What Job Is "missing" From A REA?

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » General » What Job is "missing" from a REA?
What Job is "missing" from a REA?
First Page 2 3 4 5 6
Offline
By LightningHelix 2025-03-12 21:29:19
Link | Quote | Reply
 
Phoenix.Iocus said: »
Offhand that Black Belt. Seems fair considering what everyone else gets from their sub.
give us Kaiser Knuckles, but you literally just trade the Black Belt for it and it's an offhand piece, and no I don't mean the forgettable 75 HQ crafted garbage with 3 CHR
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
user: Vyrerus
Posts: 15999
By Asura.Vyre 2025-03-13 01:25:17
Link | Quote | Reply
 
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.

Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!

(Seriously if Ragnarok could eat Helheim I would be so happy)
[+]
Offline
Posts: 1853
By Felgarr 2025-03-13 03:05:25
Link | Quote | Reply
 
Asura.Vyre said: »
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.

Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!

(Seriously if Ragnarok could eat Helheim I would be so happy)

I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D
[+]
Offline
Posts: 9216
By SimonSes 2025-03-13 06:25:11
Link | Quote | Reply
 
Sylph.Timepassesbye said: »
I agree, h2h was always in a special place because of the low delay

Not sure when h2h was considered low delay, but it must have been ages ago. I guess maybe in early 75 era when people couldn't cap gear haste etc.

Ever since capping 80% delay reduction is easy, most h2h options are the slowest among all melee options, including even some slowpoke scythes. Damage per delay is impressive though, but even that is not top tier if you consider empy am3 and how it works for 2h weapons (works for all hits) vs how it works for h2h. Ukonvasara is miles ahead.
Offline
By Shichishito 2025-03-13 07:04:33
Link | Quote | Reply
 
Tbh MNK was among the last batch of job adjustments and imho became more popular ever since so it seems to be in a good place where it's at right now.
The only complaint I keep reading is that they stuck with blunt type damage for odyssey farming so I guess they could give h2h users attachments that translates damage to slashing or piercing, don't know if that'd make them OP though since they often seem to do already good damage.

Don't need another abyssea situation where MNK + Healer = unstopable force.
Offline
Posts: 10634
By Serj 2025-03-13 07:56:24
Link | Quote | Reply
 
SimonSes said: »
Sylph.Timepassesbye said: »
I agree, h2h was always in a special place because of the low delay

Not sure when h2h was considered low delay, but it must have been ages ago. I guess maybe in early 75 era when people couldn't cap gear haste etc.

Ever since capping 80% delay reduction is easy, most h2h options are the slowest among all melee options, including even some slowpoke scythes. Damage per delay is impressive though, but even that is not top tier if you consider empy am3 and how it works for 2h weapons (works for all hits) vs how it works for h2h. Ukonvasara is miles ahead.

348 delay at 75 cap using Destroyers for a "dual wield" is 174 per "weapon" plus kicks. Don't think daggers were even on that level tbh.
Offline
Posts: 9216
By SimonSes 2025-03-13 08:57:15
Link | Quote | Reply
 
Serj said: »
348 delay at 75 cap using Destroyers for a "dual wield" is 174 per "weapon" plus kicks. Don't think daggers were even on that level tbh.

That's why I said early 75 without much haste involved. You talking about base delay from just martial arts against I guess DW daggers? EDIT: Still Daggers with even base /NIN Dual Wield were at like ~270-290 at 75, which is also much faster and 2x katanas were at ~318

If you look at the cap delay for even as fast weapon as destroyers, it's 105.6 per round. DW daggers are way faster, DW katanas are faster, even DW swords can be faster. Also you are talking about delay "per weapon", but I wouldn't even consider such term when we are talking about delay between attacks. You are not attacking every 174 delay with each hand, you are attacking every 348 delay with both hands. "Per hand delay" is only a term used for calculating TP you get per hand. So I would consider 480 delay Great Axe to be also faster than 528 delay h2h, because what matters is delay per round, not "per hand".
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
user: Vyrerus
Posts: 15999
By Asura.Vyre 2025-03-13 16:41:49
Link | Quote | Reply
 
Felgarr said: »
Asura.Vyre said: »
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.

Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!

(Seriously if Ragnarok could eat Helheim I would be so happy)

I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D

Yeah just imagine the recipe though. Takes both weapons at max stage and augments. A Shard of Necropsyche. 10 Starstones. 10 Sapphires. The Fragment and Attestation. And then 20 Voracious Psyches.
[+]
By Shermansmith408 2025-03-13 18:19:47
Link | Quote | Reply
 
Asura.Vyre said: »
Felgarr said: »
Asura.Vyre said: »
Black Belt is one of those items just like Relics that deserves to just eat Moonbow Belt and become Black Belt +1.

Just like Relics deserve to eat Primes and gain PDL aftermaths and the new WS that bear the old WS animations!

(Seriously if Ragnarok could eat Helheim I would be so happy)

I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D

Yeah just imagine the recipe though. Takes both weapons at max stage and augments. A Shard of Necropsyche. 10 Starstones. 10 Sapphires. The Fragment and Attestation. And then 20 Voracious Psyches.

You forgot the 5 other crafters who need to be synthesizing at the same time.
[+]
Offline
Posts: 10634
By Serj 2025-03-13 20:48:49
Link | Quote | Reply
 
SimonSes said: »

Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.
Offline
Posts: 9216
By SimonSes 2025-03-14 06:14:30
Link | Quote | Reply
 
Serj said: »
SimonSes said: »

Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.

Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3381
By Fenrir.Skarwind 2025-03-14 11:47:12
Link | Quote | Reply
 
SimonSes said: »
Serj said: »
SimonSes said: »

Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.

Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)

DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)
Offline
Posts: 3663
By Taint 2025-03-14 13:09:17
Link | Quote | Reply
 
https://www.youtube.com/watch?v=iEFPW-Nuq-I&t=42s

The good old days!
[+]
Offline
Posts: 9216
By SimonSes 2025-03-14 14:00:16
Link | Quote | Reply
 
Fenrir.Skarwind said: »
SimonSes said: »
Serj said: »
SimonSes said: »

Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.

Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)

DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)

At the same time DRK used to be so fast, that it was a reason to nerf the limit for total delay reduction :)
[+]
VIP
Offline
Posts: 860
By Lili 2025-03-14 16:02:29
Link | Quote | Reply
 
Asura.Vyre said: »
Felgarr said: »
I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D

Yeah just imagine the recipe though. Takes both weapons at max stage and augments. A Shard of Necropsyche. 10 Starstones. 10 Sapphires. The Fragment and Attestation. And then 20 Voracious Psyches.

...that's kinda reasonable tho
[+]
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3381
By Fenrir.Skarwind 2025-03-14 17:06:41
Link | Quote | Reply
 
SimonSes said: »
Fenrir.Skarwind said: »
SimonSes said: »
Serj said: »
SimonSes said: »

Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.

Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)

DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)

At the same time DRK used to be so fast, that it was a reason to nerf the limit for total delay reduction :)

RIP Rune Chopper.
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3381
By Fenrir.Skarwind 2025-03-14 17:06:43
Link | Quote | Reply
 
SimonSes said: »
Fenrir.Skarwind said: »
SimonSes said: »
Serj said: »
SimonSes said: »

Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.

Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)

DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)

At the same time DRK used to be so fast, that it was a reason to nerf the limit for total delay reduction :)

RIP Rune Chopper.
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3381
By Fenrir.Skarwind 2025-03-14 17:06:52
Link | Quote | Reply
 
SimonSes said: »
Fenrir.Skarwind said: »
SimonSes said: »
Serj said: »
SimonSes said: »

Apparently I failed to make my point clear. At a glance, mnk had low delay with long multi attack animations. This is why I believe they were considered a low delay class. Until the footwork meta at any rate.

Well yeah, from animation perspective I agree, but from animation perspective, Liberator DRK is not doing auto attacks at all ;)

DRK used to be so damn slow, I had to see if I was R0ing.(pre desperate blows/has so/haste gear)

At the same time DRK used to be so fast, that it was a reason to nerf the limit for total delay reduction :)

RIP Rune Chopper.
Offline
Posts: 9216
By SimonSes 2025-03-14 19:48:42
Link | Quote | Reply
 
You attacked that submit button with 93.75% delay reduction.
[+]
Offline
By Dodik 2025-03-14 19:57:33
Link | Quote | Reply
 
A swing every 9 seconds is about as fast as an average Drk would go back then, yes.
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
user: Vyrerus
Posts: 15999
By Asura.Vyre 2025-03-14 22:15:47
Link | Quote | Reply
 
Lili said: »
Asura.Vyre said: »
Felgarr said: »
I'm all for this. REMA weapon synergy recipes level 90-100, let's go. :D

Yeah just imagine the recipe though. Takes both weapons at max stage and augments. A Shard of Necropsyche. 10 Starstones. 10 Sapphires. The Fragment and Attestation. And then 20 Voracious Psyches.

...that's kinda reasonable tho
What'll be unreasonable is how fast the synergy gauge depletes :^)
[+]
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3381
By Fenrir.Skarwind 2025-03-14 23:18:30
Link | Quote | Reply
 
SimonSes said: »
You attacked that submit button with 93.75% delay reduction.

Occasionally my posts double tap. No idea why.
Log in to post.