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You Spoony Guide! - A Troubadour's Libretto
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-06-05 17:33:26
Ok, wrote a quick Delve section, and then noticed that NNI, salvage, etc. is missing, I'll do that while I'm at work tomorrow, if I can sneak it in
But yes, I'm sure I missed stuff in it, but it was just a quick of the top of my head thing, so feel free to edit and add to it :)
/edit
Added NNI, Salvage is needed now, I'll think about it later, since that one requires you to be flexible in your setups
/another edit
Sig's Task List (cause I forget stuff)
Test Song Accuracy based on Skill and Macc gear (it's only a minimum of 6000 songs needing to be cast...)
Add Salvage Paragraph
Add stages to every gear set in regards to player progression (pre-Abyssea, post Abyssea, VW, SoA, Delve, etc...)
Work out if it's just string skill that affects range, or if its singing+string
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Shiva.Trixan
Server: Shiva
Game: FFXI
Posts: 204
By Shiva.Trixan 2013-06-08 11:46:34
For windower macros, how would the script look like if you wanted to do precast and aftercast?
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4195
By Ragnarok.Sekundes 2013-06-08 12:48:28
For windower macros, how would the script look like if you wanted to do precast and aftercast? While I really recommend learning SC because brd really benefits from it, you'd do something similar to this:
This is technically for rdm but back when I made this, I didn't have my brd alt ^^;
I'd recommend putting your instrument in precast as well as midcast.
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Shiva.Trixan
Server: Shiva
Game: FFXI
Posts: 204
By Shiva.Trixan 2013-06-08 13:43:54
The only thing i'm worried about in spellcast is how would I impliment the usageof daurdabla? Is there is a special coding variable I need if two song up use daurdabla etc?
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4195
By Ragnarok.Sekundes 2013-06-08 15:25:33
My xml has a method to deal with that. Scripts are actually quite worse about it than sc is. It'd take quite a bit more macro space to deal with it via scripts.
http://pastebin.com/6LpzhP43
It's not a simple xml so if you do decide to use it, feel free to ask any questions you might have.
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 438
By Valefor.Philemon 2013-06-18 09:12:10
So I was bored and decided to play around with ranges on String Horde Lullabies with String Skill builds.
-String Horde Lullaby has a max AoE range of 7.9.
-String Horde Lullaby II's range we can still buff at 99 through String skill gear.
At 99 base skill of 373, we have a range of 3.9 on String Horde II.
Then I'm 99% positive that I've pinpointed that 405 String skill is required to bump this range up to 4.9.
Now I tried to go higher than this, but wasn't able to reach another tier even at 430 String Skill. However, I am much further than the possible max cap to String Skill, which I believe to be 461, including merits (which I don't have anymore since I stuck in Enhancing a while back >.< Unsure if I should change back now even after Embrava nerf...).
ItemSet 294899
So if anyone does have this stuff/merits and wants to try to reach the next tier which should hit 5.9~ then be my guest!! :D
In the end, it probably wouldn't be worth the inventory space but would be nice to know for reference. So I'm still missing some pieces, but I tried this up to 445 string skill and I can't go higher than 4.9. Erato/Dagger/Marduk feet/Harfner might do it, but are probably not be worth the inventory space (and it's not worth giving up Iaso). I used 2 characters to position the mobs, keeping them in line with each other.
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Bahamut.Krizz
Server: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-06-19 18:46:55
Ragnarok.Sekundes said: »For windower macros, how would the script look like if you wanted to do precast and aftercast? While I really recommend learning SC because brd really benefits from it, you'd do something similar to this:
This is technically for rdm but back when I made this, I didn't have my brd alt ^^;
I'd recommend putting your instrument in precast as well as midcast. The precast macro lines work like that? I was under the impression that you needed a wait or the gear wouldn't be all equipped before the spell/ja went off.
Server: Shiva
Game: FFXI
Posts: 1695
By Shiva.Bailiegrace 2013-06-19 21:39:41
deleted.
Quetzalcoatl.Morari
Server: Quetzalcoatl
Game: FFXI
Posts: 27
By Quetzalcoatl.Morari 2013-07-02 18:15:50
What would I need to get my debuff songs' recast down to a bare minimum, sacrificing the least amount of skill/Macc/CHR? (I'm assuming that both -recast and Macc gear, need to be equipped before the song completes, right?)
Server: Odin
Game: FFXI
Posts: 943
By Odin.Calipso 2013-07-02 18:21:22
I use a mix of Macc staves, and for song recast you'd probably want either Paean/Iaso cuffs, Shedir Turban, and Af3 legs.
After that, just fit as much macc/chr/skill etc as you can in the other slots.
And yes, they need to be equipped at/by the end of the cast.
Edit: Forgot Harmony cape in there.
If you find you're getting resisted it's possible to toggle between a high macc/low recast set (which is what I do on most of my caster jobs).
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Quetzalcoatl.Hidegger
Server: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-07-03 01:47:19
I use a mix of Macc staves, and for song recast you'd probably want either Paean/Iaso cuffs, Shedir Turban, and Af3 legs.
After that, just fit as much macc/chr/skill etc as you can in the other slots.
And yes, they need to be equipped at/by the end of the cast.
Your best bet are the ToM Macc/recast -14% staves. The AF3 legs or Hyaline Hat are acceptable downgrades from skill for recast. Shedir Turban and Iaso Cuffs offer even more recast but with a pretty significant Macc loss. A haste belt like, ninurta's sash, phasmida, phos, or Pya'ekue might be a more acceptable trade off.
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-07-03 02:06:02
Quetzalcoatl.Hidegger said: »A haste belt like, ninurta's sash, phasmida, phos, or Pya'ekue might be a more acceptable trade off. Bard can also use Bullwhip Belt, if you willing to lose 75hp and 50 resistance to every element.
Server: Asura
Game: FFXI
Posts: 670
By Asura.Izilder 2013-07-06 08:40:42
is it possible to consistently dispel the NM Kurma (inside)? if so whats the minimum setup we need, right now ive not seen 1 of mine land.
also should we need/have support to land if so what??
Klimaform/Voidstorm if with the SCHs or GEO support with COR Magic acc roll if with the DDs?
or should we leave this to the RDM
Sylph.Reain
Server: Sylph
Game: FFXI
Posts: 403
By Sylph.Reain 2013-07-06 09:03:24
Languor makes a huge difference. Without languor you will be lucky to land any finales.
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Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-07-06 12:15:03
Casting Bewitching/Enchanting Etude upon yourself will help as well.
Server: Odin
Game: FFXI
Posts: 943
By Odin.Calipso 2013-07-06 14:04:37
is it possible to consistently dispel the NM Kurma (inside)? if so whats the minimum setup we need, right now ive not seen 1 of mine land.
also should we need/have support to land if so what??
Klimaform/Voidstorm if with the SCHs or GEO support with COR Magic acc roll if with the DDs?
or should we leave this to the RDM
Are the geos using indi-focus/languor?
As rdm, in the mage pt with geo, I almost never got resisted. Being on brd outside geo pt (even with light macc staff) I have a hard time landing finale. Rdms/Schs are usually on top of dispels (or should be), and with the amount I'm either helping cure or re-doing songs, they usually get it off before I can even bother to try.
It should be the rdms (and to a lesser extent scholars') job, but it can't hurt to try to help out if you're not doing anything, but you're probably going to have a hard time landing without a geo.
Quetzalcoatl.Hidegger
Server: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-07-07 13:12:02
is it possible to consistently dispel the NM Kurma (inside)? if so whats the minimum setup we need, right now ive not seen 1 of mine land.
also should we need/have support to land if so what??
Klimaform/Voidstorm if with the SCHs or GEO support with COR Magic acc roll if with the DDs?
or should we leave this to the RDM
Pretty much what they said, it won't be as consistent as dark based Dispel from rdm or sch. You could use troubadour with 5/5 merits for 1:00-1:20 of the unerring songs, but this isn't practical if you are inside the fracture attempting Tojil.
Quetzalcoatl.Hidegger
Server: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-07-09 12:26:54
Will update the sets as soon as the new armor gets added to the site.
New Debuff head, great for mdt and WS sets as well.
Nice mdt and WS/TP piece has potential use for self targeted cures as well.
Great mdt or WS piece.
Will help reach cure casting time cap easier for people that don't have Iaso pieces or a high augment on genbu shield.
Phenomenal new cape for BRD debuff sets, can replace what was in your mdt set to save even more inventory space as well.
New Reive instrument for beginners out there, most notable use would be for Ballads inside a reive.
That's about everything that was added for BRD that has some use. Very saddened to see this doesn't have BRD on it. Would've been a spectacular debuff weapon for us.
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-07-10 03:18:37
yeap, just a tad annoying that SE forgets that bard has club skill
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Server: Cerberus
Game: FFXI
Posts: 526
By Cerberus.Diabolique 2013-07-10 03:34:26
Does suck that Brd can't equip it, but it's clear why they weren't added. Brd can't wear any other real "wand" so there's no reason why they'd be on Tamxchi. Couldn't use Tefnut either.
Not that they forgot Brd had club skill at all, it's just specific jobs on a specific kind of weapon type.
Blu has a B+ and had basically no club selection before the delve one.
Siren.Bruno
Server: Siren
Game: FFXI
Posts: 398
By Siren.Bruno 2013-07-12 12:06:10
Updated the optimal Debuff set.
As for the new pieces' DD viability, just ran em through the spreadsheet:
Buremte Hat - Exenterator/Evisceration/Mordant Rime/Rudra's Storm/Mercy Stroke
Buremte Gloves - TP/Evisceration/Mordant Rime/Rudra's Storm
Ux'uxkaj Boots - Exenterator/Mordant Rime/Rudra's Storm
And, they're all, obviously, great for Evasion sets as well :d
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-07-12 14:31:56
Shouldn't this be the optimal Debuff set, if you augment the legs with Macc?
ItemSet 307395
Quetzalcoatl.Hidegger
Server: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-07-12 14:43:51
23 Macc vs 11 Wind Skill, 15 CHR and Increases Song Duration
A little bit more Macc but at the cost of 12sec worth of duration. IDK put it in the notes underneath the set as a higher accuracy piece. For me I already have legs rank 15 for MAB path and still use the AF3 legs for recast.
Updated the magic dmg alt set and cure casting notes. Left out the new instrument.
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-07-12 16:10:24
Aye, but I was thinking of that set mainly for Finale, and just for landing songs once the resist rates go through the roof
Siren.Bruno
Server: Siren
Game: FFXI
Posts: 398
By Siren.Bruno 2013-07-12 16:18:16
Bokwus Slops completely slipped my mind for what reason I'm not sure, I edited it in, thanks.
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-07-16 04:21:50
is it possible to consistently dispel the NM Kurma (inside)? if so whats the minimum setup we need, right now ive not seen 1 of mine land.
also should we need/have support to land if so what??
Klimaform/Voidstorm if with the SCHs or GEO support with COR Magic acc roll if with the DDs?
or should we leave this to the RDM
Just a update on this post with my findings, even with a Ghorn95 and the best gear you will struggle, however Ghorn99 makes a huge difference with getting Finale to land, so if you don't have a Ghorn99 and someone else does in your alliance, don't even bother attempting to finale the mob unless you have Troubadour up as you'll just be making the other bards job harder.
Quetzalcoatl.Hidegger
Server: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-07-16 06:34:40
is it possible to consistently dispel the NM Kurma (inside)? if so whats the minimum setup we need, right now ive not seen 1 of mine land.
also should we need/have support to land if so what??
Klimaform/Voidstorm if with the SCHs or GEO support with COR Magic acc roll if with the DDs?
or should we leave this to the RDM
Just a update on this post with my findings, even with a Ghorn95 and the best gear you will struggle, however Ghorn99 makes a huge difference with getting Finale to land, so if you don't have a Ghorn99 and someone else does in your alliance, don't even bother attempting to finale the mob unless you have Troubadour up as you'll just be making the other bards job harder.
I don't know about lesser than 99 Ghorn accuracy on Kurma, but after the recent updates my Finale has been landing whenever I beat the rdm to it. I also land Light or Dark Threnody with about 20% acc to help either one of us being more successful.
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-07-16 06:47:12
Quetzalcoatl.Hidegger said: »is it possible to consistently dispel the NM Kurma (inside)? if so whats the minimum setup we need, right now ive not seen 1 of mine land.
also should we need/have support to land if so what??
Klimaform/Voidstorm if with the SCHs or GEO support with COR Magic acc roll if with the DDs?
or should we leave this to the RDM
Just a update on this post with my findings, even with a Ghorn95 and the best gear you will struggle, however Ghorn99 makes a huge difference with getting Finale to land, so if you don't have a Ghorn99 and someone else does in your alliance, don't even bother attempting to finale the mob unless you have Troubadour up as you'll just be making the other bards job harder.
I don't know about lesser than 99 Ghorn accuracy on Kurma, but after the recent updates my Finale has been landing whenever I beat the rdm to it. I also land Light or Dark Threnody with about 20% acc to help either one of us being more successful. The + song effect is a increase to accuracy in the case of Finale, don't believe it effects the other debuffs in the same way, since those have a duration attached to them, certainly something to test out though....
On that note, any idea if the worms in Dho Gates are a higher level than the ones in Cirdas Caverns? I'm guessing they are and if so, they would be better to test on, since I was landing debuffs nearly 100% of the time on the ones in CC while naked... (yes... I was playing with a worm while naked... ;P)
Quetzalcoatl.Hidegger
Server: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-08-07 12:02:54
The recent update brought a lot of small changes for brd, nothing all that noteworthy for singing buffs and debuffs. There is however a sizable list of gear to contribute to MDT/MDB/Magic Evasion sets. And there are a few new alternative pieces for Cure sets, especially with the haste for recast. I put this set together
ItemSet 310350
Giving capped potency before the Arka IV is even finished, 26% haste, -45 enmity, 7% Fast cast, 59 MND, 18 Healing Magic skill. I'm sure you can fit more fast cast into it if -enmity isn't an issue.
The only other pieces worth mentioning are;
Gendewitha gages
as the Fast cast value is currently unknown, and if they are not more than 3% Marduk's will remain best in slot.
soothsayer staff
lehbrailg +1
the Macc on these will be phenominal for Debuffs. I am a bit puzzled by the stats for these. The lehbrailg loses MAB for Magic dmg and basically becomes the same base staff as the soothsayer when +1. Will have to see what augment potential the Lehbrailg +1 will recieve.
Server: Odin
Game: FFXI
Posts: 32
By Odin.Judont 2013-08-07 12:49:49
Quetzalcoatl.Hidegger said: »The recent update brought a lot of small changes for brd, nothing all that noteworthy for singing buffs and debuffs. There is however a sizable list of gear to contribute to MDT/MDB/Magic Evasion sets. And there are a few new alternative pieces for Cure sets, especially with the haste for recast. I put this set together
ItemSet 310350
Giving capped potency before the Arka IV is even finished, 26% haste, -45 enmity, 7% Fast cast, 59 MND, 18 Healing Magic skill. I'm sure you can fit more fast cast into it if -enmity isn't an issue.
The only other pieces worth mentioning are;
Gendewitha gages
as the Fast cast value is currently unknown, and if they are not more than 3% Marduk's will remain best in slot.
soothsayer staff
lehbrailg +1
the Macc on these will be phenominal for Debuffs. I am a bit puzzled by the stats for these. The lehbrailg loses MAB for Magic dmg and basically becomes the same base staff as the soothsayer when +1. Will have to see what augment potential the Lehbrailg +1 will recieve.
Just a heads up BRD cant use roundel
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