May 2019 Version Update

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May 2019 Version Update
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 Sylph.Brahmsz
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By Sylph.Brahmsz 2019-05-17 18:36:30
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There may be a solution I haven't seen anyone mention: Make a copy of Walk of Echoes. It has what, 15 battle floors?

Make a couple entrances to the zone and put the queue at each crystal. Boom, 15 copies of the exact same fight since the whole zone has battlefield status. This would fit almost perfectly with there current model "content development."
 Asura.Eiryl
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By Asura.Eiryl 2019-05-17 19:12:37
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That's even better than my idea. I wonder how much effort that would take to build a second WoE with 15 instances of ambuscade.

But put the home point inside... zoning twice would get old fast.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2019-05-17 19:17:13
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WoE isn't true instances, it's just parts of the same zone. They would have to entirely recode ambuscade(and code 2 sets of it every month) to do that. It's possible after the initial class conversion, the monthly changes could be done with copy/paste(or automated port of some kind), but the original conversion is almost certainly more work than they're willing to take on.

Anything they use is coming out of available space on another true instance server, wouldn't get your hopes too high.
 Asura.Eiryl
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By Asura.Eiryl 2019-05-17 19:44:39
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Ok so. leave V1 in mhaura.

Put v2 somewhere else, and who gives a ***how the enmity is handled. V2 is just for funsies to them anyway. I would say just remove v2 entirely. that's half their workload. But they seem to enjoy building v2's.

Honestly it would be a lot more entertaining if there were other zones that you could do ambuscade in that didnt follow legion rules. Randomly spawn and not know which one you got.
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By Chimerawizard 2019-05-17 20:05:59
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keep the current zone & create 1, 4, or 9 new zones; all called "legion" with different zone IDs.
Either 1 zone for each version.
1 zone for each difficulty regardless of version.
1 zone for each of the 10 difficulties.
reduce the size of the battlefield for each instance to increase the quantity that can be crammed into each zone.
stack the zones with as many 'instances' as you can cram into them.
V1VD will still end up with 30min waits in Asura, but the rest of us would be without a wait ever.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2019-05-17 20:10:35
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Chimerawizard said: »
keep the current zone & create 1, 4, or 9 new zones; all called "legion" with different zone IDs.
Either 1 zone for each version.
1 zone for each difficulty regardless of version.
1 zone for each of the 10 difficulties.
reduce the size of the battlefield for each instance to increase the quantity that can be crammed into each zone.
stack the zones with as many 'instances' as you can cram into them.
V1VD will still end up with 30min waits in Asura, but the rest of us would be without a wait ever.

Zone ID is not the limiting factor for true instances, it's an issue of server resources. That won't do ***unless they add more physical hardware too.

They're talking about borrowing from the other servers that maintain true instances, such as omen or dynamis-d. Perhaps those aren't always at full capacity and the remainder can be used to fit in more ambuscades.
 Sylph.Brahmsz
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By Sylph.Brahmsz 2019-05-17 20:13:27
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Leviathan.Comeatmebro said: »
WoE isn't true instances, it's just parts of the same zone. They would have to entirely recode ambuscade(and code 2 sets of it every month) to do that. It's possible after the initial class conversion, the monthly changes could be done with copy/paste, but the original conversion is almost certainly more work than they're willing to take on.

Anything they use is coming out of available space on another true instance server, wouldn't get your hopes too high.
I know it's not a true instance, but its a thought at least. Getting over the inital workload of copying over certain data would be the biggest task. Putting the queue INSIDE the zone would also aleviate the stress since you're already in tge battlefield zone. There's even a built in arena area from the final chapter of WotG, so litterally make 15 of those.
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