What Do Want In Prime Weapons? |
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What do want in Prime Weapons?
Snapshot and Rapid Shot are definitely job traits.
Phoenix.Iocus said: » You can literally only use Uriel Blade while wielding Griffinclaw and having the campaign buff (FOR NOW DAMNIT! GIVE ME THIS SE!). That's 2 different conditionals that have to be met in order to be able to select a WS. Asura.Geriond said: » They do seem to be coded different. For example, JAs are reset if you swap jobs, while spell recasts are preserved. I get the idea of JAs that are centric to weapons but they wouldn't have to go about creating them like that. Instead you make JAs that are a part of the job but are always hidden by a restraint unless using the weapon with a conditional modifier. That way you aren't manifesting the JAs similar to how you activate enhancement effects on items. Even if you did go the other way, items can contain cooldown timers or store information like the old faux relic weapons from abyssea that let you use a relic ws every X amount of other WSs. The statement about JAs being reset on job swaps is partially true and partially false. Normal JAs are reset on job change, but both SP JAs are not and they even track accross all jobs so you can't change jobs quickly to abuse this mechanic that is present in normal JAs. They have many ways to implement and keep track of JAs. This should not be taxing if they desired to implement it...other than them having no dedicated engineers on the team. So as im/possible as anything else that requires them to borrow a body from ffxiv. Asura.Geriond said: » Phoenix.Iocus said: » You can literally only use Uriel Blade while wielding Griffinclaw and having the campaign buff (FOR NOW DAMNIT! GIVE ME THIS SE!). That's 2 different conditionals that have to be met in order to be able to select a WS. Obviously I would be fine with that if it were true. But magical WSs only get a boost from weapon level, not weapon damage. The weapon damage has increased 4x since lvl 75 but the difference between 75 to 99 is less than 1/3rd of an increase to a modifier that is additive rather than multiplicative to the whole equation. And the targets you can use Uriel Blade against probably don't have real amounts of MDB or stats to fight against dStat. Strong AoE to help with Mastery Levels would be a welcome change and doesn't have to compete with single target damage. SCs are only on the main target. If you want to have a boss fight have adds and not let them be AoE cheesed, you make the boss take magical damage and the adds resistant like they do anything else in this game. Or even the reductions to additional targets like they do in dyna d stages or odyssey. I'm hoping we get campaign WSs soon and they can always balance them down if they are truly outrageous. The funny part is I really want Uriel Blade for the AoE flash on RDM/PLD. If the damage was modest but it pissed ***off, I'd still be interested. Obviously competitve damage would be appreciated. Phoenix.Iocus said: » The statement about JAs being reset on job swaps is partially true and partially false. Normal JAs are reset on job change, but both SP JAs are not and they even track accross all jobs so you can't change jobs quickly to abuse this mechanic that is present in normal JAs. Leviathan.Celebrindal
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Asura.Geriond said: » Snapshot and Rapid Shot are definitely job traits. Rapid Shot you are correct, there is a native amount given to both that I forgot about. Asura.Geriond said: » Phoenix.Iocus said: » The statement about JAs being reset on job swaps is partially true and partially false. Normal JAs are reset on job change, but both SP JAs are not and they even track accross all jobs so you can't change jobs quickly to abuse this mechanic that is present in normal JAs. And the idea of these JAs you can only use with weapons equipped can be modeled as SP3. Leviathan.Celebrindal said: » Asura.Geriond said: » Snapshot and Rapid Shot are definitely job traits. Rapid Shot you are correct, there is a native amount given to both that I forgot about. Phoenix.Iocus said: » Asura.Geriond said: » Phoenix.Iocus said: » The statement about JAs being reset on job swaps is partially true and partially false. Normal JAs are reset on job change, but both SP JAs are not and they even track accross all jobs so you can't change jobs quickly to abuse this mechanic that is present in normal JAs. And the idea of these JAs you can only use with weapons equipped can be modeled as SP3. Leviathan.Celebrindal
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Asura.Geriond said: » Leviathan.Celebrindal said: » Asura.Geriond said: » Snapshot and Rapid Shot are definitely job traits. Rapid Shot you are correct, there is a native amount given to both that I forgot about. Like I said, its not a big deal. But Desperate Blows augments an existing job ability (Last Resort) and is available naturally without merits, gear, or job points. Snapshot is a form of speeding up a game mechanic that is universal across many jobs, ranged attacks. Its available to Samurais, Thiefs, Red Mages and tons of other jobs without any natural traits from job or subjob via gear choices. My issue with SE calling something that is not naturally present on a job, and also available on multiple jobs via gear only a "trait" is not with you, its with SE's nomenclature. I'm not saying I'm right- its their game and its what they opted to call it. It just doesn't jive with me the way other "Traits" do. Again, really isn't that big of a deal. Desperate Blows being available without merits is a relatively new thing; for years it was merit only. The same was true for Snapshot; it was restricted to Ranger's merits for quite a while.
There's nothing inherent separating Desperate Blows and Snapshot; SE could add all jobs Desperate Blows gear if they wanted to, they just haven't. Even Fast Cast was originally limited to Red Mage. Asura.Geriond said: » Phoenix.Iocus said: » Asura.Geriond said: » Phoenix.Iocus said: » The statement about JAs being reset on job swaps is partially true and partially false. Normal JAs are reset on job change, but both SP JAs are not and they even track accross all jobs so you can't change jobs quickly to abuse this mechanic that is present in normal JAs. And the idea of these JAs you can only use with weapons equipped can be modeled as SP3. Yeah but there isn't any reason the cooldown has to reset. They can clearly keep track of things if they want to. At least as much as I can assert on a thing that is theory crafted. I can assert there is currently no evidence that they can track JAs that are not currently attached to your job. SP1s and SP2s are all treated as the same JA, and the only time you can use it, fully lose it, and regain it (deleveling to 95 then going back to 96), the recast resets.
I'm not saying it's impossible that they can track it, just that it's very plausible that they can't. It's definitely possible that they wouldn't be able to without having to make real alterations. This game can probably still run on a 56k modem, god knows how scary it looks under the hood.
Lakshmi.Buukki
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Valefor.Furyspawn said: » I'd forgotten about it, but there is the Reviler's Helm with enchantment "Provoke" on it. Obviously, they wouldn't be able to put an enchantment on the prime weapons if they plan for them to be augmented as well, but it would be possible to do something like the waist items for ranged weapons. I specifically mentioned Provoke Enchantment item in my post, which is where I got the idea from. Instead of an Enchantment restricting the use, I was thinking the ability would just be added to your list of JAs once equipped with the Prime Weapon (assuming its not on cooldown). You can still tie the cooldown invisibly to the weapon if you want, I was just wondering if something like that was possible. But they've never done anything like that before, so it's probably not something they would ever do. Lakshmi.Buukki said: » Valefor.Furyspawn said: » I'd forgotten about it, but there is the Reviler's Helm with enchantment "Provoke" on it. Obviously, they wouldn't be able to put an enchantment on the prime weapons if they plan for them to be augmented as well, but it would be possible to do something like the waist items for ranged weapons. I specifically mentioned Provoke Enchantment item in my post, which is where I got the idea from. Haha, I saw that after I woke up from a nap and read some of the previous posts instead of just scanning them for keywords. Definitely felt a bit silly. Offline
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Lakshmi.Buukki said: I was thinking the ability would just be added to your list of JAs once equipped with the Prime Weapon (assuming its not on cooldown). You can still tie the cooldown invisibly to the weapon if you want, I was just wondering if something like that was possible. But they've never done anything like that before, so it's probably not something they would ever do. Is what you are thinking of different from current REMA? Like how Relic WSs are available when Relics are equipped. and some abyssea weapons i think. I think the other EMAs also allow use of WS even if not unlocked by other means. Really all I want is the weapons to make the female characters thigh-highs thiccer and appear on all female leg armor with 50 yalms.
I want them to be so weak that I don't need to farm one.
Lakshmi.Byrth said: » I want them to be so weak that I don't need to farm one. Begging for Great Sword availability for DRK.
Asura.Bippin said: » Honestly just hoping its not the weapons that have been part of Mog Bonanza recently. my guess is they were testing out new mechanics for the prime weapons. Offline
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For brd I want Glory March. Haste +Refresh (+regen?). no need to pianissimo the mage all the time
DaneBlood said: » For brd I want Glory March. Haste +Refresh (+regen?). no need to pianissimo the mage all the time also want Honor march to be buffed w/ mACC+ Offline
Posts: 13
Personally - a Lute or Guitar-styled string weapon for Bard. As for all the other jobs, the Su5 designed skins on a 2.0 version of Relic - where they all function based upon todays ilvl standards - with a kicker added into each for a cost to pay in hp/mp or sync it to Master Level to automatically activate. Something truly new.
If the Prime Shield has a decent block rate (size 5) and 25% PDT2 I wouldn't be mad.
I am kinda over weapon-locked songs, but I also don't have another good idea for bard. Maybe they could put 20% QA/100 Acc on it or something and say it's for meleeing. Offline
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Lakshmi.Byrth said: » If the Prime Shield has a decent block rate and 25% PDT2 I wouldn't be mad. I am kinda over weapon-locked songs, but I also don't have another good idea for bard. Maybe they could put 20% QA/100 Acc on it or something and say it's for meleeing. Stop trying to keep me a BRD forever cause if you do, I can't cook you no more pastries! Offline
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Bahamut.Aquatic said: » Begging for Great Sword availability for DRK. Personally, I would like a weapon skill similar to Tachi: Fudo / Torcleaver on "Scythe", I am of the idea that this is the main weapon of DRK. The Weapon-Skill that I propose, considering several factors, like, Drk pdif caps higher 4.5, the 528 delay giving us the chance of 3 hit builds easily, the higher base damage of Scythe etc. Tachi fudo : 1k 3.75 / 2k 5.75 / 3k 8.0 -> 80% STR Torcleaver: 1k 4.75 / 2k 7.5 / 3k 9.7 -> 80% VIT New Scythe ws: 1k 3.25 / 2k 5.25 / 3k 7.5 -> 80% STR This WS is better than cross-reaper but weaker than Torcleaver, the idea is not to make great swords obsolete, but to give DRK-Scythe a ws of the caliber of tachi fudo Leviathan.Celebrindal
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Lakshmi.Byrth said: » If the Prime Shield has a decent block rate (size 5) and 25% PDT2 I wouldn't be mad. I am kinda over weapon-locked songs, but I also don't have another good idea for bard. Maybe they could put 20% QA/100 Acc on it or something and say it's for meleeing. Agreed on both accounts- the not knowing what else to do, and also desiring something different. Maybe at least a unique enfeebling song- while a player-adjusted Massacre Elegy could be great, a multi-element Threnody I find interesting as well. Or a Nightmare Lullaby with a range that matches Sleepga and also applies a kaustra they sleep thru or something....I know giving an enfeeble vs a party buff would require it to be damn good to justify the time to build. |
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