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The Odyssey - || Strategy and Discussion ||
Asura.Eiryl
By Asura.Eiryl 2022-12-16 10:39:44
Carbuncle.Maletaru said: »Does Sacrosanctity block Tiiimber?
The problem with Sacro is that it would wear off after Mboze auto attacks since they are magic damage. It only soaks the first magic damage hit, which could be any number of things. Stonega, auto attack, TP move other than Timber.
You just have to react appropriately to timber
By SimonSes 2022-12-16 11:02:07
Did a B-team Gigelorum chip run earlier where we took it to 74% then basically played footsies with the add for the remaining 12~ minutes (we did not kill the add).
What setup did you use for B team? I was thinking RUN/SCH/GEO/DNC/BLU/something (SMN? BST?) but I was wondering how effective that team would be at milking boss from 100% to 74% but if you are saying you had a B team get him to 74% in like 3 minutes, you could definitely get him to the 49% threshold to lock that in whilst still ignoring the first add.
Then heck, you could use Phone 2 real party to even kill the first add if you were so inclined and still have enough time to kill the boss from 50%. Or you could simply continue to ignore both adds.
I'm really glad you mentioned HP threshold lock, seems like that will come in handy.
B Team for Gig should involve PUP. Overdrive is very potent even with just small debuffs. I would change whole support tho.
I think you want to pair Dia II or III with Box step and def down, so I would go with something like RDM/SCH/COR/DNC/PUP/RUN
Shell Crusher + Dia IV + Box Step is -71% def. Everyone will be attack capped with Chaos roll. Companion + Beast roll for PUP.
Don't activate automaton at start. Just do 24% with Black Halo on RDM and DNC and PUP white damage and stop at 76%. Activate Automaton, Caper Emissarius on PUP, PUP switch hate with automaton, so automaton has all the hate. Then push it to 74% and RUN is free to tank add then. RDM bind Gig. Everyone kill add and go back to main NM. Debuff again, Overdrive + Black Halo on RDM. Push to 39% or lower.
Team A would be then something like WHM/GEO/BST/MNK/PLD/BRD. Killer Instinct, Corrosive Ooze + Dia II, Bolster Fury+Barrier, SV Honor/3xMinuet/MinneV and ignore add and finish Gig with just MNK.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10088
By Asura.Sechs 2022-12-16 11:34:36
Edit ><
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-16 11:52:27
I'm not sure but this is the Odyssey thread not the Sortie. Might be more beneficial to post it there in case someone else had a similar experience.
[+]
Gilgamesh.Maletaru
Server: Gilgamesh
Game: FFXI
Posts: 35
By Gilgamesh.Maletaru 2022-12-16 13:08:00
Pretty sure people are aware of this, but in case someone isn't, assuming you do V20/V25/V25 for farming RP on a specific NM at V20 with trash V25s afterwards, you may as well use an amplifier on the V25s as well seeing as they will give 2328 RP minimum for 1500 segment investment, netting a bonus 828 segments after converting RP back to segments. With this, you'll receive ~7168 RP on 1 NM for ~8844 segments.
In addition to this, for anyone attempting the V25 climb, if you can do the minimum 6% and pop an amp each time, you will net 13,968 RP, assuming you have a v25 x3 charge ready to go. After converting it back to segments, this means you don't really need to worry about segment farming until 6% isn't consistent on each attempt.
Server: Bahamut
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By Bahamut.Lexouritis 2022-12-16 15:21:16
Our attempts, I was not present at all of them.
The day after update:
T1: killed 4/4 V25 t1s, i'll post detailed strats later maybe. (all in first fight, did not need 6k or 9k segs to kill any of them)
Dulla was the hardest for us, we went 1/2, the others were easier, Sgili was by far the easiest.
Both adds were killed on all 3 non sgili fights, both adds were left alive on sgili.
T2: Used mage setup for Craklaw and Raskoviche. Ignored/controlled adds. went 1/1 on both easily on one Mogphone2. Regen was a non-issue on both for us.
BLM d/c on Cracklaw for 3mins and it was still dead with 6mins on clock. (We're loaded/we all are mages in Gunslingers)
RUN SCH GEO RDM COR BLM for Rasko, RUN SCH BRD COR BLM RDM for Craklaw.
Procne was also killed without killing the adds. It was tight, also had another D/c but we won with like 1:30 on clock or so.
PLD COR DRG RNG COR BRD (and Mischief boxed the DRG and RNG so it was not a fully optimum team)
We went 0/3 on Cricket this day. We initially tried WAR DRK BRD RDM COR WHM (again Mischief was boxing (RDM and DRK). On 2 attempts we killed one of the adds, then focused on the main NM. DPS was enough to win but the cricket murdered us even in capped DT in current gear. The other attempt, we ignored both adds and got murdered again. DPS was fine, but one shots happened again.
We were tired and 5-6 hours into our foray at this point which and there were mistakes with buffs and other things.
All attempts were made with intent of using only one mogphone2 for each fight/NM; for testing purposes and to possibly confirm viability.
Day 2 after update:
Cricket died easily (1/1) with one Mog2 with WAR DRK BRD COR GEO WHM (1 add killed, 2nd add ignored) We feel it's possible to ignore both adds and still meet the DPS check. However it's total drama for the healer if they both are spammy.
Henwen died on 1 Mogphone 2, (1/1) with PLD WAR MNK BRD COR RDM with both pig adds ignored.
Day 2/3 after update:
Gigelorum: Sucked ***. Killing it with one mog phone2 legitimately is possible but things get hectic at lower HP. Likely impossible to kill with one Mog2 while attempting to kill one of the adds.
All initial attempts with PLD RDM COR MNK WAR BRD (0/7) were made with the intent of killing Gigelorum with 1 Mog2, while controlling the adds. 6 of the runs we got him down below 10% and all hell would break loose. 2%-12% within all the attempts. It's possible but *** not worth it (effort and sccess rate) . Need a bit of luck for sure, Tl;dr one of the DDs would cap hate and get dispelled. PLD would use 1-2mil in panaceas per run lol.
Incredibly busy fight for the RDM and PLD especially.
We settled with killing it with 2 Phones with the intent of killing one of the adds in the first run, and then sending the 'main' jobs into the 2nd run. Add was actually not killed since were testing if nuke setup was viable for killing the add.
NM was taken to 75, and regened to 80% before timing out on first Phone 2. Was on 2nd phone and hate reset was not an issue.
Ideally: RUN GEO PUP DNC BLU SCH for first Ki, PLD WAR MNK BD COR RDM for 2nd KI, if your RDM and PLD can handle cures/stat removals with meds or w/e.
So, regarding our experience, All of the fights t1-t2 are killable with 1 moglophone with current information as of today; Gigelorum being a fight where it's possible if your group is in love with masochism. Adds can be ignored and it's possible to win on every fight, gigelorum being a total shitshow. Adds can be killed and can win with 1 Mog2 (one or both adds killed) on at least Ubnai, Delan, Gog, Aristaeus.
Likely trying T3s today, starting with Ongo cause reasons.
Asura.Saevel
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By Asura.Saevel 2022-12-16 15:36:05
Bahamut.Lexouritis said: »Gigelorum: Sucked ***. Killing it with one mog phone2 legitimately is possible but things get hectic at lower HP. Likely impossible to kill with one Mog2 while attempting to kill one of the adds.
All initial attempts with PLD RDM COR MNK WAR BRD (0/7) were made with the intent of killing Gigelorum with 1 Mog2, while controlling the adds. 6 of the runs we got him down below 10% and all hell would break loose. 2%-12% within all the attempts. It's possible but *** not worth it (effort and sccess rate) . Need a bit of luck for sure, Tl;dr one of the DDs would cap hate and get dispelled. PLD would use 1-2mil in panaceas per run lol.
Incredibly busy fight for the RDM and PLD especially.
We settled with killing it with 2 Phones with the intent of killing one of the adds in the first run, and then sending the 'main' jobs into the 2nd run. Add was actually not killed since were testing if nuke setup was viable for killing the add.
NM was taken to 75, and regened to 80% before timing out on first Phone 2. Was on 2nd phone and hate reset was not an issue.
Ideally: RUN GEO PUP DNC BLU SCH for first Ki, PLD WAR MNK BD COR RDM for 2nd KI, if your RDM and PLD can handle cures/stat removals with meds or w/e.
Ok you didn't kill the add on first attempt but got win on second? Was it because it's HP started at 76% or because the first add never left the paladin (super tank)? Did the add have it's HP refilled on the 2nd fight or did it start where you left off at?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-16 16:54:38
The add respawned with full health on the second fight of the clear. The main boss did not. The add also will ignore the tank after summon, so we just slept it and went to town on the main.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-16 17:15:32
Bahamut.Lexouritis said: »We went 0/3 on Cricket this day. We initially tried WAR DRK BRD RDM COR WHM Bahamut.Lexouritis said: »Cricket died easily (1/1) with one Mog2 with WAR DRK BRD COR GEO WHM (1 add killed, 2nd add ignored)
We were able to kill the cricket fairly easily on one phone 1/1, but the winning strategy involved GEO for the Bolster at 40%, but Barrier was standard for Cricket and made healing it trivial. We swapped COR for GEO, and PLD did all of the healing with RDM helping out here and there where needed because he was controlling adds. Also, Haste 3, Phalanx2, and Dia 3 make the offensive and defensive check a lot more forgivable. Something else to keep in mind for the cricket: Sanguinary Slash gives him a brief 2-second impregnability to everything. You cannot land any magic or attacks on him everything hits for 0 or no effect. It saying "no effect" when you apply debuffs doesn't mean he's immune to it, just have to do it while the move is not going off. The same applies for damage; don't Mighty Strikes Judgment or Footwork TK with Sanguinary Slash active, lose a lot of DPS there.
We used an extra Minne for Gigelorum as well, since he is a PITFA with his Tail Thwack -50% defense move which practically requires you to sit in 50% DT the entire fight. I was told the move APPLIES defense down on the player before it lands. Not sure how true that is. A few times, the MNK or WAR had to run out to get away from AOE to allow the PLD time to rebuff from dispel, heal up a bit, and DDs remove defense down with Panaceas. On previous attempts, either the WAR or MNK died because of Tail Thwack spam, so we had to be more cautious with it. We found that Bind lands extremely well on the adds for Gigelorum, but Sleeps can be resisted often, even from a perfect RDM. In that case, babying the adds with Bind first and then Gravity II was very helpful, instead of trying to land sleeps on both adds initially. Then saving Stymie+SleepII for closer towards the end so both adds weren't running free.
The other 3 NMs (bird, chapuli, and raaz) were done pretty straightforward without much trouble. MNK took hate on Raaz at around 9%, turned, and took him from 3400+ to around 700 in one attack round. Was able to use Inner Strength for the remaining push, but the timing was a little tight. Ended with 1min remaining or so. Procne pretty much got destroyed by DNC+WAR alternating Impulse Drive with Climactic Rudra's Storm.
Asura.Saevel
Server: Asura
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Posts: 9912
By Asura.Saevel 2022-12-16 17:16:13
The add respawned with full health on the second fight of the clear. The main boss did not. The add also will ignore the tank after summon, so we just slept it and went to town on the main.
But the add had blank enmity correct, so was easier to control?
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By Bahamut.Forutegsx 2022-12-16 17:16:38
Bahamut.Lexouritis said: »Gigelorum: Sucked ***. Killing it with one mog phone2 legitimately is possible but things get hectic at lower HP. Likely impossible to kill with one Mog2 while attempting to kill one of the adds.
All initial attempts with PLD RDM COR MNK WAR BRD (0/7) were made with the intent of killing Gigelorum with 1 Mog2, while controlling the adds. 6 of the runs we got him down below 10% and all hell would break loose. 2%-12% within all the attempts. It's possible but *** not worth it (effort and sccess rate) . Need a bit of luck for sure, Tl;dr one of the DDs would cap hate and get dispelled. PLD would use 1-2mil in panaceas per run lol.
Incredibly busy fight for the RDM and PLD especially.
We settled with killing it with 2 Phones with the intent of killing one of the adds in the first run, and then sending the 'main' jobs into the 2nd run. Add was actually not killed since were testing if nuke setup was viable for killing the add.
NM was taken to 75, and regened to 80% before timing out on first Phone 2. Was on 2nd phone and hate reset was not an issue.
Ideally: RUN GEO PUP DNC BLU SCH for first Ki, PLD WAR MNK BD COR RDM for 2nd KI, if your RDM and PLD can handle cures/stat removals with meds or w/e.
Ok you didn't kill the add on first attempt but got win on second? Was it because it's HP started at 76% or because the first add never left the paladin (super tank)? Did the add have it's HP refilled on the 2nd fight or did it start where you left off at?
We did not kill the add and it respawned once the mob hit 74%, it was dragged away and bound like all the others.
The main mata did regen to 80 when we timed out on round 1 and when we came back in on proper jobs it was already at 75%.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-16 17:20:27
The add respawned with full health on the second fight of the clear. The main boss did not. The add also will ignore the tank after summon, so we just slept it and went to town on the main.
But the add had blank enmity correct, so was easier to control?
Yeah. So we just had the RDM start his Bind immediately, and we moved Gigelorum to another area. The RDM was able to easily control adds the entire fight, but I imagine the hate was locked on the #2 on enmity list after damage was dealt to Gigelorum, but we just couldn't tell.
Bahamut.Mischief
Server: Bahamut
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By Bahamut.Mischief 2022-12-16 23:17:06
In addition to all the standard V25 changes (two adds at same %s as T1/T2, changing aura), Ongo takes ZERO physical damage. You need to use Tactician's Roll to extend skillchains now. We ended up using two separate 4-step Skillchains depending on who had TP: Aero -> Noctohelix -> Steel Cyclone -> Wildfire, or Aero -> Noctohelix -> Rudra's Storm -> Exudation.
Beyond that...between this new change and the increased HP/INT/DT/Regen of V25, it really feels like you need a ton of luck to win this. If either 1hr gives MAB Down aura, you lose (MACC aura can be powered through). If Wild Card doesn't hit 5 or 6, you probably lose (we got a 6 and still only had 2.5 mins left when it died). We only used 1 KI for this win, but considering the 0 physical damage thing I'm not sure how much multiple KIs would even help.
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By Valefor.Prothescar 2022-12-16 23:35:07
So they did outright add and change mechanics too, then. Oh boy what'd they do to mboze...
[+]
By macsdf1 2022-12-16 23:38:33
In addition to all the standard V25 changes (two adds at same %s as T1/T2, changing aura), Ongo takes ZERO physical damage. You need to use Tactician's Roll to extend skillchains now. We ended up using two separate 4-step Skillchains depending on who had TP: Aero -> Noctohelix -> Steel Cyclone -> Wildfire, or Aero -> Noctohelix -> Rudra's Storm -> Exudation.
Beyond that...between this new change and the increased HP/INT/DT/Regen of V25, it really feels like you need a ton of luck to win this. If either 1hr gives MAB Down aura, you lose (MACC aura can be powered through). If Wild Card doesn't hit 5 or 6, you probably lose (we got a 6 and still only had 2.5 mins left when it died). We only used 1 KI for this win, but considering the 0 physical damage thing I'm not sure how much multiple KIs would even help.
guess u could tp on the add too after it pops ya/
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-16 23:55:48
That's what I was thinking too, but then you would have to deal with the add wailing on your backline. I guess you could have BRD put Minne on the COR and himself and get TP in between Immanence windows?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-17 02:22:56
I did forget to mention this, but was probably already known: you can Aspir both Marmorkrebs adds for infinite MP. Of course you can do it on Marm himself, but he has much higher magic evasion so it's easier to get MP from the adds instead. Neither Raskovniche nor his adds have any MP.
By Serjero 2022-12-17 10:55:44
Beyond that...between this new change and the increased HP/INT/DT/Regen of V25, it really feels like you need a ton of luck to win this. If either 1hr gives MAB Down aura, you lose (MACC aura can be powered through). If Wild Card doesn't hit 5 or 6, you probably lose (we got a 6 and still only had 2.5 mins left when it died). We only used 1 KI for this win, but considering the 0 physical damage thing I'm not sure how much multiple KIs would even help.
It depends on if it's just PDT that's putting it to 0 phys dmg taken or whether or not a little defense down can push it to at least have TP gain. WAR can use Tomahawk to be able to get some windows up to make SCs w/ SMN bursting with Diabolos and maybe in 15 minutes get 10-15% down? Just enough damage so the BLM team would have some breathing room and make it less reliant on WC resets. BST probably has no shot of landing Purulent Ooze but if it can than that's another easy way to get some cheap chip damage out.
Am not looking forward to how they changed the other fights if they went this far on Ongo.
Asura.Eiryl
By Asura.Eiryl 2022-12-17 11:12:09
Huh, already beat one. Guess it's not impossible afterall whiners.
Sounds like they even got it in one KI? Effortless was even overselling it.
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By Asura.Iamaman 2022-12-17 11:29:43
Valefor.Prothescar said: »So they did outright add and change mechanics too, then. Oh boy what'd they do to mboze...
Probably gave him regain
/s…maybe?
Fenrir.Svens
Server: Fenrir
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Posts: 132
By Fenrir.Svens 2022-12-17 12:07:15
I don't think they changed mechanics so much as added the standard 5% DT increase to the 95% DT it already had, which sounds like typical SE. As for using a 2nd KI to reduce its hp a little to help on the actual kill...either samurai with meditate/sekkanoki/konzen-ittai to make skillchains for the smn or dust off the ol' sleeping potions/regain gear. Either way, it's gonna be complete ***, but even 10% less hp to chew through may help.
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By Asura.Geriond 2022-12-17 12:22:11
Beyond that...between this new change and the increased HP/INT/DT/Regen of V25, it really feels like you need a ton of luck to win this. If either 1hr gives MAB Down aura, you lose (MACC aura can be powered through). If Wild Card doesn't hit 5 or 6, you probably lose (we got a 6 and still only had 2.5 mins left when it died). We only used 1 KI for this win, but considering the 0 physical damage thing I'm not sure how much multiple KIs would even help. You might be able to go in with a SMN on the first moglophone and just slowly grind it down with Night Terror.
If SMN can get it down to 75%, and your job selection is really good, you might even be able to do a 3 moglophone run with something like:
Run 1: PLD,SMN,WHM,???,???,???
SMN grinds Ongo down to 75%
Run 2: NIN,BLU,RDM,BST,RNG,DNC
Melee-focused group kills add, with NIN and BLU being the ones to bring Ongo from 76% to <75%.
Run 3: RUN,BLM,BRD,COR,SCH,GEO
Normal MB group kills Ongo 75% > 0%, ignoring 2nd add
Asura.Saevel
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By Asura.Saevel 2022-12-17 12:27:06
Valefor.Prothescar said: »So they did outright add and change mechanics too, then. Oh boy what'd they do to mboze...
Probably gave him regain
/s…maybe?
He counters Mewing / TP Drain / Feather Tickle with Citadel Buster.
Doesn't make sense, but this is SE we're talking about.
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By Asura.Volteczero 2022-12-17 14:17:42
since it takes 0 dmg from phys, you can also crocea it up, enstone damage like Odin RDM strat + BST tp denial
[+]
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By Bahamut.Lexouritis 2022-12-17 18:46:50
Bahamut.Lexouritis said: »Gigelorum: Sucked ***. Killing it with one mog phone2 legitimately is possible but things get hectic at lower HP. Likely impossible to kill with one Mog2 while attempting to kill one of the adds.
All initial attempts with PLD RDM COR MNK WAR BRD (0/7) were made with the intent of killing Gigelorum with 1 Mog2, while controlling the adds. 6 of the runs we got him down below 10% and all hell would break loose. 2%-12% within all the attempts. It's possible but *** not worth it (effort and sccess rate) . Need a bit of luck for sure, Tl;dr one of the DDs would cap hate and get dispelled. PLD would use 1-2mil in panaceas per run lol.
Incredibly busy fight for the RDM and PLD especially.
We settled with killing it with 2 Phones with the intent of killing one of the adds in the first run, and then sending the 'main' jobs into the 2nd run. Add was actually not killed since were testing if nuke setup was viable for killing the add.
NM was taken to 75, and regened to 80% before timing out on first Phone 2. Was on 2nd phone and hate reset was not an issue.
Ideally: RUN GEO PUP DNC BLU SCH for first Ki, PLD WAR MNK BD COR RDM for 2nd KI, if your RDM and PLD can handle cures/stat removals with meds or w/e.
Ok you didn't kill the add on first attempt but got win on second? Was it because it's HP started at 76% or because the first add never left the paladin (super tank)? Did the add have it's HP refilled on the 2nd fight or did it start where you left off at?
Neither add was killed, we basically did enough dmg to the main NM on the first run to avoid hate reset drama at 10%.
Best way to deal with this NM tbh is take PUP BLU GEO RUN a healer, and either a DNC or another blunt capable DD and kill 1 of the baby adds"
Then send the MNK, PLD RDM BRD COR and w/e on the 2nd fight. IT IS POSSIBLE TO KILL Matamata, Hewnen, Cricket, and Tulfaire with 1 KI, but be ready for drama even if you're group is insanely good.
-edit Belkin deserves much of the credit for the Matamata 2 ki strat. (Though we did have somehting similar planned after going 0/7 combined trying to kill it in one go) every songle fight would get to 10% or lower then things fell apart due to hate capping. Our 6th job differed, everything else was basically identical. And he convinced me to just push for it, instead of trying to go 1 and done.
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By Bahamut.Lexouritis 2022-12-17 18:49:55
we killed T3 Ongo yesterday, the strat is the same as the V20 version,you need to be perfect and it is hellova luck based. Also you need to add the BRD and GEO into the mix with 4 step SCs
If any of these things happen (one of these possible things) you lose.
Mischief: "You get MAB down Aura u lose. You're Wildcard fails to reset SPs, you lose." "You wiff more than 2 skillchains (steel cyclone), you lose. Basically any major mistakes or a compilation of a few minor ones, you lose."
They are trying Xevioso 25 now.
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By Bahamut.Lexouritis 2022-12-17 21:38:03
Bee V25 dead, 1 KI. Both chapuli left alive. I'm sure Mischief will post.
Asura.Eiryl
By Asura.Eiryl 2022-12-17 21:43:03
Seems awfully easy for 20 pages of panicking. Not even having to resort to the easy strat.
[+]
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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