[Dev] RDM: Rejecting Ideas And Empty Promises |
||||||||||||||||
[Dev] RDM: Rejecting Ideas and Empty Promises
Sooo they were able to fix their amazing coding when it came to Job Abilities, but they can't do it for Magic?
Feels like single person is working on the coding honestly.
I love the title of this thread, it's perfect.
It's just ineptitude probably
Valefor.Prothescar said: » It's just ineptitude probably Valentine said: » Siren.Kalilla said: »
I like the fact SE added some useless spells to approach "the max capacity". Here's my response to the Devs And now here's something that should be self-explanatory to just about idk... ALOT of stuff Knuckles > Tails. Just saiyan'
/hides Bismarck.Narshee said: » Knuckles > Tails. Just saiyan' /hides hey man Anyways if they're this close to the max spell capacity, and regarding to what they're in a situation towards making "difficult" decisions for it, I would be really sad if the new spells they make for the new jobs are worse than what they're saying I was thinking that myself, if the magic list is so close to capacity, how are they going to manage adding 2 new jobs to it.
Offline
Posts: 876
they rly need to buff up rdm a lot, without hurting other jobs, like sch
Rune Fencer uses JAs, no? They'd only be adding one job, and it may be that they've been planning for Geomancer's inclusion for some time.
Fenrir.Nightfyre said: » Rune Fencer uses JAs, no? They'd only be adding one job, and it may be that they've been planning for Geomancer's inclusion for some time. Take out the zerg fest events and make enfeebling relevant and based on actual skill it might help more than adding x amount of spells. Can give RDM as many spells as you want, but if other jobs can do it better, they`re still ***. Valefor.Prothescar said: » It's just ineptitude probably "What the hell's your problem, son? Is it ignorance or apathy?" "Don't know, and don't care." Latifah said: » they rly need to buff up rdm a lot, without hurting other jobs, like sch Won't actually be possible. People treat FFXI as a zero sum game, thus any buff that would make RDM "relevant" would have to be so good that it reduced the usefulness of SCH/WHM/BRD/COR. Or a better way to say it would be, what could they possible do to make you want to come RDM rather then have that person change to one of the above jobs? "Enfeebling" is a joke in every MMO not just FFXI. It's been proven that killing things faster is best for conserving group resources. Only offensive enfeebles would be useful then, defensive enfeebles as a rule are only for groups that are not good enough to kill something fast. It's twisted but that's just how it is. I am guessing the limit to new magic is the PS2 limitations. That being said, RDM's can convert to SCH's and solo NM's like Kaggen and PIL, and feel like RDM's again.
Quote: Valentine said: » Siren.Kalilla said: » 08-01-2012 05:37 PM [source] Okipuit Community Rep Good evening! As we are approaching max capacity for adding magic we are in a situation where it is difficult to add new spells on a short-term basis, and this is not only limited to red mage. To clarify, this doesn’t mean we cannot add new magic, it just means we first need to address the expansion of the magic spell capacity, so this will take a bit of time. As mentioned previously, the Development Team is looking into adding new spells that will be quite different from the current list available. Subscribe I like the fact SE added some useless spells to approach "the max capacity". But kakka: ichi/gain-chr are such amazingly useful spells. What about Deodorize?!? Lakshmi.Saevel said: » "Enfeebling" is a joke in every MMO not just FFXI. It's been proven that killing things faster is best for conserving group resources. Only offensive enfeebles would be useful then, defensive enfeebles as a rule are only for groups that are not good enough to kill something fast. It's twisted but that's just how it is. That's not true, at least in Rift's case. I could go on but I'm sure nobody is really interested; I just wanted to put in my two cents! Bismarck.Zagen said: » ADL Dear S.E.,
Stop giving RDM the shaft. Sincerely, The people that pay for your paycheck. Sylph.Mesheef said: » Dear S.E., Stop giving RDM the shaft. Sincerely, The people that pay for your paycheck. ^ this that sounds quite unpleasant
Sylph.Mesheef said: » Dear S.E., Stop giving RDM the shaft. Sincerely, The people that pay for your paycheck. Agreed Rdm is far from dead and was never intended to be a buffing job like brd/cor/sch. Rdm is about enfeebles and diversity. A good rdm still has a place in most parties. I frequently am the only mage in a group. Especially outside where mp is not unlimited and the ability to quickly change party role is invaluable. The biggest problem with rdm is the lack of powerful and unique enfeebles and the playerbase's attitude toward the job and constantly resorting to super buffed zerg tactics. Jassik said: » Sylph.Mesheef said: » Dear S.E., Stop giving RDM the shaft. Sincerely, The people that pay for your paycheck. Agreed Rdm is far from dead and was never intended to be a buffing job like brd/cor/sch. Rdm is about enfeebles and diversity. A good rdm still has a place in most parties. I frequently am the only mage in a group. Especially outside where mp is not unlimited and the ability to quickly change party role is invaluable. The biggest problem with rdm is the lack of powerful and unique enfeebles and the playerbase's attitude toward the job and constantly resorting to super buffed zerg tactics. Sylph.Sagiaurex said: » Jassik said: » Sylph.Mesheef said: » Dear S.E., Stop giving RDM the shaft. Sincerely, The people that pay for your paycheck. Agreed Rdm is far from dead and was never intended to be a buffing job like brd/cor/sch. Rdm is about enfeebles and diversity. A good rdm still has a place in most parties. I frequently am the only mage in a group. Especially outside where mp is not unlimited and the ability to quickly change party role is invaluable. The biggest problem with rdm is the lack of powerful and unique enfeebles and the playerbase's attitude toward the job and constantly resorting to super buffed zerg tactics. enfeebling is quite useless I also wonder if RDM's new two hour will work on just the spells you cast or any enhancing magic cast for the duration of the ability....cause if they take away super embrava....and give it back with RDM + SCH working together...that'd be nice~ Anyone who says enfeebling is useless is probably never taking a rdm to said content. If we had potent unique enfeebles you would find yourself taking a rdm more often. Or if fully merited t2's were much more potent than ninja and t1 enfeebles.
|
||||||||||||||||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|