FaeQueenCory said: »
stuff about Temper II
Should only matter for when you actually cast the spell... you would then switch to the weapons you need for the situation...
Dont bother wasting money on pukulamuj augments...
Jack Of All Trades: A Guide To Red Mage |
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Jack of All Trades: A Guide to Red Mage
FaeQueenCory said: » stuff about Temper II Should only matter for when you actually cast the spell... you would then switch to the weapons you need for the situation... Dont bother wasting money on pukulamuj augments... FaeQueenCory said: » Whereas Pukulamuj is giving both hands a +1% chance at 2 extra hits per round. (+1% Triple Attack from Temper II) Offline
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I terms of actual current game situations, I could see Pukulatmuj +1 being useful as an offhand for monsters using invincible(Genbu?) ,for maximum Enspell damage since that's all you're getting at that point. Kinda a niche use though.
Kenge said: » I terms of actual current game situations, I could see Pukulatmuj +1 being useful as an offhand for monsters using invincible(Genbu?) ,for maximum Enspell damage since that's all you're getting at that point. Kinda a niche use though. Offline
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Has anyone R15 blistering sallet for their CDC sets, and checked how it performs? That piece is looking mad attractive for rdm CDCs to me.
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Best we had prior was Taeon Chapeau (DEX23,CR5,CD3) so I’d say It wins with DEX41,CR10 and more accuracy, as well.
Hi, I have a few questions regarding Odin.
1. Do you use Bio for the defense down, or does that feed him TP? 2. Does he still use his 2hr even without feeding him TP? If so, how do you survive it while soloing? 3. I know 1 dmg daggers are ideal, but would 1 dmg swords work as well or would the higher natural sword skill make you do more than 0 dmg? Caitsith.Kalyna said: » Hi, I have a few questions regarding Odin. 1. Do you use Bio for the defense down, or does that feed him TP? 2. Does he still use his 2hr even without feeding him TP? If so, how do you survive it while soloing? 3. I know 1 dmg daggers are ideal, but would 1 dmg swords work as well or would the higher natural sword skill make you do more than 0 dmg? 2. think so, what is his 2hr though? if it's a mage, he's always silenced. if it's war or drk, he's always hitting a shadow, so yeah. 3. swords work fine, so do clubs or anything else, just needs 1dmg and lowest delay you can find. 4. I would not suggest below normal difficulty since I actually fed TP on easy w/ 1dmg daggers. Thanks for the quick reply.
Chimerawizard said: » 2. think so, what is his 2hr though? if it's a mage, he's always silenced. if it's war or drk, he's always hitting a shadow, so yeah. Sorry I meant Zantetsuken X not 2hr. it won't use it unless you feed enough TP.
For people with Mythic how often do you find yourself using it?
Asura.Topace said: » For people with Mythic how often do you find yourself using it? Silence. Bind. Gravity. Sleep.... Other than that I mean it’s fun to multi step when you’re screwing around. Basically useless sadly when Crocea exists and the macc difference isn’t massive between them unless you AM1 Asura.Topace said: » For people with Mythic how often do you find yourself using it? Silence. Bind. Gravity. Sleep.... Other than that I mean it’s fun to multi step when you’re screwing around. Basically useless sadly when Crocea exists and the macc difference isn’t massive between them unless you AM1 Asura.Nuance said: » Asura.Topace said: » For people with Mythic how often do you find yourself using it? Silence. Bind. Gravity. Sleep.... Other than that I mean it’s fun to multi step when you’re screwing around. Basically useless sadly when Crocea exists and the macc difference isn’t massive between them unless you AM1 Also dispel. Although the difference between Murgeils and Crocea is not really huge, it's still one of the most hot looking sword in the game. :D On a side note, i like new augments on Aurist's Cape +1 33 MND 33 INT 33 Macc And other stuff. The new aug Aurist cape +1 is gonna be BiS for RDM for stuff that's not affected by Enf Potency+
For everything else you'll still want to use Sucellos because of the Enf Potency bonus. It seems like fully augmented Aurist's Cape +1 might actually beat Sucellos's Cape for Sanguine Blade as well. Has anyone done any testing with it yet?
Aurist +1 isn't even close for Sanguine Blade; the higher MND/INT pales compared to the WSDMG +10%.
Cerberus.Hideka
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so i managed to put hands on an orpheus last night thanks to some damn good AMAN Luck and a good friend. How should i go about gearing for making the most out of this?
i have just about anything a rdm could want (save for two annoying omen drops). is it best to focus on either JUST enspel, or JUST tp? or is there a viable middle ground between the two? right now im lookin at something like: ItemSet 374382 i think a dualwield cape works? What low damage dagger set do y'all use for Odin? And what kind of accuracy did you guys need? I was surprised how little I hit a regular 119 so I'm guessing it's pretty higgh
Edit: oh looks like someone else asked. The answer was just one damage anything. Offline
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The lower the delay the better. If you don't have some low delay campaign daggers can always buy some ceremonial daggers off the AH.
Hideka I personally wouldn't use dedition in enspell set. When you fight higher level mobs, such as Odin, you're going to want as much acc and macc as you can get. I would replace it with a dignitaries earring or something similar. I use a dw cape as well although some prefer to mix it up, using taeon boots and such. I also use regal gem for enspell (or kaja bow) but for the most part what you have is similar to what I use. Cerberus.Hideka
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Midgardsormr.Epics said: » What low damage dagger set do y'all use for Odin? And what kind of accuracy did you guys need? I was surprised how little I hit a regular 119 so I'm guessing it's pretty higgh i use this as my odin set up - works pretty well ItemSet 374388 cape is +10 dw augment boots are +5 DW augment Cerberus.Hideka said: » so i managed to put hands on an orpheus last night thanks to some damn good AMAN Luck and a good friend. How should i go about gearing for making the most out of this? i have just about anything a rdm could want (save for two annoying omen drops). is it best to focus on either JUST enspel, or JUST tp? or is there a viable middle ground between the two? right now im lookin at something like: ItemSet 374382 i think a dualwield cape works? ItemSet 361342 This is what I use personally if en spell is the name of the game Dw on the cape. odin:
ItemSet 370884 cape: dex/acc/dw i'm still missing malignance legs & feet so i use ayanmo there as well. Go with other RDM friends and a bard to make things fast. How do
I'm debating between going for a near 40 MAB/MAcc Merlinic Body with Amalric Legs/Feet or Amalric Body/Legs with Duelist +3 Feet. Cross-post from the Murgleis convert thread, verbatim:
Me, Fae, Rrice and Ticktick from the bg-wiki discorde tested this. Rrice is Master RDM with Murgleis, and provided us with a bunch of data: Code { maxHP = 2194; MP = 157; cHP = 1692 } { maxHP = 1664; MP = 180; cHP = 1344 } { maxHP = 2154; MP = 153; cHP = 1660 } { maxHP = 2154; MP = 4; cHP = 1511 } { maxHP = 2169; MP = 10; cHP = 1527 } * cHP = post-convert HP Murgleis does not give 1:3 MP to HP swap, but rather it gives you 50% of your max HP on top of how many MP you had. Formula: Converted HP = floor( maxHP * p ) + floor( maxHP * q ) + MP MP = current MP at the time of convert p = Murgleis bonus: 0 (no Murgleis equipped) or 0.5 (Murgleis equipped) q = Convert Job Points category, 0.01 per level: 0 (no JP) to 0.2 (20/20) Hence, master RDM with Murgleis gets Converted HP = floor(maxHP*0.5) + floor(maxHP*0.2) + MP HP still get converted to MP 1:1. And now I sleep. what food would you guys recommend for magic accuracy? my gear isnt hte best yet and i need a little boost
Midgardsormr.Epics said: » what food would you guys recommend for magic accuracy? my gear isnt hte best yet and i need a little boost First 2 can be bought at moogle for cheap. +45 +50 +90 Cerberus.Hideka
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trops are pretty much my go-to unless i need melee and magic, then its marine stewpot.
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