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[Dev] Seekers of Adoulin (Mar 13)
Server: Bismarck
Game: FFXI
Posts: 9553
By Bismarck.Moonlightespada 2013-03-14 16:50:48
wth is that green creature in the end? a naked midget coverd in leaves giving a duck face
Asura.Zizek
Server: Asura
Game: FFXI
Posts: 256
By Asura.Zizek 2013-03-14 16:53:12
[+]
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-03-14 16:53:30
ItemSet 292866
Don't mind me was having some fun! Obviously there will be new gear for run too!
edit: actually I didn't consider /sam. And we should consider post Resolution as well. Lots of things to think aobut!
[+]
Server: Bismarck
Game: FFXI
Posts: 1346
By Bismarck.Kuroganashi 2013-03-14 17:01:11
Awesome !
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-03-14 17:15:05
ItemSet 292866
Don't mind me was having some fun! Obviously there will be new gear for run too!
edit: actually I didn't consider /sam. And we should consider post Resolution as well. Lots of things to think aobut!
Not sure any WS is gonna best Reso, unless they nerf it. That junk is ridic hehe
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-03-14 17:16:09
By "post reso" I meant tp return.
[+]
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2013-03-14 17:18:23
By "post reso" I meant tp return.
fair enough! :D my bad on the interpretation hehe
Server: Phoenix
Game: FFXI
By Phoenix.Upbeatglitch 2013-03-14 20:01:45
YouTube Video Placeholder
49:06
Pvp out in the open??
Can anyone do a rough translation to see if maybe they were just messing with Fujito, or if this will actually be in the expansion?
Do want soooo bad!
[+]
By Enuyasha 2013-03-14 20:27:27
Phoenix.Upbeatglitch said: »YouTube Video Placeholder
49:06
Pvp out in the open??
Can anyone do a rough translation to see if maybe they were just messing with Fujito, or if this will actually be in the expansion?
Do want soooo bad! for a second there..i thought mocchi casted holy II.....i was about to be like "WTFWOMG!!!
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-03-14 20:28:51
The PvP was a GM command used for fun to murder Fujito, it isn't a feature.
By Quiznor 2013-03-14 20:33:24
ItemSet 292866
Don't mind me was having some fun! Obviously there will be new gear for run too!
edit: actually I didn't consider /sam. And we should consider post Resolution as well. Lots of things to think aobut!
Not sure any WS is gonna best Reso, unless they nerf it. That junk is ridic hehe
Inb4mythicRUNWSbeatsitwithoutmythic
Server: Phoenix
Game: FFXI
By Phoenix.Upbeatglitch 2013-03-14 20:41:06
Valefor.Prothescar said: »The PvP was a GM command used for fun to murder Fujito, it isn't a feature.
I had that feeling.
By nyheen 2013-03-14 21:47:02
Phoenix.Upbeatglitch said: »Valefor.Prothescar said: »The PvP was a GM command used for fun to murder Fujito, it isn't a feature.
I had that feeling. i jump to joy for only 10 secs and had that same face to find out it was just a GM command :(.
By Azurea 2013-03-14 22:41:58
I noticed the Taru RUN switched into the new gear that in the other video a dual wielding dagger job had equipped (not sure if it was THF or DNC). Either way, with them being able to equip what seems to be lighter gear, possibility of RUN being on Thaumas mayhaps?
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-03-14 22:47:55
Phoenix.Upbeatglitch said: »YouTube Video Placeholder 49:06 Pvp out in the open?? Can anyone do a rough translation to see if maybe they were just messing with Fujito, or if this will actually be in the expansion? Do want soooo bad!
I think Baird is the only one of them that actually PLAYS FFXI based on gear
By Enuyasha 2013-03-14 22:47:59
I noticed the Taru RUN switched into the new gear that in the other video a dual wielding dagger job had equipped (not sure if it was THF or DNC). Either way, with them being able to equip what seems to be lighter gear, possibility of RUN being on Thaumas mayhaps? They showed RUN being on both the heavy and light armor sets but i dont know if that is for testing purpouses or if they will get that gear or not. I would assume/hope they;d be on thaumas and phorcys :<
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2013-03-14 23:01:15
I noticed the Taru RUN switched into the new gear that in the other video a dual wielding dagger job had equipped (not sure if it was THF or DNC). Either way, with them being able to equip what seems to be lighter gear, possibility of RUN being on Thaumas mayhaps? They showed RUN being on both the heavy and light armor sets but i dont know if that is for testing purpouses or if they will get that gear or not. I would assume/hope they;d be on thaumas and phorcys :< No job is on two Nyzul sets. Not even Pup, Bst, or Blu. All of which are known for being in multiple armor classes. ie heavy, light, mage, etc
Edit: Pup jumped ship from Goliard to Thaumas, but for the level of the gear, they are on a single set.
By Enuyasha 2013-03-14 23:06:49
I noticed the Taru RUN switched into the new gear that in the other video a dual wielding dagger job had equipped (not sure if it was THF or DNC). Either way, with them being able to equip what seems to be lighter gear, possibility of RUN being on Thaumas mayhaps? They showed RUN being on both the heavy and light armor sets but i dont know if that is for testing purpouses or if they will get that gear or not. I would assume/hope they;d be on thaumas and phorcys :< No job is on two Nyzul sets. Not even Pup, Bst, or Blu. All of which are known for being in multiple armor classes. ie heavy, light, mage, etc
Edit: Pup jumped ship from Goliard to Thaumas, but for the level of the gear, they are on a single set. even if they are just on one of the NNI sets i'd be happy/surprised.
i wouldnt want to be on thaumas for a few of the pieces anyway from the concept of RNF
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2013-03-14 23:12:33
I can see them being retroactively added to NNI gear, like Sch and Dnc when they were introduced. (My money is Nares for Geo and Thaumas for Run.)
But I am wondering if they will be added to Neo-Salvage (and Neo-Limbus) gear. Originally Sch and Dnc were not, but the newer sets were expanded to include them, so it could be fair game. (Hoping for Thaumas/Ares+1 combos on Run.) >:D
Also, does anyone know if there has been any straightforward answer to if they can use magian weapons (sans emps)? The specifically said no emp weapons, but they never said no magians (as far as I know). My OA2 Gsword is getting rusty.
By Enuyasha 2013-03-14 23:15:22
I can see them being retroactively added to NNI gear, like Sch and Dnc when they were introduced. (My money is Nares for Geo and Thaumas for Run.)
But I am wondering if they will be added to Neo-Salvage (and Neo-Limbus) gear. Originally Sch and Dnc were not, but the newer sets were expanded to include them, so it could be fair game. (Hoping for Thaumas/Ares+1 combos on Run.) >:D
Also, does anyone know if there has been any straightforward answer to if they can use magian weapons (sans emps)? The specifically said no emp weapons, but they never said no magians (as far as I know). My OA2 Gsword is getting rusty. no straight to the point answer, but i'd wait for stats on coalition and the unnamed weapons before being concerned about that.
Wouldn't Phorcys+Ares+1 be the better use for a JA/WS spam tank :<
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2013-03-14 23:24:39
I can see them being retroactively added to NNI gear, like Sch and Dnc when they were introduced. (My money is Nares for Geo and Thaumas for Run.)
But I am wondering if they will be added to Neo-Salvage (and Neo-Limbus) gear. Originally Sch and Dnc were not, but the newer sets were expanded to include them, so it could be fair game. (Hoping for Thaumas/Ares+1 combos on Run.) >:D
Also, does anyone know if there has been any straightforward answer to if they can use magian weapons (sans emps)? The specifically said no emp weapons, but they never said no magians (as far as I know). My OA2 Gsword is getting rusty. no straight to the point answer, but i'd wait for stats on coalition and the unnamed weapons before being concerned about that.
Wouldn't Phorcys+Ares+1 be the better use for a JA/WS spam tank :< The only big difference would be Phorcys body. For ws, Ares+1 is similar to Phorcys in the hands department, and Ares+1 body would pretty good for Reso if no Phorcys. For head/legs/feet, ws pieces would probably be sought elsewhere regardless.
For TP, Ares+1 head/hands/legs all compete with Phorcys. (Lacking STP, but much more multi-attack.)
And if they for some reason got onto Skadi+1, their TP set could be pretty amazing with the head/hands/legs/nq-feet, but they would be lacking a good ws body.
That is why I am hoping Thaumas/Ares+1.
Server: Fenrir
Game: FFXI
Posts: 117
By Fenrir.Soulstealers 2013-03-14 23:25:12
Wonder how much dmg the Rune Fencer's enspell effect might do might be killer with OA2 GS
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-03-14 23:27:01
16~39 so far on what seemed to be element neutral mobs. also dont know if any stats influence rune enspell dmg
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2013-03-14 23:30:44
Valefor.Prothescar said: »16~39 so far on what seemed to be element neutral mobs. also dont know if any stats influence rune enspell dmg inb4 Chr
By Enuyasha 2013-03-14 23:35:06
Valefor.Prothescar said: »16~39 so far on what seemed to be element neutral mobs. also dont know if any stats influence rune enspell dmg inb4 Chr Heres the thing: it wouldnt be a useless stat anymore :) and thered be PLENTY of "All Jobs" CHR gear floating around :)
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-03-14 23:39:50
b-b-but provoke modifier
By Enuyasha 2013-03-14 23:43:06
Valefor.Prothescar said: »b-b-but provoke modifier How does that work? Do i mine for it? Or do i have to use ninja tools?
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-03-14 23:45:20
need a doll gizmo and cactuar needle in opposite ends of your bazaar on lightsday during a waning gibbous between the hours of 3:17 and 4:11
By Enuyasha 2013-03-14 23:47:53
Valefor.Prothescar said: »need a doll gizmo and cactuar needle in opposite ends of your bazaar on lightsday during a waning gibbous between the hours of 3:17 and 4:11 I thought thats how Flash worked D:
Darn..now i have to go to wiki and figure this out D:
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2013-03-19 13:27:26
Do we know what the shirt from the collectors edition does yet? didn't the details glancing through the thread, sorry if I just missed it.
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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