What Job Is "missing" From A REA? |
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What Job is "missing" from a REA?
And the throwing WS will be Fusion/Gravitation!
Fenrir.Skarwind said: » I was thinking about it. It isn't a horrible option if you are unable to use a TP Bonus offhand while dual wielding. I made a R15 Mandau for RDM to use against piercing weak stuff and was pleasantly surprised at the damage. R15 Relics + DW and Temper II are actually made for each other. For example KOTR is about 5.8 fTP with the Glow/R15 Bonus. But the x1.68 damage boost also applies to all hits on that WS. Each offhand/DA/TA/QA should be 1.68 FTP each. RDM will have 2 hits minimum, but odds are you will triple attack Atleast once with Temper II up. Basically RDM turns Mercy Stroke/KOTR Into a pretty solid 4-6 hit weapon skill. Naegling Savage still destroys this sadly, but the main perk to relic WS is that it does self SC with itself. Knights of Round > Savage Blade (Light) > Knights of Round (Light [lvl.4]) Does sound pretty nice to me. But it starts to feel like a side grade. There are some decent combos out there, however they kinda love in Naegling 's shadow right now. Damn now Im going to make an Excel lmao.. Fair few of the relic WS arent actually all that bad(at R15), its just under the caveat of at 1k TP when most jobs, especially when stuff like high MA/STP and SAM roll goes into play, and yeah, magians and weapons like naegl just blow away the competition Asura.Vyre said: » And the throwing WS will be Fusion/Gravitation! First of it's kind! Ty for putting the Fusion first. Asura.Vyre said: » And the throwing WS will be Fusion/Gravitation! Chancla Throwing: All Races DMG: 180 Delay 250 Acc+50 Atk+ 50 Raçc+50 Ratk+ 50 Store TP+25 Critical Hit Rate+25 Recycle +110% Weapon Skill: "Chanclazo" Felgarr said: » Edit: BLU is in fact on the list, but ...BLU still has no piercing options. Hey, at least BLU naturally has skill in weapons that provide two damage types (and as mentioned, piercing spells, as mediocre as that is for doing damage). Could be worse, you could be MNK with no skill in any damage types other than blunt! MNK and WHM, the only two jobs with skill in only a single damage type. Even SMN GEO SCH get dagger skill to go with their blunt options! BLM gets all three types (dagger AND scythe)! Hmm... MNK does have throwing skill. Is that considered piercing??? I know it is for shuriken, but what about other thrown items? (anyway even if it does, MNK still has it worse than BLU lol) Monk should get a staff Rema (and skill).
Their exclusive WS should be smacking the staff on the ground 80s-martial-art-movie style. Phoenix.Capuchin said: » Felgarr said: » Edit: BLU is in fact on the list, but ...BLU still has no piercing options. Hey, at least BLU naturally has skill in weapons that provide two damage types (and as mentioned, piercing spells, as mediocre as that is for doing damage). Could be worse, you could be MNK with no skill in any damage types other than blunt! MNK and WHM, the only two jobs with skill in only a single damage type. Even SMN GEO SCH get dagger skill to go with their blunt options! BLM gets all three types (dagger AND scythe)! Hmm... MNK does have throwing skill. Is that considered piercing??? I know it is for shuriken, but what about other thrown items? (anyway even if it does, MNK still has it worse than BLU lol) MNK has only blunt, but it has the highest amount of usable WSs on H2H compared to any other weapon. 6 strong damage options and 3 utility options. SimonSes said: » MNK has only blunt, but it has the highest amount of usable WSs on H2H compared to any other weapon. 6 strong damage options and 3 utility options. Which helps oh so much in something like Sheol ;) Also, yes, I know it would be utterly ridiculous to say something like BLM having D Dagger and E Scythe skill makes any meaningful difference at all. But if we're being technical about things and talking about why BLU has no piercing weapons aside from lv1 all jobs stuff... Blu gets a constant piercing option, its spells
Now if only they kept up with player creep over the yrs Phoenix.Capuchin said: » SimonSes said: » MNK has only blunt, but it has the highest amount of usable WSs on H2H compared to any other weapon. 6 strong damage options and 3 utility options. Which helps oh so much in something like Sheol ;) Also, yes, I know it would be utterly ridiculous to say something like BLM having D Dagger and E Scythe skill makes any meaningful difference at all. But if we're being technical about things and talking about why BLU has no piercing weapons aside from lv1 all jobs stuff... I mean I know it wont help for Shaol C, but for example can help for WS wall or skillchain possibilities (both self and with other) Obviously DNC should have access to Gjallarhorn, how can one dance without music ?
YouTube Video Placeholder You asked Asura.Nalfey said: » Obviously DNC should have access to Gjallarhorn, how can one dance without music ? Yeah if certain jobs got access to horns/harps, handbells, and phantom roll+ they could make some of the hybrids a lot more persuasive. I'd add BST/PUP/SMN to Regal Neck. You still get only get 1 Roll and no good JAs to get good rolls consistently but you'd get drachen, beast, and puppet roll for a pet squad. You'd also serve as a stand in support for...checks notes...Samurai, Chaos, Fighter's, and Wizard's Roll so people would know what to do with Pet jobs in a party. I would also give it to THF so they could quickdraw and lock in a more viable sub to let them shoot. Pretty sure giving handbells and instruments gives them an additional buff, so I'm not user how fair that would be and who would get access. Debuff Geomancy on their Geo spell would be off-limits for sure with a Dunna. I'm not sure if there is any make or breaks on BRD even with 2 songs and a G Horn, I'd probably make it PLD and DNC because I find them both more uplifting than most other jobs. All 3 buffer jobs would have to be compensated in some way, preferably in JAs that would make their jobs more fun/ more pleasant to play. I wouldn't mind if they encroached on other jobs since that would blatantly be what is being done to them. Fenrir.Skarwind said: » Asura.Vyre said: » And the throwing WS will be Fusion/Gravitation! Chancla Throwing: All Races DMG: 180 Delay 250 Acc+50 Atk+ 50 Raçc+50 Ratk+ 50 Store TP+25 Critical Hit Rate+25 Recycle +110% Weapon Skill: "Chanclazo" The naming of the item and WS are hilarious cultural references and I wish more people got it. Anyway, 10/10 for you sir. :) There was no reason that COR shouldn't have been on the relic gun.
Edit: I still think it was a crime to this day to not put BLU on Ridill. It's a *** scimitar after all. I also think the Trials of the Magians system should have had 119 weapons fully added to each path. I felt so bad for all those people with SMN who made all those different elemental staves only to have them all made worthless once Item Level became a thing. It’s practically a warcrime Twashtar is missing RDM. It almost looks like it was made for rdm buuuut…
I wish WAR was on Tri-edge :(
Tokimemofan said: » It’s practically a warcrime Twashtar is missing RDM. It almost looks like it was made for rdm buuuut… Plus you'd get the offhand dagger instead of the sword. I believe I saw mention of this, but it's long past time they added a relic grip for 2 handers. possibly even 2, one for mages, one for melee. or maybe not relic but some kind of grip that's useful.
Utu is the undisputed king for any job that uses 2 handed and can equip it. Mages receiving something would be nice change of pace, and would make staves useable again for staff jobs. either staves need to gain a hidden elemental affinity like the old elemental staves had, or mages need a grip that covers that angle. Are there any theories for why WAR was left out of Caladbolg?
I know WAR has Empyrean Great Axe, but in that sense, DRK also has Empyrean Scythe, and yet is the primary user for Caladbolg (because Caladbolg PLD is lol) Ragnarok.Lockethedark said: » Are there any theories for why WAR was left out of Caladbolg? I know WAR has Empyrean Great Axe, but in that sense, DRK also has Empyrean Scythe, and yet is the primary user for Caladbolg (because Caladbolg PLD is lol) Its like everyone forgets that WAR also has 2 Empyrean weapons. Bahamut.Creaucent said: » Ragnarok.Lockethedark said: » Are there any theories for why WAR was left out of Caladbolg? I know WAR has Empyrean Great Axe, but in that sense, DRK also has Empyrean Scythe, and yet is the primary user for Caladbolg (because Caladbolg PLD is lol) Its like every forgets that WAR also has 2 Empyrean weapons. Ah, I see. The Axe. So I'm guessing they wanted no more than 2 Empyrean weapons for any job, and just went with the top two ranked skills for WAR. That perfectly explains it. Sylph.Timepassesbye said: » I believe I saw mention of this, but it's long past time they added a relic grip for 2 handers. possibly even 2, one for mages, one for melee. or maybe not relic but some kind of grip that's useful. Utu is the undisputed king for any job that uses 2 handed and can equip it. Mages receiving something would be nice change of pace, and would make staves useable again for staff jobs. either staves need to gain a hidden elemental affinity like the old elemental staves had, or mages need a grip that covers that angle. They should add some offhand option for h2h. It kinda socks that 2h have grips, 1h have shields or dual wield and h2h has nothing. Not to mention this stupid thing with occ. Deals triple damage on relic, empy and prime working only for the first hit of the round. SimonSes said: » Not to mention this stupid thing with occ. Deals triple damage on relic, empy and prime working only for the first hit of the round. I'd rather this just get done away with entirely, if the weapon cant get an OH or grip, just let it get full benefit of AMs I see your point but I think they been compensating H2H with stuff like moonbow belt.
Moonbow belt was more of a compensation for the period of time where Monk kinda sucked
SimonSes said: » Sylph.Timepassesbye said: » I believe I saw mention of this, but it's long past time they added a relic grip for 2 handers. possibly even 2, one for mages, one for melee. or maybe not relic but some kind of grip that's useful. Utu is the undisputed king for any job that uses 2 handed and can equip it. Mages receiving something would be nice change of pace, and would make staves useable again for staff jobs. either staves need to gain a hidden elemental affinity like the old elemental staves had, or mages need a grip that covers that angle. They should add some offhand option for h2h. It kinda socks that 2h have grips, 1h have shields or dual wield and h2h has nothing. Not to mention this stupid thing with occ. Deals triple damage on relic, empy and prime working only for the first hit of the round. I agree, h2h was always in a special place because of the low delay, but the power creep has put it in a rather weak place. I know years ago they had hinted at some kind of grip for h2h, personally, I feel they should be able to duel wield, but only for h2h weapons, that might be a nice option. Sylph.Timepassesbye said: » I feel they should be able to duel wield Shichishito said: » I see your point but I think they been compensating H2H with stuff like moonbow belt. Moonbow belt is actually a trade off for MNK, because it has 0% haste. Empy legs are only 7% haste, so you really have very little options to reach 25% equip haste with them and all of them are trade offs. If you want to use higher haste legs, then it's a trade off, because of how good empy legs are. |
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