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The Odyssey - || Strategy and Discussion ||
By Butcherb0y 2021-01-13 10:18:06
Wtf so to participate i need to have 3 99 jobs and on top of that I can only use 1 99 job per NM?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3948
By Carbuncle.Nynja 2021-01-13 10:18:35
What does this new zone do that necessitates it?
Simply put, they made a new zone that has a moogle for changing gear/jobs (without access to porter slips/storage) and you are required to change jobs between fights. There is a timer in the zone (15 minutes) so if a player has to manually find all of their gear and doesn't get it in time, he will be kicked from the zone. It's dumb. "How do we get people to buy wardrobe 3 and 4"
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 10:18:53
Wait wait, So I only have two 99 jobs, so does that mean I can only do 2 NM at a time? And is there a reset time similar to Moglophone every 20hrs.
The only lockout for Sheol Gaol is segments, which you need to farm in Odyssey Sheol A-C, which you mentioned you can only do once/20 hrs. You will have to level another job to 99, but you can take this advice since it's the best way to do this solo:
Meh use 1 KI and warp out after, rinse and repeat without changing jobs.
---
Also, REQUIRED to change jobs? How does anyone new, with one 99 job play it? Are they just locked out?
Ineligible to participate. SE was trying to find creative ways to present a challenge to players and decided to make it in the most annoying way possible, for basically everyone. The event also locks out support jobs. New players can't even participate in Sheol Gaol until they clear the ROE's for A/B/C, so according to Simon, it takes over a month to even see that ROE from new player creation. This event is not directed at new players.
Asura.Hya
Server: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2021-01-13 10:22:39
It's also recommended that you have different jobs from anyone you enter with. Once a job is used in a fight by one person, it's locked out for everyone else also. Of course, if you're just trying to get access to the base un-augmented item, there's nothing stopping you from just doing 1 fight then warping out.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 3948
By Carbuncle.Nynja 2021-01-13 10:28:52
It's also recommended that you have different jobs from anyone you enter with. Once a job is used in a fight by one person, it's locked out for everyone else also. Of course, if you're just trying to get access to the base un-augmented item, there's nothing stopping you from just doing 1 fight then warping out. Hold up, what?
So if PlayerA uses WHM in fight 1, no one else can use WHM in fight 2? lmao
I mean, its 2021, FFXI is almost 20 yrs old, no one has "only one job".
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 10:40:56
It's also recommended that you have different jobs from anyone you enter with.
Not recommended. Required. Like, if a group of 6 people only have 10 unique jobs (not including overlapping jobs), they are ineligible to participate in the content as a group entirely. The requirement is you have to have "3 jobs at 99", but in a group, since you can't repeat the same jobs for subsequent runs, math (and the moogle) tells you that you need 18 unique jobs between a party of 6 people to be able to participate in 3 fights.
Content Rules continued
In the case of entering with a Party, you must have 3x the number of jobs as party members, not counting overlaps between players.
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10115
By Asura.Sechs 2021-01-13 10:54:53
Also, REQUIRED to change jobs? How does anyone new, with one 99 job play it? Are they just locked out? They enter and do just one NM, I guess.
But let's get back to the topic! Any chance anyone can fix Organizer to work in there?
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2021-01-13 11:11:22
If you remove mog safe/locker stuff should work everywhere? Or at least mine does, but have not tired in there yet
Bismarck.Radec
Server: Bismarck
Game: FFXI
Posts: 145
By Bismarck.Radec 2021-01-13 11:23:15
Also, REQUIRED to change jobs? How does anyone new, with one 99 job play it? Are they just locked out? They enter and do just one NM, I guess.
But let's get back to the topic! Any chance anyone can fix Organizer to work in there?
Lazy 'fix', in ~/Addons/Organizer/Items.lua, starting at line 32. If this returns false, it won't use the bag. Changing it to return true always will allow access. No promises on what unexpected actions this might have if you try to pull something from storage or when out of range of the moogle.
Code local function validate_bag(bag_table)
if (bag_table.access == 'Everywhere' or (bag_table.access == 'Mog House' and windower.ffxi.get_info().mog_house)) and
windower.ffxi.get_bag_info(bag_table.id) then
return true
end
--return false
return true
end
By Taint 2021-01-13 11:33:18
Even with good job combos on my main and mule until some secret is found from doing more than one mob at a time I'm just entering doing one mob and exiting.
Its not worth it to do more than one mob once you factor in inventory, job changing and the rediculas lag.
Server: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-01-13 11:53:07
I can see this lag being a coding issue with the moogle since it takes twice as long to load invent it could be trying to load everyones invent twice.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 12:46:43
Did a run yesterday where it took a total of three minutes in the staging area to fully load my gear across all bags. Thought I was disconnecting, it was so bad.
Have players on other not populated servers noticed bad lag, or is it only on larger servers?
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10115
By Asura.Sechs 2021-01-13 12:56:58
Even with good job combos on my main and mule until some secret is found from doing more than one mob at a time I'm just entering doing one mob and exiting.
Its not worth it to do more than one mob once you factor in inventory, job changing and the rediculas lag. There might be more "boons" in the future from doing more mobs in the same run.
That aside, are we sure there is no additional bonus atm?
Like more "RP" for killing NMs in the same game?
Shouldn't, like, NM#2 and NM#3 provide more points than NM#1?
If there really is no bonus, not even additional RP, then I agree for the moment it's not worth it.
But still, I think people need to adjust their strats and train themselves for the possibility that, quite clearly, even if it's not the case now, in the future it's gonna be worth it to do 3x NMs in the same run.
Let's not lie to ourselves, we all know it's gonna happen, right?
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2021-01-13 13:01:31
I've done 8 single NMs runs now. And I only experienced major lag once. Minor lag a few times. Mostly lost aftercast packets, etc.
The major time was really bad though. Every time I attempted to perform an action, it took about 8 seconds for my character to start acting. The odd thing is, it's not like nothing else was happening. I could see other things happening, and the mob attacking. It just took forever for anything I did to initiate. It was bizzare.
Also, the other player I was with, who was quad-boxing, did not experience the issue at all.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 13:30:16
Even with good job combos on my main and mule until some secret is found from doing more than one mob at a time I'm just entering doing one mob and exiting.
Its not worth it to do more than one mob once you factor in inventory, job changing and the rediculas lag. There might be more "boons" in the future from doing more mobs in the same run.
That aside, are we sure there is no additional bonus atm?
Like more "RP" for killing NMs in the same game?
Shouldn't, like, NM#2 and NM#3 provide more points than NM#1?
If there really is no bonus, not even additional RP, then I agree for the moment it's not worth it.
But still, I think people need to adjust their strats and train themselves for the possibility that, quite clearly, even if it's not the case now, in the future it's gonna be worth it to do 3x NMs in the same run.
Let's not lie to ourselves, we all know it's gonna happen, right?
??
Literally nobody said or currently believes this. Everybody has said the exact opposite, in fact. "until a secret is found" etc. Content is a day old, but for those looking to get clears, there is no reason to encumber yourself until that is discovered. So far, I have not seen anything to indicate you get extra RP for successive kills. I mean, just considering the system, the NMs and the RP gained from them are all independent. You also don't see any message or indication from killing a monster that you get anything extra from the monster. Someone who's have to kill one monster on veng+?, Exit, record points, enter, do 2 NMs on same difficulty. Exit. Check points. Repeat for 3.
By Shichishito 2021-01-13 13:33:17
i guess one bonus of doing multiple NMs in a row is avoiding queue time.
some interpret this as a creative way to make content challanging, to me it's just another one of many unncessary inconveniences thrown our way.
omen card farming and the atrocious 1/10 trade ratio, only gaining cards for the job you entered with or dynamis also requiring to enter with a particular job for unlocks come to mind and nobody seems concerned.
[+]
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 13:51:13
The difference with dynamis or omen is the rewards are job specific. Although the ratio of cards conversion is absurd, the goal is they want you to do the work ON that job. Dynamis clear ON that job. Job points ON that job. And fittingly, the rewards are job specific. Nothing about Odyssey has anything to do with job specific progression at all. The support/main job restrictions are just a goofy way to create some kind of limitation/challenge, but they seem out of place. That's fine, whatever. Challenge accepted.
The trusts thing is probably my biggest "wtf" moment of the entire event. Trust are already limited in what they can do, so why the need to remove them from repeat use if you can summon freely if they die, without regards to enmity? And why are the UC trusts restricted? That's just an arbitrary handicap for no reason without any explanation. Many people create trust combinations with that unity trust in mind, removing that kind of screws everyone over even more. Odyssey has everything to do with Moogle Mastery and making your trusts stronger. Now they put out new Odyssey content that restricts what trusts you can use and how often? Make it make sense.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10115
By Asura.Sechs 2021-01-13 14:25:21
I think there is an explanation for that, and the explanation is promote party play at the cost of solo play.
I guess?
They tried to do it in a subtle way, they could've used the good old "need 6 people to enter" system, but that would've been way too much for what FFXI is in 2021 I guess.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 14:35:33
Then Moogle Mastery is an illogical addition to Odyssey to begin with if the goal is to promote groups. If anything, trusts and Moogle Mastery help parties that can't fill slots. I just think the limitation behind that is arbitrary. Nonetheless, players will continue to kill one NM and exit for the foreseeable future unless there's a bonus for doing 3. That's what happens when you make arbitrary content, players just find smarter ways around it xD
By SimonSes 2021-01-13 14:40:23
Taking this as promoting party play has no sense imo.
First your 6man party needs 18 unique jobs, which makes it rather ANTI party event. Second, you have MM system that strongly support Trusts and only Trusts.
so why the need to remove them from repeat use if you can summon freely if they die, without regards to enmity?
I think you just answered your own question. They gave you big handicap, but also big advantage. Being able to call trusts mid fight is huge. There is also another huge advantage of Trusts there. They are not restricted by job. Using Trusts, you can have even 3 WHMs at the same time.
By Taint 2021-01-13 14:49:48
They could have made better items for the brain damage required to do this event...
Farm Odyssey (which very few people enjoy) for segments, to pop lag infested mobs, to spend gil on meh items, and then spam said mob 100 times to get meh augments.
Odyssey's first update was its best, its been very slippery since then.
By SimonSes 2021-01-13 15:33:54
I mean seeing some of those datamined augments that's not up yet gives hope for much better rewards. Also I think people don't enjoy keying in Odyssey. I don't recall people whining on farming segments. The problem is it's another daily activity that takes at least 30min (more if you actually optimize it and go with 6ppl and need to prepare and gather)
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 15:58:53
I think you just answered your own question. They gave you big handicap, but also big advantage. Being able to call trusts mid fight is huge. There is also another huge advantage of Trusts there. They are not restricted by job. Using Trusts, you can have even 3 WHMs at the same time.
All salient points. But you have to be reasonable. Most players will use their best trusts first, and there is a huge drop off in quality from the Ygnas/Monberaux/AAEV/August 's, and the next tier of tanks and healers. So it's an advantage only up to a point really. Now you can do the kaggra method and just summon qultada for his rolls and any other supplemental trusts to boost your chances for first fight, then dismiss them afterwards and call another trust. Then exit because you'll have nothing left to use on next runs. Like I said, the trusts are limited to begin with, and I think there's only so high you as a player can go solo with trusts even with max MM. Still doesn't explain why UC trusts are blocked from the event.
IDK maybe I need to try full GEO bolster at veng+10 and see if matsui-p can handle the damage solo.
By SimonSes 2021-01-13 16:04:53
IDK maybe I need to try full GEO bolster at veng+10 and see if matsui-p can handle the damage solo
Matsui-P is a beast at attack cap, so I wouldnt be surprised.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 18:08:13
Just did Veng+9 and he did not use Noahionto, so he must gain access at +10. Going to try it shortly and see if he uses it, or if it's a party-only thing he does in response to something.
Veng+9 gave me 164 RP.
Also, there is a "convert RP into segments" option at the Pilgrim Moogle. For science, I traded 1 RP to see what it would give me, and it was 1 segment. >.> Should have known it was a pathetic exchange rate after the lustreless conversion rate.
Asura.Botosi
Server: Asura
Game: FFXI
Posts: 375
By Asura.Botosi 2021-01-13 18:08:24
I mean seeing some of those datamined augments that's not up yet gives hope for much better rewards. Also I think people don't enjoy keying in Odyssey. I don't recall people whining on farming segments. The problem is it's another daily activity that takes at least 30min (more if you actually optimize it and go with 6ppl and need to prepare and gather)
Group content odyssey is a waste of time except for the segments. The gil/hour from the wings is pretty low and only going to get worse as people spam farm it to do the bosses.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 18:11:40
You wouldn't farm Odyssey in a group for wings anyways, so that's a moot point. Gil farming = solo. Segment/MM farming = group. You take your pick on what you want to do but you can't prioritize both
Asura.Botosi
Server: Asura
Game: FFXI
Posts: 375
By Asura.Botosi 2021-01-13 18:16:04
You wouldn't farm Odyssey in a group for wings anyways, so that's a moot point. Gil farming = solo. Segment/MM farming = group. You take your pick on what you want to do but you can't prioritize both
That was pretty much my point. I’m just really baked right now and had a hard time explaining it lol
[+]
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-01-13 18:19:40
Planning on trying Venge 20 later. Turns out we were assuming too much. After clearing V15 and re-entering, V15 is still the highest option. So there isn't a V20. /disappoint.
I guess I should have figured since the V15 clear unlocked the R20 augment.
This is kinda strange because update notes says you need to make NM at rank same or higher than your augment to get RP. So what you gonna do when you hit rank 16?
Martel clearly says that the V15 clear unlocked the r20 augments.
Unlocked augment and farming RP is 2 separate things.
It would kinda have sense that if you dont clear V15 you wont have access to 20augment, because clearing V15 should unlock ability to do 16-20 to farm RP up to 20.
Does it not? I assumed doing the rank 15 fight over again would rank it up from 16-20 since they showcased the rank 20 augments.
Once again quote from update notes
Quote: 3. You must defeat the monster on a level equal to or greater than that of your equipment’s current augment level.
Sorry to double post
I think this line is a translation issue. I think it simply means that for an R15 item, you need to beat Veng+15 to unlock the ability to augment up to R20. You dont have to keep fighting on Veng+15+ though, because the Pilgrim Moogle does not differentiate points obtained from any specific Veng+, it's just a cumulative total.
I just checked the Moogle for my ammo and it only showed me R15 max augments with Line 2 blanked out like this --------.
Once I beat Veng+15, It will probably fill in line 2 with the STR+5 augments. We have the benefit of data mined augments, but i guess that was their way of hiding from players what the final augment would be in the end so it would be a surprise when players finally beat highest level. You likely only need to kill highest Veng level once in order to augment to cap. You can go back to soloing lower levels afterwards (otherwise you would be stuck until you could get a group that does the difficulty you need).
By Ghostchild 2021-01-13 20:27:09
Do you need to purchase the equipment in order to earn RP?
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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