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Plugins broken via Version Update
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For what it's worth Boxdestroyer is giving me errors when interacting with regular zone brown chests.
"Lua runtime error" "boxdestroyer.lua:119 bad argument #1 to 'format' (number expected, got nil)" Asura.Neufko said: » Phoenix.Tigertail said: » I've noticed the CRITICAL ERROR: FAILED TO FIND TargetArray in the log Guildwork is causing this error. Windower also launches the same guildwork update everytime you run it. They're probably working on it. Im not getting the error anymore so it appears fixed :D go Team! waffle said: » For what it's worth Boxdestroyer is giving me errors when interacting with regular zone brown chests. "Lua runtime error" "boxdestroyer.lua:119 bad argument #1 to 'format' (number expected, got nil)" The boxdestroyer IDs have been updated in the development branch, and will go live shortly. Offline
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Rooks said: » waffle said: » For what it's worth Boxdestroyer is giving me errors when interacting with regular zone brown chests. "Lua runtime error" "boxdestroyer.lua:119 bad argument #1 to 'format' (number expected, got nil)" The boxdestroyer IDs have been updated in the development branch, and will go live shortly. Thank you. Not "broken" per se, but Point Watch*'s job point counter for your total stored JPs resets after 256, back to 0, in the display bar. :)
Quetzalcoatl.Falkirk said: » Not "broken" per se, but Point Watch*'s job point counter for your total stored JPs resets after 256, back to 0, in the display bar. :) The dreaded 8 bit rollover strikes again! Today I started getting "Lua runtime error:......equip_processing.lua258: attempt to index field '?' (a nil value)
I don't mess with the main GS files so not sure what brought this up. Battlemod doesn't display BLU magic bursts when you use burst affinity. I know I used burst affinity, and every regular elemental spell before and after my spell went off magic bursted, and I saw a damage increase to the spell. Maybe it's an oversight mistake? Since most BLUs don't magic burst stuff?
Quetzalcoatl.Guthrie said: » Today I started getting "Lua runtime error:......equip_processing.lua258: attempt to index field '?' (a nil value) I don't mess with the main GS files so not sure what brought this up. figured it out. For some reason Gelos Earring was the cause. any ideas? Quetzalcoatl.Guthrie said: » figured it out. For some reason Gelos Earring was the cause. any ideas? Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date. Lakshmi.Rooks said: » Quetzalcoatl.Guthrie said: » figured it out. For some reason Gelos Earring was the cause. any ideas? Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date. It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update? Thanks!! Quetzalcoatl.Guthrie said: » Lakshmi.Rooks said: » Quetzalcoatl.Guthrie said: » figured it out. For some reason Gelos Earring was the cause. any ideas? Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date. It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update? Thanks!! It should get updated when Windower launches; if it doesn't, move it aside and relaunch Windower, and it'll get you a new one. Thanks for the info!!
Lakshmi.Rooks said: » Quetzalcoatl.Guthrie said: » Lakshmi.Rooks said: » Quetzalcoatl.Guthrie said: » figured it out. For some reason Gelos Earring was the cause. any ideas? Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date. It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update? Thanks!! It should get updated when Windower launches; if it doesn't, move it aside and relaunch Windower, and it'll get you a new one. Shiva.Nitroustaru said: » Lakshmi.Rooks said: » Quetzalcoatl.Guthrie said: » Lakshmi.Rooks said: » Quetzalcoatl.Guthrie said: » figured it out. For some reason Gelos Earring was the cause. any ideas? Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date. It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update? Thanks!! It should get updated when Windower launches; if it doesn't, move it aside and relaunch Windower, and it'll get you a new one. Shiva.Nitroustaru said: » Lakshmi.Rooks said: » Quetzalcoatl.Guthrie said: » Lakshmi.Rooks said: » Quetzalcoatl.Guthrie said: » figured it out. For some reason Gelos Earring was the cause. any ideas? Check in items.lua in res, in the Windower directory, and see if there's an entry for Gelos Earring. Your resources may just be out of date. It definitely isn't in there. Shouldn't that file get auto pushed when I open windower up? How am I able to manually update? Thanks!! It should get updated when Windower launches; if it doesn't, move it aside and relaunch Windower, and it'll get you a new one. This was it. Thanks Rooks and Nitro! Hey I'm playing with the video command but every video I make right now when I watch it back plays a fair bit faster than normal, generally I've been putting 30 fps and 100 quality and just changing the resolution.
This is what it looks like: YouTube Video Placeholder Do you use config to change your fps? I do not know that the video feature accounts for that.
I do, just tried making a video doing a similar thing with config unloaded and loaded and it looked about the same, or would I have to start the game without config loaded to see it properly?
This means it's taking longer than 1/30 of a second to encode a frame, so frames are dropped. When the video is played back it's playing a 10 or 15 fps video at 30 fps which means it plays back faster than expected.
Try adjusting the settings to improve the encoding speed. Down-scaling the video should help. Okay, I need two pieces of information and one test result before this can happen:
1) What are the base durations of Refresh 3 and Temper 2? 2) Do Refresh duration enhancing items (Gishdubar Sash, Grapevine Cape, Inspirited Boots, Shab. Sabatons +1/Shabati Sabatons) work with Refresh III? (testing only one is fine) Test: Could you please open up windower/res/spells.lua and add duration=180, (or whatever the proper duration is in seconds) to those two entries, then reload Timers and see if you get bars? GS disabled on -Dev this morning?
Thanks!
Could you please tell me what the base durations of Refresh III and Temper II are, so I can add them to the resources? I'll open an issue for Enhancing Magic job points. Any chance to fix the Timers Stratagems counter to work with the 550 SCH gift?
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