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For the Shinies! A Guide for Thief
Ragnarok.Azryel
Server: Ragnarok
Game: FFXI
Posts: 317
By Ragnarok.Azryel 2014-06-26 08:48:53
My AE experimentation on gears has yielded lackluster results as well, although the combined damage in total dealt to everything at once is likely higher in number than a single-target WS, I’d prefer to hit one thing at a time much harder and kill it so that there’s one less thing attacking me lol
On a secondary note, and my purpose for visiting this thread today: is there anyone that’s proficient in gearswap that would be willing to help me troubleshoot an issue I’m having? Stacked WS (and Feint) equipment are kind of getting locked in as my TP sets on occasion forcing me to reload… it’s not the end of the world, but sometimes it happens a lot, and sometimes it doesn’t, but it makes me not want to stack my weapon skills and on THF that’s sad…
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Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2014-06-26 09:19:36
I've toyed with Aeolian Edge cleaving after the update and yeah I find its not worth the hassle.
7+ gears can all still get lucky and simultaneously hit you for nontrivial damage on rare occasion.
Also getting railcannon'd to red/yellow hp by multiple gears because you were cheeky and decided to train an entire floor of gears and let them get tp isn't really worth it.
Makes for amusing train pics though.
tldr: for serious farming better to still just kill them one at a time with a better ws, and save AE for sparks/aby cleaving.
Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2014-06-26 09:21:55
So uh..I always see people saying Aeolian Edge is great on gears in Salvage, but when I use it the damage is always pretty bad, so clearly I've geared it wrong. Any intel about a good AE gearset? I think gears are strong to wind.
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Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-06-26 09:22:22
I see so it's not just me. It was just some people stroking their epeen :p
VIP
Server: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-26 09:48:51
On a secondary note, and my purpose for visiting this thread today: is there anyone that’s proficient in gearswap that would be willing to help me troubleshoot an issue I’m having? Stacked WS (and Feint) equipment are kind of getting locked in as my TP sets on occasion forcing me to reload… it’s not the end of the world, but sometimes it happens a lot, and sometimes it doesn’t, but it makes me not want to stack my weapon skills and on THF that’s sad…
If you're using a GS based on my includes, I just fixed a problem a couple days ago relating to that. It had to do with the code that kept gear from getting swapped out while SATA was up if you took another action (Samba, ranged attack, etc), because SATA was still technically present when you performed the weaponskill.
Anyway, update to the latest thf.lua and it should be fixed.
It also changes the behavior for tagging mobs to not count steps and flourishes, since I got pretty clear evidence that those don't count for tagging mobs with TH.
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Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2014-06-26 10:53:05
It also changes the behavior for tagging mobs to not count steps and flourishes, since I got pretty clear evidence that those don't count for tagging mobs with TH. Wat
I've been doing Dynamis wrong for years, then. ;_;
Server: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2014-06-26 10:56:26
Mote - I'm curious how that conclusion was reached. I have been tagging dynamis mobs with boxstep, violent flourish and bully for a while and I never see a TH proc less than 8 unless I proc on the very first hit I do. I do not use those gears in any other set that I have.
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Server: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-26 11:20:08
I suppose I really should sit down and do a proper test (I usually only think about it while I'm in the middle of a Dynamis or Salvage run), but I've found that if I only use a Step on an otherwise unclaimed (but agro'd) mob, then engage it without putting on TH gear (as is explicitly controlled in my lua code), if I ever get a TH proc it's always TH4.
Note that this has been uncertain in my mind for a very long time, but I'd always put it off to user error before. Only with my latest lua revisions have I gotten to where I'm really sure about when TH gear is and is not used relative to mobs I may or may not have proc'd.
I'm not as sure on Violent Flourish, but since it's in the same action category as steps (which is a separate category from things like Provoke), I assumed it was likely to have the same issue, so just pulled both of them out.
The code change is mostly about removing an uncertainty when engaging or switching to such mobs. If it can be properly shown that such actions -do- apply the proper TH level then I'll have to look into what other scenarios can lead to no TH being applied.
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Server: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-26 14:39:37
Hahaha! Figured it out. Was the result of a colossal yet trivial blunder in my gearswap files. That is, it was never properly equipping TH gear on steps because of a misnamed set. I feel rather foolish. At least the new debugging code I added helped me find it.
Ignore what I said earlier. Also, I'll be re-enabling that portion of the tagging code that includes steps and flourishes.
Server: Odin
Game: FFXI
Posts: 2255
By Odin.Llewelyn 2014-06-26 14:41:23
derp
Server: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2014-06-26 15:50:49
Thanks Mote. I was worried I had gone crazy.
On another note, my Curing Waltz III? I only get 398 per waltz. I see other people say they have significantly more. What am I missing? Buremte Gloves don't seem to affect waltz potency, thf can't use Roundel Earring.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2014-06-26 15:52:14
Asklepian ring?
Quetzalcoatl.Wakmidget
Server: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2014-06-26 17:17:06
Bismarck.Josiahfk said: »Even with every piece of waltz thf can wear plus stacking chr I think the highest waltz I saw was 484, not enough to nail the heal for 500 trial
Lightsday + korin obi! =P
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4454
By Cerberus.Kylos 2014-06-26 17:17:13
Your text to link here...
It can be done. You need an incredible amount of CHR, not just from gear, but from atma as well. I did this trial at the wyverns in Abyssea Altepa but it could be done on any of the mobs really, so long as you get enough to hit you.
Edit: "Quote" 282 chr using my set and those atma. Cures for 506 HP.
You need high CHR atmas and be willing to spend money on the equipment. Also I didn't use any Obi + Lightsday combination. I tried it initially in Neo Nyzul but it was really slow and it didn't spike up enough to make it worthwhile. Abyssea is the way to go.
Carbuncle.Sisko
Server: Carbuncle
Game: FFXI
Posts: 192
By Carbuncle.Sisko 2014-06-27 04:09:54
Did someone happen to run some tests with Vajra since the WS update ?
I'm working on making a mythic right now and I might make Vajra for the lol and thf completion.
Asura.Dakenx
Server: Asura
Game: FFXI
Posts: 92
By Asura.Dakenx 2014-06-27 05:00:39
Did someone happen to run some tests with Vajra since the WS update ?
I'm working on making a mythic right now and I might make Vajra for the lol and thf completion.
If you want to make Vajra go for it, it is just as good if not better than the other dagger options in my opinion post-update. I don't have any math on it but I feel my Vajra is much better than it was pre-update. I have been using it over mandau. Rudra's Storm with it is sick. Mandalic Stab is not a bad solo weapon skill now also. Busting out 18k-21k Rudras with SATA is pretty fun with this.
Ragnarok.Azryel
Server: Ragnarok
Game: FFXI
Posts: 317
By Ragnarok.Azryel 2014-06-27 10:50:20
I'm bringing Rudra's back into the rotation since it's clearly destroying Mercy Stroke at high TP, and I was wondering if my present set is missing anything obvious?
(Sneak Attack build; add pillager's armlets +1 for Trick Attack)
ItemSet 325305
I was thinking Epona's ring in exchange for the Rajas, and swapping the Atheling for a cavaros mantle at a glance... Some DEX earrings are likely better too, but I'm not sure if they'd be noticeably better in the sense that it would be worth -2 inventory space for a WS I'd pretty much only use every so often when I find myself at 300 TP.
EDIT: I just noticed this was my 300th post! Milestones \o/ :P
Additional EDIT: I've made adjustments to my build since making this post.
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Server: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-27 12:23:04
Head: Pillager's +1
Earring1: 4 dex > 3 dex = Tati > Ghillie+1 = Bladeborn = Brutal (att earrings assume you're not at capped attack)
Earring2: Moonshade (or 4 dex if you're over 2800 TP, or 3 dex if you're over 2900 TP)
Hands: Pillager's+1
Rings: Keep Rajas/Thundersoul; Epona's is significantly weaker
Back: Kayapa Cape/Cavaros Mantle
Belt: Wanion = Artful+1 > Artful = Cuchulain > Ele.Belt
Quetzalcoatl.Valli
Server: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-27 12:43:59
As far as Aeolean Edge stuff, what I posted a while ago, and what works for me, in 4 specific spots, on 1 floor.
When you're fighting the ramparts to get them to pop the 7 Tri-gears, (I) end up sitting on 300% tp, so it's novel to pull all 7 and 300% Edge em for the 21k+ total damage, it's just amusing.
If you 2box em it's more efficient but no one should be doing that anymore, so yeah, it's just neat to start the fight like that, and then kill them one by one if that's what works for you. If you're edging them all then yeah, you can get railcannon'd x7 and possibly die... though, that's never happened, it's certainly possible if you're not used to fighting all 7 at once.
Ragnarok.Azryel
Server: Ragnarok
Game: FFXI
Posts: 317
By Ragnarok.Azryel 2014-06-27 13:07:52
Head: Pillager's +1
Earring1: 4 dex > 3 dex = Tati > Ghillie+1 = Bladeborn = Brutal (att earrings assume you're not at capped attack)
Earring2: Moonshade (or 4 dex if you're over 2800 TP, or 3 dex if you're over 2900 TP)
Hands: Pillager's+1
Rings: Keep Rajas/Thundersoul; Epona's is significantly weaker
Back: Kayapa Cape/Cavaros Mantle
Belt: Wanion = Artful+1 > Artful = Cuchulain > Ele.Belt
Pillager's Armlets +1 even in SA? I have them in there for TA, but using AF3 for SA atm... I have the chapters for a 119 head, but not for the 109, so I'll have to work on that at some point. I'll grab my Cavaros off mule and swap in a Wanion; do you think love torque would be good for neck, or just stick with the ele gorget? My moonshade is a refresh one, but I might redo it for as little as I'm on mage jobs these days; TP bonus and attack still the way to go? It's been forever since I've looked at the potential augments for that earring.
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Server: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-27 13:46:07
Quote: Pillager's Armlets +1 even in SA? I have them in there for TA, but using AF3 for SA atm.
Indeed.
Raider's +2 hands give a 20% boost to the SA dex portion of the damage equation. Assuming 250 dex (including the hands), that's +50 dex. Pillager's +1 have 35 dex on them, 27 more dex than Raider's, so in reality the Raider+2 hands are only giving you (relatively speaking) +23 dex to the SA dex portion. Further, Pillager's +27 dex also contributes to the WSC portion of base damage, which is then multiplied by fTP, so has a *much* larger value than the SA dex portion since the dex that SA contributes is not multiplied by fTP .
The +crit damage and extra 3 str is just extra bonus on top of that, and should also easily outdo the +15 att on the Raider's hands.
Quote: do you think Love Torque would be good for neck, or just stick with the ele gorget?
They're about the same; either is fine.
Quote: TP bonus and attack still the way to go?
Absolutely. TP Bonus Moonshade on Rudra's is massive. At lower TPs, it's about as much extra damage as hands or body (as in, not wearing anything in one of those slots vs wearing best-in-slot) -- about +1000 damage from the earring alone. At higher TPs it's not quite as relatively powerful, but will likely still be your 3rd most significant gear source of damage for the weaponskill.
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Server: Fenrir
Game: FFXI
Posts: 764
By Fenrir.Motenten 2014-06-28 00:10:18
Small heads up for anyone using my thf lua -- Just fixed an issue that prevented it from handling the TH tagging properly when you were also using Battlemod, along with a problem unequipping TH gear when you were in SATA mode (plus a couple other minor fixes). Please update when you can.
Asura.Nanabi
Server: Asura
Game: FFXI
Posts: 340
By Asura.Nanabi 2014-06-28 23:49:46
Hello all!
I just got back recently from a break and have been doing a lot of catchups, there are a lot of things in SoA that I still don't understand and would require a lot of money so I figure I might start by rebuilding my THF first for money
Took me 2 weeks but I finally got out of the eminent set and this is my current standing:
ItemSet 325357
I would like to know what are some of the immediate upgrade I can get from this point on, I am working on Feli mask right now, and not a lot of people on my server would do AAs in my time frame(and no money for Delve item!), also since I don't have that much gil to spare, I haven't upgraded the Quiahuiz trousers and the Qaaxo yet, and when I do, what path should I go for??
Quetzalcoatl.Valli
Server: Quetzalcoatl
Game: FFXI
Posts: 1420
By Quetzalcoatl.Valli 2014-06-29 01:08:50
You've already got a really decent set, anything you add will only be small increases.
You want Plunderer's poulines +1 though, for sure. While not ideal, tping in plunderer hands is ok, pillager's better though. Changing the earrings to the DW set, or suppa/brutal.
If you're not going the skadi body route, you want pillager legs too.
Already said you know about the hat, could change rajas to an oneiros but meh.
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Asura.Nanabi
Server: Asura
Game: FFXI
Posts: 340
By Asura.Nanabi 2014-06-29 01:41:54
Quetzalcoatl.Valli said: »You've already got a really decent set, anything you add will only be small increases.
You want Plunderer's poulines +1 though, for sure. While not ideal, tping in plunderer hands is ok, pillager's better though. Changing the earrings to the DW set, or suppa/brutal.
If you're not going the skadi body route, you want pillager legs too.
Already said you know about the hat, could change rajas to an oneiros but meh. Will do on the legs! have the DW set ready, but I have heard many different stories about the 2 pairs of earrings so I went with gut instinct :/
Skadi body > Thaumas noted
Oneiros... I should probably get it, need all the accuracy I can get my hands on :3
Bismarck.Josiahkf said: »if I was you I'd keep raider's earring/brutal earring ready for double march situations as well, where dual wield won't apply; same with windbuffet
And the next big upgrade I'd focus on if I was you would be plunderer's 119 feet like Valli said. And those legs are much more amazing for dnc than thief.
Welcome back to the game senor~
Thank you!!
Edit: what path should I take Qaaxo up to?
Bismarck.Ihina
Server: Bismarck
Game: FFXI
Posts: 3187
By Bismarck.Ihina 2014-06-29 03:16:46
Not so fast, you still need 12% from gear to cap attack speed under double march. That means Patentia sash and Dudgeon/Heartseeker earrings and use an ammo. Or you can go back to Supp/Brutal and keep the boomerang.
And you really shouldn't go the Skadi body route unless you plan to never fight anything in Adoulin. Pillager+1 when you need acc, Plunderer+1 when you don't.
And you don't really need to get any Qaaxo unless you're rich.
Go kill Hurkan and put some str or dex on your cap.
And gearing thf well isn't going to help you increase your bank account all that much. Dyna's still probably the best money you can make and mobs in there die pretty quick even with ah gear.
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Quetzalcoatl.Wakmidget
Server: Quetzalcoatl
Game: FFXI
Posts: 1388
By Quetzalcoatl.Wakmidget 2014-06-29 07:58:57
Ok, I think I'm almost done regearing THF (except for a DT set), but kind of going slowly on that since I wanna try to get started a WHM a bit as well.
Pretty happy with this atm for fodder, I swap in One-Eyed for anything not Dynamis.
ItemSet 306752
I swap to this set for anything high enough that fodder won't work.[ie: High-Tier Mission Battlefields and SK orbs). Upgrades I still want for it would be a dauntless mantle and an ej necklace +1.
ItemSet 324476
Use this for Evisceration, Uk'uxkaj cap is augmented with 8 DEX & 2% Haste. I was using the nefarious collar, when I tried out shadow gorget I didn't really notice much of a damage difference, so I figured I'll stay with the gorget for the extra acc all around. Only upgrade I would think I would want for this is a tati earring +1.
ItemSet 324968
Using this for Rudra's Storm under SA only. Only upgrade I think I want for this would be a Jupiter's pearl.
ItemSet 325259
Mercy Stroke here is only used under TA. I think the only thing I would want for this set is a metalsinger belt.
ItemSet 325258
And Aeolian Edge, magical WS's are kind of new to me, I did a little playing around with mods/MAB/Magic Damage at 3000 TP and came up with this. I think the only upgrades I could get for this would be a pair of Khepri wristbands for the +6 MAB augment and a Demon's Ring with +3 MAB from Abyssea-Tahrongi. I tried a few tests at 3000 TP with thunder belt vs aquiline belt and the Thunder Belt won by like single digits. I think if we get anything +4 MAB or up in the future though Thunder Belt with be trumped.
ItemSet 324954
Looking for info to see if there is anything I could have left out/forgot about.
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