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The Odyssey - || Strategy and Discussion ||
Server: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2020-07-23 14:17:13
I supose its just possible to earn 1 MM from aurum coffer?
As i already got one, i supose now i can switch to NM killing given i wont be getting anything else from chests/coffers/aurum (obviously not considering hides). If it was like Sheol A you could get a second one after 15 more Aurums, but things are already slightly different because I didn't get any mastery at >100 nostos kills and did not any mastery level between 6 and 13 unique NMs.
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By Pantafernando 2020-07-23 14:48:04
Ouch thats a long road ahead
By Chimerawizard 2020-07-23 23:53:50
Sheol B:
Notos: 12
Chests: 62
Coffers: 5
Aurum Strongboxes: 1
Mog Mastery: 1
didn't get an upgrade for my first strongbox in B. I blame the fact I haven't actually done anything except pop chests.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2020-07-24 04:07:29
381 nostos, 7 NMs, 135 chests, 7 coffers in B, MM IV
I ranked up to IV back when I hit 350 nostos kills (maybe 50 chests ago?)
By soralin 2020-07-24 04:25:18
So, a level 1 thief cannot pick locks at all.
Gonna try again as a lv 15 thief, for science.
I have a theory I want to test that TH affects lockpicking. I would've expected at lv 1 for it to just fail, but instead nothing happened at all. Tried it with both living keys and skeleton keys.
If, at lv 15, I can start lockpicking and it starts working, I theorize TH level effects lockpicking success rates.
Its not unreasonable if that happens to consider it a possibility.
1. Lockpicking doesnt work at lv 1
2. If lockpicking starts working at lv 15 (TH1), it suggests a link between the two.
3. People have always reported at a much higher level of thief, mimics spawn much less often and success rate goes up. Might be linked to the fact you now have TH2.
4. We have basically zero knowledge on the details of lockpicking, since for most of the game it has been a, for the most part, useless thing that has only had a handful of applications here and there, and would have almost always been used by high level thieves. When has a <lv15 thief ever had the opportunity to pick coffers before?
Just to be safe, I am modifying my idle set (that I would lockpick in), to be TH8.
Its not really a big deal anyways, just makes me more susceptible to mimic stuns but if it boosts my lockpicking success rates, Ill take it.
Ill let you know tomorrow how it goes.
[+]
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-24 07:22:40
They probably limited lock picking to level 99 so that armies of mules can't endlessly enter and walk out with hundreds of keys.
Server: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2020-07-24 07:23:31
There are some treasure chests that sit in areas that are designed for characters lower than 15 (like Dangruf Wadi), so I assume that at least a few people have tried to pick chests without having TH.
Server: Odin
Game: FFXI
Posts: 38
By Odin.Naytan 2020-07-24 07:51:59
So, a level 1 thief cannot pick locks at all.
Gonna try again as a lv 15 thief, for science.
I have a theory I want to test that TH affects lockpicking. I would've expected at lv 1 for it to just fail, but instead nothing happened at all. Tried it with both living keys and skeleton keys.
If, at lv 15, I can start lockpicking and it starts working, I theorize TH level effects lockpicking success rates.
Its not unreasonable if that happens to consider it a possibility.
1. Lockpicking doesnt work at lv 1
2. If lockpicking starts working at lv 15 (TH1), it suggests a link between the two.
3. People have always reported at a much higher level of thief, mimics spawn much less often and success rate goes up. Might be linked to the fact you now have TH2.
4. We have basically zero knowledge on the details of lockpicking, since for most of the game it has been a, for the most part, useless thing that has only had a handful of applications here and there, and would have almost always been used by high level thieves. When has a <lv15 thief ever had the opportunity to pick coffers before? Maybe someone can try again at level 1 with a Rarab Cap +1. If it works, then it would confirm requirement is having TH1, and not a minimum lvl 15. A failure wouldn't confirm that much, as it could still be TH required, but it has to be natively. But if TH is the requirement and gear can't enable you to access picking, then I doubt it would increase chance either.
By waffle 2020-07-24 09:55:38
Over on the jp wiki they have some old information about picking locks. From what they say, there's a base success rate (not taking key type into account) for picking chests and a lower base rate for coffers. And then there's a penalty to the rate if your thief is under the "level of the dungeon". It's possible that for every X levels under, you take a hit of - Y% to your base success rate. Depending on how much it is, you might be able to open a level 15 dungeon chest as a level 1 thief, but have a 0% rate on a level 99 dungeon.
By alamihgo 2020-07-24 13:32:59
Sheol B:
Notos: 12
Chests: 62
Coffers: 5
Aurum Strongboxes: 1
Mog Mastery: 1
didn't get an upgrade for my first strongbox in B. I blame the fact I haven't actually done anything except pop chests. I'm not convinced Moogle Mastery has a series of objective checkpoints, rather a standard XP system that happens to award large amounts of "moogle XP" for strongboxes and defeated mimics where level-ups coincide.
If we look at earlier Sheol A data, people who exclusively picked locks were getting rapid MM gains compared to others who focused on izzat farming and NMs. Chests award trivial amounts of XP, but through sheer numbers you would see a smattering of coffers and strongboxes. In the long run, reduced izzat costs and increased competence with the zone gave the advantage to izzat/NM farming since you would reliably see coffers/strongboxes while accruing XP from NMs every run.
Server: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2020-07-24 13:58:26
I remember seeing the exact opposite, where people picking heaps of chests got a few upgrades early, but then further levels completely stopped unless they started killing NMs.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-24 14:40:26
MM upgrade is very heavily dependent on NM kills. Chests don't do much for it and certainly not for Shoel B. I'm only MMII in it, only been doing chests and nostos kills. No NM kills yet until I upgrade all my unity gear with hides.
MM is everything. You have to kill Nostos, and open chests/coffers/strongboxes, and kill NMs a certain amount of times. Not one thing is "heavily" influencing it. I bet if the only thing you ever did was kill NMs every single run, you would eventually hit the same wall lockpickers do. It's just faster to get the chest MM upgrades with keys than it is to kill 27 NMs multiple times.
By alamihgo 2020-07-24 15:50:55
MM upgrade is very heavily dependent on NM kills. Chests don't do much for it and certainly not for Shoel B. I'm only MMII in it, only been doing chests and nostos kills. No NM kills yet until I upgrade all my unity gear with hides.
MM is everything. You have to kill Nostos, and open chests/coffers/strongboxes, and kill NMs a certain amount of times. Not one thing is "heavily" influencing it. I bet if the only thing you ever did was kill NMs every single run, you would eventually hit the same wall lockpickers do. It's just faster to get the chest MM upgrades with keys than it is to kill 27 NMs multiple times. Lockpickers hit a "wall" because they're earning the same amount of XP as when they began resulting in diminishing returns. The probability of seeing a successful chest/coffer/strongbox (or unsuccessful mimic) never changes from run to run.
On the other hand, when you're doing NMs, you learn which NMs pose what kind of threat so you can spawn them in the right order to maximize the number of NMs killed per run. When you're farming izzat, the cost reduction on chests actually matters and you're increasing the value of Nostos and Agon mobs - which leads you to kill more Nostos and Agon mobs, pop more chests, more coffers, more strongboxes and ultimately net you more XP. It's a positive feedback loop that doesn't exist when you're playing point-and-click adventures on THF and avoiding everything else.
To put it another way, lockpicking is worth less XP than everything else because you hit the maximum XP/min on your first day and have no way to improve.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-24 15:59:29
I don't know what you mean when you say XP
By alamihgo 2020-07-24 16:02:17
Arbitrary term for the credit earned when you perform some task in Odyssey: open chest, kill nostos, etc. Cumulatively, all this XP earns you a Moogle Mastery level.
By Pantafernando 2020-07-24 16:02:38
Im not an expert in odyssey as i started late, but i think MM tied to “objectives” seems more consistamt.
You are sure to get 1MM by opening chests, by killing a certain amount of foes, by opening coffers and finally by opening aurum.
Im currently im at 4, and the timing of my 4th lv makes obvious you gonna get a lv once you open your very first aurum.
And finally, supose the MM is based in a exp type of ranking.
You can enter as a party, and each member gonna have different individual progress. But suposelly the MM is the same for everyone of them, what dont comply with exp ranking model.
Its clearly tied to objectives achieved.
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By alamihgo 2020-07-24 16:11:52
You can enter as a party, and each member gonna have different individual progress. But suposelly the MM is the same for everyone of them, what dont comply with exp ranking model. I don't know anything about this since I've only gone solo. Can you elaborate? If XP is involved, why wouldn't they earn the same amount if they always went as a group?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-24 16:17:25
Arbitrary term for the credit earned when you perform some task in Odyssey: open chest, kill nostos, etc. Cumulatively, all this XP earns you a Moogle Mastery level.
So a point-based system. I would have been inclined to believe you, but what others have stated earlier in this thread seem to dispute this kind of system. If it truly were point based, then people would not be reaching MM increases at the exact same level of objectives finished. When I was trying to increase my MM in Sheol A, I followed the lists provided by the players in this thread and I increased my MM exactly the same as they did. Since we are all not doing Odyssey the exact same way, this wouldn't be possible if it were just points.
I am trying to envision that this is almost identical to Omen Objectives that are hidden from the player. You increase every time you hit the objective. So say the objectives are something like this (I am making these up to illustrate a point):
Kill 100 Nostos
Kill 6 unique NMs
*Kill 12 unique NMs
**Kill all unique NMs
***Kill all unique NMs 6x
Open 10 chests
*Open 10 coffers
*Open 1 Aurum Strongbox
**Open 16 Aurum Strongboxes
Each of these objectives above can be done in any order (with the exception of the ones with *, which need the first tier completed obviously). So some players could theoretically get MM4(?) from just doing boxes and hitting the chest objectives, while a player who does kills could get MM4 from killing 100 Nostos and doing NM kills, up to the third tier. But neither player would be able to surpass their current MM rank unless they went on to doing the other objectives. So the order which you complete objectives in is irrelevant; nothing gates progress to the next unless there's no more objectives in that category to do anymore. So the only way to increase MM is to do the other things in the zone you haven't, yet.
This is all just my understanding of it. It doesn't line up with a "point-based system" per se. But I could be understanding it incorrectly.
By Pantafernando 2020-07-24 16:18:39
Its not actual XP. What was being discuessed is a model how MM rank up works.
One model brought was that they could work like exp and levels, with each objective rewarding some amount of progress and when you hit some "TNL", you gonna rank up.
But this model isnt consistent as it implies that you could reach MM15 simply doing one type of objective (like killing millions of nostos, resulting at some point MM15).
But i dont remember anyone mentioning 2 MM from Nostos kills. That said, supposelly you never gonna even reach MM2 if all you do is kill fodders.
On the other side, the first moment you hit a chest, coffer and aurum, suposelly you gonna earn a MM of each of them despite how much nostos you killed before.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-24 16:26:12
On the other side, the first moment you hit a chest, coffer and aurum, suposelly you gonna earn a MM of each of them despite how much nostos you killed before.
Yeah but Chimera just said this:
Sheol B:
Notos: 12
Chests: 62
Coffers: 5
Aurum Strongboxes: 1
Mog Mastery: 1
didn't get an upgrade for my first strongbox in B. I blame the fact I haven't actually done anything except pop chests.
So what the hell is really going on here?
Now it *could* be that something blocks progress to another objective in some way. Or, that the latter tier objectives require the lower tier objectives to be completed first before the game will award you the MM increase for the higher tier.
i.e. You manage to do nothing but chests like Chimera posted above, but the game won't give you anything for Strongbox or Coffers. You need to go back and kill at least 6 NMs and 100 Nostos (or some combination of a minimum between the two) before the game acknowledges you can earn your MM for Aurum Strongbox etc. (again, this is conjecture.). This sounds like it could be points-based, but it could be some form of gating so that a naked thf mule couldn't simply grind MM15 by doing nothing but chests all day for life.
By alamihgo 2020-07-24 16:40:54
Arbitrary term for the credit earned when you perform some task in Odyssey: open chest, kill nostos, etc. Cumulatively, all this XP earns you a Moogle Mastery level. This is all just my understanding of it. It doesn't line up with a "point-based system" per se. But I could be understanding it incorrectly. Fair enough. For the sake of argument, we'll call it point-based and objective-based.
The most persuasive evidence for an objective-based system would be teeing up Objective A -1 and Objective B -1 and completing both A and B in succession. If each awards a separate MM level one after the other, there's no way around it - objectives are key.
Otherwise, evidence for one is evidence for the other. It's obvious in a point-based system that you would see a level up after defeating X number of NMs because you didn't spend your valuable moglophone ONLY killing NMs. You killed nostos, agon, popped chests in addition to killing the requisite number of NMs to hit the "X NM objective." All of this activity accrued points.
By alamihgo 2020-07-24 16:43:07
i.e. You manage to do nothing but chests like Chimera posted above, but the game won't give you anything for Strongbox or Coffers. You need to go back and kill at least 6 NMs and 100 Nostos (or some combination of a minimum between the two) before the game acknowledges you can earn your MM for Aurum Strongbox etc. (again, this is conjecture.). This sounds like it could be points-based, but it could be some form of gating so that a naked thf mule couldn't simply grind MM15 by doing nothing but chests all day for life. You could grind IEP mobs to 99 if you really wanted to!
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-24 16:51:27
I'll use an actual example this time.
Geriond posted his MM levels a few pages back, and in Sheol A, he posted having over 8k Nostos kills. By comparison, I had about 1800 Nostos kills in the same zone. And we are only 1 MM level apart, and that is because he got the Aurum Strongbox MM increase at 16 and I did not. So, if your example of how this is points based is that "you could grind IEP mobs to 99" as a way to say 'you can grind MM by doing the same objective, it just takes a really long time', then how come Geriond didn't get another MM increase in Sheol A from just Nostos when he has 6k+ kills than I do? That would have been the perfect category to test if you really could just rank up doing one thing over and over.
Server: Asura
Game: FFXI
Posts: 3184
By Asura.Geriond 2020-07-24 17:44:32
It's likely that MM requirements aren't simply exclusive objectives like Buukki's list, but rather sometimes are combinations.
Something like:
MM1: 10 Nostos OR 1 NM OR 1 chest (or whatever values)
MM14: 1000+ Nostos AND 10 NMs at 6+ kills AND 16 Aurum Strongboxes
At least for higher MMs, it seems to require a combination of advanced progression on multiple or all categories.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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