DRK Adjustments [Community Forum] |
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DRK Adjustments [Community Forum]
Asura.Anookulchandra
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Plus not to double post here.. but if drk inside abyssea wanted to do dmg.. get an gaxe use a weapon skill that was crit based... still can use hasso and last resort
Pandemonium.Anookulchandra
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Bahamut.Serj said: foretre said: Guillotine can still be pretty nice with the right atmas, GC, Apoc,Alpha and omega, stout arm, VV, etc. idk if anyone has tested this but in abyssea for me, GC, apoc and anything that will give me some attack boosts the damage majorly, REALLY gets some numbers out of guillotine, nothing like empies but more than i see most random drks do when they guillotine. (i keep trying to hit tab to auto translate guillotine, fail, lol) You lose massive dps from not using RR, regardless of weather or not your ws can crit. ^ this. RR regardless for any dd is always automatic. Again like I said in my BIG LONG POST.... you do more dmg with your dot attacks in the long run. Pandemonium.Anookulchandra said: Bahamut.Serj said: foretre said: Guillotine can still be pretty nice with the right atmas, GC, Apoc,Alpha and omega, stout arm, VV, etc. idk if anyone has tested this but in abyssea for me, GC, apoc and anything that will give me some attack boosts the damage majorly, REALLY gets some numbers out of guillotine, nothing like empies but more than i see most random drks do when they guillotine. (i keep trying to hit tab to auto translate guillotine, fail, lol) You lose massive dps from not using RR, regardless of weather or not your ws can crit. ^ this. RR regardless for any dd is always automatic. Again like I said in my BIG LONG POST.... you do more dmg with your dot attacks in the long run. Depends on the job and weapon. Bahamut.Serj said: foretre said: Guillotine can still be pretty nice with the right atmas, GC, Apoc,Alpha and omega, stout arm, VV, etc. idk if anyone has tested this but in abyssea for me, GC, apoc and anything that will give me some attack boosts the damage majorly, REALLY gets some numbers out of guillotine, nothing like empies but more than i see most random drks do when they guillotine. (i keep trying to hit tab to auto translate guillotine, fail, lol) You lose massive dps from not using RR, regardless of weather or not your ws can crit. foretre said: Bahamut.Serj said: foretre said: Guillotine can still be pretty nice with the right atmas, GC, Apoc,Alpha and omega, stout arm, VV, etc. idk if anyone has tested this but in abyssea for me, GC, apoc and anything that will give me some attack boosts the damage majorly, REALLY gets some numbers out of guillotine, nothing like empies but more than i see most random drks do when they guillotine. (i keep trying to hit tab to auto translate guillotine, fail, lol) You lose massive dps from not using RR, regardless of weather or not your ws can crit. Ummmm.... what? Bahamut.Serj said: foretre said: Bahamut.Serj said: foretre said: Guillotine can still be pretty nice with the right atmas, GC, Apoc,Alpha and omega, stout arm, VV, etc. idk if anyone has tested this but in abyssea for me, GC, apoc and anything that will give me some attack boosts the damage majorly, REALLY gets some numbers out of guillotine, nothing like empies but more than i see most random drks do when they guillotine. (i keep trying to hit tab to auto translate guillotine, fail, lol) You lose massive dps from not using RR, regardless of weather or not your ws can crit. Ummmm.... what? foretre said: Bahamut.Serj said: foretre said: Bahamut.Serj said: foretre said: Guillotine can still be pretty nice with the right atmas, GC, Apoc,Alpha and omega, stout arm, VV, etc. idk if anyone has tested this but in abyssea for me, GC, apoc and anything that will give me some attack boosts the damage majorly, REALLY gets some numbers out of guillotine, nothing like empies but more than i see most random drks do when they guillotine. (i keep trying to hit tab to auto translate guillotine, fail, lol) You lose massive dps from not using RR, regardless of weather or not your ws can crit. Ummmm.... what? Oh, you said that backwards in the quote. Why I was curious. If acc is an issue (plausible on heroes nms) RR benefits you even more. I haven't been on drk in a loooooooong time but I'll parse it the next time I do in an exp pt to see the tp/ws damage split in dps. Pandemonium.Anookulchandra
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Bahamut.Serj said: Pandemonium.Anookulchandra said: Bahamut.Serj said: foretre said: Guillotine can still be pretty nice with the right atmas, GC, Apoc,Alpha and omega, stout arm, VV, etc. idk if anyone has tested this but in abyssea for me, GC, apoc and anything that will give me some attack boosts the damage majorly, REALLY gets some numbers out of guillotine, nothing like empies but more than i see most random drks do when they guillotine. (i keep trying to hit tab to auto translate guillotine, fail, lol) You lose massive dps from not using RR, regardless of weather or not your ws can crit. ^ this. RR regardless for any dd is always automatic. Again like I said in my BIG LONG POST.... you do more dmg with your dot attacks in the long run. Depends on the job and weapon. We are in the dark forum.... so pretty much yeah still holds. Pandemonium.Anookulchandra said: Insurgency was beast 200% tp and even without it to sc with another drk was beast. Asura.Anookulchandra
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foretre said: Pandemonium.Anookulchandra said: Insurgency was beast 200% tp and even without it to sc with another drk was beast. Lol in general... weapons skills are heavily attack based.. mods are funny.. they don't work out like they should. Torcleaver for instance.. ares hands 6 vit.. 6 str double attack 2%.... in the long run armada hands with the 4 vit augment on it is better regardless. In terms of dmg with calad... a drk will pwn a pld who has way more vit gear and natural vit. Regardless insurgency isn't a bad ws, but guillotine has the better potential. Asura.Anookulchandra said: foretre said: Pandemonium.Anookulchandra said: Insurgency was beast 200% tp and even without it to sc with another drk was beast. Lol in general... weapons skills are heavily attack based.. mods are funny.. they don't work out like they should. Torcleaver for instance.. ares hands 6 vit.. 6 str double attack 2%.... in the long run armada hands with the 4 vit augment on it is better regardless. In terms of dmg with calad... a drk will pwn a pld who has way more vit gear and natural vit. Regardless insurgency isn't a bad ws, but guillotine has the better potential. Asura.Anookulchandra said: Plus not to double post here.. but if drk inside abyssea wanted to do dmg.. get an gaxe use a weapon skill that was crit based... still can use hasso and last resort Idk if this was serious, but yeah, no. DRK don't get raging rush :p Guillotines FTP is 0.875
Insurgencies is 0.5 at 100 TP, 0.75 at 200 TP, and 1.0 at 300% TP. There is never a situation where you should be using Insurgency over Guillotine, For whatever reason you were to have 300% TP and you are using a scythe you should be using Spiral Hell. Edit: Guillotine is also a 25% STR Mod, Insurgency is a 20% STR mod, why are we using Insurgency again? Also every weaponskill except certain single hit weaponskills benefit from attack the same, once you hit a certain ammount of attack it stops working regardless of the weaponskill. Insurgency has no greater benefit from attack than guillotine would. Fenrir.Gradd said: Guillotines FTP is 0.875 Insurgencies is 0.5 at 100 TP, 0.75 at 200 TP, and 1.0 at 300% TP. There is never a situation where you should be using Insurgency over Guillotine, For whatever reason you were to have 300% TP and you are using a scythe you should be using Spiral Hell. But it looks so much cooler! :D Fenrir.Gradd said: Guillotines FTP is 0.875 Insurgencies is 0.5 at 100 TP, 0.75 at 200 TP, and 1.0 at 300% TP. There is never a situation where you should be using Insurgency over Guillotine, For whatever reason you were to have 300% TP and you are using a scythe you should be using Spiral Hell. Edit: Guillotine is also a 25% STR Mod, Insurgency is a 20% STR mod, why are we using Insurgency again? Also every weaponskill except certain single hit weaponskills benefit from attack the same, once you hit a certain ammount of attack it stops working regardless of the weaponskill. Insurgency has no greater benefit from attack than guillotine would. I guess they had an....emurgency.
foretre said: Fenrir.Gradd said: Guillotines FTP is 0.875 Insurgencies is 0.5 at 100 TP, 0.75 at 200 TP, and 1.0 at 300% TP. There is never a situation where you should be using Insurgency over Guillotine, For whatever reason you were to have 300% TP and you are using a scythe you should be using Spiral Hell. Edit: Guillotine is also a 25% STR Mod, Insurgency is a 20% STR mod, why are we using Insurgency again? Also every weaponskill except certain single hit weaponskills benefit from attack the same, once you hit a certain ammount of attack it stops working regardless of the weaponskill. Insurgency has no greater benefit from attack than guillotine would. They made it to give DRKs an option to make light without using a Great Sword, still pretty useless tho. Asura.Anookulchandra said: Plus not to double post here.. but if drk inside abyssea wanted to do dmg.. get an gaxe use a weapon skill that was crit based... still can use hasso and last resort Are you saying that drk can't do dmg inside abyssea with scythe or GS? LOL... Put on a maneater and ridill and rampage spam gais
Asura.Anookulchandra said: Lol in general... weapons skills are heavily attack based.. mods are funny.. they don't work out like they should. Torcleaver for instance.. ares hands 6 vit.. 6 str double attack 2%.... in the long run armada hands with the 4 vit augment on it is better regardless. In terms of dmg with calad... a drk will pwn a pld who has way more vit gear and natural vit. Regardless insurgency isn't a bad ws, but guillotine has the better potential. foretre said: Ah, in wiki they said went out of the way to say "Heavily modified by attack" so it raised my eyebrow. Pandemonium.Anookulchandra
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lawl... i mixed the legs and hands together. That was silly of me. And by insurgency was beast at 200% tp, I mean by /sam and sc with sekkonoki. I was tired last night at 3 am and wasn't talking clearly like how I said the ares hands was 6 vit and 6 str and double attack. Which was the legs and hands mixed together sort of.
Cerberus.Kvazz said: Asura.Anookulchandra said: Plus not to double post here.. but if drk inside abyssea wanted to do dmg.. get an gaxe use a weapon skill that was crit based... still can use hasso and last resort Idk if this was serious, but yeah, no. DRK don't get raging rush :p Keen Edge yo! Fenrir.Gradd said: foretre said: Fenrir.Gradd said: Guillotines FTP is 0.875 Insurgencies is 0.5 at 100 TP, 0.75 at 200 TP, and 1.0 at 300% TP. There is never a situation where you should be using Insurgency over Guillotine, For whatever reason you were to have 300% TP and you are using a scythe you should be using Spiral Hell. Edit: Guillotine is also a 25% STR Mod, Insurgency is a 20% STR mod, why are we using Insurgency again? Also every weaponskill except certain single hit weaponskills benefit from attack the same, once you hit a certain ammount of attack it stops working regardless of the weaponskill. Insurgency has no greater benefit from attack than guillotine would. They made it to give DRKs an option to make light without using a Great Sword, still pretty useless tho. Long WS animations are long. -.- Ragnarok.Ashman said: Put on a maneater and ridill and rampage spam gais well dunno but with the Doom Tabar dmg+12 i get 5,5k Rampages on DRK. so that totally pwns my scythe or GS build atm... Offline
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Anyone here read Japanese, they said more updates on the official forum.
All I could understand via a Translator was: lvl. 92 Blizzard III Lvl. 95 Break lvl. 95 - The ability that increases magic damage by the damage you take. lvl. 91 is some type of ability to do with absorbtion, the translator implies the ability to steal a beneficial status effect from the enemy which doesn't seem right for an ability. Japanese in the spoiler below. Cathaldus said: » lvl. 91 is some type of ability to do with absorbtion, the translator implies the ability to steal a beneficial status effect from the enemy which doesn't seem right for an ability. If we got a dispel/absorb (like a magic version of aura steal) that would be pretty cool. I'm not going to speculate much til we get a better translation though. Ragnarok.Legendarycloud
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Break is so goddamn useless -_-
Ragnarok.Legendarycloud said: » Break is so goddamn useless -_- Ragnarok.Legendarycloud
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I'm looking at break as a "stun timer down and weapon bash too" last resort, not a real tactical advantage. You'll see me casting it more often than half my ele spells (aside from the loldrk grellow for shits and giggles / pissing off the blm).
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