What Job Is "missing" From A REA?

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2010-09-08
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What Job is "missing" from a REA?
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By LightningHelix 2025-03-12 21:29:19
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Phoenix.Iocus said: »
Offhand that Black Belt. Seems fair considering what everyone else gets from their sub.
give us Kaiser Knuckles, but you literally just trade the Black Belt for it and it's an offhand piece, and no I don't mean the forgettable 75 HQ crafted garbage with 3 CHR
 Asura.Vyre
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By Asura.Vyre 2025-03-13 01:25:17
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Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.

Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!

(Seriously if Ragnarok could eat Helheim I would be so happy)
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By Felgarr 2025-03-13 03:05:25
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Asura.Vyre said: »
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.

Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!

(Seriously if Ragnarok could eat Helheim I would be so happy)

I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D
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By SimonSes 2025-03-13 06:25:11
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Sylph.Timepassesbye said: »
I agree, h2h was always in a special place because of the low delay

Not sure when h2h was considered low delay, but it must have been ages ago. I guess maybe in early 75 era when people couldn't cap gear haste etc.

Ever since capping 80% delay reduction is easy, most h2h options are the slowest among all melee options, including even some slowpoke scythes. Damage per delay is impressive though, but even that is not top tier if you consider empy am3 and how it works for 2h weapons (works for all hits) vs how it works for h2h. Ukonvasara is miles ahead.
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By Shichishito 2025-03-13 07:04:33
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Tbh MNK was among the last batch of job adjustments and imho became more popular ever since so it seems to be in a good place where it's at right now.
The only complaint I keep reading is that they stuck with blunt type damage for odyssey farming so I guess they could give h2h users attachments that translates damage to slashing or piercing, don't know if that'd make them OP though since they often seem to do already good damage.

Don't need another abyssea situation where MNK + Healer = unstopable force.
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By Serj 2025-03-13 07:56:24
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SimonSes said: »
Sylph.Timepassesbye said: »
I agree, h2h was always in a special place because of the low delay

Not sure when h2h was considered low delay, but it must have been ages ago. I guess maybe in early 75 era when people couldn't cap gear haste etc.

Ever since capping 80% delay reduction is easy, most h2h options are the slowest among all melee options, including even some slowpoke scythes. Damage per delay is impressive though, but even that is not top tier if you consider empy am3 and how it works for 2h weapons (works for all hits) vs how it works for h2h. Ukonvasara is miles ahead.

348 delay at 75 cap using Destroyers for a "dual wield" is 174 per "weapon" plus kicks. Don't think daggers were even on that level tbh.
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By SimonSes 2025-03-13 08:57:15
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Serj said: »
348 delay at 75 cap using Destroyers for a "dual wield" is 174 per "weapon" plus kicks. Don't think daggers were even on that level tbh.

That's why I said early 75 without much haste involved. You talking about base delay from just martial arts against I guess DW daggers? EDIT: Still Daggers with even base /NIN Dual Wield were at like ~270-290 at 75, which is also much faster and 2x katanas were at ~318

If you look at the cap delay for even as fast weapon as destroyers, it's 105.6 per round. DW daggers are way faster, DW katanas are faster, even DW swords can be faster. Also you are talking about delay "per weapon", but I wouldn't even consider such term when we are talking about delay between attacks. You are not attacking every 174 delay with each hand, you are attacking every 348 delay with both hands. "Per hand delay" is only a term used for calculating TP you get per hand. So I would consider 480 delay Great Axe to be also faster than 528 delay h2h, because what matters is delay per round, not "per hand".
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