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iiPunch - Monk Guide
Server: Fenrir
Game: FFXI
Posts: 88
By Fenrir.Sigfreid 2013-06-17 06:38:21
Soul voice removes the need of accuracy on anything Just to expand on that, cause not everyone will know the accuracy values from Madrigal.
Blade Madrigal gives 30 accuracy (w/o any instruments/gear/merits that boost Madrigal).
Sword Madrigal gives 15 accuracy (w/o any instruments/gear/merits that boost Madrigal).
Soul Voice doubles the accuracy gained from Madrigal so even the worst Bard will give a DD 100 accuracy.
A fully geared Bard (merits, gear and Gjallarhorn99) will give 162 accuracy, plus 10 Dexterity.
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Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-06-17 10:42:18
I recommend keep the dt slots during WSs.
Or get better whm, nothing should kill you when you tp in 3k hp, mnk is even more awesome due to almost never needing to pdt/mdt ever!
If you die you either need better whm, better other dd that can keep up take hate when you take dmg!
By pchan 2013-06-17 11:51:14
PDT gear allows to use berserk dumbass. I know you guys have been ridiculized by the JP strat using MNKs, but please let the big guns explain how it's done :p. IIRC it's roughly 2300 attack on MNK in pdt gear with SV minutesx4 and chaos, and the cor can reset berserk probably.
The gear I gave "wastes" 15-30 attack, 3 TA rate, 3% DA rate, 40ish accuracy. With SV madrigals acc is a non issues for 7 minutes times the number of bards you brought.
Server: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2013-06-17 12:42:47
lol 7 minute songs
Lakshmi.Zaps
Server: Lakshmi
Game: FFXI
Posts: 194
By Lakshmi.Zaps 2013-06-17 13:20:47
lol "big guns"
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-06-17 13:36:50
PDT gear allows to use berserk dumbass. I know you guys have been ridiculized by the JP strat using MNKs, but please let the big guns explain how it's done :p. IIRC it's roughly 2300 attack on MNK in pdt gear with SV minutesx4 and chaos, and the cor can reset berserk probably.
The gear I gave "wastes" 15-30 attack, 3 TA rate, 3% DA rate, 40ish accuracy. With SV madrigals acc is a non issues for 7 minutes times the number of bards you brought.
You also waste windbuffet. And atheling/letallis DA. And epona's....
Oh nvm I forgot multi attack is bad and geo is useless my bad.
How you like your rigor btw still rocking that ?
By pchan 2013-06-17 14:43:29
5 DA is totally comparable to 300-400 attack. You are almost as bad as vegetto.
Asura.Ccl
Server: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-06-17 14:55:35
Windbuffet letalis and epona's = 5da ?
Explain me something please, how in your mind, swaping bb/mollusca/Dring/dark ring to epona's/atheling/windbuffet make our mnk lose 300-400 att? You're the one that said Geo was useless remember ?
You can even do it in french and I'll understand it.
Bahamut.Serj
Server: Bahamut
Game: FFXI
Posts: 6179
By Bahamut.Serj 2013-06-17 14:58:20
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-17 15:01:57
With GEO, DRG, and Dia II or III around (maxed with light shot):
Under Bolster:
Defense down effect is
(66 + 64 + 52)/256
Leaving the enemy with 28% of its original defense.
If the enemy has 1500 defense, you're capping attack at ~975 attack. Spirit surge jump is stronger than Angon, and you'll have that on for part of the fight as well. If someone uses Box Step and when new GEO spell tiers are (likely) reachednext update, you need less attack.
Berserk is probably a waste.
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Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-06-17 15:04:08
Not that it changes anything, but Spirit Surge is 20% vs an augmented Angon's 25%
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-17 15:05:14
Forgive me, for some reason I thought it was 30%.
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-06-17 15:07:12
Feel free to publicly complain about it. Closing the JA haste gap for a minute is neat, but I don't fancy our 1H ability giving a lesser DEF down than a 3M ability
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-06-17 15:09:08
To add insult to injury, Spirit Surge Jump is on the next priority tier over Angon?
Leviathan.Kaparu
Server: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-06-17 15:11:00
Correct. DRG's DEF down arsenal is just Square's twisted humor run rampant(read: Gungnir overwriting everything)
By pchan 2013-06-17 15:11:27
Windbuffet letalis and epona's = 5da ?
Explain me something please, how in your mind, swaping bb/mollusca/Dring/dark ring to epona's/atheling/windbuffet make our mnk lose 300-400 att? You're the one that said Geo was useless remember ?
You can even do it in french and I'll understand it.
Try reading what I say first then we can discuss like grown ups. Right your opinion is allkatard worthy. End of the trollscussion.
By innit 2013-06-17 15:12:37
Trying to gear monk geared with some delve pieces and was wondering if would it be benefical to Shijin Spiral in Temple Gloves +1 with the extra attack it gives boost? (Approximately 40 extra att over boosting in Melee gloves +2)
I guess ideally use Temple for boost then switch to myrmex? I don't really see how this is possible under higher buffs due to the insane attack speed.
Fenrir.Jinjo
VIP
Server: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-06-17 15:14:41
There really isn't a need to remain in PDT for longer than a few seconds at a time on Tojil unless you're a BRD, COR, or GEO.
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Fenrir.Jinjo
VIP
Server: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-06-17 15:15:50
The Boost bonus is on activation, not use of ws..
But there is almost never a good time to use Boost. >.>
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By innit 2013-06-17 15:35:39
Once you've used boost it's active until your next hit or ws, so I don't really understand what you are trying to say.
Why is boost not good to use? Sure I wouldn't use it during HF, but thought it was mandatory to use before a ws.
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-06-17 15:36:54
Once you've used boost it's active until your next hit or ws, so I don't really understand what you are trying to say.
Why is boost not good to use? Sure I wouldn't use it during HF, but thought it was mandatory to use before a ws.
It delays your next action...basically the time it takes to boost isn't worth it. It only works on one hit anyways, so unless its a single hit ws and you need the attack boost...its worthless (this is pretty much never btw, these days boost useless unless you like lowering overall damage).
Quetzalcoatl.Tanag
Server: Quetzalcoatl
Game: FFXI
Posts: 72
By Quetzalcoatl.Tanag 2013-06-17 15:38:13
I thought it was determined that the attack boost wasn't worth the delay loss of a potential extra melee round without using some kind of ja0 tool. Something like MNKs high melee damage plus high multi hit chance now negates it.
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-06-17 15:39:03
Quetzalcoatl.Tanag said: »I thought it was determined that the attack boost wasn't worth the delay loss of a potential extra melee round without using some kind of ja0 tool. Something like MNks high melee damage plus high multi hit chance now negates it.
ja0 tool only allows you to move while using JAs, it doesn't somehow reduce delay from using them lol, that would be hax broken and easily detectable by SE i'd imagine
Quetzalcoatl.Tanag
Server: Quetzalcoatl
Game: FFXI
Posts: 72
By Quetzalcoatl.Tanag 2013-06-17 15:43:06
Ah well then! I don't use it so wasn't sure.
All the more reason not to use Boost.
By innit 2013-06-17 15:45:17
Bismarck.Raistlinratt said: »Once you've used boost it's active until your next hit or ws, so I don't really understand what you are trying to say.
Why is boost not good to use? Sure I wouldn't use it during HF, but thought it was mandatory to use before a ws.
It delays your next action...basically the time it takes to boost isn't worth it. It only works on one hit anyways, so unless its a single hit ws and you need the attack boost...its worthless (this is pretty much never btw, these days boost useless unless you like lowering overall damage).
Ok thanks for the explaination, that makes perfect sense.
VIP
Server: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2013-06-18 02:32:34
I don't know that there's been any testing to indicate that the attack increase from Boost does not apply to all hits of a weaponskill. Generally it's treated as if it applies to the entire weaponskill, regardless of the number of hits.
However the rest is correct. Boost is a fixed delay. The faster your attack speed, the more you lose by applying that delay to a Boost instead of a normal melee round. Further, in many cases Boost will take you well past the attack cap, assuming you were starting from a reasonably well-buffed situation. So, potentially very limited gain, and even if you gain the full amount, you're still losing more in normal damage.
Note that in a low-haste, low-buff situation, Boost can still be useful.
By pchan 2013-06-18 04:03:28
By low buff you mean low attack, which happens a lot when I'm farming beads on kurma with mnkx3 whm sch brd for instance.
Server: Bismarck
Game: FFXI
Posts: 334
By Bismarck.Raistlinratt 2013-06-18 04:21:19
I don't know that there's been any testing to indicate that the attack increase from Boost does not apply to all hits of a weaponskill. Generally it's treated as if it applies to the entire weaponskill, regardless of the number of hits.
However the rest is correct. Boost is a fixed delay. The faster your attack speed, the more you lose by applying that delay to a Boost instead of a normal melee round. Further, in many cases Boost will take you well past the attack cap, assuming you were starting from a reasonably well-buffed situation. So, potentially very limited gain, and even if you gain the full amount, you're still losing more in normal damage.
Note that in a low-haste, low-buff situation, Boost can still be useful.
retraction then! I could have swore it was said it applied to one hit only of ws, no idea where that came from then. I was going to reply to pchan, then thought better of it.
By Ravenn42 2013-06-18 10:45:58
After reading this guide it seems that maxed out manibozho gear is tops for TP in most slots besides hands and body.. My question is Would path A be best for all the gear? When I consider my other jobs especially blue mage, the str and attack make me salvate....
I am perma Monk to tojil and I wonder if Dex path would be more beneficial any thoughts?
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