Question:
If you're fighting some mob in abyssea/whereever
And THF procs TH8 on the mob and thf dies...homepoints and comes back
does TH still stick if monster is stilled claimed by the thf's party?
Treasure Hunter Effectiveness |
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Treasure Hunter Effectiveness
Question:
If you're fighting some mob in abyssea/whereever And THF procs TH8 on the mob and thf dies...homepoints and comes back does TH still stick if monster is stilled claimed by the thf's party? TH11
big picture is big He doesn't do abyssea bro!
Quetzalcoatl.Volkom said: Question: If you're fighting some mob in abyssea/whereever And THF procs TH8 on the mob and thf dies...homepoints and comes back does TH still stick if monster is stilled claimed by the thf's party? I did read the comments on the BG forum, and apparently it does, as the initial TH is put onto the monster from the first hit from the THF, whether it was magic, ranged attack or a normal hit, i cannot see why a mob would essentially lose the effectiveness because the THF died. It would be kinda like saying, if a RDM dies all the enfeebling that is on the mob will wear off, it will continue on whether or not that RDM dies, however there is no proof that the effectiveness could not diminish over time Ifrit.Airius said: TH11 big picture is big Wow 11! Now that is cool to see, now that is full on proof right there, thanks for sharing with us :) Quetzalcoatl.Volkom said: Question: If you're fighting some mob in abyssea/whereever And THF procs TH8 on the mob and thf dies...homepoints and comes back does TH still stick if monster is stilled claimed by the thf's party? Ifrit.Airius said: Quetzalcoatl.Volkom said: Question: If you're fighting some mob in abyssea/whereever And THF procs TH8 on the mob and thf dies...homepoints and comes back does TH still stick if monster is stilled claimed by the thf's party? Does that mean that 2 seperate THFs work on the effectiveness together? Or do they get their own effectiveness on the mob? Ifrit.Airius said: Quetzalcoatl.Volkom said: Question: If you're fighting some mob in abyssea/whereever And THF procs TH8 on the mob and thf dies...homepoints and comes back does TH still stick if monster is stilled claimed by the thf's party? Diabolos.Artfuldodger
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TH from other THF's can increase from another's base TH
edited for clarity Omg you can have 18 thfs in an ally with 18 individual th's!
Of course it doesn't work like that. Sylph.Tigerwoods said: Omg you can have 18 thfs in an ally with 18 individual th's! Of course it doesn't work like that. Quetzalcoatl.Volkom said: Ifrit.Airius said: Quetzalcoatl.Volkom said: Question: If you're fighting some mob in abyssea/whereever And THF procs TH8 on the mob and thf dies...homepoints and comes back does TH still stick if monster is stilled claimed by the thf's party? Ohhh so even though it actually become unclaimed it never lost the effectiveness, maybe once a mob has already been hit by a thf, if it goes unclaimed it will still keep that effectiveness on as long as it still exists? Or maybe there is some kind of timer on TH effectiveness, so after it goes unclaimed there is a set period were you can come back, claim it and add more onto it, but after a certain amount of time it will reset? I might try that later on, sneak attack a mob, get TH6 on it, use hide, wait for 5 minutes, then see if i can get up to 7 Um, just because a mob goes white doesn't mean it's turned passive. White is okay. No hate on anyone, everything is wiped--staggers, TH.
Cerberus.Kylos said: Ohhh so even though it actually become unclaimed it never lost the effectiveness, maybe once a mob has already been hit by a thf, if it goes unclaimed it will still keep that effectiveness on as long as it still exists? Or maybe there is some kind of timer on TH effectiveness, so after it goes unclaimed there is a set period were you can come back, claim it and add more onto it, but after a certain amount of time it will reset? I might try that later on, sneak attack a mob, get TH6 on it, use hide, wait for 5 minutes, then see if i can get up to 7 Sylph.Tigerwoods said: Omg you can have 18 thfs in an ally with 18 individual th's! Of course it doesn't work like that. Ifrit.Airius said: Cerberus.Kylos said: Ohhh so even though it actually become unclaimed it never lost the effectiveness, maybe once a mob has already been hit by a thf, if it goes unclaimed it will still keep that effectiveness on as long as it still exists? Or maybe there is some kind of timer on TH effectiveness, so after it goes unclaimed there is a set period were you can come back, claim it and add more onto it, but after a certain amount of time it will reset? I might try that later on, sneak attack a mob, get TH6 on it, use hide, wait for 5 minutes, then see if i can get up to 7 Yea i suppose that even if a mob still goes unclaimed, it still does have some initial hate unless everyone warps out or wipes, i might try test it anyways to see if TH effectiveness does reset completely. Ifrit.Airius said: Cerberus.Kylos said: Ohhh so even though it actually become unclaimed it never lost the effectiveness, maybe once a mob has already been hit by a thf, if it goes unclaimed it will still keep that effectiveness on as long as it still exists? Or maybe there is some kind of timer on TH effectiveness, so after it goes unclaimed there is a set period were you can come back, claim it and add more onto it, but after a certain amount of time it will reset? I might try that later on, sneak attack a mob, get TH6 on it, use hide, wait for 5 minutes, then see if i can get up to 7 Doesn't have to go back to full health. What is this troll of which you speak?
Cerberus.Tikal said: Sylph.Tigerwoods said: Omg you can have 18 thfs in an ally with 18 individual th's! Of course it doesn't work like that. Please dont feed him anything, he will only carry on doing what he does, and i could care less, lets talk about TH effectiveness :D What im still curious about, just how difficult is it to proc a monster 4 times with treasure hunter? do you need to be fighting it for 20-30 mins or something? lol Cerberus.Kylos said: Ifrit.Airius said: Cerberus.Kylos said: Ohhh so even though it actually become unclaimed it never lost the effectiveness, maybe once a mob has already been hit by a thf, if it goes unclaimed it will still keep that effectiveness on as long as it still exists? Or maybe there is some kind of timer on TH effectiveness, so after it goes unclaimed there is a set period were you can come back, claim it and add more onto it, but after a certain amount of time it will reset? I might try that later on, sneak attack a mob, get TH6 on it, use hide, wait for 5 minutes, then see if i can get up to 7 Ragnarok.Flippant said: Ifrit.Airius said: Cerberus.Kylos said: Ohhh so even though it actually become unclaimed it never lost the effectiveness, maybe once a mob has already been hit by a thf, if it goes unclaimed it will still keep that effectiveness on as long as it still exists? Or maybe there is some kind of timer on TH effectiveness, so after it goes unclaimed there is a set period were you can come back, claim it and add more onto it, but after a certain amount of time it will reset? I might try that later on, sneak attack a mob, get TH6 on it, use hide, wait for 5 minutes, then see if i can get up to 7 Doesn't have to go back to full health. Ragnarok.Flippant said: Ifrit.Airius said: Cerberus.Kylos said: Ohhh so even though it actually become unclaimed it never lost the effectiveness, maybe once a mob has already been hit by a thf, if it goes unclaimed it will still keep that effectiveness on as long as it still exists? Or maybe there is some kind of timer on TH effectiveness, so after it goes unclaimed there is a set period were you can come back, claim it and add more onto it, but after a certain amount of time it will reset? I might try that later on, sneak attack a mob, get TH6 on it, use hide, wait for 5 minutes, then see if i can get up to 7 Doesn't have to go back to full health. Have you seen this first hand? Any testing done on this at all? :) It's random, like most things in FF. There is a parameter for each TH upgrade to proc, and if you don't fall in that boundary, you don't get it. If you do, by pure luck of a numbers system, you do.
Cerberus.Kylos said: Cerberus.Tikal said: Sylph.Tigerwoods said: Omg you can have 18 thfs in an ally with 18 individual th's! Of course it doesn't work like that. Please dont feed him anything, he will only carry on doing what he does, and i could care less, lets talk about TH effectiveness :D What im still curious about, just how difficult is it to proc a monster 4 times with treasure hunter? do you need to be fighting it for 20-30 mins or something? lol It's "Couldn't care less" moron. Cerberus.Tikal said: It's random, like most things in FF. There is a parameter for each TH upgrade to proc, and if you don't fall in that boundary, you don't get it. If you do, by pure luck of a numbers system, you do. Yes, clearly SA and TA are big parameters into increasing TH effectiveness, more then 75% of the time i get TH6 when i sneak attack a monster to start a fight, im just curious onto how difficult it is to get a 3rd and 4th proc, and how many SA and TA was needed, how long was the monster fought for etc In a 10 minute fight, duo with me tanking and the other healing, taking on a larger NM like Bennu, I can get anywhere from TH7-10. TH8 being the middle range, 9 being the high and 10 being the rare. I've only achieved TH10 three times, however. You can't SA/TA a mob you're the tank on though, so for pure melee attacks, I'd say the % of proc is very low. I'd ask someone who can parse it, as I don't feel like testing it over 1000 hits.
Cerberus.Tikal said: In a 10 minute fight, duo with me tanking and the other healing, taking on a larger NM like Bennu, I can get anywhere from TH7-10. TH8 being the middle range, 9 being the high and 10 being the rare. I've only achieved TH10 three times, however. You can't SA/TA a mob you're the tank on though, so for pure melee attacks, I'd say the % of proc is very low. I'd ask someone who can parse it, as I don't feel like testing it over 1000 hits. Im just wondering what im doing wrong, because i fought gieremund and tanked it for a while on my own til a couple of friends came, and i was never able to get past 8, true i dont have the greatest TP setup in the world but its not exactly bad, maybe i just been really unlucky so far Has anyone thought that maybe critical hits play a big factor into increasing TH effectiveness? Seen as SA and TA are guaranteed crit hits, maybe increasing that stat will make it more likely that you will get procs? Just a thought which popped in there Quetzalcoatl.Volkom said: Cerberus.Kylos said: Ifrit.Airius said: Cerberus.Kylos said: Ohhh so even though it actually become unclaimed it never lost the effectiveness, maybe once a mob has already been hit by a thf, if it goes unclaimed it will still keep that effectiveness on as long as it still exists? Or maybe there is some kind of timer on TH effectiveness, so after it goes unclaimed there is a set period were you can come back, claim it and add more onto it, but after a certain amount of time it will reset? I might try that later on, sneak attack a mob, get TH6 on it, use hide, wait for 5 minutes, then see if i can get up to 7 Every tier is probably more difficult to achieve. Just chalk it up to bad luck. Regardless, there's nothing you can do to fix it.
@Above post: Neutral is not 100% HP. Neutral is when the monster no longer has anyone on its hate list and begins to return to spawn. Even if it hasn't started walking that way yet, when all hate is off its list, you lose all !! procs, they randomize again, and I'm pretty sure TH falls off as well, but it's entirely possible that TH follows different parameters. Notice how THF got critical hit bonus at 78+? Maybe critical hits play a big part in the procing of TH effectiveness, which is why it would be great to have a WAR in your party to do blood rage and increase this even further.
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