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The Odyssey - || Strategy and Discussion ||
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Server: Fenrir
Game: FFXI
Posts: 181
By Fenrir.Positron 2022-11-29 18:39:12
May I ask what setup you guys used for V20 Ongo?
Sounds like a single SC+MB Geohelix2 won't be enough. Even if you're lucky enough to hit for 9999 (and without Empy+3 feet I really doubt you can) that's gonna be approximately ~160k damage, which is less than 6% of Ongo's health at V20, right?
So you basically do that, die, reraise and do another Helix?
Because surely your trusts won't survive long enough for the first helix to expire.
Sorry, I missed this question. The video is here: https://www.youtube.com/watch?v=orF-y65syxA
I did a Kaustra first (which was basically worthless, wouldn't recommend) and then Impact into Geohelix, which hit for 3986. It ticked down to 94% just before wearing off, but notably I did not have the JSE neck, and this was before Empy+2 came out, so there's definitely some leeway here.
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-11-29 18:51:00
Sounds like a single SC+MB Geohelix2 won't be enough. Even if you're lucky enough to hit for 9999 (and without Empy+3 feet I really doubt you can) that's gonna be approximately ~160k damage, which is less than 6% of Ongo's health at V20, right? V20 T3s have like 2.7m, so you need to do ~135k to hit 6%.
Server: Asura
Game: FFXI
Posts: 597
By Asura.Melliny 2022-11-29 20:28:02
Quote: Trying to wrap up V20s just in time for V25, maybe a dumb question but is there any "trick" to dealing with Denouement/Apotheosis on Xevioso?
It's generally manageable but seems to one shot at least one person every fight by doing just flat out more than they have in HP, 2.5-3K depending on who it is.
My group came up with a strategy to overcome this. We were experiencing the same issue until we swapped the party comp. We run with the following setup
Run, War, Cor, Brd, Geo, Whm
Instead of bringing two DD's we bring a rune fencer in the second one's place, and have the cor and bard make up for the lost DPS. So the warrior, cor, and bard are all in melee range. Warrior spams impulse drive with shining one as usual, corsair melees for tp and weaponskills with last stand, and the bard uses evisceration. The rune isn't there to tank, although he still does his best to hold hate. But with frequent hate resets he'll lose it eventually and that's fine. The Rune's primary role is to shield the entire party with Valliance. Xevioso has no physical attacks; every single one of his TP moves is a wind based magical attack. So with three Gelus runes up Valliance cuts down Xevioso's incoming damage to the entire party by 45%. That cuts those impossible to deal with 3k + denouncements down to manageable levels. As was mentioned above
Quote: dps check on bee and shark isn't terrible
This is correct. The warrior should be able to handle most of the heavy lifting on his own, and if your corsair is up to par his last stands should deal another good 25-35% of xevioso's HP. Between the two of them you can meet the DPS check just fine with a properly geared group, and the extra defensive benefit you get from ice rune valliance is invaluable. We've killed Xevioso pretty cleanly with this strategy multiple times. It's worth a shot if denounce is proving an issue for your group.
Bismarck.Demetor
Server: Bismarck
Game: FFXI
Posts: 33
By Bismarck.Demetor 2022-11-30 00:10:16
Rune's primary role is to shield the entire party with Valliance.
This was incredibly helpful, paired with self-Panacea for every Att/Magic Def/Stat down on DD, WHM went from chugging double Viles every round to having nothing to do.
Thanks all!
Asura.Essylt
Server: Asura
Game: FFXI
Posts: 256
By Asura.Essylt 2022-11-30 00:13:55
is there any "trick" to dealing with Denouement/Apotheosis on Xevioso? Pretty much just have more damage and healing. For our group, having a DNC doubling as both DD and a secondary healer helped push the fight from challenging to almost trivial.
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By Vaerix 2022-11-30 00:55:54
Trying to wrap up V20s just in time for V25, maybe a dumb question but is there any "trick" to dealing with Denouement/Apotheosis on Xevioso?
Defensively running with Scherzo, Minne, Carol, Baraera. DD using a mixture of Malignance and Nyame for extra HP/Defense, WAR using Sakpata.
It's generally manageable but seems to one shot at least one person every fight by doing just flat out more than they have in HP, 2.5-3K depending on who it is. Trying to stay on top of removing Magic Def Down and reapplying Scherzo if it gets dispelled though it's possible these are the actual culprit when it happens. Just not sure if I'm missing something else obvious since seems people consider this one of the easier ones. Can sometimes stabilize but usually run into hate problems once one DD goes down with all the resets.
Having similar problems on Ngai and Puncture. If both are just a case of maybe not being fast enough on the erases, I'll try to keep a better eye out on my debuffs.
We run WAR DNC BRD GEO COR WHM, and I think use one defensive buff from the GEO, and our WHM is a tank. But we just cure through the add.
On most V20 fights, i dont wait around for a WHM's erase. I've been eating panacea's for erase like its cool.
I'd rather mash my panacea macro than give the boss an opportunity/3 second window to murphy me while defense down is on. That may be another thing you guys can do.
For you guys using multiple dd's for xevioso are you having the dd's tp on the add and <lastst> the boss or everyone on boss and just eat the tp moves? NGL sounds like a fun strat either way.
Server: Shiva
Game: FFXI
Posts: 382
By Shiva.Carrelo 2022-11-30 01:16:34
We did it with WAR DNC BRD COR WHM SCH and just let the add bounce around with everyone in suitably defensive TP/idle sets. DDs (including BRD & COR) engaged on Xevioso itself to avoid delays removing the aura after droning.
Regen and Embrava took a lot of pressure off the WHM, which gave enough wiggle room to keep a cureskin (to prevent one-shot KO) on the DDs pretty close to fulltime. DNC also doesn't have to waste time healing at all this way, so can focus more on steps and damage. SCH stays ready to backup cure if WHM is in global cooldown. Embrava of course doubles as a source of haste that can’t be dispelled, which cuts out some of the annoying randomness.
I actually really like that RUN idea though!
By Serjero 2022-11-30 01:27:21
My groups always just DD'd on the bee itself.
Done it with DNC WAR BRD COR GEO WHM and RDM WAR BRD COR GEO WHM. DNC and RDM helped WHM with just healing through all the damage, both setups were pretty easy fights. RDM was able to kind of facilitate the add between Sleep, Bind, Para II, etc... DNC makes the fight go much quicker w/ 2hr stacked Rudra's spam. Dia III and Steps both help the WAR push dmg through the roof.
Bee felt pretty harmless with Wind Carol II, Baraera, Scherzo and Indi-Fend/Attunement entrusting the other one on a DD. Think we used a Minne as well with the DNC but can't remember. Our BRDs all had R15 Twash and putting out respectable Rudra's as well.
I think bee was definitely one of the easier fights in T3. Heck we killed it for a friend and I was a dumbdumb and forgot to pull Moonbow Whistle +1 out of storage and still killed it w/ ~6 min remaining w/ super gimped songs. I think this was with a RDM as well so only COR WAR BRD for damage.
By Afania 2022-11-30 01:37:17
Trying to wrap up V20s just in time for V25, maybe a dumb question but is there any "trick" to dealing with Denouement/Apotheosis on Xevioso?
The "trick" to Xevioso is really just adding a DNC to the setup and help with cures imo. Waltz is faster than cures and items. It's several times easier this way from my experience.
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Server: Bahamut
Game: FFXI
Posts: 1793
By Bahamut.Celebrindal 2022-11-30 02:09:51
Trying to wrap up V20s just in time for V25, maybe a dumb question but is there any "trick" to dealing with Denouement/Apotheosis on Xevioso?
The "trick" to Xevioso is really just adding a DNC to the setup and help with cures imo. Waltz is faster than cures and items. It's several times easier this way from my experience.
*A DNC who knows they're not just a better-dressed THF*
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Server: Asura
Game: FFXI
Posts: 597
By Asura.Melliny 2022-11-30 02:24:22
Quote: Rune's primary role is to shield the entire party with Valliance.
This was incredibly helpful, paired with self-Panacea for every Att/Magic Def/Stat down on DD, WHM went from chugging double Viles every round to having nothing to do.
Thanks all!
Glad our strategy worked for you. Xevioso is basically a magic cannon. He has no physical tp attacks, but his magic damage is extremely powerful. We tried the dancer rout too, but the issue is getting one shotted. You can add all the extra healing you want, but it doesn't do any good if his denounce takes someone from full hp to dead in a single strike. Cutting down the incoming damage by 45% was a sensible solution. Combined with panacea spam it's pretty effective.
By SimonSes 2022-11-30 03:24:07
Quote: Rune's primary role is to shield the entire party with Valliance.
This was incredibly helpful, paired with self-Panacea for every Att/Magic Def/Stat down on DD, WHM went from chugging double Viles every round to having nothing to do.
Thanks all!
Glad our strategy worked for you. Xevioso is basically a magic cannon. He has no physical tp attacks, but his magic damage is extremely powerful. We tried the dancer rout too, but the issue is getting one shotted. You can add all the extra healing you want, but it doesn't do any good if his denounce takes someone from full hp to dead in a single strike. Cutting down the incoming damage by 45% was a sensible solution. Combined with panacea spam it's pretty effective. Im pretty sure you can do both.
You can go DNC RUN COR BRD GEO WHM. No idea why you think WAR is required or better DD than DNC in this setup. Lacking Hasso WAR is only at 68.75% haste. That is huge loss in DPS (to visualize it better it would be drop from 10k DPS to 6.8k DPS). WAR is only great in setup WITH DNC, when it can benefit from both Haste Samba and Box Step. Neither Warcry or Blood Rage or Berserk cant compete with DNC too. -23%def is way better than berserk and works for whole team and +16% critical hit rate all the time is also better than +20% crit hit rate for 68sec on 5 min cooldown. Mighty Strikes is nice, but it's also not better (at this haste level on WAR at least) than Climactic Flourish Rudra spam with Grand Pas.
By Vaerix 2022-11-30 05:12:16
in general defensive strats can be extremely effective and a lot easier on your group, we NA just gravitate towards the faster, riskier ones as a community.
Tp denial works well on it too though, so there is merit to "Defensive strats" idk many people(if any) in the NA community who risk mboze's wrath with a zerg :-D
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-30 08:40:02
Rune's primary role is to shield the entire party with Valliance.
This was incredibly helpful, paired with self-Panacea for every Att/Magic Def/Stat down on DD, WHM went from chugging double Viles every round to having nothing to do.
Thanks all!
Yes RUN makes the Bee fight a breeze. What we've done is have the WAR (usually me), responsible for "tanking" the bee, though it practice it'll rotate between the WAR, COR and BRD depending on hate resets. The RUN's job is to grab the add once it spawns and keep Valliance up on everyone. With Random Deal / Wild Card there should be enough for the entire fight, but in the effect people get super unlucky OFA can be used to fill in most of the gaps. Xevioso's Incisive moves can randomly do over 100% of the targets max HP, it's the reason we switched to using a RUN, because screw SE and their "be berry rucky" design. Can beat it with 6~7+ minutes remaining.
Fights like Xeivoso and Ngai are not DPS races, there is plenty of time to kill it. Instead they are endurance fights where the goal is to survive and not die, since dead DD's deal no damage. Once we realized that and adjusted our strats, wins become much faster and more predictable.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-11-30 11:06:22
I was in a PUG recently and there was a suggestion to drop a Minuet for both Wind Carol I and II, in order to handle Xevioso's Apotheosis move. It ended up being a much cleaner run overall vs other runs where we used an extra Minuet instead. You're already going to have Dia2*, Box Step, Chaos Roll, and at least 1 Minuet or HM, so you can afford to drop the Minuet in favor of a more defensive song. I assume most groups use Madrigal and Scherzo as well, so you may not have room for any Minuets if you go double Carol anyways.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-30 11:36:03
Our bard buffs are as follows
Min V
Wind Carol
Honor March
Victory March
Scherzo
Yes two marches, Droning will randomly dispel one buff so the WHM can toss Haste on them to keep the DPS up. Any group using Madrigal is going to fail more likely then not as Food + Honor March + sets you should be wearing is sufficient. If someone needs madrigal then they are under geared for this fight.
COR is Samurai and Chaos
GEO is Fury + either Barrier or Fend, the other gets entrusted. Barrier helps to prevent the add from hitting someone right before and incisive move, fend further reduces the Bee's and Fetters magic attacks.
WHM has baraero and just stands back tossing Curaga II / III's out with ballads and a minne just in case. The WHM really needs to learn "curaga first, ask questions later" as just like Ngai, single target heals is how people get killed due to GCD.
Whole fight lasts like 4 to 5 minutes unless someone is stupid, then it's 6 to 7. MOAR DEEPS is not needed, just not having people die to combo moves or status ailments. Of all the T3's, Xeviso is probably the easiest by far, followed by Kalunga.
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By vanquished 2022-11-30 14:48:11
Speaking of carol, does anyone have experience with using light carol 1 or 2 with bumba v20? I was considering trying that with scherzo because of dieing to fetters and denounce too often since the proc is random.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-30 15:04:14
Speaking of carol, does anyone have experience with using light carol 1 or 2 with bumba v20? I was considering trying that with scherzo because of dieing to fetters and denounce too often since the proc is random.
Light carol might have you resist Denounce, though from my experience I've never seen it deal fractional damage. The fetters are all random elementals though.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 2533
By Carbuncle.Maletaru 2022-11-30 15:24:24
Light carol might have you resist Denounce, though from my experience I've never seen it deal fractional damage.
Could use Carol II and hope for the 0 damage proc. I wouldn't count on that happening to enough of your members to be able to continue fighting though.
By SimonSes 2022-11-30 17:46:11
Isn't Denounce light based? I wonder if having a RUN come in and throw up Valiance before the fetter window would mitigate Denounce enough to keep everyone alive. It was bad enough at v20 though, 25 is gonna be rough.
We tried that before, you replace your second DD with a RUN, who does less damage, and all it does is buy you another 30s of fight time. Valiance will reduce Denounce to barely survivable numbers, but then the fetters exploding with random elements kill everyone once OFA wears. Ultimately it was better to replace the RUN with a real DD and just kill it before it kills us. Bumba is a really poorly designed fight.
It basically boils down to answering this multiple choice quiz.
Q: <Blank>
Answers
A: Multiple Simultaneous Weapon Skills
B: Multiple Critical Hits
C: Multi-step SC that maybe heal Bumbs for 99K
D: Multiple Magic Bursts off a SC that may heal Bumba for 99K
Fail to chose the correct answer to the hidden question and you fail the test.
Meh it's not that hard. Jp were tanking Bumba on RUN for 10+ minutes. You can check his element and just do safe skillchain. You could probably also just use something like IDK RUN + SCH + BLM + PLD + RDM + SMN and try to take it down as much as possible in 15 minutes with helix and nukes and BP, tanking adds on PLD and Bumba on RUN. Trying to proc. Then in second fight just zerg it down from whatever % its on. Its only super hard to proc when you have no tank and you are in middle of zerg.
By Serjero 2022-11-30 19:41:48
Does the denounce window completely reset after the proc? Does it reset upon re-entry? I know aura stays up on re-entry if you didn't proc it and add becomes pretty easy to manage since its hate table is reset. Also don't the bosses re-use 2hr as well as soon as you engage them on a re-entry and they are <75%?
I honestly don't remember since it's been so long since I've played around with those ideas.
Would be a reasonable solution if so, otherwise people are just gonna play the 2hr/Proc lottery.
By SimonSes 2022-11-30 20:34:06
Does the denounce window completely reset after the proc? Does it reset upon re-entry? I know aura stays up on re-entry if you didn't proc it and add becomes pretty easy to manage since its hate table is reset. Also don't the bosses re-use 2hr as well as soon as you engage them on a re-entry and they are <75%?
The Fetter timer resets.
Assuming it's below 75%, then it starts with random 1hr again, popping random add again and I think aura is the same, but Im not sure.
You can watch it here.
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Server: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2022-11-30 22:36:21
They really need to make Ody V0 NMs cost 0 segments to those who already have the clear.
I might post on the official forums to request this.
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By Taint 2022-12-01 09:36:41
They need some sort of catch up mechanism at least to v15.
Saving my segments with hope they do something.
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-12-01 10:50:15
Denounce works like a reverse Timbeeer (or a Dancing Fullers that doesn't scale quite as hard), where the more targets that get hit, the higher the damage it does, scaled to max HP.
Even if you're in a zerg group, if you see you're not going to kill it before aura, you could probably pull out everyone but the top 2 people on the hate list (and probably the healer because I think Denounce is 30 yalms) and be able to survive it, giving you time to try to proc. Dispel your luopon, too.
Honestly, I think the Raaz pet is more BS than the aura and Dsnounce is.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 2787
By Shiva.Thorny 2022-12-01 11:06:34
They need some sort of catch up mechanism at least to v15. Catch up mechanism is to find a group that'll take you to v15s and clear with them, shouldn't be that hard given how much leeway there is to clear v15 now. Wouldn't be very hard to skip straight to V20 on lower tiers either.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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