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The Odyssey - || Strategy and Discussion ||
By K123 2024-10-21 16:53:32
I don't think the lack of engagement in V20+ Odyssey has anything to do with the content being "too hard". There's a huge difference between 1 KI V25 T3 and multi-KI T3 though...
For even a 2 KI fight you need to find people with very specific jobs, 6 times over, that align perfectly so that everyone can do 2 roles including ones which need to 2h on each KI, etc.
It would have been much fairer if they made Mboze, Arebati, and Ongo weaker so they could be 1 KId as easily as Ngai, Xevioso, and Kalunga. It would still allow 2+3 KI runs for those who needed them (as some people do for the ones easier to 1-KI kill).
Asura.Saevel
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By Asura.Saevel 2024-10-21 17:01:49
Carbuncle.Maletaru said: »that it's all RNG-based and not skill-based and then stop trying. I think there are a lot of posters on these forums that do a lot to push this narrative, too. Perhaps they are upset they can't win or whatever, but I've seen so many threads where people cry about the RNG preventing them winning.
In reality, if you have the strategy mastered, you might need a few tries to win (on Bumba, you might even need 10 or 12). This isn't an insane bar. The RNG is only a real problem if you're also failing your strategy check 90% of the time and counting on the RNG check to line up with the one time you play properly. I think it's important to call this *** out every time it gets mentioned.
As far as your greater point, I don't think difficulty changes are necessary. Accessibility changes might be. But ultimately, my impression is that FFXI players have developed a mindset that they deserve to be best in slot after years of content where anyone could win. WoW and FFXIV haven't had recent eras where half of endgame players were fully BIS like FFXI has. Whether or not I'm right, there is a clear unwillingness for the casual gamers to actually do v15 and v20.
Depends on the boss, Kalunga / Xevioso / Ngai are 100% skill based fights, even double attack down auras won't end the fight, though it'll make the final 40% push really tight. Ongo, Arribati and Mboze have RNG aspects in that if you get a bad auras life gets really hard. Ongo with MACC down 2nd aura, Arribati with attack down second aura and Mboze with attack down sub 40% are all likely to be losses without a 2nd set of SPs.
Bumba is 100% RNG once the strategy is mastered, which honestly is by far the easiest one of them all. If you don't get a 2nd set of SPs, you lose, end of story, just warp out, reset and retry.
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By Asura.Melliny 2024-10-21 17:05:46
Quote: I don't think the lack of engagement in V20+ Odyssey has anything to do with the content being "too hard".
Bull ***. It's easy to say the content isn't too hard once you've already cleared it. Even with the best equipment V20 and especially 25 fights are too much for most players to handle. That's why so few players actually have the highest tier clears. It doesn't help that once people get the clears there's very little reason to go back to redo the fights. I've gone back to help a few friends clear V25's, but only close friends, and only because they already had a solid core of capable people ready to tackle the fights. Trying to drag people who aren't intimately familiar with the fights and geared to the teeth through V25 is an effort in futility.
It took me a month and a half to get my first Arebati V25 clear, and the group nearly broke along the way from frustration. It took almost three months to clear V25 bumba because his randomness is ridiculous. The random aura just F-ing over some fights and instantly losing you the attempt because you got a crappy aura (Magic attack down on Ongo anyone? Magic evasion down on Arebati?), the insane DPS checks on lion and tree, the instant KO's from the shark and bee, the Lahar spam on the shark... it's not only the highest tier content in the game but it's absurdly frustrating to lose to over and over. All it takes is one kill to get the clear, and once you've got the clear it feels trivial, but all the fights leading up to that are not particularly fun.
Odyssey is not easy. Even experienced groups can take a handful of attempts to kill a V25 they've done before. Killing them for the first time is a chore. Compare it to sortie where a good group can just casually talk about football and sports and news over discord while casually knocking out 9 boss with a HQ aminon if they need mesos and there's really no comparison. V25 Oddy is stupid. Even if it is beatable, saying it's easy is not doing it justice.
Asura.Eiryl
By Asura.Eiryl 2024-10-21 17:14:40
They may or may not be difficult for the masses but that's irrelevant.
The train stops before the battles are even attempted. They are more annoying to get to/into than they are to do. That's a problem.
More people are halted by entry, than failure.
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Carbuncle.Nynja
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By Carbuncle.Nynja 2024-10-21 17:15:31
Dodik isnt necessarily wrong though, atleast from the part two people cherty picked to quote. Once you clear it, you dont need to clear it again. You can cheese with Amps and get significantly more RP per entry than you would for actually winning the fight. This removes the incentive to actually win the fight as you are not punished for losing.
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By Asura.Iamaman 2024-10-21 17:43:59
Sorry to cherrypick a bit, but IMO this:
All the BS "gotchas" involved makes those fights frustrating for statics and damn near impossible for PUGs. That kind of stuff just isn't popular in todays MMO landscape and those who are still around have work, children and other extra curricular activities. Telling them, with a straight face, they aren't "hard core" enough is just getting you laughed at.
Combined with this:
It took me a month and a half to get my first Arebati V25 clear, and the group nearly broke along the way from frustration
Is the real problem. I think most players who got the v15, v20 clears on their own, understand the mechanics/jobs, and are doing ok in Sortie regularly can pull together a group that will do these fights and eventually win after making some tweaks and improvements here and there over the course of weeks or months trying the fights. If you aren't an *** and an idiot, you can generally figure it out and get better even if you aren't there immediately.
The problem is keeping 6 good players engaged long enough to not burn out or have life get in the way and the group split up while you all figure the fight (and each other) out. I'd say at least half the statics I know of that started trying to clear v25 broke after a month or two, but that number is probably a lot higher. When you consider just general life circumstances going on for people our age combined with having to keep six people together for several months, all navigating these things, combined with the burnout rate - it's really hard to keep a group together.
It's not just XI either. I used to have a night riding group we did a regular mtb night ride every week for about six months. The group slowly fizzled out due to various reasons, with many people quitting riding entirely, all due to various changes in life, jobs, children, etc. I could list out a number of other activities - it's all the same, that's just life for people our age. Keeping a group of people in their late 30s and 40s together to do anything consistently regularly, much less a few hours in the evenings on a regular basis, is really hard. When you combine it with doing something that is as frustrating as v25 is, that just compounds it even more because it's exhausting and easy to burn out
I'm not saying the content isn't difficult, it absolutely is, but the real challenge in my observation is keeping a group together long enough to do it.
By Dodik 2024-10-21 17:46:41
Would you say the challenge is practice as a group or Rng luck?
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By Asura.Iamaman 2024-10-21 18:00:39
Would you say the challenge is practice as a group or Rng luck?
Both.
The RNG doesn't matter if your group can't function cohesively, isn't geared, or doesn't understand their job and some game mechanics. Sometimes one person needs to tweak their gear for one reason or another, you lose that fight, they fix it, then try again. Then you find another hole that needs fixed, so on. That process eventually gets you to a point where your group is doing everything right. The extent to which this is required, and what is required, differs from fight to fight.
That's when the RNG comes in and I don't think aura is the only random factor. Using Kalunga as an example, I've had runs where he just spammed Lahar over and over for the last 40% push and others where he rarely used it. Same with most of the annoying TP moves for the T3s (and even some T2s real early on like Gigalorum). Maybe you figure out how to adapt to this, then it doesn't happen again and some other circumstance happens you have to prepare for (e.g. the adds full dispel the entire backline). Ngai same thing, sometimes he spams Tidal Guillotine over and over until someone dies, other times Puncture and hate resets all over the map, and others he uses less consequential moves. Eventually you all get to a point you can gel and work through these things, but when you lose a party member for whatever reason (burnout, etc), you start the process over again or filling the role becomes too difficult and the group splits. It's less of an issue of not being able to figure these things out as a group, more that you have a lot to figure out as a group and keeping that together between burnout and life is really difficult.
The flip side of this is I'm not sure that allowing "free" practice runs in would really change much. It'd be real *** annoying to win one of these "free" runs and not register clear because you rolled the right auras, resets, TP moves, and everyone did everything right, but it didn't count, then to try again with consequence for the win and lose. That and getting segments these days isn't really that hard, the segment cost mainly punishes new players, anyone with a half geared job can get 10k runs easily and fill up on segments fairly fast. It's not this tedious, super aggro meta like it was years ago. For people doing these fights, I don't know that the segment penalty is really holding them back, but maybe I'm wrong on that, just an observation
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-10-21 18:10:12
Ongo with MACC down 2nd aura, Arribati with attack down second aura and Mboze with attack down sub 40% are all likely to be losses without a 2nd set of SPs.
Eh...I just checked my win for Mboze and we had Attack aura for the sub-40%, a 3 WC, and finished with ~2:30 left on the clock. Ongo with single KI you're probably ***, but on 3 KI I think there's lots of room for bad luck/auras. I believe (would have to check with a friend) that one of our first couple Ongo wins was with macc or matk, IDR which.
Luck can help you win and it can make it more challenging for you to win, but it is not the deciding factor 99% of the time, IMO.
This is all excluding Bumba, which is, with the current strategy, dependent on luck to win.
Luck is what people who aren't very good or whose strategies aren't very good use as an excuse for why they're losing.
Lakshmi.Buukki
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By Lakshmi.Buukki 2024-10-21 19:50:50
Carbuncle.Maletaru said: »Luck is what people who aren't very good or whose strategies aren't very good use as an excuse for why they're losing.
A bad group will never beat a V25 T3 solely on "good luck" alone. Conversely, a very good group can still win despite "bad luck". OK, that was slightly cheesy, but it's super true with these fights at V25.
I really hate to resort to the ol' "back in my day", but the real reason why most groups fail at V25s? They read a guide posted on the forums and then try to copy/paste it, but have absolutely zero clue how these fights operate. Skipping straight to V25 and not understanding what the hell a Summoner is supposed to do, what a Gokotai is, or why you shouldn't blow ALL of your JAs and then wonder why you can never get Rayke back as RUN (and so many other examples I could ramble off) is the most guaranteed way to lose hope in clearing these fights. They don't understand how fragile these strategies are to execute, and if you aren't buttoned up as a player, it's going to be a whole lot of finger pointing going around about why yall lost.
Do you know how many WHMs are STILL curing in Kaykaus +1 set while a Cracklaw is eating them for breakfast? "I can't heal because im being attacked" HAVE YOU TRIED USING AQUAVEIL WITH GEAR? Wait, do you have a PDT cure set? Make one dude...
I can't tell you how many times I have asked a BRD or WHM "did you Elegy/Slow the add?" --"no, why would I?" -- BECAUSE IT SLOWS IT DOWN FROM BEATING YOUR *** TO DEATH SO WE CAN GET CURED???
Do you have any idea what a WS wall is, and why you shouldn't have 2-3 of the same WS firing off at the same time?
You don't know what Tomahawk does?
Why don't your gear sets have max DT across them?
I could go on
You absolutely cannot "throw together" a couple of jobs and macros on the fly and think it's going to go well. Players need to stop being lazy and fine-tune EVERY aspect of their jobs so they can give their groups the best chance of winning at higher veng. These fights at V25 are so fragile, any misstep will cause a fail. They made it so you HAVE to play multiple jobs, so take some pride in it and get it together before wasting everyone's time. You need to plan out WELL before jumping into a 1KI Ongo EVERY aspect of your strategy, talk through gear, meds, buffs, positioning, timing on JAs, boss abilities etc. What you will do if someone dies. A Second SC for Ongo if strats are down etc. If you can't beat V25, drop the difficulty down and learn the fights on V20 or V15.
The whole "bad luck" thing is a major cop out for the T3 V25s. (For Bumba, it's probably justified to say, because that fight is classic BS using the current strategy we know.)
done the /oldmanrant
Asura.Shiraj
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By Asura.Shiraj 2024-10-21 20:01:33
I can't tell you how many times I have asked a BRD or WHM "did you Elegy/Slow the add?" --"no, why would I?" -- BECAUSE IT SLOWS IT DOWN FROM BEATING YOUR *** TO DEATH SO WE CAN GET CURED??? But in the pug shout it only said Bard for songs, debuffing wasn't in the contract
Asura.Saevel
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By Asura.Saevel 2024-10-21 20:17:22
The problem is keeping 6 good players engaged long enough to not burn out or have life get in the way and the group split up while you all figure the fight (and each other) out. I'd say at least half the statics I know of that started trying to clear v25 broke after a month or two, but that number is probably a lot higher. When you consider just general life circumstances going on for people our age combined with having to keep six people together for several months, all navigating these things, combined with the burnout rate - it's really hard to keep a group together.
They break because the V25 fights are about as fun as getting kicked in the nuts with steel toed boots. And while there are people out there who genuinely enjoy that, willing to pay a professional for it even, the majority of the population would avoid it if at all possible.
And that is the thing, the carrot for those fights is the ability to upgrade gear and that upgrade is enough to justify letting SE kick you in the nuts with steel toed boots. Of course once you get that upgrade, why on earth would you continue to allow them to kick you the nuts? You wouldn't, and thus you move on the next nut kicking fight until you've collected all the carrots and chose to avoid getting kicked in the nuts anymore.
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By Asura.Iamaman 2024-10-21 20:20:45
The whole "bad luck" thing is a major cop out for the T3 V25s. (For Bumba, it's probably justified to say, because that fight is classic BS using the current strategy we know.)
What's your % of clear rate for the T3 V25s?
I realize this is a broad, and possibly silly, question and I agree with most of the items you identify. I've had those problems repeatedly with groups, but they are pretty egregious and blatant issues. The problem is there are still plenty of failure cases that occur due to just bad luck. That was a thing at v20 (pre-v25 anyway) even and is even more of a thing at v25.
Is it a cop out for a group who can't pull their ***together, identify what is going wrong, and clear after trying some of them over and over again? I'd probably agree with that against most of them, but I'd also argue that they are random enough that most people will experience a lot of failures before they get one success, at which point they will probably only revisit the fight for clearing purposes a handful of times. At v20, a good strategy could you get a win unless you were unlucky, but it seems to me v25 is reversed and more luck is required than not to win. That doesn't mean they can't be won, of course, but that luck is still a major element.
When these fights first came out (after the WS wall was fixed), people were consistently complaining about how you had to keep trying until you got lucky, now it feels like that's being a bit revised by people who have gotten the clears. I generally agree with you with egregious errors like those you mention, but think it's worth considering how many failures to successes there are on some of these with experienced players, especially the harder ones, before ruling every failure to win due to RNG elements a cop out. It's not difficult to have a multitude of runs fail due to bad luck of one kind or another.
Asura.Saevel
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By Asura.Saevel 2024-10-21 20:23:15
A bad group will never beat a V25 T3 solely on "good luck" alone. Conversely, a very good group can still win despite "bad luck". OK, that was slightly cheesy, but it's super true with these fights at V25.
Depends on the boss, Kalunga / Xevioso / Ngai are 100% skill based fights, even double attack down auras won't end the fight, though it'll make the final 40% push really tight. Ongo, Arribati and Mboze have RNG aspects in that if you get a bad auras life gets really hard. Ongo with MACC down 2nd aura, Arribati with attack down second aura and Mboze with attack down sub 40% are all likely to be losses without a 2nd set of SPs.
Bumba is 100% RNG once the strategy is mastered, which honestly is by far the easiest one of them all. If you don't get a 2nd set of SPs, you lose, end of story, just warp out, reset and retry.
I've beaten every fight multiple times, some on accident (not joking here). The skill aspect is almost entirely about preparation, having a plan and keeping cool under pressure. The luck aspect applies to four fights and no amount of skill will save you from SE deciding you fail. Nothing breaks groups more then having flawless execution and SE just saying "No you lose".
No amount of skill is going to overcome a COR rolling a 2 on Bumba, or having a bad aura in the second phase on the later fights.
Lakshmi.Buukki
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By Lakshmi.Buukki 2024-10-21 20:40:52
What's your % of clear rate for the T3 V25s?
Probably as bad as yours or anyone elses. Still remember doing 15 Arebati V25 runs in one night 2 KI method. Slept on it as a group, came back next day with the strat ironed out, and cleared it within 2 fights. Came back a week later with same team but swapping one person out and got the V25 2KI clear in 2 kills again.
I am not saying luck is not a factor in the ability to win any of these fights; Luck may, in fact, help you, and may, in fact, screw you. But having a well ironed-out strategy, a lot of practice and prep work and understanding how the fight is supposed to flow, and everyone pulling their weight is going to be what gets you the clear, not "good luck". Sure you can roll a super lucky WC 3 times in a row, but if you didn't have a good strategy to begin with, you wouldn't even have much of a chance to win. Like I said as well, having "bad luck" doesn't spell out certain doom for the group. It can happen, I get it and I have experienced the worst of it (to date, I am the only person on record to d/c at 1% V20 Arebati as the RNG, causing the whole group to hate me). But you're not incapable of winning these fights because you can't get lucky (bumba aside). The cop out comes when people claim they fight isn't winnable without luck, which is absolutely not true. Bumba V25 aside, again
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By Asura.Iamaman 2024-10-21 20:48:46
(to date, I am the only person on record to d/c at 1% V20 Arebati as the RNG, causing the whole group to hate me)
I feel like we should have some kind of Odyssey group therapy thread for us all to list out our mega shitty luck with some of the fights over the years. That one would definitely be high up on the list though, damn.
Lakshmi.Buukki
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By Lakshmi.Buukki 2024-10-21 20:59:57
Also remember taking V25 Arebati to 49% on KI1 using the softening team. It was delicious and a guaranteed win for sure. Absolutely ZERO way to fk this up. I started celebrating early and feeling myself. In classic Buukki fashion I told the group "We shouldn't need Dirge since we're not DPSing a full 100% fight, we won't rip hate!" (technically RNG doesn't need Dirge nor benefit from it due to Hover Shot, which is what prompted my suggestion). So we used another Etude or Prelude. Me as RNG did NOT pull hate, but the COR did somewhere around 25%. Adds went wild, he died, I died, and everyone screamed at me for suggesting the song change. Took another few tries to finally get the clear, but that was just me being dumb rather than unlucky.
I probably qualify for some kind of compensation from how abused I am from all of these fights.
Asura.Saevel
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By Asura.Saevel 2024-10-21 21:46:41
Also remember taking V25 Arebati to 49% on KI1 using the softening team. It was delicious and a guaranteed win for sure. Absolutely ZERO way to fk this up. I started celebrating early and feeling myself. In classic Buukki fashion I told the group "We shouldn't need Dirge since we're not DPSing a full 100% fight, we won't rip hate!" (technically RNG doesn't need Dirge nor benefit from it due to Hover Shot, which is what prompted my suggestion). So we used another Etude or Prelude. Me as RNG did NOT pull hate, but the COR did somewhere around 25%. Adds went wild, he died, I died, and everyone screamed at me for suggesting the song change. Took another few tries to finally get the clear, but that was just me being dumb rather than unlucky.
I probably qualify for some kind of compensation from how abused I am from all of these fights.
Umm .. you kinda just admitted .. with all those losses, that it's luck. I'm assuming you and your team are decently competent and capable of learning so you must of picked up the strat within a few attempts. All the rest were just SE screwing with you.
What you really want to do is have your patience and resolve that had you and your team keep trying and trying until you got lucky be acknowledged.
Why do people feel like acknowledging ridiculous luck requirements somehow takes away from the patience and determination required to keep trying until the game doesn't give you craps. Both can be true people.
So here is the Arribati V25 we beat "accidentally". We were on a RP farm night, having already long since gotten all the V25 clears and some of our alts needed RP. We had decided on sliming Bumba, then double Arribati because several people still needed points and including some mules. What we do it keep ourselves entertained is to try to see how low we can get the bosses HP because they rage and obliterate us. First Arribati round is WAR (me) DNC THF SMN RDM WHM, get it to 75%, pig spawns and starts murdering everyone not me, I ended up being last down at like 71%. 2nd round is usual PLD RUN (me) RNG COR (alt) GEO (alt) BRD. We go in and do our thing, joking about how long until someone dies and surprising we actually burn it down with no bad auras and a SP reset.
We did not go into that fight intending to win but instead just to earn as much RP as we could. We got lucky, if either aura has been atk down or we didn't get the SP reset we likely wouldn't of own with the alt COR (our A team COR logged in a secondary account).
BTW any Gandiva RNG's out there, the Empy head is a freaking god send.
https://www.bg-wiki.com/ffxi/Amini_Gapette_%2B1
54~58% enmity reduction that is multiplied with everything else lets you really let loose and blow huge holes in the lions head during double shot. T3 Empy procs with double shots and crits is just nuts.
Shiva.Thorny
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By Shiva.Thorny 2024-10-22 05:43:57
No amount of skill is going to overcome a COR rolling a 2 on Bumba, or having a bad aura in the second phase on the later fights.
Luck can force a loss, sure.
You readily admit the first 3 can be won regardless of luck (I don't know if I'd go that far, but still 90%+). MT claims to have cleared mboze with att down second aura and no WC, and I don't see any reason to doubt him based on my experience. That leaves your only personal claims of auto-lose as MAB- on ongo and attack- on arebati as second aura.. which again can be mitigated by a 1hr reset. So, you have what, a 20% chance of an unwinnable fight and this is supposed to make them luck-based..?
On anything besides Bumba, a group with the skill to clear the fight that happened to hit that bad luck chance will reset their one hours and win the next time. An extremely unlucky group might have to do 3 or 4 tries. This is only a few hours, for a fight that only has to be cleared once. If you have a group of people who have the skill and fight knowledge to win, and you are able to meet for 2 hours and do 3 attempts a week, you'll have everything done in a couple months. If you can meet for 2 hours a day, you'll probably be done in 10 days.
With that in mind, I don't get why you're trying to paint this as a luck based encounter. The only people for whom T3s are 'luck based' are the ones that cannot consistantly execute the strategy. If the group can do the strategy correctly, they will win in relatively few attempts. If they're losing more than 2 or 3 times in a row, luck is almost certainly not the primary contributor.
Bumba absolutely has a greater degree of luck, and takes longer per attempt. But, again, you only need to win once. If your group can execute the strategy correctly and you meet with any frequency you'll get through it and get the clear. If your group has a 50% chance someone will screw up a vital task, that multiplies with the luck check and it gets dismal pretty quickly.
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By Kadokawa 2024-10-22 06:13:17
The R30 T3~4 rewards are meh to be honest, not worth the pain and struggle to achieve. R25 is more than enough for any FFXI conten.
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By K123 2024-10-22 06:56:37
I probably qualify for some kind of compensation from how abused I am from all of these fights. And many people decided they don't want to be masochists to SE anymore.
Asura.Hya
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By Asura.Hya 2024-10-22 07:27:03
(to date, I am the only person on record to d/c at 1% V20 Arebati as the RNG, causing the whole group to hate me)
multiple times at <5% with time on the clock
It was clearly payback for me Capering your MNK on Henwen.
Phoenix.Iocus
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By Phoenix.Iocus 2024-10-22 07:56:23
The R30 T3~4 rewards are meh to be honest, not worth the pain and struggle to achieve. R25 is more than enough for any FFXI conten. NO
Stats are stats. Just do it!
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By Phoenix.Gavroches 2024-10-22 08:16:21
Biggest issue is people go awol after doing V25, they just don’t want to do them again as stated multiple times here, difference is minimal in stats as you won’t really differentiate yourself from a R25, folks leave the game soon after clearing it, and if you want to do them good luck as only tight group can go thru it and not PUG as stated many times. It’s too bad as odyssey is such an amazing content
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-10-22 08:28:29
I'm not sure how much of this conversation is attempting to be ironic but um...are we really advocating for all content being so easy that it's PUGable without voice comms?
Like, you really want the absolute hardest content in the entire game to be beatable with people you've never met, without speaking to them, and with completely unknown gear quality?
I, for one, do not want that to be true. I prefer content that is difficult enough that you need to have a strategy going in, make adjustments as things change or depending on random factors (RD didn't reset Rayke, etc.). It keeps things interesting and pushes you to the limits, it makes you think and tests your ability to execute. It's not braindead content you can be watching YouTube while you do it and that's (IMO) a good thing.
It does suck that there's (little) incentive to do it again. I think it would be cool if there were an incentive to get clears for others, like the Dynamis [D] free items. Some gil incentive for getting someone a clear, or double RP, or something.
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By Asura.Iamaman 2024-10-22 08:39:50
Carbuncle.Maletaru said: »I'm not sure how much of this conversation is attempting to be ironic but um...are we really advocating for all content being so easy that it's PUGable without voice comms?
Like, you really want the absolute hardest content in the entire game to be beatable with people you've never met, without speaking to them, and with completely unknown gear quality?
I, for one, do not want that to be true. I prefer content that is difficult enough that you need to have a strategy going in, make adjustments as things change or depending on random factors (RD didn't reset Rayke, etc.). It keeps things interesting and pushes you to the limits, it makes you think and tests your ability to execute. It's not braindead content you can be watching YouTube while you do it and that's (IMO) a good thing.
I agree and I don't think anyone is advocating for this, but I also think there is a middle point between "PUGable by everyone" and "takes skilled groups a month and a half to beat one boss, nearly driving them to the breaking point".
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Carbuncle.Maletaru
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Posts: 2582
By Carbuncle.Maletaru 2024-10-22 08:59:05
Carbuncle.Maletaru said: »I'm not sure how much of this conversation is attempting to be ironic but um...are we really advocating for all content being so easy that it's PUGable without voice comms?
Like, you really want the absolute hardest content in the entire game to be beatable with people you've never met, without speaking to them, and with completely unknown gear quality?
I, for one, do not want that to be true. I prefer content that is difficult enough that you need to have a strategy going in, make adjustments as things change or depending on random factors (RD didn't reset Rayke, etc.). It keeps things interesting and pushes you to the limits, it makes you think and tests your ability to execute. It's not braindead content you can be watching YouTube while you do it and that's (IMO) a good thing.
I agree and I don't think anyone is advocating for this, but I also think there is a middle point between "PUGable by everyone" and "takes skilled groups a month and a half to beat one boss, nearly driving them to the breaking point".
I agree, but I think if you're taking a month and a half to beat a boss, you're not that skilled or you're making some mistake and not noticing it.
Evidence: I've failed to kill many of these bosses for months, and it was always because of some poor execution, problem with our strategy, or other issue on OUR PART. Once we resolved them, we won the fights within a week, and have won them repeatedly since then.
With my current group, we've won 5/6 T3 bosses in the last 2 months. Some of them multiple times. The 6th one we haven't attempted (yet, with this group). We do bosses roughly 2-4 days/week, and have taken many, many, many days/weeks off for RL stuff.
Not to put too fine a point on it, but it really, really comes down to having the jobs, gear, plan, and then executing it properly. If you're failing a fight for 1.5 months it's because you're failing, not because you randomly got bad luck for 50 attempts in a row.
I guess there's an argument that the fights should be easier so that it doesn't take top X% skill to beat them, and that's fine I guess, but IDK, I think they're fine the way they are.
Side note: I think one of the biggest problems with a lot of groups (from reading these conversations) is that people don't have experience with a lot of the jobs. This becomes a problem when the person playing that job (say WHM or BRD) makes is making some mistake or a statement about how they can/can't do something in the fight and there's nobody in the group that can challenge them or make suggestions on how to improve their gameplay, they will continue making that mistake.
When you have 3-6 people who can discuss strategy and come up with ideas to improve upon what you're doing or find mistakes in your plan/execution, it helps a lot. When you have 1 person who's responsible for their entire role and nobody questions their actions, you can really have some problems.
Meanwhile, everyone assumes they're good players and deserve the win and are shocked why it's taking 2 months to get the clear and blame it on the aura...
[+]
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2808
By Shiva.Thorny 2024-10-22 09:33:19
"takes skilled groups a month and a half to beat one boss, nearly driving them to the breaking point".
For about the thousandth time, this is only Bumba, and only if you are getting 2 attempts a week.
If you need more than 3 or 4 attempts to beat any T3, there are considerable errors in your strategy or execution.
You can debate about whether it should be easier, but the idea that it is luck only goes so far as 'with good luck, a group making significant amount of mistakes can still win'. The complaint isn't about luck, if you entirely removed the luck element but aimed to keep the same winrates, a lot of groups that have won due to luck would be completely unable to ever win. Variance works in your favor, not against you, if you are in a less than perfect group.
By Kadokawa 2024-10-22 09:35:58
Your group is the best, I wish you guys posted all your achivements on youtube with your insane well thought out strategies, cause all of us are eager to learn from your greatness. All Hail Maletaru.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2808
By Shiva.Thorny 2024-10-22 09:40:01
Your group is the best, I wish you guys posted all your achivements on youtube with your insane well thought out strategies, cause all of us are eager to learn from your greatness. All Hail Maletaru.
Maletaru does post his content on youtube, I believe. He mentioned editing his strategies into the comment a page or 2 ago. He also definitely shares in-depth writeups. If you ask him any questions, he is happy to help others. Pretty sure he'd even look at it if you recorded your own failures and tell you some things you're doing wrong.
With that in mind, watching a youtube video can be helpful, but it doesn't give the depth of understanding that reading and applying concepts does. Unless the video goes very in-depth about everything happening (which would require slow-motion, pausing, and a ton of work), you're limited to what you observe as important. If you aren't already extremely skilled, you probably cannot readily tell which parts of their behavior are the most crucial and which are adaptations to that current fight.
This just goes back to the same concept. If you're claiming luck is holding you back and you've gotten a few attempts in, you're just making excuses to avoid improving. People who have the wins can repeat them with relatively good consistancy (no, not 100% winrate). If you cannot, obviously you are not performing as well.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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