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What Job is "missing" from a REA?
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3753
By Phoenix.Capuchin 2025-03-06 14:42:50
Phoenix.Gavroches said: »What’s mostly missing in my opinion is, isn’t necessarily a job from a rema, it’s a type of weapon.
Before they revealed what Primes would be, I had kind of wished they would do a set of weapons that really mixed it up and featured jobs on a weapon type that is not their usual primary/#1. Pump it up with higher than normal skill in the weapon type to deal with the jobs having less native skill.
For instance:
Polearm - SAM
Staff - DRG MNK
Bow - RDM
Crossbow - THF WAR
Scythe - BLM
Dagger - BST SMN PUP (with pet stats, of course)
Sword - COR BRD
Axe - RNG
H2H - DNC
Club - PLD BLU
Great Axe - DRK RUN
Great Katana - NIN
Ammo - WHM SCH
Handbell - GEO
I'm fine just skipping Great Sword and Katana, and adding something more interesting in their place with the Ammo and Handbell.
The new Ambuscade weapons (Dathaba) have a sort of interesting job spread, with a lot of jobs being able to use some weapon types other than their usual high skill ones. For instance:
- RDM is only on Bow and Staff (and not dagger or sword)
- DRK is on a ton of them: H2H, Dagger, Sword, Axe, GS, GA, Scythe, Bow, Crossbow
- H2H has an unusual job spread: WAR MNK DRK BST NIN PUP
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By fillerbunny9 2025-03-06 15:35:36
Phoenix.Gavroches said: »What’s mostly missing in my opinion is, isn’t necessarily a job from a rema, it’s a type of weapon.
Before they revealed what Primes would be, I had kind of wished they would do a set of weapons that really mixed it up and featured jobs on a weapon type that is not their usual primary/#1. Pump it up with higher than normal skill in the weapon type to deal with the jobs having less native skill.
For instance:
Polearm - SAM
Staff - DRG MNK
Bow - RDM
Crossbow - THF WAR
Scythe - BLM
Dagger - BST SMN PUP (with pet stats, of course)
Sword - COR BRD
Axe - RNG
H2H - DNC
Club - PLD BLU
Great Axe - DRK RUN
Great Katana - NIN
Ammo - WHM SCH
Handbell - GEO
I'm fine just skipping Great Sword and Katana, and adding something more interesting in their place with the Ammo and Handbell.
The new Ambuscade weapons (Dathaba) have a sort of interesting job spread, with a lot of jobs being able to use some weapon types other than their usual high skill ones. For instance:
- RDM is only on Bow and Staff (and not dagger or sword)
- DRK is on a ton of them: H2H, Dagger, Sword, Axe, GS, GA, Scythe, Bow, Crossbow
- H2H has an unusual job spread: WAR MNK DRK BST NIN PUP
it's just the Perdu line of weapons, with the same jobs that could use them. THAT is why the Job selection on them is so wonky, it's from ~18 years ago. anything not with a Perdu equivalent is pulling a lower tier weapon from the Imperial Standard trade ins.
Server: Phoenix
Game: FFXI
Posts: 228
By Phoenix.Gavroches 2025-03-06 17:02:32
Phoenix.Gavroches said: »What’s mostly missing in my opinion is, isn’t necessarily a job from a rema, it’s a type of weapon. War carry like 10-15 weapons all slashing, rng/cor is piercing only, mnk is only blunt… and so forth.
Well, actually...
WAR has access to 13 weapon typss. 12 of them have Weaponskills available (/sighs in throwing).
Hand to Hand: D - Blunt
Dagger: B- - Piercing
Sword: B - Slashing
Great Sword: B+ - Slashing
Axe: A - Slashing
Great Axe: A+ - Slashing
Scythe: B+ - Slashing
Polearm: B- - Piercing
Club: B- - Blunt
Staff: B - Blunt
Archery: D - Piercing/Ranged
Marksmanship: D - Piercing/Ranged
Throwing: D - Piercing/Ranged
8/13 are not slashing. The two weapon categories it gets no innate skill in are Katana and Great Katana, which are both slashing. But in spite of being the largest individual pool of damage type, even with all 15 weapon types included, Piercing and Blunt combined still outnumber Slashing by 8 to 7.
Or put another way, there are 7 slashing weapons, 3 blunt weapons, and 5 piercing weapons in the game. And then slashing is only overrepresented because it has 1 handed varieties of the, "Great" weapons.
Hand to Hand: D - Blunt. — No remap
Dagger: B- - Piercing. — No remap
Sword: B - Slashing. — actually not sure there’s a sword remap for WAR, naegling don’t count lol
Great Sword: B+ - check
Axe: A - Slashing. Not sure they have an axe and too lazy to check on the phone
Great Axe: A+ - Slashing. Check
Scythe: B+ - Slashing — No remap
Polearm: B- - Piercing. — No remap
Club: B- - Blunt. — No remap
Staff: B - Blunt. — No remap
Archery: D - Piercing/Ranged. — No remap
Marksmanship: D - Piercing/Ranged. — No remap
Throwing: D - Piercing/Ranged. — No remap
Yes but none are remap, talking about rema like, so you just prove my point, war has no other remap weapon type but slashing.
Capuchin has the same point of view (disclosure: not hes not my friend, we never played together but I do cross his toon and we do not have a sinister goal…lol )
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2025-03-06 17:07:11
Evasion tanking was barely a thing in Abyssea
Every NIN i knew did it and told me it made everything trivial. Maybe you missed the boat.
Also it's *** that 1 handed weapons have a higher accuracy cap. 2h weapons have certain advantages over 1h weapons, for example:
https://www.bg-wiki.com/ffxi/PDIF
I can just as easily say "its *** that 2 handed weapons have a higher PDIF cap, can I not?
You get to start using PDL gear on 1h weapons sooner because of their naturally lower caps and Naegling just breaks that wide open. Other 1h weapons aren't bad for the current version of game balance that you're outlining, they just have to compare themselves with something obviously broken that SE leaves in to get people to end game.
Sarv/Terminus should have fixed enmity.
What if it was just Terminus and it only worked for COR?
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Asura.Eiryl
By Asura.Eiryl 2025-03-06 17:10:44
They weren't "evasion tanking" the were just solo DDing with +200 agi and 4k hp.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2025-03-06 17:12:21
They weren't "evasion tanking" the were just solo DDing with +200 agi and 4k hp.
were they evading?
Asura.Eiryl
By Asura.Eiryl 2025-03-06 17:16:00
I know I wasn't casting shadows or wearing evasion gear instead of straight DD gear. So no.
Just bruteforced everything down no evasion required. (except for very specific mobs like hedjedjet because of throat stab)
By Nariont 2025-03-06 17:22:43
Its semantics but id call it blink tanking, rather than evasion
Honestly im more familiar with counterstance tanking stuff, could brute force just about everything in aby except the iron giants, ded didnt mean anything back then and you had like 5k hp to take anything except stuff like 10k+ needles, didnt see nin used much beyond collecting red procs
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By Mavii 2025-03-06 17:54:38
Evasion tanking was barely a thing in Abyssea
Every NIN i knew did it and told me it made everything trivial. Maybe you missed the boat. I usually popped Innin and let the WAR or MNK tank. Just as trivial, but things died faster.
Even when I was the only DD... it's been 15 years so I can't claim perfect recall, but I don't remember going out of my way to build for evasion much if ever. Blink tank, sure, but what NMs both warranted and benefitted from going for evasion over killing faster? We had ridiculous HP totals, AF3 feet meant rolling shadows between TP moves was easier than ever, and mages were sitting on like 20/tic refresh idle come 85 cap. If you had a WHM around then AF3 legs were a thing then too. Maybe I was off the evasion floor with Yonin+Kannagi+GH and just don't remember, but I very much don't recall capping evasion ever being a priority in that time.
By Lili 2025-03-06 19:01:01
Phoenix.Gavroches said: »Axe: A - Slashing. Not sure they have an axe and too lazy to check on the phone
WAR is on Farsha, and its Artifact Weapon is an Axe.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3129
By Carbuncle.Maletaru 2025-03-06 19:29:57
Let's be honest here...if they made WAR a REMA dagger, bow, or gun instead of Axe/Gaxe/Gsword, there would've been riots in the streets and people would call SE the biggest *** morons who've ever made a video game.
Yet here we are, insisting that the problem with WAR is they don't have a piercing REMA.
Their blunt weapons include a D in h2h (good luck giving WAR a h2h REMA), a B in Staff (which are, historically, absolute trash), and B- in club. I think club could...kinda work?
Except...they already have good clubs and can do very respectable blunt damage. Does everything need to be a REMA? This move would just invalidate other content/gear for the same result: WAR has access to a powerful piercing, blunt, and slashing weapon.
...but now it can glow.
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3753
By Phoenix.Capuchin 2025-03-07 00:19:50
Phoenix.Gavroches said: »Capuchin has the same point of view (disclosure: not hes not my friend, we never played together but I do cross his toon and we do not have a sinister goal…lol )
I mean, *I* might have a sinister goal. But we aren't conspiring, that much is true! Probably just something in the water here in Phoenix (brain crabs?) giving us the same idea.
WAR is on Farsha, and its Artifact Weapon is an Axe.
You know, the AF weapons have some interesting things...
DNC gets a throwing weapon???
NIN gets TWO katanas? How badass would that be to get a set of Prime katanas or something, I'd gladly accept the inventory-1.
PUP with the Turbo Animator
SCH gets a spell scroll! That would be kinda cool too. RDM finishes up an Aeonic and get a scroll of Haste III?
By fractalvoid 2025-03-07 00:23:47
What if it was just Terminus and it only worked for COR?
COR on Annihilator, and/or fixed enmity on Terminus/Sarv would be fine tyvm.
Also to bring back up WS modifiers - why do Terminus and Coronach have DEX modifiers? ;; is AGI+STR rly too much to ask for?
Phoenix.Capuchin
Server: Phoenix
Game: FFXI
Posts: 3753
By Phoenix.Capuchin 2025-03-07 03:24:24
I'm convinced they were going to have the animator be a boomerang, and couldnt figure out how to code it while keeping its main function
This is a great image to me. Maybe just some sort of remnant of a reworked idea of the Necromancer with mage gear that was supposed to be tossin' boomerangs and raising the dead, maybe with H2H as its inferior secondary skill (seeing as how bad it was when they launched PUP, C rank in their best weapon for years).
By Lili 2025-03-07 06:13:28
You know, the AF weapons have some interesting things...
Right!? I've been saying it for years, they keep missing an opportunity by ignoring that those exist(ed). I guess Oboro weapons became the new AF weapons, in a way.
By Felgarr 2025-03-07 07:57:47
Gastra and Annihilator on COR so we can delete Ranger and save wardrobe space. Might as well give COR bounty shot too!
Stop complaining. There's a fate worse than job deletion. (See Beastmaster).
Edit: I love BST, but man BSTs should be like Morimar. Great Axe-wielding, defensive WAR-types.
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VIP
Server: Fenrir
Game: FFXI
Posts: 941
By Fenrir.Niflheim 2025-03-07 09:47:57
PUP, C rank in their best weapon for years :/ oh man this is giving my flash backs, bad times just soloing my way to 75 trying to convince people I could still be good in a party, so rough but at least it wasn't loldrg back when their 2hr was call wyvern.
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By Felgarr 2025-03-07 10:15:34
Phoenix.Gavroches said: »What’s mostly missing in my opinion is, isn’t necessarily a job from a rema, it’s a type of weapon.
Before they revealed what Primes would be, I had kind of wished they would do a set of weapons that really mixed it up and featured jobs on a weapon type that is not their usual primary/#1. Pump it up with higher than normal skill in the weapon type to deal with the jobs having less native skill.
For instance:
Polearm - SAM
Staff - DRG MNK
Bow - RDM
Crossbow - THF WAR
Scythe - BLM
Dagger - BST SMN PUP (with pet stats, of course)
Sword - COR BRD
Axe - RNG
H2H - DNC
Club - PLD BLU
Great Axe - DRK RUN
Great Katana - NIN
Ammo - WHM SCH
Handbell - GEO
I'm fine just skipping Great Sword and Katana, and adding something more interesting in their place with the Ammo and Handbell.
The new Ambuscade weapons (Dathaba) have a sort of interesting job spread, with a lot of jobs being able to use some weapon types other than their usual high skill ones. For instance:
- RDM is only on Bow and Staff (and not dagger or sword)
- DRK is on a ton of them: H2H, Dagger, Sword, Axe, GS, GA, Scythe, Bow, Crossbow
- H2H has an unusual job spread: WAR MNK DRK BST NIN PUP
As I was combing through your list, I noticed two things: BLU isn't on it. Also, BLU doesn't get ANY piercing options beyond level 1 weapons! SE Conspiracy confirmed. :P
Edit: BLU is in fact on the list, but ...BLU still has no piercing options.
Asura.Eiryl
By Asura.Eiryl 2025-03-07 10:37:34
Well... spells are piercing slashing and blunt so....
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Server: Fenrir
Game: FFXI
Posts: 3410
By Fenrir.Skarwind 2025-03-07 10:48:55
Phoenix.Gavroches said: »What’s mostly missing in my opinion is, isn’t necessarily a job from a rema, it’s a type of weapon.
Before they revealed what Primes would be, I had kind of wished they would do a set of weapons that really mixed it up and featured jobs on a weapon type that is not their usual primary/#1. Pump it up with higher than normal skill in the weapon type to deal with the jobs having less native skill.
For instance:
Polearm - SAM
Staff - DRG MNK
Bow - RDM
Crossbow - THF WAR
Scythe - BLM
Dagger - BST SMN PUP (with pet stats, of course)
Sword - COR BRD
Axe - RNG
H2H - DNC
Club - PLD BLU
Great Axe - DRK RUN
Great Katana - NIN
Ammo - WHM SCH
Handbell - GEO
I'm fine just skipping Great Sword and Katana, and adding something more interesting in their place with the Ammo and Handbell.
The new Ambuscade weapons (Dathaba) have a sort of interesting job spread, with a lot of jobs being able to use some weapon types other than their usual high skill ones. For instance:
- RDM is only on Bow and Staff (and not dagger or sword)
- DRK is on a ton of them: H2H, Dagger, Sword, Axe, GS, GA, Scythe, Bow, Crossbow
- H2H has an unusual job spread: WAR MNK DRK BST NIN PUP
As I was combing through your list, I noticed two things: BLU isn't on it. Also, BLU doesn't get ANY piercing options beyond level 1 weapons! SE Conspiracy confirmed. :P
Speaking of Bow for RDM, I use Ullr quite a bit in my DD set with Naegling (depending on content). It works nicely with the TP Bonus sword offhand.
Empyreal Arrow-> Savage-> CDC for solo double light is pretty nice. Distract makes up for the skill difference.
Most trash monsters don't really need Distract and will usually die after closing with Savage Blade.
The new Null Belt/Waist are also pretty nice for this purpose. The racc boost is pretty massive. Sucks swapping out fotia gorget/belt, But I would rather consistently land my skill chain opener.
I prefer using Bows on RDM and SAM for any content that requires roaming. (Segs, Omen, D Dyna earlier waves, Sortie, etc) I swap back to standard ammo on bosses.
For solo it's great, for group activities it's situational.
I've used it on Warrior as well for the hell of it. Though in that case use is more for Apex/Lotus.
It's great having some options now.
An Ambuscade crossbow/gun would have been nice.
Gun for RNG/NIN/THF/DRK/COR with enchanted bullets pouches would have been kinda sweet. (Bullets would be usable by those jobs)
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By Nariont 2025-03-07 11:01:27
Speaking of Bow for RDM, I use Ullr quite a bit in my DD set with Naegling (depending on content). It works nicely with the TP Bonus sword offhand.
Crummy part is noone stocks the only good arrows they got, stuck with chapuli arrows otherwise
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Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2025-03-07 11:05:40
I just do Demon Arrows for the attack down. It lands on WSs.
Maybe I'll try Chapuli arrows out for a little bit.
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By Asura.Mcdoogle 2025-03-07 11:08:20
or just build Excal and make Light without the bow.
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By Fenrir.Skarwind 2025-03-07 11:09:28
Speaking of Bow for RDM, I use Ullr quite a bit in my DD set with Naegling (depending on content). It works nicely with the TP Bonus sword offhand.
Crummy part is noone stocks the only good arrows they got, stuck with chapuli arrows otherwise
Yeah.. I was lucky, a friend crafted arrows for me. But I had to farm/source the materials. Those ingots aren't that common from HTBF. It's usually a mixed bag. I'm still sitting on 14 quivers but they can go fast.
I just use the Chapuli Arrows for solo, I only use the Beryllium arrows when I want to bring my A Game.
On the plus side Synergy Synths have a greater yield than normal Synths.
FYI Crafters: People will buy these. Even if they were 100k a stack I'd bite.
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By Nariont 2025-03-07 11:15:18
I just do Demon Arrows for the attack down. It lands on WSs.
That's pretty neat actually, might consider those for solo if im worried about phys damage, depending on land rate anyway
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Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2025-03-07 11:15:43
or just build Excal and make Light without the bow.
Yeah that 60 atk really stacks up against Naegling. Maybe you'd be interested in the 70 attack they put on the prime sword.
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By Fenrir.Skarwind 2025-03-07 11:18:55
I just do Demon Arrows for the attack down. It lands on WSs.
That's pretty neat actually, might consider those for solo if im worried about phys damage, depending on land rate anyway
I was wondering if added effects worked on WS. The other day it seemed like defense down was proccing on Geirskogul/Sonic Thrust. I wasn't able to confirm though.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2025-03-07 11:23:48
Now I'm second guessing myself because I'm currently sick. Kids bleh. I'll go play with it later to confirm. I know I picked it because it had ranged acc and came off the moogle so i could stack it.
Technically Raetic Arrows exist, but I don't make them anymore because I'm cheap.
Edit: Demon Arrows apply 12.5% attack down for about a minute. The additional effect lands on Locus Tomb Worms in KRT with or without Frazzle 3.
I used the message that their attack down wore off for verification.
Server: Fenrir
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By Fenrir.Skarwind 2025-03-07 11:30:50
or just build Excal and make Light without the bow.
Yeah that 60 atk really stacks up against Naegling. Maybe you'd be interested in the 70 attack they put on the prime sword.
I was thinking about it. It isn't a horrible option if you are unable to use a TP Bonus offhand while dual wielding.
I made a R15 Mandau for RDM to use against piercing weak stuff and was pleasantly surprised at the damage.
R15 Relics + DW and Temper II are actually made for each other.
For example KOTR is about 5.8 fTP with the Glow/R15 Bonus. But the x1.68 damage boost also applies to all hits on that WS.
Each offhand/DA/TA/QA should be 1.68 FTP each.
RDM will have 2 hits minimum, but odds are you will triple attack Atleast once with Temper II up. Basically RDM turns Mercy Stroke/KOTR Into a pretty solid 4-6 hit weapon skill.
Naegling Savage still destroys this sadly, but the main perk to relic WS is that it does self SC with itself.
Knights of Round > Savage Blade (Light) > Knights of Round (Light [lvl.4])
Does sound pretty nice to me. But it starts to feel like a side grade. There are some decent combos out there, however they kinda love in Naegling 's shadow right now.
Damn now Im going to make an Excel lmao..
By Felgarr 2025-03-07 11:32:33
SE should have added a Throwing Weaponskill, possibly for all jobs. For the fun of it, you get this Throwing WS quest from Maat (after unlocking all of the original Quested WSes trials).
Plot Twist: you actually learn the throwing Weaponskill from Maat's Wife who throws a shoe at him, for some reason.
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What Relic, Empy, Or Aeonic do you wish you had access to on a job that could reasonably be put on it?
I hate that RUN is not on Ragnarok or Caladbolg, I doubt it would be game breaking for it to be on them and being the only A+ Greatsword skill job it just feels dumb that it is not on it.
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