Carbuncle.Aeonknight said:
For how many people complain about easy mode, I doubt half of them have killed Shinryu without a brew.
This whole post is an appeal to achievement and thus fallacious, but I'll highlight this one. Brew is a tool made available to us by SE. There is nothing that says you have to kill Shinryu without a brew at any time and whether or not you've done so has no impact on the state of the game as a whole, since it's an issue that goes beyond the actions of individuals.
Was always more about numbers than skill.
Perfect Defense is hard?
Gilgamesh.Tweeek said:
This has more to do with where the game is today vs the changes mentioned in the new updates.
That's fine, I wasn't specifically talking about the new updates.
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Making an emp upgrade item more available or making an NM more available does not change the skill needed to acquire the items.
If the items drop off a mob that is less difficult than those it currently drops from then it clearly requires less skill. I have no problem with making NMs more available though, claiming a ??? has nothing to do with skill.
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The separation of skilled players vs non-skilled players has been a pretty thin line for a long time in this game. Other than specific missions that were capped by level or content that was 'difficult' at level 75 (hard cap in the game @ the time) idunno AV or what have you. What exactly has separated skilled players vs non before? Please don't even whisper HNM.
I never said the game was challenging before Abyssea, and I wouldn't dream of saying HNM. Hard mobs... Yilbegan and Orcus come to mind.
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Keep in mind I missed a lot of end game from back in the day because of when I quit and changed server with a new character so I'm legitimately asking. Was Dynamis difficult where only a set number of people could do it? Was salvage difficult where most people could not participate? Limbus/Sea/Sky? I was under the impression other than the real pioneers who for example were the first ones to beat AV or figure out strats on specific NMs that most people were able to participate in most end game activities without requiring an insane amount of skill.
This is all true. Even pioneer's didn't necessarily have to be skilled, just motivated and creative.
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The only thing that really slowed down the spread of gear and drops to everyone was piss poor drop rates coupled with long durations for chances to even get drops i.e. 24 HNM repop window.
Agreed, and it was a terrible system.
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So SE contemplates whether or not to make drops more available, throw away the 24 hr repop time windows and yea perhaps even easier than before (this is only directly related to atmas and the difficulty of mobs has nothing to do with drop rates)
The only atmas that really changed the game were refresh atmas. Infinite MP took a lot of the danger out of fights. RR, VV, etc are purely killspeed. Apoc is debateable, though with NIN 2hr it's pretty potent. In the same vein, HP and stat cruor buffs didn't really change anything; damage taken scaled up along with our max HP and stats are basically killspeed.
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but to say the activities before were so much more difficult that it required a high amount of skill I think is a stretch (unless I'm told otherwise) As far as I'm concerned other than having a decent group and showing favoritism over drops going to either people who are close to leaders or people who have dedicated more time than others were the ones who got the better gear before not "the most skilled" players. It wasn't a matter of making things more difficult before it was a matter of making drops so exclusive and rare to the point of absurdity.
As mentioned previously, I am not asserting any of this is otherwise.
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If you're already running through all the end game content as quick as people act on the forums then you should have already ran out of ***to do.
Honestly, if I still gave a ***about this game I would have. I've been waiting weeks to do VNMs for my Almace so that I could just do it with other LSmates who need those NMs. If I'd gone ahead and done the VNMs I'd have Almace right now. The two jobs I actively play are 5/5 AF3 with nearly everything I want from Abyssea, leaving only the timesink of 150 Apademak's Horns (again coming down to lack of motivation) and gearing my RDM on the side (which is 3/5 +2, hands +1, and body +1 without even really trying) in case it becomes relevant again.
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The way people talk it's as if everyone from ffxiah.com all have 5+ empy weapons and +2 items on all 20 jobs.
It would be more accurate to say that we talk like everyone
could have these things if they wanted to.
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Allowing others to get items more frequently does not make the game easier it just creates additional paths so people can go at their own rate rather than sit around and have their progress determined by how often a timed NM will spawn or how frequently an NM can be popped.
I don't disagree with this and my argument should not be taken as such.