Quetzalcoatl.Darsha said:
»That feel when the fake server has a higher pop than all but one legit aerver.
Not surprising when there's a lot of children who don't want to pay the subscription fee.
Or maybe we just don't feel like playing on a server whose players are primarily playing 99 ilvl content, and yearn for the old 75 content w/ a large player base. "They don't want to pay to play a server that goes against their ideals, and I disagree with them? They must be children" - you when the average age of players on ANY server playing this game still is probably more realistically 25-30 lol. I feel like I've argued with you on a Facebook post recently.
Add 5 years and you got those numbers closer from the truth.
EU and JP playerbase were older than NA, also, which raises the average probably even higher.
The 13$ argument is valid as historically people have been crying about the sub price. I remember people advising to not drink coffee for a couple days to afford it.
Back then I was a teenager so I was like "eh, some people have it tougher than others" but now that I went through those adult phases, if you can't afford 13$ per month for a sub, you seriously *** up at some point in your life and I can't say I've ever met anyone who *** up this badly.
Quetzalcoatl.Darsha said:
»Why would anyone want to multi box on a private server? I don't get it. Isn't the point of having a 75 cap to play like the old days? When you'd actively look for groups to do things with? Instead of playing by yourself? Boggles my mind.
If you were to limit everyone to one account I imagine many of the multiboxers around today would completely lose interest. FFXI essentially reflects the changing habits of the gaming market at large over the last 15 years: accessibility, instant gratification, loot boxes, et al.
I'm glad PUBG and Fortnite have popularized 100 player multiplayer modes. Hopefully it'll eventually lead to renewed interest in MMOs where "massive" goes back to meaning thousands as opposed to dozens again.
I've honestly been thinking this may eventually happen to lately. Thinking once people lose interest in these games and a new generation of gamers start to play and a combination of those plus Blizzard making their legacy WoW servers, maybe there's a chance game developers will return to their roots.
In this day and age it only takes one game to be wildly successful and effect the entire market for years to come.
It won't happen.
You guys focus on the useless stat: 100 players at once. Nobody cares, it's just a number to impress. Battle Royale is a classroom, but that's a standard CS server, nobody would be impressed by that and the games would be too short anyway.
The real thing to understand, which is the same thing that MOBAs offer, is the "quick and easy game modes where I can choose an avatar/character and play endlessly while bragging about being the best through several stats". Skins, lots of skins, because I have to show off more than you ever will, I have to show those $$$, I have to look cool, like that streamer. That's what these games offer.
They give 0 *** about the story/lore, they don't care about depth of gameplay, it's pure instant pleasure. It doesn't go beyond 30minutes and they don't even focus the whole duration. They need to be able to leave the game at any time when their parents call them to eat and what not, they can't afford commitment..
Plus, it's much harder to stream a MMO. All in all, I have no clue how you'd reach this conclusion as it makes no sense.
The newer generation doesn't care one bit about MMOs. A small portion is curious about them, that's it. Why do you think MMOs are dying outside of countries that have an actual MMO culture?
As for devs, with how things are going nobody wants to make a game like FFXI again. We'll just get clones of FFXIV or *insert your favourite Korean MMO that will be niche as *** and die a silent death at some point* (Blade and Soul).