Luck Of The Draw: A Corsair's Guide *NEW*

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Jobs » Corsair » Luck of the Draw: A Corsair's Guide *NEW*
Luck of the Draw: A Corsair's Guide *NEW*
First Page 2 3 ... 44 45 46 ... 121 122 123
Offline
Posts: 401
By Autocast 2019-02-05 21:48:34
Link | Quote | Reply
 
from what I gathered there will be a 4th stage and they said it wont end at that (this coming patch is 3rd stage?)

Seemed to me they implied the 4th would be final and there would another process to increase them further, likely augments?
 Shiva.Arislan
Offline
Server: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2019-02-05 21:58:44
Link | Quote | Reply
 
Autocast said: »
which would be?

Any time you don't need to meet a sky-high acc/macc check (which is 99% of game content).
Offline
Posts: 7999
By Afania 2019-02-05 22:23:15
Link | Quote | Reply
 
Shiva.Arislan said: »
Autocast said: »
no more fettering or hep rapier+1?

Rapier +1, Fettering, Atoyac, and Blurred all still have their situational uses.

I personally dont see much use for rapier+1 and atoyac anymore. Blurred +1 and fettering still has a use though.
[+]
 Shiva.Arislan
Offline
Server: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2019-02-06 07:57:06
Link | Quote | Reply
 
Correct me if I'm wrong, but isn't Atoyac still COR's strongest pure Leaden/WF offhand for general DW ranged and fodder melee?
Offline
Posts: 7999
By Afania 2019-02-06 12:51:56
Link | Quote | Reply
 
Shiva.Arislan said: »
Correct me if I'm wrong, but isn't Atoyac still COR's strongest pure Leaden/WF offhand for general DW ranged and fodder melee?


Atoyac doesnt beat eletta for dw ranged nor melee last time I checked, but I decided to check none rostam options and it turns out to have higher number.

Spreadsheet number:
rostam A/eletta: 8437
Rostam A/atoyac: 8220

Eletta dagger/atoyac: 7599
Eletta x2:7298


But Im not getting it beating eletta dagger if my main hand is rostam. Im guessing thats because rostam tp faster so bigger ws from eletta matters more.
 Shiva.Arislan
Offline
Server: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2019-02-06 13:15:19
Link | Quote | Reply
 
Maybe I'm missing something, but how would Eletta net bigger #'s than Atoyac?

+12AGI > Magic Damage +217 right?

And you can aug Atoyac w/ +30 Macc or Racc, too.

Do the level-difference of main/sub counts toward magic damage calc for a Marksmanship WS or something? Or am I missing something more obvious? XD
Offline
Posts: 7999
By Afania 2019-02-06 13:29:15
Link | Quote | Reply
 
Shiva.Arislan said: »
Maybe I'm missing something, but how would Eletta net bigger #'s than Atoyac?

+12AGI > Magic Damage +217 right?


Checking with Chiaias excel, doesnt seem so.
Offline
Posts: 94
By Haorhu8 2019-02-06 13:35:20
Link | Quote | Reply
 
Shiva.Arislan said: »
Maybe I'm missing something, but how would Eletta net bigger #'s than Atoyac?

+12AGI > Magic Damage +217 right?

And you can aug Atoyac w/ +30 Macc or Racc, too.

Do the level-difference of main/sub counts toward magic damage calc for a Marksmanship WS or something? Or am I missing something more obvious? XD
Next update ambucade weapons will upgrade
 Shiva.Arislan
Offline
Server: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2019-02-06 13:51:52
Link | Quote | Reply
 
Afania said: »
Checking with Chiaias excel, doesnt seem so.

Atoyac comes out ahead according to your Leaden Calc, strange.
 Asura.Chiaia
VIP
Offline
Server: Asura
Game: FFXI
user: Demmis
Posts: 1652
By Asura.Chiaia 2019-02-06 13:56:35
Link | Quote | Reply
 
Shiva.Arislan said: »
Afania said: »
Checking with Chiaias excel, doesnt seem so.

Atoyac comes out ahead according to your Leaden Calc, strange.
Afania's was close in the math but wasn't flooring between steps properly/at all.
[+]
 Siren.Kyte
Offline
Server: Siren
Game: FFXI
Posts: 3331
By Siren.Kyte 2019-02-06 13:59:24
Link | Quote | Reply
 
12 AGI is only better than the mDMG at higher TP ranges (above 1750ish).
[+]
 Shiva.Arislan
Offline
Server: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2019-02-06 15:14:40
Link | Quote | Reply
 
Thanks for the clarification all.
 Sylph.Pankas
Offline
Server: Sylph
Game: FFXI
user: Pankas
Posts: 11
By Sylph.Pankas 2019-02-06 17:41:31
Link | Quote | Reply
 
Does anyone has distance function in their lua for Orpheus Sash and would be willing to share? Thank you
 Asura.Crowned
Offline
Server: Asura
Game: FFXI
user: Crowned
Posts: 94
By Asura.Crowned 2019-02-06 22:12:02
Link | Quote | Reply
 
Could anyone post their dt and hybrid sets?
 Sylph.Oraen
Offline
Server: Sylph
Game: FFXI
user: Gaztastic
Posts: 2087
By Sylph.Oraen 2019-02-06 22:26:00
Link | Quote | Reply
 
I'm sorry in advance

ItemSet 364927
[+]
 Asura.Crowned
Offline
Server: Asura
Game: FFXI
user: Crowned
Posts: 94
By Asura.Crowned 2019-02-06 23:19:00
Link | Quote | Reply
 
Lol but no seriously, I know rostams are incredible for hybrid and dt sets, just wanted to see what other people were using
 Asura.Snapster
Offline
Server: Asura
Game: FFXI
user: Mojopojo
Posts: 163
By Asura.Snapster 2019-02-06 23:29:38
Link | Quote | Reply
 
That's what I use.
[+]
 
Offline
Posts:
By 2019-02-07 03:14:33
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
[+]
 Asura.Trumpet
Offline
Server: Asura
Game: FFXI
user: Trumpet
By Asura.Trumpet 2019-02-07 08:45:18
Link | Quote | Reply
 
That's eye opening, I never thought to build a Meva based set. Now that I'm seeing it though, that's looks useful for stuff like ninja mobs... dang, another set to collect.

Here's my general purpose hybrid, I try not to rely on dual daggers for DT bc I still use savage a bunch
ItemSet 364938
PDT on cape, path D on the adhemar head but not other pieces.
[+]
Offline
Posts: 7999
By Afania 2019-02-07 14:28:22
Link | Quote | Reply
 
Asura.Crowned said: »
Could anyone post their dt and hybrid sets?

Sure.

DT(none Rostam)
ItemSet 317635

I generally aim for mdef after pdt capped because mdef saves lives from magical aoe more than other defensive stats such as meva/defense/HP and such. Its pretty nice to take 200-400 dmg when NIN blow up in dyna for example.

If rostam is active I change body/legs to Oshosi +1. Earring can also be mdef earring.

Hybrid: Low accuracy, none rostam (45 pdt 21 dt)
ItemSet 345206
Augments: Hands QA+3
Back DW+10 DT+5
Head and feet has dt

Compare with majority of community's hybrid standard, This set has pretty high dt since I often aim over 40% pdt, if you dont need that much dt feel free to swap some slot to pure DD gears.

Like DT set, if rostam is active swap some things out with a toggle.

Hybrid: High accuracy, none rostam (44 pdt 24 mdt)
ItemSet 360025
Back augment: DA+10 PDT-10% (in a low ma set DA+10 is better than stp)

Mostly for wave 3 formors if Savage blade is preferred ws. Again if leaden is preferred ws feel free to swap things out with rostam active.

Im missing a mid acc hybrid set, its on my to do list.

Resist:
ItemSet 347073

I idle in resist set whenever rdm/blu in wave 3 are pulled, hoping that random chance of not getting slept/petri so I can engage 1st. But in general they rarely happen against high lv target unfortunely.

Against T1 escha mob I can resist ailments pretty reliably though. Its probably a good idea to setup react for resist set.

Lose the weapon if fighting something with tp.
[+]
Offline
Posts: 12227
By Pantafernando 2019-02-07 17:13:22
Link | Quote | Reply
 
I still dont really believe how broken is rostam -DT effect. Though the first time i used a pair rostam/lanun was during this current ambuscade, its kinda unfair if youre going with a setup of 2 COR youre capping your DT without giving up any tp gear (daggers plus cape).

I saw the post testing rostam with 1000 needles but i will ask again, is a combo rostam/lanun with 4 rolls really proving -40% DT without any other gear?
Offline
Posts: 7999
By Afania 2019-02-07 17:22:23
Link | Quote | Reply
 
Pantafernando said: »
I still dont really believe how broken is rostam -DT effect. Though the first time i used a pair rostam/lanun was during this current ambuscade, its kinda unfair if youre going with a setup of 2 COR youre capping your DT without giving up any tp gear (daggers plus cape).

I saw the post testing rostam with 1000 needles but i will ask again, is a combo rostam/lanun with 4 rolls really proving -40% DT without any other gear?


Yeah, although rostam really isnt bis offhand for pure dps and 1 rostam caps mdt- with ambu back+whm shell5 anyways. So using 2 or even setup 2 cor in same pt isnt necessary imo.
[+]
 Asura.Toralin
Offline
Server: Asura
Game: FFXI
user: toralin
Posts: 1361
By Asura.Toralin 2019-02-07 17:52:40
Link | Quote | Reply
 
Pantafernando said: »
I still dont really believe how broken is rostam -DT effect. Though the first time i used a pair rostam/lanun was during this current ambuscade, its kinda unfair if youre going with a setup of 2 COR youre capping your DT without giving up any tp gear (daggers plus cape).

I saw the post testing rostam with 1000 needles but i will ask again, is a combo rostam/lanun with 4 rolls really proving -40% DT without any other gear?
double rostam, with 4 rolls is -48% DT.
[+]
 Phoenix.Capuchin
Offline
Server: Phoenix
Game: FFXI
user: Anza
Posts: 3477
By Phoenix.Capuchin 2019-02-07 19:12:58
Link | Quote | Reply
 
Afania said: »

This is an excellent set, but a slight tweak is that Eabani Earring is generally going to be better than Hearty.

Hearty is halved effectiveness on NMs (so, 2.5% resist rate), and 5% on "normal" mobs. I'm actually not sure whether wave 3 Divergence mobs count as NMs (i.e., they check ITG... which I can't recall whether they do); on NM's, Hearty is clearly worse than Eabani - or Flashward or Sanare - regardless of how much Meva you stack.

Eabani will be 4~8% resist rate, depending on how much total Meva you're stacking. As I currently understand it (and as the current BG page on Meva says), if below 50% resist rate, 2 Meva = 1% resist all. And if above 50% resist rate, 1 Meva = 1% resist all. If you're using a set approaching the level shown above, there's a very good chance you are getting 1:1 Meva:resist.

This was all discussed a lot in the WHM and RUN communities when the defensive Ambuscade cape augments were released, and caused some re-thinking of Hearty Earring (which was pretty commonly used for RUN at least), and choice of Meva over resist on cape augments. See some discussion/testing here, for instance: link

Personally, I tend to go with Eabani/Sanare in most of my magic defense/evasion sets across many jobs. Sanare has 2 less Meva than Flashward, but the extra MDB+4 is worth it to me for reducing magical damage in the many cases stuff can actually hurt and not just enfeeble. And Inventory-1 by not carrying Flashward.
[+]
Offline
Posts: 7999
By Afania 2019-02-07 21:07:26
Link | Quote | Reply
 
Phoenix.Capuchin said: »
Afania said: »

This is an excellent set, but a slight tweak is that Eabani Earring is generally going to be better than Hearty.

Hearty is halved effectiveness on NMs (so, 2.5% resist rate), and 5% on "normal" mobs. I'm actually not sure whether wave 3 Divergence mobs count as NMs (i.e., they check ITG... which I can't recall whether they do); on NM's, Hearty is clearly worse than Eabani - or Flashward or Sanare - regardless of how much Meva you stack.

Eabani will be 4~8% resist rate, depending on how much total Meva you're stacking. As I currently understand it (and as the current BG page on Meva says), if below 50% resist rate, 2 Meva = 1% resist all. And if above 50% resist rate, 1 Meva = 1% resist all. If you're using a set approaching the level shown above, there's a very good chance you are getting 1:1 Meva:resist.

This was all discussed a lot in the WHM and RUN communities when the defensive Ambuscade cape augments were released, and caused some re-thinking of Hearty Earring (which was pretty commonly used for RUN at least), and choice of Meva over resist on cape augments. See some discussion/testing here, for instance: link

Personally, I tend to go with Eabani/Sanare in most of my magic defense/evasion sets across many jobs. Sanare has 2 less Meva than Flashward, but the extra MDB+4 is worth it to me for reducing magical damage in the many cases stuff can actually hurt and not just enfeeble. And Inventory-1 by not carrying Flashward.

Yeah, Sanare is certainly BiS, unfortunely I only play with myself and I cant solo DM yet so its unobtainable for me ;(
 Ragnarok.Galiber
Offline
Server: Ragnarok
Game: FFXI
user: Galiber
Posts: 228
By Ragnarok.Galiber 2019-02-08 04:59:09
Link | Quote | Reply
 
Updated Ambu sword seems really nice for Savage Blade with the +15%, besides Leaden as it already was.
New BiS?

It basically comes down to +1 DMG, -12 STR and -2 MND + 15%WSD, so probably.
Offline
Posts: 8843
By SimonSes 2019-02-08 05:21:45
Link | Quote | Reply
 
It's bis by far. You are missing to list +13 attack too (25-12 from STR you lose). I believe next update will give those weapons +10 STR, AGI and VIT, making it bis even more.
[+]
 Sylph.Excalin
Offline
Server: Sylph
Game: FFXI
user: Excalin
Posts: 90
By Sylph.Excalin 2019-02-08 07:42:10
Link | Quote | Reply
 
So, does the dagger make Evisceration worth using?
Offline
Posts: 8843
By SimonSes 2019-02-08 07:47:06
Link | Quote | Reply
 
Afania said: »
O generally aim for mdef after pdt capped because mdef saves lives from magical aoe more than other defensive stats such as meva/defense/HP and such. Its pretty nice to take 200-400 dmg when NIN blow up in dyna for example

Ok this is confusing. By mdef you mean Magic def. Bonus aka MDB? How that helps against NIN blowing up? I was 100% sure that only thing super effective against mijin is meva, because meva can reduce damage by a lot (down to 12,5% of original damage). I always use meva set on brd for nin blowing up and im always getting hit for like 200 damage. That set also has high MDB tho, but i dont see how mdb can counter mijin when mdb counters MAB and mijin is not affected by MAB?
[+]
First Page 2 3 ... 44 45 46 ... 121 122 123
Log in to post.