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The Odyssey - || Strategy and Discussion ||
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2023-02-03 20:37:47
Valefor.Prothescar said: »Mboze has a couple of single target attacks so you're seeing it proc off of those I thought those were still considered "WS type" physicals, and thus couldn't be countered or retaliated even though they're single target.
Asura.Clintbeastwood said: »True, but neither DRK nor SAM have an answer to Tomahawk. The closest thing would be Simon's absolute best-case absorb-VIT of 96. I have that "BiS" set with R15 Lib, and it tends to usually be closer to 60 stat whenever I use it /shrug. Stat Absorb potency is fixed based on the gear and JAs you're using; it will never be less than the max if you have everything, you're using Nether Void, and your gear is working right. Resists affect the duration, not the stat value.
22 base * 1.25 from armor * 1.5 from Liberator * 2.35 from maxed Nether Void = 96
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By Asura.Clintbeastwood 2023-02-03 21:31:47
Valefor.Prothescar said: »Mboze has a couple of single target attacks so you're seeing it proc off of those I thought those were still considered "WS type" physicals, and thus couldn't be countered or retaliated even though they're single target.
Asura.Clintbeastwood said: »True, but neither DRK nor SAM have an answer to Tomahawk. The closest thing would be Simon's absolute best-case absorb-VIT of 96. I have that "BiS" set with R15 Lib, and it tends to usually be closer to 60 stat whenever I use it /shrug. Stat Absorb potency is fixed based on the gear and JAs you're using; it will never be less than the max if you have everything, you're using Nether Void, and your gear is working right. Resists affect the duration, not the stat value.
22 base * 1.25 from armor * 1.5 from Liberator * 2.35 from maxed Nether Void = 96
sets.MA['absorb'] = {
ammo="Pemphredo Tathlum",
head="Ig. Burgeonet +3",
body={ name="Carm. Sc. Mail +1",
hands="Pavor Gauntlets",
legs="Heath. Flanchard +3",
feet="Rat. Sollerets +1",
neck="Erra Pendant",
waist="Casso Sash",
left_ear="Malignance Earring",
right_ear="Mani Earring",
left_ring="Kishar Ring",
right_ring="Stikini Ring +1",
back="Chuparrosa Mantle",
};
I guess I could get a Khonsu but other than that, I don't know what I'm missing or doing wrong.
Server: Asura
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By Asura.Geriond 2023-02-03 21:51:24
You don't have Liberator in that set. I don't know if you equip Liberator a different way, but that's all I can tell from here.
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Game: FFXI
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By Asura.Clintbeastwood 2023-02-03 21:59:42
I took it out of my cast set, didn't like it swapping and losing TP/AM when I'm using something other than Lib, but I know I'm taking the hit there. Maybe I shouldn't, but I was implying the use of Liberator in the best possible absorb scenario.
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By Asura.Geriond 2023-02-03 22:28:39
Are you putting Heathen legs on before you pop Nether Void? The legs enhance NV on JA use, not on cast.
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Server: Asura
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By Asura.Toralin 2023-02-04 06:02:50
Mboze downed using a similar strategy to what's been previously posted, but with a few alterations.
Use two KI for this fight.
Cannot see how this can be done with one.
Team 1: PLD RDM GEO SMN BLU SAM
~ Goal is to get Mboze to 74% to force the Snapweed to be there for the 2nd team. Reaving Wind, Feather Tickle and Mewling to suppress TP. Indi-Focus if consistent resists are occuring but keep a powered up Geo-Fury on the SAM. SAM stands at maximum melee distance to avoid getting hit and feeding Mboze more TP.
Team 2: RUN WHM BRD COR BST WAR
~ We played around with various jobs in what ended up being the RUN's slot. RUN ended up being the best by far.
~ WAR is the 'main' tank for Mboze. Maintain enmity through WS damage alone.
~ WHM needs to keep Mboze silenced and keep an eye on Auspice's timer.
~ BRD and COR fairly straightforward.
Honor / Minuet / Minuet / Minuet / Herculean Etude
Crooked Chaos / Samurai
~ Let the WAR have the first few WS before starting on Mboze, let them get enmity established.
~ BST uses a Vermin for Killer Instinct then keeps Leech alive for TP draining until Killer Instinct needs re-applying. Call out when a Pet swap is happening so all TP feed to Mboze stops. Also turn away from the Snapweeds during this phase so a badly timed AoE Paralyze doesn't eat Call Beast's timer, that's a guaranteed loss if you have no more resets.
~ RUN has a lot going on here. RUN is holding the Snapweed/s in place to be used as TP batteries. They have a very fine line to walk in this fight as they need to remain 2nd, if not 3rd on Mboze's enmity list while being atop the enmity list for the two Snapweeds.
~ Angle the Snapweeds away from the BRD and COR. Nepenthic Plunge and Infaunal Flop are conal attacks and the most dangerous the Snapweeds have. If only the RUN is getting hit with them they become a lot more manageable.
~ Use a PDT/Inquartata build to tank the Snapweeds.
~ Recommend taking all Enmity+ out of Valiance especially so you don't accidentally get Mboze on yourself, causing you to lose the Snapweeds and it's all downhill from there.
~ Alternate between Dimidation and Spinning Slash to add DPS. Both hit surprisingly hard (25-30k) at high TP. Do not be tempted to use Resolution, it will feed far too much TP since it is a multi-hit WS.
It's been mentioned before I'm sure but Mboze is surprisingly quick to drop from 75% to 40%, even from 40% to 25%. When you reach 25% be very careful and pace your damage as to not make Mboze cross the 1000% TP threshold. If that means waiting 15 or so seconds for another Leech drain, do it. If you have 6:00+ left and Mboze is below 25% you have time on your side. What is the plan with proccing blue? we found if tough to keep skillchains going on mboze while tping on adds
By SimonSes 2023-02-04 06:05:33
What is the plan with proccing blue? we found if tough to keep skillchains going on mboze while tping on adds
Plan is to never proc blue, because Mboze will never make a TP move. If it does, you execute this strategy wrong.
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By Asura.Clintbeastwood 2023-02-04 23:38:42
Definitely the toughest A3 v25.
I'm exhausted, but I'll try to post our strat tomorrow. Not much different than what Mischief posted.
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Asura.Secare
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By Asura.Secare 2023-02-05 00:14:56
What a terrifying experience! For all the rangers out there, you'll be relieved/disappointed to know that Armageddon can do the job too.
By fallingstars 2023-02-05 01:03:37
Definitely the worst one. #GoArma~~ #AppleSmashers
By Ryuail 2023-02-05 01:10:34
By SimonSes 2023-02-05 03:58:32
What a terrifying experience! For all the rangers out there, you'll be relieved/disappointed to know that Armageddon can do the job too.
It was pretty much confirmed before, when one group timed out at 3% only using Annihilator (Arma is obviously higher damage), but thank you for confirming it even more :)
By SimonSes 2023-02-05 06:17:56
YouTube Video Placeholder
Not only there is no WHM there, but also BLU is only person to reset TP.
This confirm my theory that WHM is not needed here, but maybe you need RDM to pair with it to make it that smooth as on the video.
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By Asura.Toralin 2023-02-05 07:25:54
YouTube Video Placeholder
Not only there is no WHM there, but also BLU is only person to reset TP.
This confirm my theory that WHM is not needed here, but maybe you need RDM to pair with it to make it that smooth as on the video. what are the jobs on the 2nd ki
war blu brd cor pld ???
Phoenix.Iocus
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By Phoenix.Iocus 2023-02-05 07:41:31
Bubbles and PLD JS WSs
By SimonSes 2023-02-05 08:49:43
what are the jobs on the 2nd ki
war blu brd cor pld ???
you need RDM to pair with it to make it that smooth as on the video.
RDM ;)
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By Asura.Toralin 2023-02-05 08:52:47
what are the jobs on the 2nd ki
war blu brd cor pld ???
you need RDM to pair with it to make it that smooth as on the video.
RDM ;) if rdm could get frazzle on that certainly would help the BLU's tp reduction spells. magic acc down aura, would be tough. this does look very smooth.
Asura.Eiryl
By Asura.Eiryl 2023-02-05 09:36:24
Luso is RDM
Excal w/ KoTR
(and the very first thing in the vod is composure...)
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Fenrir.Ahlen
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By Fenrir.Ahlen 2023-02-05 11:45:58
If you want to know another reason why sam / drk are having issues doing good dmg on these fights is 2 handers have higher pdif cap so they have a much higher attack requirement. These v25 fights have insane defense unless you stick armor break. War / blu scale their 1 hand ws very well with the lower attack needed.
By SimonSes 2023-02-05 15:00:31
If you want to know another reason why sam / drk are having issues doing good dmg on these fights is 2 handers have higher pdif cap so they have a much higher attack requirement. These v25 fights have insane defense unless you stick armor break. War / blu scale their 1 hand ws very well with the lower attack needed.
I just tried WS sets on WAR (I was lacking some base attack here but not much) and DRK. WAR has around 7500attack with SV honor and minuets and berserk and CC lucky Chaos. DRK has 9200.
Assuming 7500 would be enough to cap 3.45 on Axe, then 9200 should cap 4.23, so it would almost cap Gsword for DRK. With EndarkII you can push it to 9500+. It's true that it would be just enough to cap and probably not enough to use PDL from neck and earring. That being said, Mboze is probably easier to cap than most, because Armor break should be accurate on it and you have DiaII or III + lightshot too. Thats 42%+ def down. I doubt they have more than 3000 def base right?
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2023-02-05 16:31:17
If you want to know another reason why sam / drk are having issues doing good dmg on these fights is 2 handers have higher pdif cap so they have a much higher attack requirement. These v25 fights have insane defense unless you stick armor break. War / blu scale their 1 hand ws very well with the lower attack needed.
I just tried WS sets on WAR (I was lacking some base attack here but not much) and DRK. WAR has around 7500attack with SV honor and minuets and berserk and CC lucky Chaos. DRK has 9200.
Assuming 7500 would be enough to cap 3.45 on Axe, then 9200 should cap 4.23, so it would almost cap Gsword for DRK. With EndarkII you can push it to 9500+. It's true that it would be just enough to cap and probably not enough to use PDL from neck and earring. That being said, Mboze is probably easier to cap than most, because Armor break should be accurate on it and you have DiaII or III + lightshot too. Thats 42%+ def down. I doubt they have more than 3000 def base right?
A lot of good points here and I think the conclusion is mostly true but: DRK shouldn't be using Endark II if we're talking about Mboze specifically, so they can have the SB from Auspice
Bahamut.Mischief
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By Bahamut.Mischief 2023-02-06 00:06:39
So...V25 Bumba. Here's a general list of things our group has figured out about him so far:
-It enters fetter mode once every minute after pull/breaking fetter mode, or instantly if it's healed enough or (new to V25) after using a 1hr ability.
-It can enter fetter mode as many times as it wants (we went in specifically to test this once, it entered fetter mode seven times in one KI).
-The procs can repeat or change at random.
-The procs get harder each time he enters fetter mode (the fifth one required a 7-step SCH SC to break - yes, SCH SC works for this).
-Bumba seems to use TP at 1k in fetter mode regardless of HP%. When he does get TP, he'll always use two TP moves in a row, with only the first causing fetters to spawn. Denounce will instantly kill everyone if it's the first TP move in the pair unless you have Perfect Defense on.
-Fetters still hit just as hard as they did in V20, if not harder. You CAN avoid them by running away as soon as he TPs, assuming it wasn't Denounce.
-Purulent Ooze can land, but it's not free. One-set wonder BST couldn't land it even with Unda Rayke, but ML40 BST with Frazzle III and Unda Rayke could.
-It doesn't seem any more resistant to any other debuffs over the V20 version - if you can land it on V20 Bumba, you can probably land it on V25. This includes Feather Tickle/Reaving Wind and Absorb-TP.
-While in fetter mode, seems to gain damage resistance over time to specific damage types? It's difficult to quantify, but damage definitely does seem to go down over time when trying to use a TP suppression strategy with physical damage as well as with SC+MBs in a way it doesn't with Mboze or Arebati. Would need further testing to determine what exactly is going on. The reduction is much more noticeable with magic damage, though, and is per-element.
-The elemental damage reduction caused by SC+MBs in fetter mode carries over between KIs, and persists even after breaking fetter mode. Unknown if proc difficulty or any physical damage resistance carries over.
-Add spawn is randomized between KIs. You can get Raaz on the first KI, then Tulfaire on the second, or any other combination. This means a multi-KI TP suppression strategy is likely instantly dead if a bad add (Craklaw, Matamata, etc.) spawns on the second KI.
I'm...genuinely unsure how to fight this thing. Zerg strategy seems completely dead, unless you get unrealistically lucky with auras and probably Perfect Defense/Wild Card resets. Repeatedly breaking fetter mode doesn't seem to be feasible either with how fast he reapplies it, especially with the threat of instakill Denounce. TP suppression seems more likely to work, and Helix + Purulent Ooze alone can get Bumba below 74% on KI1 (potentially adding in BLM for Death MBs to get it lower), but after that? Not only do you have to roll the add RNG AND the aura RNG on the second KI, but even if both of those are good I don't know if the damage is there. More testing would have to be done on the damage reduction in fetter mode, and if it's possible to negate it with multiple damage types or some other mechanic we don't know. JPs have supposedly gotten it to 40%, but nobody seems to have killed it yet despite at least one group having access for almost a month already.
Has anyone else with 6/6 T3 V25 clears tried this, and gotten further than we have? Not going to say it's impossible just yet, but I wouldn't be surprised if V25 Bumba gets a hotfix at some point. Entering fetter mode once a minute just seems too extreme, especially considering they added the mechanic of instant fetter mode after using a 1hr to V25 specifically.
Fenrir.Ahlen
Server: Fenrir
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Posts: 259
By Fenrir.Ahlen 2023-02-06 02:14:04
If you want to know another reason why sam / drk are having issues doing good dmg on these fights is 2 handers have higher pdif cap so they have a much higher attack requirement. These v25 fights have insane defense unless you stick armor break. War / blu scale their 1 hand ws very well with the lower attack needed.
I just tried WS sets on WAR (I was lacking some base attack here but not much) and DRK. WAR has around 7500attack with SV honor and minuets and berserk and CC lucky Chaos. DRK has 9200.
Assuming 7500 would be enough to cap 3.45 on Axe, then 9200 should cap 4.23, so it would almost cap Gsword for DRK. With EndarkII you can push it to 9500+. It's true that it would be just enough to cap and probably not enough to use PDL from neck and earring. That being said, Mboze is probably easier to cap than most, because Armor break should be accurate on it and you have DiaII or III + lightshot too. Thats 42%+ def down. I doubt they have more than 3000 def base right? Even with 9999 attack on my dark (seems game caps you there) My ws weren't hitting nearly as hard as they should unless I could land armor break. These v25 fights have insane defense prolly 3k+.
By SimonSes 2023-02-06 02:35:29
If you want to know another reason why sam / drk are having issues doing good dmg on these fights is 2 handers have higher pdif cap so they have a much higher attack requirement. These v25 fights have insane defense unless you stick armor break. War / blu scale their 1 hand ws very well with the lower attack needed.
I just tried WS sets on WAR (I was lacking some base attack here but not much) and DRK. WAR has around 7500attack with SV honor and minuets and berserk and CC lucky Chaos. DRK has 9200.
Assuming 7500 would be enough to cap 3.45 on Axe, then 9200 should cap 4.23, so it would almost cap Gsword for DRK. With EndarkII you can push it to 9500+. It's true that it would be just enough to cap and probably not enough to use PDL from neck and earring. That being said, Mboze is probably easier to cap than most, because Armor break should be accurate on it and you have DiaII or III + lightshot too. Thats 42%+ def down. I doubt they have more than 3000 def base right? Even with 9999 attack on my dark (seems game caps you there) My ws weren't hitting nearly as hard as they should unless I could land armor break. These v25 fights have insane defense prolly 3k+.
Isnt that because they have some straight up DT? Like Mboze has like 25% against slashing or something?
Also they don't have to have 3000+def for your statement to be true. 10000attack will only cap attack from 2162def for Great Sword on DRK and this is without any PDL. So if you are talking about scenario with only Dia II with Light shot, then they would only need to have 2620def to undercap your attack with PDL from Neck alone. Doesn't need to be 3000+ at all.
By Ruaumoko 2023-02-06 04:32:37
Arebati downed with a true photo finish.
Two KI used.
Team 1: WAR DRG DNC WHM RDM SMN
Don't bother going with full TP suppression, go all-out DPS with what you have. Angon, Box Step, Dia III and Fenrir's Impact let you smash a lot of Arebati's HP off. Line up Angon and Warcry for maximum damage, use freely when the timers don't align (communication is vital). DRG Jumps their hate off at 75% to avoid being zerged by the Raaz. DNC pops Fan Dance and holds on until RDM sleeps it.
DRG used Camlann's with Trishula.
WAR used Impulse Drive with Shining One.
DNC was using Rudra's.
SMN was doing general DPS support Wards and Hysteric Assault for a little extra DPS.
RDM was able to land most debuffs, even Distract III at one point, that was really weird.
Managed to drop Arebati to 44% with this team on our winning run, which ended up being decisive.
Team 2: RUN PLD BRD GEO COR RNG
GEO runs Indi-Fury and Geo-Frailty. First with Blaze/Ecliptic and then with Bolster once 2nd Raaz pops. Make sure you use Widen Compass with the Blaze/Ecliptic Luopan and position it out of range of Arebati. Alternate Indi-Fend and Indi-AGI as the Entrusts when resets allow.
RNG and COR go as hard as they can, you need a lot of DPS to beat the check. We won with an Annihilator RNG so you don't necessarily need Armageddon or Gandiva to beat this.
PLD is holding the Raaz. They have to remain at 2nd on the hate list. PLD was using Burtgang and Duban. PLD is also the RUN's healer, they need to watch out for them.
BRD keeps Elegy on the Raaz to help the PLD out.
RUN... no light-footing around it, this is going to be a very hard test for an endgame RUN. You have to survive against full-dispels and remain atop the hate list at all costs.
Once Arebati drops below 50% things get real. You need to Panacea off Glassy Nova's Impact and recast Shell V, Barblizzard, Crusade and Phalanx every time they get nuked off. Recommend tanking in the +3 Empyrean set with Warder's Charm +1. You'll be surprised how much the absorbtion helps out.
By SimonSes 2023-02-06 05:00:45
RDM was able to land most debuffs, even Distract III at one point, that was really weird.
That is not weird at all. During fetter mode and I assume it was a case here, you can land any ice based debuff with easy, since it starts absorbing Ice damage which in FFXI is almost always connected with setting Resistance Rank to weakest possible.
Very cool strategy for first KI
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Posts: 1397
By Asura.Toralin 2023-02-08 12:46:00
Mboze v25 downed today: 2KI Method
First KI got to 74% (sub 65% is possible)
Second KI Aura:
75-40 Attack down
40-0 Defense down
2 on wild card
~1 minute on clock left
Mevasion down seems to be the crippler with basically 100% para
First KI:
KI#1 SAM RUN BST WHM GEO SMN
RUN - 3x unda rayke, try ooze, about 50/50 land rate.
SAM - GKT Hasso overlem subtle blow set
Bst - ooze, killer instict, tp drainkiss
SMN bp wards, elegy/fenrir/haste/crystal blessing etc then mewing
GEO - frailty/fury entrust str
WHM - Auspice Silence enfeeble, regen4
KI#2 WAR PLD BLU RDM BRD COR
War - Ikenga axe, tanks mboze, save MS below 40%
PLD - holds add in proper position, Excal/Duban(KoR to help with savage blade ws wall from cor and brd), no crusade(dont steal hate from WAR or its over)
BLU - reaving/feather on cooldown, expicion, mighty guard, tenelbral crush, tourbillion
BRD - HM 4x minuet, 1 ballad maybe on rdm?
RDM - normal rdm stuff silence mboze, dia3, para, addle on adds
COR - CC(stp) + MNK roll until 30% then switch to CC(chaos) + Mnk.
WSing higher frequency 1k-1.5k tp until about 30%. then PLD only WS for AM, and WS's were at 2k TP to better manage Mboze from TPing.
once 2nd add comes out and PLD gets, PLD can cure as needed and keep rampart up as a failsafe for protentional mboze tp
Fun challenging fight
[+]
Server: Asura
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Posts: 93
By Asura.Volteczero 2023-02-12 00:12:55
Got V25 Arebati down
Moglophone 1: Attack down aura
DRG DNC BST SMN RDM WHM
got 1st KI down to 59% despite the attack down aura, on our other attempts without attack down we were able to get it as low as 49% before timing out.
Our SMN wasn't too comfortable doing both mewing and siren hysteric barrage so, it was mostly only mewing with maybe 3-4 barrage total.
We did not get a single polar roar thanks to the TP suppression.
Moglophone 2: magic defense down aura
RUN PLD RNG COR BRD GEO
Got WC5 and resetted bolster
1st Bolster at 40%, 2nd Bolster at 7%
as RNG I used Annihilator until 20%, switched to Gandiva barrage and put up AM3 immediately. Like everybody said in previous posts I could've easily stayed using Annihilator the whole time, the WS # damage at least was very similar. Coronach was hitting for around 29k-32k, 3k detonator was hitting for around 35k, Jishnu around 34k, and sidewinder around 32k. We had the COR alternate last stand and slug shot. We did not try to proc him, but did it once anyway without trying for the 1st one, 2nd fetter lasted until Arebati was killed.
We had the entire group stand parallel near our PLD so he gets the random deal/WC too, the less time he has to heal himself, the more time he has to heal the RUN.
Had about 3 minutes left when we killed it. Overall took about 7 attempts
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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