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The Odyssey - || Strategy and Discussion ||
By SimonSes 2020-04-02 13:53:22
I have two fresh 99 THF mules with almost 0 gear and I run them in Odyssey too. The problem is Mimic is then much bigger treat. Your only option is to have very good timing and use perfect dodge before you get stunned, then you do the same trick with trusts on mimic and dying away from mimic. That will work only once tho, because you wont have 2nd Perfect Dodge. Sometimes I only get 10-20 scales on them and run ends in 5 min, but sometimes I'm lucky and I get 300.
Server: Phoenix
Game: FFXI
Posts: 40
By Phoenix.Vespajava 2020-04-02 16:57:07
If you have bis Leaden, COR is the job that will probably let you kill the most stuff solo. During Triple Shot its basically shot > leaden and mob is dead. You can probably kill group of 10 nostos during one triple shot and they wont even come near you, they die on the way.
That being said, if you just want to farm scales, nothing beats THF. Just Metal Gear Fantasy through all floors opening chests and killing only aggro. If you get Mimic, put trust on it, aggro something else and die 20 yalms away from Mimic. Reraise and continue with chests. Can get up to 400+ scales per run.
Lot's of winning going on here. Been monitoring OP > now, and despite a couple of off-topic responses, OP has evolved to something useful. Folks contributing, thanks for the best version of the simplest approach. I've gone in tentatively, poked things, and basic zone exploration. Get into the content, and reference BG/ Odyssey thread, for anyone tempted not to tl;dr this in lieu of just asking "how to do it". You can predict only so much before you just chalk up a los as a loss and take the wins between. Lots of ways to skin the new content as a whole. You're not beating FFXI. Beat some ***. /cheer
By devasbismarck 2020-04-02 17:04:14
Skele keys are much better imo. From what ive seen youll be in the chests in 1-2 keys but with living its like 6 per chest which in turn is more risk of aggro. I do not think the keys affect mimic chances thats simply rng
By SimonSes 2020-04-02 18:03:38
Skele keys are much better imo. From what ive seen youll be in the chests in 1-2 keys but with living its like 6 per chest which in turn is more risk of aggro. I do not think the keys affect mimic chances thats simply rng
I opened many chests with first Living key used. Skeleton keys are better, but not THAT better. I use Skeletons key only on Coffers and Aurum Strongbox, but only aurum I opened so far, was with Living Key at first try.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2020-04-02 18:09:40
Skele too expensive off AH and materials too annoying to farm, living are easy to get in bulk and while I hate having to use 3~4 keys on some boxes it's definitely not the average I use. I still hit the chests on all seven floors with living, just takes knowing the layout and moving a lot. I wish skele keys were easier to come by.
Bismarck.Firedemon
Server: Bismarck
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Posts: 1332
By Bismarck.Firedemon 2020-04-02 18:28:25
You literally only have to farm bat fangs, and that takes 10 minutes to get 4 stacks. You can buy everything else from the guilds.
Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2020-04-02 18:33:52
Quote: You literally only have to farm bat fangs, and that takes 10 minutes to get 4 stacks. You can buy everything else from the guilds.
The only guild vendor that sells sheep's teeth is always out of stock. They restock a maximum of 2 stacks once every couple of game days and once they're gone they're gone. So unless you get lucky camping the NPC you have to farm those too. The most reliable source is abbyssea but the drop rates are less than stellar and it can take half an hour to get a couple stacks, and longer if there's competition. Sheep's teeth take longer to manually farm than the bat fangs so it's up to you whether or not crafting your own keys is worth your time.
Bismarck.Firedemon
Server: Bismarck
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Posts: 1332
By Bismarck.Firedemon 2020-04-02 18:36:04
Quote: You literally only have to farm bat fangs, and that takes 10 minutes to get 4 stacks. You can buy everything else from the guilds.
The only guild vendor that sells sheep's teeth is always out of stock. They restock a maximum of 2 stacks once every couple of game days and once they're gone they're gone. So unless you get lucky camping the NPC you have to farm those too. The most reliable source is abbyssea but the drop rates are less than stellar and it can take half an hour to get a couple stacks, and longer if there's competition. Sheep's teeth take longer to manually farm than the bat fangs so it's up to you whether or not crafting your own keys is worth your time.
Guess I've just always gotten lucky. Every time I go and do a batch of 12 I pick up my stack from the guild and leave.
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By Fenrir.Melphina 2020-04-02 19:35:46
Quote: Guess I've just always gotten lucky. Every time I go and do a batch of 12 I pick up my stack from the guild and leave.
Asura things.
Server: Bahamut
Game: FFXI
Posts: 232
By Bahamut.Unagihito 2020-04-02 20:01:29
Key Ring Belt
I've been doing this on my main/mule once a week.
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Server: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2020-04-02 20:50:03
Yeah, that old quest is still fun to this day lol. I used to use that as my sole source of skeleton keys back in the day (didn't need that many at 75 though heh). It's not enough for oddysey, but it definately helps supplement. It's a short enough quest too, and pretty fun.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2020-04-02 21:57:52
Bismarck.Firedemon said: »Quote: You literally only have to farm bat fangs, and that takes 10 minutes to get 4 stacks. You can buy everything else from the guilds.
The only guild vendor that sells sheep's teeth is always out of stock. They restock a maximum of 2 stacks once every couple of game days and once they're gone they're gone. So unless you get lucky camping the NPC you have to farm those too. The most reliable source is abbyssea but the drop rates are less than stellar and it can take half an hour to get a couple stacks, and longer if there's competition. Sheep's teeth take longer to manually farm than the bat fangs so it's up to you whether or not crafting your own keys is worth your time.
Guess I've just always gotten lucky. Every time I go and do a batch of 12 I pick up my stack from the guild and leave.
Guild materials are always hit or miss, especially if we're talking bulk. For me, skeletal keys won't likely change my currency by much if any but require 12x or 1200% more effort to obtain. That being said, might be a good gil synth if demand skyrockets.
Bismarck.Nyaarun
Server: Bismarck
Game: FFXI
Posts: 1006
By Bismarck.Nyaarun 2020-04-02 23:18:40
I dont know if anyone mentioned, but it seems izzat isnt rewarded for half family kill/full family kill, but # of trash mobs killed, as i got izzat just killing agro, and never killed even half of a family.
By kairyu 2020-04-02 23:40:36
I dont know if anyone mentioned, but it seems izzat isnt rewarded for half family kill/full family kill, but # of trash mobs killed, as i got izzat just killing agro, and never killed even half of a family.
Yeah, you basically get 1 izzat every 5 regular trash mobs.
By kairyu 2020-04-02 23:45:54
counter damage is based on your single hit damage so it's easier to not notice it on thief compared to monk (see the 1380 from a single countered punch) or jobs with high melee hit damage. Even without a lot of evasion it's not a high counter rate like orcish counterstance but if you are soloing with 5 trusts as in the original question from a page or two back and you get a counter right after a big tp move it can get dangerous, and without honor march and buffs from 2 real players it will have more time to do hundredfists and tp moves.
Its the first time I hear that theory. AFAIK your damage has NOTHING to do with counter damage from mob. Its based on damage of mob or player who counters you. I counter for the same damage on monk regardless of what is hitting me (unless ofc it has blunt resistence/weakness or I dont cap attack or fSTR is slightly different). Unless it works differently on NMs and players, but I highly doubt it.
Also THF doing Odyssey solo will probably fight 2 NM at most. So first NM you can Perfect Dodge and 2nd NM you can Larceny. That pretty much makes all physical boosting SP (Might Strikes, Hundred Fists, Blood Weapon) they can use irrelevant when you Perfect Dodge and in case of Larceny, you just smile when you see SP being used and you can steal it :P oops I actually got confused in this post with dread spikes where that is true (minus dark resist reduction), still normally it didn't hit me for anything close to 1380 on normal attacks so that NM might have some effects on counter like the one on jolt counters or the counter critical damage from reforged armor because I was in full DT-50 malignance etc when that counter hit
Moogle Mastery V
8 NMs (4 unique nm's)
1040 Nostos
20 chests
2 coffers
Moogle Mastery VI
9 NMs (5 unique nm's)
1140 Nostos
23 chests
2 coffers
Moogle Mastery VII
12 NMs (8 unique nm's)
1303 Nostos
33 chests
4 coffers
Moogle Mastery VIII
16 NMs (12 unique nm's)
1413 Nostos
38 chests
5 coffers I got lvl 7 with these stats:
Moogle Mastery VII
31 NMs (all unique nm's)
651 Nostos
4 chests
I soloed one as THF instead of monk for a change and got MM VIII (8) eactly as I opened a chest with a key and got loot from it so chests also give points toward mastery for sure, even when not opened with izzats. I had these stats:
Moogle Mastery VIII
36 NMs (all unique nm's)
751 Nostos
16 chests
2 coffers
Also the cactuar N is easy to solo on monk, his 4k needles only do 700 mg on me which is nothing compared to my HP, you can see trust setup and damage below
Much more dangerous are his counters and hundredfists so keep your HP high:
Also, the ss in question shows that he countered 3 attacks - it’s just truncated into one line because of battle mod.
Asura.Eiryl
By Asura.Eiryl 2020-04-03 00:16:26
el oh el
Quote: Completing the objective Sheol A now requires that 45 days have passed since character creation.
Wonder how bad it was........
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By devasbismarck 2020-04-03 01:06:08
Skele too expensive off AH and materials too annoying to farm, living are easy to get in bulk and while I hate having to use 3~4 keys on some boxes it's definitely not the average I use. I still hit the chests on all seven floors with living, just takes knowing the layout and moving a lot. I wish skele keys were easier to come by.
Depends on your server, atm for us they are 200k and thats going to fall by how many are up. The cost of the living ones failures to open can exceed the skeles depending how low stack price falls.
Def recommend buying over farm as the true bottleneck is sheep teeth. Bat fangs are super fast and all the other components can be bought, approx costs 100k to make 12, youll have a bigger margin if you are a bone main due to HQ synths but most of us will be 70 sub.
Also how often are you hitting all 21 chests + bonus chests coz the mimic rate seems pretty high to me. A bit skeptical on that part but its impressive if you are able.
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Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2020-04-03 01:53:55
Also, the ss in question shows that he countered 3 attacks - it’s just truncated into one line because of battle mod. Ah good point, I am not that used to looking at battlemod yet, looks like that was a 6 hit round and he countered 3 of them, at ~450 per counter that makes more sense, still dangerous spike of damage if you have a lot of multi-attack gear so my point about keeping hp high still applies but could be dangerous for any job that tanks and is in counter range.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2020-04-03 07:08:24
Skele too expensive off AH and materials too annoying to farm, living are easy to get in bulk and while I hate having to use 3~4 keys on some boxes it's definitely not the average I use. I still hit the chests on all seven floors with living, just takes knowing the layout and moving a lot. I wish skele keys were easier to come by.
Depends on your server, atm for us they are 200k and thats going to fall by how many are up. The cost of the living ones failures to open can exceed the skeles depending how low stack price falls.
Def recommend buying over farm as the true bottleneck is sheep teeth. Bat fangs are super fast and all the other components can be bought, approx costs 100k to make 12, youll have a bigger margin if you are a bone main due to HQ synths but most of us will be 70 sub.
Also how often are you hitting all 21 chests + bonus chests coz the mimic rate seems pretty high to me. A bit skeptical on that part but its impressive if you are able.
On Asura they are over half a million per stack.
It's knowing the layout on each floor, having RR up and knowing how to die safely. I also have a second character in there who's sole purpose is emergency raising as a backup.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2020-04-03 08:45:52
And here is fridays run and jesus was this a mixed bag.
Code
Friday
Run #1
S.Box 19
L.Box 2
Single 42
Total: 330 (421)
Run #2
S.Box 9
Single 48
Total: 195
First run was Monty Haul, lots of chests, upgrades and one of the upgrades become a gold which gave me two large box's, I gave the total with the Large Box's separately as I didn't want them skewing my average. Only three mimics and they were in the lower floors with everything past that super fast. The second run was nothing but pain, mimics on almost every floor with the chests giving lots of singles. Didn't even break 200 that run.
Overall just shows how random this even can be, and how that JP video is his best out of a dozen runs and not the average. Still overall today I got 616 scales which is better then my usual take.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10131
By Asura.Sechs 2020-04-03 17:08:30
I was wondering on Skeleton Keys vs Thief's Tools.
I missed many pages on this thread, hopefully someone will correct me.
The way I got it:
Thief's Tools => small chance to open the chest, moderately high chance to spawn a mimic
Skeleton Key => very very high chance to open the chest, very very low chance to spawn mimic
So, if I'm playing in a group who can kill the mimic, I should actually use Thief's Tools on purpose, and resort to Skeleton Keys for solo play?
I kinda want to know because Thief's Tools are easy to get aplenty, Skeleton Keys is either AH or Craft, they're not super expensive but not cheap either.
Thanks for any further insight on the topic.
Leviathan.Stamos
Server: Leviathan
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Posts: 1239
By Leviathan.Stamos 2020-04-03 17:20:38
You have it right.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10131
By Asura.Sechs 2020-04-03 17:43:06
Friends made me notice that I completely forgot a third category of thingies exist: Living Keys.
Pretty cheap and can buy them from NPC.
I guess they place somewhere in between Thief's tools and Skeleton Keys?
Anybody did some more relevant tests?
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2020-04-03 18:19:26
I think I read most of this thread but probably missed any conclusive answer or counterexample: when you use a key (say a skeleton key) and it fails, is it actually worth retrying? Because for me every time I retried it only lead to an eventual mimic (but just on 3/3 times i kept retrying on failures until something happened). Anybody retried and eventually got a real chest or coffer?
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Posts: 1410
By Fenrir.Melphina 2020-04-03 19:11:14
A failed lockpick attempt has no bearing on any future outcomes. it's just a failure in and of itself. I've failed 3 or 4 times in a row and succeeded on the 4th or 5th try. Mimics can spawn on any given fail, but failing once does not increase the chances your next attempt will also fail.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9933
By Asura.Saevel 2020-04-03 19:59:41
I've keyed over a hundred chests, mimics just be mimics. Every time you pick a lock it rolls a chance with three outcomes, you open it, you fail to open it, a mimic spawns. The chance is determined by the key you use and doesn't deviate from that.
That being said, I've never seen mimics from upgraded coffers or gold chests.
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By SimonSes 2020-04-04 02:21:27
That being said, I've never seen mimics from upgraded coffers or gold chests.
Oh i got Coffer mimic several times. I also got Aurum mimic very soon after Odyssey came out. There is also clip I posted few pages back from Ejin stream with him getting Aurum upgrade and that also ended up as Mimic.
Bismarck.Xurion
Server: Bismarck
Game: FFXI
Posts: 694
By Bismarck.Xurion 2020-04-04 06:33:06
Same. I seem to get mimics on coffers more than chests.
By SimonSes 2020-04-04 08:01:56
Same. I seem to get mimics on coffers more than chests.
Yeah and thats actually normal, because Coffers are harder to open, so you will have more fails. I got Aurum today on mule and failed 11 times with living keys (lost last 4 skeleton keys to open Coffer), but finally opened. Got 1 large box, 1 normal box and 1 single scale from it.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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