Phoenix.Avelle said:
Because crafting in 14 is the absolute worst system I've ever seen of any MMO and I've seen some tragic ***.
qft
[XIV] Tanaka Debunks Fatigue Rumours |
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[XIV] Tanaka Debunks fatigue rumours
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Phoenix.Avelle said: Because crafting in 14 is the absolute worst system I've ever seen of any MMO and I've seen some tragic ***. qft Phoenix.Avelle said: Cerberus.Kalyna said: Alexander.Gib said: sure the one hour system might be false but still http://kotaku.com/5621786/final-fantasy-xivs-play+limiting-fatigue-system-explained so basically you have 15 hours a week to play a job before you don't get XP that just awful, I'm sorry if you're doing something like that, you better have a crap ton of jobs, not like 8 I find it funny that they go from FFXI were the game yells at you for not grinding to FF14 where the games yells at you for grinding And how many of those 18 are crafting? Because crafting in 14 is the absolute worst system I've ever seen of any MMO and I've seen some tragic ***. They keep coming up with reasons why people aren't going to play this game. I'm pretty sure 8 of them are 'jobs' You're pretty sure 7 of them are the confirmed classes.
Also in the .dats are 10 more unreleased classes. - Fencer - Enforcer - Musketeer - Samurai - Sentinel - Assassin - Flayer - Mystic - Bard - Shepherd Siren.Enternius said: You're pretty sure 7 of them are the confirmed classes. Also in the .dats are 10 more unreleased classes. - Fencer - Enforcer - Musketeer - Samurai - Sentinel - Assassin - Flayer - Mystic - Bard - Shepherd I'm all for making the game more casual. But the first rule in a game with a monthly subscription: Never ever punish your customers for wanting to play the game. EDIT: at most I could see them releasing the rest of the crafting classes and maybe one more mage class tops. Offline
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Gilgamesh.Tirantus said: Siren.Enternius said: You're pretty sure 7 of them are the confirmed classes. Also in the .dats are 10 more unreleased classes. - Fencer - Enforcer - Musketeer - Samurai - Sentinel - Assassin - Flayer - Mystic - Bard - Shepherd I'm all for making the game more casual. But the first rule in a game with a monthly subscription: Never ever punish your customers for wanting to play the game. EDIT: at most I could see them releasing the rest of the crafting classes and maybe one more mage class tops. Zekko said: Phoenix.Avelle said: Because crafting in 14 is the absolute worst system I've ever seen of any MMO and I've seen some tragic ***. qft Are you serious? Wow the crafting is awesome compared to what ffxi has. Not only do you actually get experience for doing it (making it not a time sink to do as you level up) but the crafting leves actually provide good rewards that you can use (at least as of now in beta). The system is akin to EQ2's crafting system, which is based on more than just numbers. Sure, you can pretty well figure out the best way to craft an items after you've figured out what's optimal for that particular recipe, but it's still a hell of an improvement. Most games have no interaction at all in their crafting, dumbing it down to "Hurr Durr these things go together", so an interactive crafting system that actually has rewards (that includes xp) is more than welcome to me. Edit: On topic, I think these guys might be taking the fact that you can only get levequests every 48hours earth time as "fatigue", which is stupid. I think people tend to forget you CAN change the game with updates.
Just look at EQ2, it had some crazy quest system on release where you had to do certain things to lvl up, now it's completely gone and a lot of things are different now then when it was released. Same for FF11 and I'm sure for 14 too. Offline
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Pandemonium.Kajidourden said: Zekko said: Phoenix.Avelle said: Because crafting in 14 is the absolute worst system I've ever seen of any MMO and I've seen some tragic ***. qft Are you serious? Wow the crafting is awesome compared to what ffxi has. Not only do you actually get experience for doing it (making it not a time sink to do as you level up) but the crafting leves actually provide good rewards that you can use (at least as of now in beta). The system is akin to EQ2's crafting system, which is based on more than just numbers. Sure, you can pretty well figure out the best way to craft an items after you've figured out what's optimal for that particular recipe, but it's still a hell of an improvement. Most games have no interaction at all in their crafting, dumbing it down to "Hurr Durr these things go together", so an interactive crafting system that actually has rewards (that includes xp) is more than welcome to me. Edit: On topic, I think these guys might be taking the fact that you can only get levequests every 48hours earth time as "fatigue", which is stupid. Have you seen the menu lag/interface for it? It's horrible. I dont want to gave to click through 20 menus to start crafting. Zekko said: Pandemonium.Kajidourden said: Zekko said: Phoenix.Avelle said: Because crafting in 14 is the absolute worst system I've ever seen of any MMO and I've seen some tragic ***. qft Are you serious? Wow the crafting is awesome compared to what ffxi has. Not only do you actually get experience for doing it (making it not a time sink to do as you level up) but the crafting leves actually provide good rewards that you can use (at least as of now in beta). The system is akin to EQ2's crafting system, which is based on more than just numbers. Sure, you can pretty well figure out the best way to craft an items after you've figured out what's optimal for that particular recipe, but it's still a hell of an improvement. Most games have no interaction at all in their crafting, dumbing it down to "Hurr Durr these things go together", so an interactive crafting system that actually has rewards (that includes xp) is more than welcome to me. Edit: On topic, I think these guys might be taking the fact that you can only get levequests every 48hours earth time as "fatigue", which is stupid. Have you seen the menu lag/interface for it? It's horrible. I dont want to gave to click through 20 menus to start crafting. OH yes, I misunderstood what you meant then my mistake. The UI in general is just slow, but i'm sure that will be addressed in due time. I still craft, mostly because of the rewards and to help kill some time. Zekko said: Pandemonium.Kajidourden said: Zekko said: Phoenix.Avelle said: Because crafting in 14 is the absolute worst system I've ever seen of any MMO and I've seen some tragic ***. qft Are you serious? Wow the crafting is awesome compared to what ffxi has. Not only do you actually get experience for doing it (making it not a time sink to do as you level up) but the crafting leves actually provide good rewards that you can use (at least as of now in beta). The system is akin to EQ2's crafting system, which is based on more than just numbers. Sure, you can pretty well figure out the best way to craft an items after you've figured out what's optimal for that particular recipe, but it's still a hell of an improvement. Most games have no interaction at all in their crafting, dumbing it down to "Hurr Durr these things go together", so an interactive crafting system that actually has rewards (that includes xp) is more than welcome to me. Edit: On topic, I think these guys might be taking the fact that you can only get levequests every 48hours earth time as "fatigue", which is stupid. Have you seen the menu lag/interface for it? It's horrible. I dont want to gave to click through 20 menus to start crafting. You're belittling the whole game because of the interface in the beta? That's like not buying a new car because it has a piece of paper taped to the windshield! It's a guaranteed fact that the menus and interface will improve once the full game ships, and yet you write FFXIV off without a second thought because of something that SE could even change in a 20 minute maintenance a few months down the line, even if they didn't get it right in time to ship the game. Kujata.Akeda said: I think people tend to forget you CAN change the game with updates. Just look at EQ2, it had some crazy quest system on release where you had to do certain things to lvl up, now it's completely gone and a lot of things are different now then when it was released. Same for FF11 and I'm sure for 14 too. FAR TOO MANY PEOPLE seem to forget its a damn beta. Get your heads out of your *** and just wait for the damn release. Things will change. Honestly, the crafting system isn't all that bad. Yeah its a little slow to start up, but I'm sure it will be updated in the future. Now if only I could stop breaking my freaking synths. >_>; Offline
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Well yes the lag/crashes wont be in the full version but the crafting sucks atm. You actually have to click through a few dozen(like 10) screens to actually do start, id prefer the FFXI way tbh.
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Phoenix.Oumura said: Kujata.Akeda said: I think people tend to forget you CAN change the game with updates. Just look at EQ2, it had some crazy quest system on release where you had to do certain things to lvl up, now it's completely gone and a lot of things are different now then when it was released. Same for FF11 and I'm sure for 14 too. FAR TOO MANY PEOPLE seem to forget its a damn beta. Get your heads out of your *** and just wait for the damn release. Things will change. 80% of the things wont change from the Beta from the retail. Zekko said: 80% of the things wont change from the Beta from the retail. Uh no, everything that has a majority dislike during Beta phase in any game is removed/edited/fixed/replaced for release. That's the point with few exceptions. Ifrit.Darkanaseur said: Zekko said: 80% of the things wont change from the Beta from the retail. Uh no, everything that has a majority dislike during Beta phase in any game is removed/edited/fixed/replaced for release. That's the point with few exceptions. Offline
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Many dislike fatigue and 48 hour guildleves! they are not getting removed though
It's not just SE, every developer does it, I see it happen all the time. Releasing a Beta test then ignoring the testers is wtf.
Zekko said: Many dislike fatigue and 48 hour guildleves! they are not getting removed though Except nobody really knows what Fatigue does and have based it off rumours and speculation. Majority dislike doesn't mean half the FFXI playerbase, it includes people who don't play, critics, testers, community feedback. They aren't going to state "removing x feature", they just do it. And it's not just beta either.
If there's a big flaw in a game, it won't last more than 2 days before you see an emergency maintenance. Maybe next time you guys have to sit through a 2 hour maintenance, instead of bitching about having to go without FFXI for a whole 2 hours, you should be thanking SE for taking your opinions into consideration. Siren.Enternius said: Maybe next time you guys have to sit through a 2 hour maintenance, instead of bitching about having to go without FFXI for a whole 2 hours, you should be thanking SE for taking your opinions into consideration. This^ Zekko said: Many dislike fatigue and 48 hour guildleves! they are not getting removed though ::Edit:: Dark, you beat me to it. XD Siren.Enternius said: Zekko said: Pandemonium.Kajidourden said: Zekko said: Phoenix.Avelle said: Because crafting in 14 is the absolute worst system I've ever seen of any MMO and I've seen some tragic ***. qft Are you serious? Wow the crafting is awesome compared to what ffxi has. Not only do you actually get experience for doing it (making it not a time sink to do as you level up) but the crafting leves actually provide good rewards that you can use (at least as of now in beta). The system is akin to EQ2's crafting system, which is based on more than just numbers. Sure, you can pretty well figure out the best way to craft an items after you've figured out what's optimal for that particular recipe, but it's still a hell of an improvement. Most games have no interaction at all in their crafting, dumbing it down to "Hurr Durr these things go together", so an interactive crafting system that actually has rewards (that includes xp) is more than welcome to me. Edit: On topic, I think these guys might be taking the fact that you can only get levequests every 48hours earth time as "fatigue", which is stupid. Have you seen the menu lag/interface for it? It's horrible. I dont want to gave to click through 20 menus to start crafting. You're belittling the whole game because of the interface in the beta? That's like not buying a new car because it has a piece of paper taped to the windshield! It's a guaranteed fact that the menus and interface will improve once the full game ships, and yet you write FFXIV off without a second thought because of something that SE could even change in a 20 minute maintenance a few months down the line, even if they didn't get it right in time to ship the game. Oh you mean how SE has made numerous changes and improvements to the FFXI UI after release? Oh they didn't? Windower had to come out to make the UI in this game tolerable? My bad, you make an excellent point sir. First time for everything I suppose~
While I'll agree SE did fail kinda hard with XI's UI, it doesn't necessarily mean history will repeat itself. At least hopefully it won't here. People keep blindly supporting FF14 simply because it's still in beta. You evaluate the game as it's being developed, you don't say "LOL it's in beta guys, everything is going to be sunshine, rainbows, and puppy dogs in September" and then look the opposite direction.
Ok I have lots of things to say right now regarding Fatigue, I've found even more sources and this once Kotaku happens to be reporting it wrong (I've sent them a report.) bare with me whilst I quote this.
(Also those complaining about UI Lag should stop, seeing as by time of retail the UI and menu's will be client side and not server side) FFXIV.CORE said: -B3 allowed for longer sessions in single sittings. -In order to promote party play, skill/experience points earned were greatly increased. -The skill/experience earned from weak enemies was lowered, but had failed to pop up on initial bug reports (and was later fixed via maintenance). According to the last bug report skill/experience able to be earned was above what had been planned, therefore people hit the limit much more quickly than hoped for. That is the biggest cause. Yet another problem was that we were unable to adjust guildleve experience and the experience-earned limit at the same time. FFXIV.CORE said: This all is still currently under development, and we have plans to make the limit more palatable in answer to all the tester feedback we received concerning this. In particular we would like to address the speed with which experience begins to drop off and are already looking into it. Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh. At the very least, we promise to not have people hitting these limits in a short period of time, such as during the start of B3. FFXIV.CORE said: The decrease in earnings when gathering is based on your actions taken with that class and is unrelated to the aforementioned limits. This is also currently under review and is planned for adjustment in accordance with many testers’ opinions. Surplus experience is currently not being used. However, we have received many comments suggesting some sort of reward be put into effect regarding it, and we think that’s a pretty interesting idea. We don’t want to get ahead of ourselves, though, and we’re currently investigating the possibilities. Open Beta will not just see changes to the issues stated above but will also see adjustments made to encourage party play even more (such as an increase to skill points), which the team is currently hard at work on adjusting. We hope you’ll all test it out when the time comes. [Source: http://www.ffxivcore.com/topic/11964-surplus-and-you-komoto-speaks/] Kotaku was referencing the current exp earned through the gamescom tests, as it was hitting cap in 8 hours due to roughly 3x exp being earned due to a bug. I'd also like to note the limits aren't based on time, but EXP. The place where these tests were done, were with the level 40 characters, and therefore exp was higher than earlier areas, and 3x more again. I'm feeling quite pleased with the Fatigue system as I've never had a problem with it, It may seem a bit harsh but it has already been said to be being explored which keeps me pretty happy. And just so you know people, I was sleeping for 12+ hours I would have been back sooner otherwise >.>
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Shiva.Flionheart said: And just so you know people, I was sleeping for 12+ hours I would have been back sooner otherwise >.> Lazy *** Alexander.Tidusblitz
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Kotaku was quoting exactly what the FFXIV core thing said.
Quote: Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero. This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again. Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly. However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes. That’s how the system stands as of right now. Taken right from the FFXIV core thing. They dont say if the 8-7 hour thing is the bug. From how he talks, the 8-7 is normal. And resets every week. Which is tarded. |
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