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[Dev] Seekers of Adoulin (Mar 13)
VIP
Server: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2012-12-27 19:42:27
Slycer said: "Chocobo Shirt" item (has a choker thing on the displayed body piece):
In case it wasn't obvious, it's a bonus item exclusively for the purchase of the more expensive $39.99 edition that includes all the old expansions also. They don't have stats yet so they aren't yet sure what the bonus will be.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-12-27 19:51:38
I can imagine all the people buying this just for the shirt lol... My guess would be enhanced movement speed but the hat already has it so maybe enhances chocobo movement speed /shrug.
By Kimble2013 2012-12-27 20:48:18
So basically pay 10 bucks for a shirt?
By Latifah 2012-12-27 20:53:00
they should put a balanced item mall and make the game f2p
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-12-27 21:02:14
they should put a balanced item mall and make the game f2p
No
By Kimble2013 2012-12-27 21:03:11
I still don't understand why anyone is opposed to XI going free to play. Aion does it and I found that game pretty fun.
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-27 21:06:42
this game gets less content and attention than a f2p lol
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Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-28 10:33:32
I still don't understand why anyone is opposed to XI going free to play. Aion does it and I found that game pretty fun.
The question is, are you still playing it.
The second question is, if you are still playing it, did you ever spend money on their cash shop?
If you answered yes to both questions, now consider the kind of things Aion has in its cash shop, and consider what changes would be need to apply those sort of things to XI. Keep in mind that things like pets and mounts probably wouldn't be available for XI, and consider that its not like those kinds of items top the sales charts in Aion anyway.
I might hate the changes enough to stop playing entirely.
By Kimble2013 2012-12-28 10:33:46
I don't really follow what you are implying.
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-12-28 10:36:26
I don't really follow what you are implying.
Leviathan.Kincard said: »I might hate the changes enough to stop playing entirely.
This seems pretty clear. And in case it isn't, if FFXI went F2P and had a cash auction house, I would be gone in a heartbeat.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-28 10:49:30
Think he might've been talking about the post before mine since we posted really close together.
But to add to what I said, the thing is that if they didn't change the way the game played, and instead made an FTP system where you just have limited access to the game, it'd probably make little difference to the majority of players here (They would need to do things like make FTP players have week-long timers for dungeons, or reduced XP gain, something like that). That might bring a couple new players around but I don't think it'd be enough for them to really care to bother since this game is so old.
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-12-28 10:51:42
Ah, I must have been confused...but if they introduced pretty much any F2P elements I would be gone. It's one of the things that makes FFXI work so well, and the main reason I will never play Diablo 3, etc.
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Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-28 10:54:16
Well, there's actually FTP models in games out there that would pretty much allow XI to stay the way it is, but those models probably only work for a game that's not a decade old and thus still turning the heads of hesitant PC/MMO gamers when the announcement is made.
By Nickeny 2012-12-28 11:24:35
I don't see the problem with f2p... I could see myself popping up and just hanging out for fun. Another thing is the new expansion really gonna cost 40$? If so returning players are gonna have to cough up 50ish$$ to come back just to see how things are as well it will be months before we see the end of this expansion. I am very interested tho and will prolly buy it ;( even tho I haven't played in a year almost.
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-28 11:37:59
I'm still waiting for a logical argument against F2P model for FFXI. As I pointed out earlier, F2P games get more content and attention from their development teams than XI does and you're paying them 14$ a month.
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Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-28 11:55:23
I made a perfectly logical argument it ever happening but you just felt like ignoring it, I suppose. What you're saying doesn't make sense, because you're implying that they would, for some reason, magically start updating the game more because the game swaps over to http://FTP.
Subscription MMOs do not swap over to FTP models unless they have no other choice or they feel it would truly increase their profits. Neither is true for FFXI.
If they changed XI so that it's one of those games that would be FTP for limited play then it would make a difference of basically *** all to basically all the people that post here, because it would be things like barring certain kinds of travel, or greatly increased dungeon cooldowns or the like, which means everyone will continue paying for the game so they can still actually do endgame stuff without taking a decade to finish one set. It wouldn't attract many general PC/MMO gamers to try the game out for the first time, either, because of the game's age, they would opt to wait for ARR.
Quote: Another thing is the new expansion really gonna cost 40$?
The big pack that includes the expansion plus every expansion up to this point will be $40. Just buying the expansion will be $30. If you want to wait another few months after release or something it'll probably drop in price significantly.
By Nickeny 2012-12-28 12:06:59
Most of the arguments will be about rmt and how everyone with multi box all the content. IMO I feel f2p is the future. I play guild wars 2 about 2-5 hrs a day and always feel like I moved forward in terms of progression.. I haven't spent a dime outside my initial purchase. That being said I miss Ffxi and my heart skiped a beat when I heard the psp vita could run it and was deeply sadden when se said "we could but were not" since I'm on the go most of the day.
Money isn't the issue to some but most of the old players know they need to play catch up and most don't bother since spending couple months ( let's say 2 to 4 months from when someone quit at 75 who was geared at that time paying for all the abyss-packs) is almost the same price for other mmos reciving way more updates, content and a having a larger player base on top of that.
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-28 12:07:50
So the argument is that it is worth paying them money even though you get less content. Why not get the same amount of content (less than other games which are free) and not pay them. What are you getting for 14$ a month aside from a chat UI? All people do is *** about the game and rightly so. Battered wives out the ***.
I'm not scorning people for playing or attempting to change any one persons mind, but if people are going to say "I would quit if FFXI was F2P" then I'd like to at least hear an argument that makes sense. Saying the worst would happen like "OMG BUY RELICS" (like you can't or don't just fishbot them) or "OMG RESTRICTIONS" (Which isn't even a standard thing in F2P anyway) is just ridiculous.
The obvious reason that they don't is because people still pay for the game regardless of what they put out. If it's not broke, they won't fix it. Regardless of this, the discussion was F2P and as such if they did move to that model they would still make a ton of money even if everything they sold was cosmetic (like GW2). You're all buying chocobo pens for 20$, they'd make a killing selling crap like that in game and at least you wouldn't be paying a sub for lazy updates on a 10y/o game.
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-12-28 12:17:24
So the argument is that it is worth paying them money even though you get less content. Why not get the same amount of content (less than other games which are free) and not pay them. What are you getting for 14$ a month aside from a chat UI? All people do is *** about the game and rightly so. Battered wives out the ***.
I'm not scorning people for playing or attempting to change any one persons mind, but if people are going to say "I would quit if FFXI was F2P" then I'd like to at least hear an argument that makes sense. Saying the worst would happen like "OMG BUY RELICS" (like you can't or don't just fishbot them) or "OMG RESTRICTIONS" (Which isn't even a standard thing in F2P anyway) is just ridiculous.
The obvious reason that they don't is because people still pay for the game regardless of what they put out. If it's not broke, they won't fix it. Regardless of this, the discussion was F2P and as such if they did move to that model they would still make a ton of money even if everything they sold was cosmetic (like GW2). You're all buying chocobo pens for 20$, they'd make a killing selling crap like that in game and at least you wouldn't be paying a sub for lazy updates on a 10y/o game.
A big part of it for me is that my monthly sub is a reasonable amount for me to spend on a game that, being honest, some of my RL friends/family would probably prefer I don't use as a timesink. If there was a cash auction house and I needed to compete with people using RL currency, I would just rather not spend any money. If the RL AH was cosmetic stuff like you say, I would have no problem with it whatsoever, but while my Almace was worth the time I spent farming Bri/Sobek, I don't know if there is any amount of cash I would have paid for it because I already spend too much money on guitars and I don't need another financially insolvent hobby.
Phoenix.Archeim
Server: Phoenix
Game: FFXI
Posts: 174
By Phoenix.Archeim 2012-12-28 12:21:25
Possible stupid question (and other stupid comments)
For console players... anyone know if the expansion is going to be on retail disc or just downloadable from xbl or psn. (just the expansion, not EVERYTHING)
otherwise more storage space would be nice.
loving the proto warps.
and werent we supposed to get cait sith and atomos months ago?
expansion releases the same day as Bioshock Infinite. Not enough time in the universe...
(i'm excited)
Server: Asura
Game: FFXI
Posts: 636
By Asura.Escorian 2012-12-28 12:22:09
So the argument is that it is worth paying them money even though you get less content. Why not get the same amount of content (less than other games which are free) and not pay them. What are you getting for 14$ a month aside from a chat UI? All people do is *** about the game and rightly so. Battered wives out the ***.
I'm not scorning people for playing or attempting to change any one persons mind, but if people are going to say "I would quit if FFXI was F2P" then I'd like to at least hear an argument that makes sense. Saying the worst would happen like "OMG BUY RELICS" (like you can't or don't just fishbot them) or "OMG RESTRICTIONS" (Which isn't even a standard thing in F2P anyway) is just ridiculous.
The obvious reason that they don't is because people still pay for the game regardless of what they put out. If it's not broke, they won't fix it. Regardless of this, the discussion was F2P and as such if they did move to that model they would still make a ton of money even if everything they sold was cosmetic (like GW2). You're all buying chocobo pens for 20$, they'd make a killing selling crap like that in game and at least you wouldn't be paying a sub for lazy updates on a 10y/o game.
The only thing they could sell in the cash shop to keep FFXI running would be Weapons, Armor, Items and possibly Mounts. Cosmetic doesn't work in this game since there is no fashion slot. Pet's don't work since there are pet based classes. The only Weapons and Armor people will buy out of the cash shop will be the really hard to farm stuff like mythic weapons and than also the armors would obviously be the Void Watch gear. Items wouldn't work too well though except for maybe seals? and maybe food that have special effects. Also aside from those issues you than have the issue of Free 2 Play people coming into a game..... Free 2 play people are horrible for a game. They want everything handed to them on a platter. They would want even faster leveling, lb removed, huge drop rate increase, and tons more. They will beg and beg till the developers believe that their opinion is the majority opinion.
And before you say that I don't know what I am talking about I have played almost every MMO out there and yes many have fallen down the path of every other f2p game.
Now please if these are not good enough reasons as why FFXI should not be made F2P than I would like to know the benefits of it going free 2 play except for the no fee.
Possible stupid question (and other stupid comments)
For console players... anyone know if the expansion is going to be on retail disc or just downloadable from xbl or psn. (just the expansion, not EVERYTHING)
otherwise more storage space would be nice.
loving the proto warps.
and werent we supposed to get cait sith and atomos months ago?
expansion releases the same day as Bioshock Infinite. Not enough time in the universe...
(i'm excited)
Disc Based.
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-28 12:22:31
I don't think you'd ever see Square cheapen the experience by placing an Almace on their item shop for 150$.
As far as competing with RL currency, you're already competing with people who would buy gil or people who bot cruor farmed or fishbot everyday. Fishbotting has been the pay2win model for this game since 2003/4. Maybe sooner, anyone who played before NA release could comment on that.
Edit: People would buy anything, here's a great sword modeled after Clouds! Here's a skimpy outfit like Tifa! Make your chocobo black! Tidal Talisman (somewhat irrelevant now). Increase treasure hunter for 24 hours! People that play this game would eat it up.
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Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-12-28 12:26:39
It is funny how people who are rich IRL very often are very rich ingame aswell, even though they don't play more than the average player :P
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Server: Asura
Game: FFXI
Posts: 636
By Asura.Escorian 2012-12-28 12:27:09
I don't think you'd ever see Square cheapen the experience by placing an Almace on their item shop for 150$.
As far as competing with RL currency, you're already competing with people who would buy gil or people who bot cruor farmed or fishbot everyday. Fishbotting has been the pay2win model for this game since 2003/4. Maybe sooner, anyone who played before NA release could comment on that.
If you truly believe that ffxi would not change if it went to free 2 play just wait till you try to get a party for anything when everyone and their momma are just buying their gear instead of farming it.
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-28 12:28:28
oh i see, getting gear is hard/ffxi is hard, next please.
Server: Bahamut
Game: FFXI
Posts: 1008
By Bahamut.Cantontai 2012-12-28 12:28:37
As far as competing with RL currency, you're already competing with people who would buy gil or people who bot cruor farmed or fishbot everyday. Fishbotting has been the pay2win model for this game since 2003/4. Maybe sooner, anyone who played before NA release could comment on that.
Possibly worth noting, in case it wasn't clear, I was only talking about my specific situation, not forecasting a mass exodus from the game if it went f2p.
And while I understand your point, it's less about the idea of having to use my RL money vs. other people's RL money, more about being able to budget and not have to explain to my GF why I'm spending more money this month on the stupid game where I'm always just standing around fishing and why do you stay in the same place fighting the same monsters for hours etc.
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2012-12-28 12:28:56
I don't think you'd ever see Square cheapen the experience by placing an Almace on their item shop for 150$.
This is the biggest reason you'll never see it go F2P. They'd never let you buy anything of consequence, and no one is going to buy fifteen bucks worth of cosmetic items every month (or in the case of people with multiple accounts, thirty or forty-five dollars worth of it).
I don't think F2P would necessarily bring the end of the world that some presume, but it would almost certainly make less money in the end.
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Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2012-12-28 12:32:20
Quote: So the argument is that it is worth paying them money even though you get less content.
No. The argument is that if they switched over to FTP, it wouldn't make a damn bit of difference to the people that still bother sticking around in the game's current state.
Quote: "OMG BUY RELICS" (like you can't or don't just fishbot them)
You'll see lots of fishbots up in Glacier at any given time, but if you just take a cross section of just the people here most people still farm their own relics by soloing/duoing Dynamis or doing something actually ingame to get the gil for it.
In a broader sense it's obvious that SE has never wanted to add things from out-of-game purchases that would affect your actual combat performance in most of the game (Tidal Talisman, Destrier Beret etc), if you're suggesting that they adapt an FTP model where they sell power I'm sure almost everyone will be against it. If that's not what you're saying though:
Quote: "OMG RESTRICTIONS" (Which isn't even a standard thing in F2P anyway)
Yeah it is? I'm pretty sure GW2 is actually the exception (And I love the game plenty myself). If an MMO doesn't sell power, it's usually going to restrict content in some way. As I said, this would basically mean the game going FTP would make jack ***for the active players of the game because they're constantly playing new things (and would be within the players that continue to subscribe for advanced content), and it would also mean almost nothing to most gamers that have never tried the game before because SE has another shiny MMO ready to launch anyway.
Quote: they would still make a ton of money even if everything they sold was cosmetic (like GW2). You're all buying chocobo pens for 20$
No, they would not. They seriously wouldn't. How many people do you know actually bought Tidal Talisman? The biggest motivator they ever had for getting something sold was inventory space (Sec. Token) but people only need so much space and that'd be nothing compared to several monthly payments of $13.
They're also missing a bunch of things in the framework typical to MMOs that are marketed as vanity items that I doubt they could work into the framework. Mounts, pets...they don't even have a freaking fashion slot of any sort (Tabards etc).
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-12-28 12:33:18
Mog house stuff, statues, movement speed (monthly purchase or lifetime, daily, whatever) more auction house slots, guild bonuses, crafting skill up rates, combat skill up rates, lessen wait time for relics to be turned in (instant?).
Can think of lots of stuff, all things that people would buy.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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