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The Odyssey - || Strategy and Discussion ||
Server: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2023-03-17 14:31:19
Cerberus.Shadowmeld said: »Man this dude is just trolling us at this point.
We get screwed every run.
We had a run last night where we got atk down on KI 1 (still managed to get it to 55%, so close to 54).
He opened KI2 with macc down, still managed decent Kaustras.... put up matk down at 40%... of course the cor gets a reset on that run.... 20%, last Kaustra hit for 11k.
I totally feel your pain, the funny thing is you will have the fight down to a science from doing it so many times. and then when the cards do fall in your favor you will crush him with plenty of time on the clock.
We used alot of Atlantas repast on this fight. And if the WC was unsuccesful and we were 100% sure we couldnt win, we would warp out to save time and make sure our food was intact for KI1 of the next battle.
After 3-4 days we were never really at risk for dying on KI2, so it was more of just a time save to exit, reset and go again
Asura.Jokes
Server: Asura
Game: FFXI
Posts: 182
By Asura.Jokes 2023-03-17 15:30:54
Cerberus.Shadowmeld said: »Man this dude is just trolling us at this point.
We get screwed every run.
We had a run last night where we got atk down on KI 1 (still managed to get it to 55%, so close to 54).
He opened KI2 with macc down, still managed decent Kaustras.... put up matk down at 40%... of course the cor gets a reset on that run.... 20%, last Kaustra hit for 11k.
All round terrible fight. Fake difficulty. By the time we cleared it we were more relieved than happy I think.
You will get it eventually. The problem is - once you do, and someone asks if you could help them clear it. Would you? lol. potentially 30+ 2KI runs to clear it again.
Honestly it would be better for the game if it got nerfed.
Edit: at some point a group will come along and 1/1 it “don’t know what the fuss was all about”.
By Taint 2023-03-17 15:55:49
The first Asura clear was like that. Group cleared super fast after the JP group. I think Tora said it earlier its all RNG once you have the strat down, some will go 1/1 others 1/300 doing the same thing.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-03-18 03:56:09
Honestly despite the biggest difficulty by far being the rng, I wouldn't go as far as to say the rest of the strat is "easy".
Requires a lot of coordination and very little space for errors and lotsa jobs with close to bis gear.
So yeah, too early now of course, but I think at least a small nerf is due.
To Bumba itself but in general to T3s as well I'd dare to say.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2023-03-18 11:41:15
So yeah, too early now if course, but I think at least a small nerf is due.
To Bumba itself but in general to T3s as well I'd dare to say. The T3s don't need a nerf at all.
Bumba is basically all luck at this point and that is why changing it would make sense. T3s don't at all involve the same amount of luck.
Maybe someone will come with a better idea for clearing bumba
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Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2023-03-18 12:26:21
Honestly despite the biggest difficulty by far being the rng, I wouldn't go as far as to say the rest of the strat is "easy".
Requires a lot of coordination and very little space for errors and lotsa jobs with close to bis gear.
So yeah, too early now if course, but I think at least a small nerf is due.
To Bumba itself but in general to T3s as well I'd dare to say.
The T3's are all RNGJesus once someone nails down the strat, and that's not really a good thing. I agree they do need a tweak, not some massive "lolezmode naked" nerf, but having their innate DT toned down or just reduce the massive regen off the 2nd add would greatly reduce the requirement for the stars to line up.
Asura.Sechs
Server: Asura
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Posts: 10086
By Asura.Sechs 2023-03-18 12:36:41
So yeah, too early now if course, but I think at least a small nerf is due.
To Bumba itself but in general to T3s as well I'd dare to say. The T3s don't need a nerf at all. I strongly disagree but respect your opinion.
Quote: T3s don't at all involve the same amount of luck. Some do, to a lesser extent of course.
Which is exactly why so many of the very few groups in the world who completed them, had to struggle for a long time.
I'm not saying they have to make them trivial, but I could see a small nerf, when new content is released maybe.
Which supposedly won't be too far ahead, we might get a new one by may/june already.
Asura.Bippin
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Posts: 1085
By Asura.Bippin 2023-03-18 12:55:26
The T3's are all RNGJesus once someone nails down the strat, and that's not really a good thing. I would strongly disagree but okay.
The only real bad luck you can get is double attack down or double macc down on some T3s that really become a problem.
PUGs clear T3s on Asura...
Edit: Nothing other then bumba requires a WC or a single bad aura can kill the run in my experience.
Asura.Saevel
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Posts: 9910
By Asura.Saevel 2023-03-18 13:04:57
PUGs clear T3s on Asura...
No they don't, Pugs are not clearing V25's on Asura... some are attempting but fail. The closest I've seen is a static that needed an Idris GEO for Kalunga or Bee and shouted to pick one up.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2023-03-18 13:10:45
No they don't, Pugs are not clearing V25's on Asura... some are attempting but fail. I have cleared V25s with PUGs and I got a buddy that has done them all in PUGs but okay.
Just because you can't do something doesn't mean no one else can...
By macsdf1 2023-03-18 13:30:23
No they don't, Pugs are not clearing V25's on Asura... some are attempting but fail. I have cleared V25s with PUGs and I got a buddy that has done them all in PUGs but okay.
Just because you can't do something doesn't mean no one else can...
When you say pug, are you saying your shouting for 5 other random players and winning? Well actually, are you talking about t3 and bumba, or t1-t2 ***?
Asura.Bippin
Server: Asura
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Posts: 1085
By Asura.Bippin 2023-03-18 13:33:34
When you say pug, are you saying your shouting for 5 other random players and winning? Well actually, are you talking about t3 and bumba, or t1-t2 ***? T3s but of course tons of people clear T1-T2 this way.
And yes 6 random people from yell...
Does this mean every PUG clears V25 T3s of course not, do I think this is the best way to clear? No.
But my point was I don't think T3s need a nerf. If you do that's okay. Just sharing my opinion just as others did.
I am wondering if people saying they need a nerf, have you actually cleared T3s?
By macsdf1 2023-03-18 14:04:14
When you say pug, are you saying your shouting for 5 other random players and winning? Well actually, are you talking about t3 and bumba, or t1-t2 ***? T3s but of course tons of people clear T1-T2 this way.
And yes 6 random people from yell...
Does this mean every PUG clears V25 T3s of course not, do I think this is the best way to clear? No.
But my point was I don't think T3s need a nerf. If you do that's okay. Just sharing my opinion just as others did.
I am wondering if people saying they need a nerf, have you actually cleared T3s?
I find it really hard to believe. Do you get on discord? How many tries does it take. All my t3 wins so far have taken many many tries with the same team, all on discord but one. But who knows maybe asura is filled with fully geared highly skilled and experienced people with tons of segments just waiting for the right opportunity to appear.
But my question is, if you cleared it why not make a static with the same people.
Asura.Sechs
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Posts: 10086
By Asura.Sechs 2023-03-18 14:09:51
No they don't, Pugs are not clearing V25's on Asura... some are attempting but fail. I have cleared V25s with PUGs and I got a buddy that has done them all in PUGs but okay.
Just because you can't do something doesn't mean no one else can...
When you say pug, are you saying your shouting for 5 other random players and winning? Well actually, are you talking about t3 and bumba, or t1-t2 ***? T1s are super easy c'mon.
T2s are uhm well, they require more preparation, a bit of luck to compensate for bad players/skills/gear, but they're overall sorta doable in PUGs I'd say.
I've seen T3s been done with PUGs on asura, but it wasn't a complete pug and for 1 group that somehow manages to get a win, there's 900000 other groups that fail miserably.
Despite a really small bunch of people being able to PUG some T3s (the "easy" ones like Xevioso maybe) I wouldn't say that, in general, they're PUG material.
Especially stuff like Arebati or Mboze.
And honestly even Ongo if you get bad luck with aura and/or with WC it's a high risk of timeout, but this is no surprise since competent people over these boards whined aplenty about timing out even on V20, so...
Asura.Bippin
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Posts: 1085
By Asura.Bippin 2023-03-18 14:20:50
I didn't when I did a few T3s, I know some that do.
How many tries does it take. One PUG I did took 3 tries for bee and another about 5 for trex. I also joined other groups that never cleared at all.
But my question is, if you cleared it why not make a static with the same people. Number of reasons:
People may not have consistent play time
No idea what jobs other people have for other NMs
May mostly be after RP.
For me personally I have groups to do NMs with
Despite a really small bunch of people being able to PUG some T3s (the "easy" ones like Xevioso maybe) I wouldn't say that, in general, they're PUG material. Like I said before its not how I would recommend people clear them just that groups have done it.
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By Cerberus.Shadowmeld 2023-03-18 15:01:30
For me, I don't know whether the T3s need a nerf or not, but for each, I don't feel there is a ton of RNG needed to win, with the exception of Ngai's frikken 1 hit kills. Even ongo, once we got good at the cadence, 2 of our 3 wins were with non-perfect conditions.
2/3 of the wins did not get a WC reset. 1 of the three wins had bad aura. Yes, RNG can still screw you if you get 2 bad auras, but at the end, we felt like we could beat it, even if things didn't go perfectly.
Bumba is a different story, but neither here nor there.
Edit: tldr, I feel like on T3s skill can overcome bad RNG to an extent on all of them.
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Posts: 91
By Asura.Bigtymer 2023-03-18 15:11:12
All round terrible fight. Fake difficulty.
I'd be curious to understand what you would consider to constitute "real" difficulty in a game like this. I think it's important to separate the encounter design from the prevailing strategy that the community has chosen to use for it. It's true that currently, the only known winnable strategy does require a WC reset, and perhaps time will tell us that the Kaustra method is the only possible way to beat it, but we don't know that at this point, so if you're deeming the fight as "fake difficulty" because the Kaustra strat requires a WC reset, that statement may be a bit premature.
I personally think that the encounter is close to having been designed well. At a high level, what it seems that they aimed to do was create an encounter which:
1) Promotes a variety of WS's (via the WS resistance) and a careful choice of those WS's (so as to not heal him with the wrong SC),
2) Promotes a variety of damage types (via the damage type SDT that builds up during fetter modes),
3) Promotes the development of a plan for quickly identifying the proc mechanic and executing on that proc, which requires timely group coordination.
These are all positive aspects of the encounter IMO, and conceptually would have made it well-designed, but they missed the mark in 2 ways: 1) Denounce, as we understand it, is broken, and 2) The fight is overtuned; even if Denounce wasn't broken, the frequency of fetter modes would still need to be toned down in my view. If they were to "fix" Denounce and reduce the frequency of fetter modes, this would make for a pretty high-quality encounter, IMO.
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Server: Cerberus
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By Cerberus.Shadowmeld 2023-03-18 15:28:49
All round terrible fight. Fake difficulty.
I'd be curious to understand what you would consider to constitute "real" difficulty in a game like this. I think it's important to separate the encounter design from the prevailing strategy that the community has chosen to use for it. It's true that currently, the only known winnable strategy does require a WC reset, and perhaps time will tell us that the Kaustra method is the only possible way to beat it, but we don't know that at this point, so if you're deeming the fight as "fake difficulty" because the Kaustra strat requires a WC reset, that statement may be a bit premature.
I personally think that the encounter is close to having been designed well. At a high level, what it seems that they aimed to do was create an encounter which:
1) Promotes a variety of WS's (via the WS resistance),
2) Promotes a variety of damage types (via the damage type SDT that builds up during fetter modes),
3) Promotes the development of a plan for quickly identifying the proc mechanic and executing on that proc, which requires timely group coordination.
These are all positive aspects of the encounter IMO, and conceptually would have made it well-designed, but they missed the mark in 2 ways: 1) Denounce, as we understand it, is broken, and 2) The fight is overtuned. Even if Denounce wasn't broken, the frequency of fetter modes would still need to be toned down in my view. If they were to "fix" Denounce and reduce the frequency of fetter modes, this would make for a pretty high-quality encounter, IMO.
For me its about the fight, the only known way to beat the fight is literally a cheese strategy of get the best kaustras you can and watch it die. It's literally got mechanics to the fight that punish you for trying to do anything in between the kaustra windows other than watch it's HP tick down.
One resist (which you can't control) and you lose.
One bad aura and you lose.
Don't get a Wild Card and you lose.
You can't keep going after kaustra's run out, after about 3rd skill chain and your magic burst damage is so low you can't overcome the regen.
You can likely get it down if you get it to about 10% with skillchains, but the most we've taken off before uber DT sets in is about 12%.
It's not fun, it's boring. A well designed fight is one that you can win even if you don't don't have the stars in perfect alignment as long as you have the skill to extend or improve your chances. No amount of skill can win this fight, only luck.
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By Asura.Bigtymer 2023-03-18 15:38:59
I think it's important to separate the encounter design from the prevailing strategy that the community has chosen to use for it. It's true that currently, the only known winnable strategy does require a WC reset, and perhaps time will tell us that the Kaustra method is the only possible way to beat it, but we don't know that at this point
Server: Asura
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By Asura.Bigtymer 2023-03-18 15:55:50
You're assuming that the Kaustra strat will, for now and forever, be the only discovered viable strategy to kill Bumba and you're taking complaints specifically tied to the Kaustra strat and projecting them onto the encounter as a whole. FWIW, I agree that the fight needs to be looked at and tweaked (but for different reasons than you), and I've mentioned the specific aspects of the fight that I think should be in scope for that because I think the conversation needs to be navigated a bit more deeply than "this one particular strategy requires too much luck, therefore the fight is trash".
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By Asura.Geriond 2023-03-18 16:15:25
Denounce's gimmick is that it does more damage the more people that it hits, so SE might have intended for people to get the heck out of dodge before each aura, let 1 or 2 people fish for aura type and trigger a WS, then trigger the aura using low TP feed methods.
Asura.Saevel
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By Asura.Saevel 2023-03-18 16:17:33
I've seen T3s been done with PUGs on asura, but it wasn't a complete pug and for 1 group that somehow manages to get a win, there's 900000 other groups that fail miserably.
The wins are never complete PUGs, it's a handful of experienced core players who then "fill in" the easier slots, usually the GEO and maybe the COR. It's all about probabilities of success, the more unfavorable things stacked against you the lower the chance of a victory, which is only compounded by the fights built in "you lose" buttons. Just because Bumba V25 just has the most "you lose" buttons doesn't mean the other T3 V25's don't also have them. You can approach the fight with a perfect setup, everyone does their exact jobs and push's all the right buttons, and still the boss wins by pressing it's "you fail" button.
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Asura.Saevel
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By Asura.Saevel 2023-03-18 16:24:52
Denounce's gimmick is that it does more damage the more people that it hits, so SE might have intended for people to get the heck out of dodge before each aura, let 1 or 2 people fish for aura type and trigger a WS, then trigger the aura using low TP feed methods.
Denounce is currently bugged and has been since creation. During fetter mode Bumba will do two TP's back to back, if the first move is Denounce it will hit for more damage then is possibly survivable, if it's the second move then you can live through it. It's probably got something to do with TP scaling and the +damage buff from +Vengence levels. It's why every strategy to kill it revolves around killing it before it gets access to Denounce, or completely denying it all TP so it'll never use Denounce.
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By Cerberus.Shadowmeld 2023-03-18 17:44:50
You're assuming that the Kaustra strat will, for now and forever, be the only discovered viable strategy to kill Bumba and you're taking complaints specifically tied to the Kaustra strat and projecting them onto the encounter as a whole. FWIW, I agree that the fight needs to be looked at and tweaked (but for different reasons than you), and I've mentioned the specific aspects of the fight that I think should be in scope for that because I think the conversation needs to be navigated a bit more deeply than "this one particular strategy requires too much luck, therefore the fight is trash".
No I'm not assuming that at all. I'm pointing out that the only viable strat so far relies on completely avoiding the mechanics of the fight because they are insta-death, and (to date) no one has found a way to even get close while playing a strat that doesn't "cheese" those mechanics.
Mboze is similar in that most strategies also circumvent the most punishing mechanics of the fight, but at least it's actually 15 minutes of doing something, not 3-5 30 second things, followed by 12 minutes of waiting.
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By macsdf1 2023-03-18 18:24:25
I've seen T3s been done with PUGs on asura, but it wasn't a complete pug and for 1 group that somehow manages to get a win, there's 900000 other groups that fail miserably.
The wins are never complete PUGs, it's a handful of experienced core players who then "fill in" the easier slots, usually the GEO and maybe the COR. It's all about probabilities of success, the more unfavorable things stacked against you the lower the chance of a victory, which is only compounded by the fights built in "you lose" buttons. Just because Bumba V25 just has the most "you lose" buttons doesn't mean the other T3 V25's don't also have them. You can approach the fight with a perfect setup, everyone does their exact jobs and push's all the right buttons, and still the boss wins by pressing it's "you fail" button.
Yeah that's what I figured, no way a true pug with one guy shouting for 5 random strangers gonna win.
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By Cerberus.Shadowmeld 2023-03-18 18:34:09
I've seen T3s been done with PUGs on asura, but it wasn't a complete pug and for 1 group that somehow manages to get a win, there's 900000 other groups that fail miserably.
The wins are never complete PUGs, it's a handful of experienced core players who then "fill in" the easier slots, usually the GEO and maybe the COR. It's all about probabilities of success, the more unfavorable things stacked against you the lower the chance of a victory, which is only compounded by the fights built in "you lose" buttons. Just because Bumba V25 just has the most "you lose" buttons doesn't mean the other T3 V25's don't also have them. You can approach the fight with a perfect setup, everyone does their exact jobs and push's all the right buttons, and still the boss wins by pressing it's "you fail" button.
Yeah that's what I figured, no way a true pug with one guy shouting for 5 random strangers gonna win.
I could see the 4 fights that are 1 KI fights being "winnable" with a pure pug. The fights mechanics aren't such that if you get lucky and have competent pickups, they wouldn't be too bad. Still would be rare.
The 2 that require 2 KIs to beat, would likely be pretty rare to win with pugs.
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By Asura.Bigtymer 2023-03-18 23:12:25
Cerberus.Shadowmeld said: »No I'm not assuming that at all. I'm pointing out that the only viable strat so far relies on completely avoiding the mechanics of the fight because they are insta-death, and (to date) no one has found a way to even get close while playing a strat that doesn't "cheese" those mechanics
Then we're talking about different things. I made a post arguing that the encounter shouldn't be dismissed as complete trash purely based off of the pain points of the one current strat, and you replied to that post with a list of pain points of the one current strat. I completely agree that those are certainly the pain points associated with fighting Bumba under this current strat - you've documented them well, but providing such a list wasn't a refutation of my point like you intended it to be.
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By Cerberus.Shadowmeld 2023-03-18 23:51:21
Yes and no. I’m not actually trying to refute your points, because I feel they are pretty valid. In this case bad design comes down to bad implementation in my opinion. Sure those mechanics you listed sound good in a vacuum, but in reality, se has delivered a piece of content that is so punishing that you can’t afford to diversify an approach to beating it.
The t3 fights make this easy by having the mob be 100% immune to all but one type of damage. So by nature of those fights you have to focus on only one type of damage. Those fights mostly come very close on time.
Bumba opens up the damage types, but can you afford to split your buffs between melee and magic, or melee and ranged?
Maybe if the fix the mechanics that are broken, I could change my opinion, but as of right now, I personally don’t see a way to beat this fight other that completely circumventing the mechanics.
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By Asura.Bynebill 2023-03-19 00:49:12
What actually prevents doing the fight in the opposite order of current strat, just curious.
Like if you went in on first key item with the kaustra/TP drain setup, let him get into fetter mode and then started kaustra burning him as low as you can, then coming in on key item2 and procing him then proceeding to zerg. people seem capable of getting him sub 50% in initial key item1 zerg currently.
Is it just the fact that doing it in that order would actually require you to proc him on the 2nd key item as opposed to being able to ignore that mechanic with the current strat. Is proccing him less of a gamble than the wild card/aura rng?
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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