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[Dev] Seekers of Adoulin (Mar 13)
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 04:28:12
Valefor.Prothescar said: »Am I the only one who doesn't really see Rune Fencer's magic defense benefits as primarily targeting the user? Aegis is the strongest singular magic damage reduction tool in the game. Period. That's unlikely to change. However, Rune Fencer is bringing something entirely different to the table by allowing the RUN to put their defenses onto their entire party and/or shield them from debuffs. Aegis can't do either of those things
I might be miss understanding and while this would indeed allow me to keep my distance. WHMs Sacrosanctity is probably the sexiest move in the game already for this. -75% MDT is just plain sexy.
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 04:29:56
Although a weaker easier to keep up version would indeed be nice. That 1 min duration, 10 min recast really hurts. Praying for merits to increase that :3
Carbuncle.Grandthief
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By Carbuncle.Grandthief 2013-02-28 04:43:46
Valefor.Prothescar said: »However, Rune Fencer is bringing something entirely different to the table by allowing the RUN to put their defenses onto their entire party and/or shield them from debuffs. Aegis can't do either of those things Well, Aegis sure can do this, just not as freely as the Rune Fencer will (likely) be able to.
http://wiki.bluegartr.com/bg/Aegis_(Level_99_II)
Also:
http://wiki.bluegartr.com/bg/Rampart
That being said, I'm very excited about how the job will be in action.
It sounds like a very good asset.
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 04:48:06
Carbuncle.Grandthief said: »Valefor.Prothescar said: »However, Rune Fencer is bringing something entirely different to the table by allowing the RUN to put their defenses onto their entire party and/or shield them from debuffs. Aegis can't do either of those things Well, Aegis sure can do this, just not as freely as the Rune Fencer will (likely) be able to.
http://wiki.bluegartr.com/bg/Aegis_(Level_99_II)
Also:
http://wiki.bluegartr.com/bg/Rampart
That being said, I'm very excited about how the job will be in action.
It sounds like a very good asset.
And the chances of ever seeing an afterglow Aegis? WHM's sacrosanctity would still be the best form of pt -MDT. :p
Carbuncle.Grandthief
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By Carbuncle.Grandthief 2013-02-28 04:57:41
That's right, I was simply pointing out that PLD does have those capabilities with Aegis and with Rampart.
It's not really a competition to Rune Fencer (at least from what it sounds like) but you can't rule those things out completely either.
If you look at potentially stacking them, especially in the first few days/weeks, where people try to safely find out the best tactics to beat stuff.
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By Sakuhra 2013-02-28 05:03:54
so it sounds like RUN is going to be a eva tank?
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 05:04:14
Maybe this all just means PLD, RUN and WHM will all work really well together ;)
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 05:05:41
so it sounds like RUN is going to be a eva tank?
For physical damage maybe but I can't see SE having it's EVA beat THF. Even with the eva+ JA but it's mainly going to be a magic tank rather than a physical damage tank.
That's what i got from reading the info anyway.
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By Odin.Fushichou 2013-02-28 05:06:10
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 05:08:32
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By Valefor.Prothescar 2013-02-28 05:10:26
I hope they do an English one.
They won't but still'
Also holy ***that music
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Lakshmi.Saevel
Server: Lakshmi
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By Lakshmi.Saevel 2013-02-28 05:28:15
I highly doubt they'll be an evasion tank, not against VT+ anyway. THF gets EB V or VI along with an A+ skill and still get's it's a$$ handed to it by high level monsters. It's just an example of one of their defensive abilities, I'm fully expecting ones that give it +defense / +attack / ect.
The party aoe magic resistance seems to be a decent idea but REALLY depends on degree of implementation. Unless it's something game breaking people will look at it, nod their head thoughtfully then forget it exists. The offensive abilities look interesting, depends on recast timer and how you can boost it via equip swaps. And finally their actual usefulness will depend highly on if SE gives them access to the magian weapons (not exactly emps / relics). If no OaT GSWD access, people will play the job for a few weeks, theory craft a few imaginary builds, then go back to using WAR / DRK / SAM / MNK (maybe BLU) to tank everything.
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By Odin.Zelphes 2013-02-28 05:29:07
Valefor.Prothescar said: »holy ***that music
Is friggin Super Mario-music.
Been watching this stream for awhile now.
They been basically standing in center of that square, and just been talking about that lunch they had.
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By Valefor.Prothescar 2013-02-28 05:30:59
the geo's MP pool is immense
Bahamut.Fulgrim
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By Bahamut.Fulgrim 2013-02-28 05:32:10
Dat Great sword On Mocchis back!!!!
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By Asura.Projekt 2013-02-28 05:32:46
Really hoping everyone moves to Adoulin, as the place looks empty and dead, despite the uppity music.
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By Odin.Fushichou 2013-02-28 05:33:27
The outside world... o.O
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By Odin.Zelphes 2013-02-28 05:33:36
Finally some action
Bismarck.Zuidar
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By Bismarck.Zuidar 2013-02-28 05:35:36
Cool spell animation for GEO
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By Valefor.Prothescar 2013-02-28 05:35:49
ok geo's casting animation is pretty dope
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Server: Odin
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By Odin.Fushichou 2013-02-28 05:36:58
is that 7/tick refresh I see?
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Server: Valefor
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By Valefor.Prothescar 2013-02-28 05:37:16
yup
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By Valefor.Prothescar 2013-02-28 05:38:55
he's /SAM lol
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 05:39:45
fighting!
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 05:40:14
RESO!
Ragnarok.Daffel
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By Ragnarok.Daffel 2013-02-28 05:40:29
Well this has made my morning ^^
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By Valefor.Prothescar 2013-02-28 05:40:30
Escuse me did I just see a 1.8k enspell with 1 rune
Bismarck.Zuidar
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By Bismarck.Zuidar 2013-02-28 05:40:37
was that blizzara?
Ragnarok.Xenetex
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By Ragnarok.Xenetex 2013-02-28 05:42:27
Cool stuff but that sphere coming out of the GEO is drivin' me nuts! Hope we can turn that off.
Server: Odin
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By Odin.Fushichou 2013-02-28 05:44:20
uh oh Hexa Strike
Seekers of Adoulin Prologue
As the eight century came to a close, so did
the islands' old regime. The royal family,
in partnership with the eleven knightly orders, agreed to abolish
imperial rule...from which arose the Sacred City of Adoulin.
The rate at which it developed astounded all.
In the blink of an eye, Adoulin had become a maritime metropolis,
its mercantile prowess rivaling even Jeuno's.
The hustle and bustle of the commoners' district in the west--Adoulin's
center of trade and pioneering hub--serves as a stark
contrast to the refined, stoic castle in the east.
It is upon the urban landscape that adventurers will first
leave their mark...in the next chapter of the Vana'diel's history.
The Varied Personages in "Seekers of Adoulin"
Swordmaiden
These feisty damsel may sport a shortsword with a sheath as dark as the abyss, but rest assured, she has a heart of pure gold. Her emerald green eyes and shimmering silver hair tucked neatly under an elegant bonnet belie her altruistic nature, and are some of the first sights adventurers will see when they run across her at the Ceizak Battlegrounds.
Title |
FINAL FANTASY® XI: Seekers of Adoulin™ |
FINAL FANTASY® XI Ultimate Collection Seekers Edition |
Platforms |
Windows® PC (Digital Download), Xbox 360® |
Release Date |
Software to be Released on March 26th, 2013
Servers to be Launched on March 27th, 2013 (Time TBA) |
Price |
Windows® PC (Digital Download) |
$29.99 |
Windows® PC (Digital Download) |
$39.99 |
Xbox 360® |
$29.99 |
Xbox 360® |
$39.99 |
Notes |
FINAL FANTASY XI Seekers of Adoulin is not a stand-alone game. The FINAL FANTASY XI game must be installed beforehand. |
The FINAL FANTASY XI Ultimate Collection Seekers Edition features FINAL FANTASY XI, Seekers of Adoulin, and all previously released expansion and add-on packs including Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, Wings of the Goddess, A Crystalline Prophecy, A Moogle Kupo d’Etat, A Shantotto Ascension, Vision of Abyssea, Scars of Abyssea, and Heroes of Abyssea. |
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Areas
Western Adoulin
Western Adoulin serves as the home base for the Sacred City of Adoulin's pioneering plans and, as the entranceway to the city, is also a hub for adventurers who were afforded safe passage to assist in the city's long-term settlement project. More than just a mere facade, this section of the city is brimming with activity, from townsfolk going about their daily sundries to a variety of facilities specially tailored for would-be pioneers.
Rala Waterways
The Rala Waterways are a gigantic expanse of interconnected underground straits spanning from east to west by means of the Big Bridge. Always a popular subject of gossip amongst the citizenry, the two-hundred-year-old Waterways are not only a source of water for Adoulin; they're also regarded as a place of wonder and--according to rumor--a home to all manner of unfriendly creatures. As such, they are not open to the general public.
Yahse Hunting Grounds
The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.
Ceizak Battlegrounds
Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.
Foret de Hennetiel
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
Sih Gates
The Gates are famous as home to all types of grisly foes around its large rocks and within its limestone caves. The roots of the gigantic arbors found in the hunting and battlegrounds protrude from the rocks, choking what remains of the treaded paths and preventing easy passage. Many species of fungi line the walls and floor of the caves, but they are not fit for consumption, and as such can provide little succor. The population of the vile Acuex within has been multiplying, and with pioneers forced to fight in such close quarters, antitoxins are a must for survival.
Moh Gates
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamata laying in wait just along the outskirts, any respite is short-lived.
Adversaries
Velkk
These notoriously ruthless savages have set up their base of operations in the west of Eastern Ulbuka. According to records of old, they once lived throughout the various islands that constitute the Adoulinian archipelago, but were forced further and further west as the First King's influence grew.
Velkk fighters can be classified into two broad types: bellicose warriors who desire only to massacre their foes in the most bloody way imaginable, and devoted practitioners of the black arts who delight in using their spells to gain the upper hand in battle.
Twitherym
Don't be deceived by the majestic hue and intricate choreographic magic these butterflies exhibit--their bite certainly matches their beauty. They mainly live outdoors, but specific strains have been known to inhabit dungeons throughout Ulbuka in addition to their purple brethren.
Chapuli
This particular species of vermin makes its home in the Yahse Hunting Grounds and Ceizak Battlegrounds. Pay close attention to the horns protruding from their heads, for they can cut through foes cleaner than a Far Eastern katana. Their towering leaps and breakneck speed can leave even the most adroit of adventurers befuddled.
Matamata
Thickly wooded groves and tropical regions play host to these reptilian monstrosities, whose quaint moniker extenuates their ponderous size. They may seem like slow-moving creatures, but try telling that to the few pioneers who've survived the rapid succession of lashings dealt to them by a matamata tail. That's hardly their only weapon, however, as they can also expel internally boiled water at unbelievable velocities.
Heartwing
Scattered reports of heartwing sightings have come in from all corners of Eastern Ulbuka, and those who've seen these affable spirits in person note that they enjoy drifting about harmlessly and trailing after pioneers.
It may be difficult to discern any logical behavioral patterns from these enigmatic creatures, but almost all their witnesses agree that there's nothing cuter on the whole continent than a fluttering heartwing. However, what follows after espying a heartwing usually sends chills down one's spine rather than inflaming one's passions...
Craklaw
Aquans through and through, craklaws make their homes in the rivers and deltas of Eastern Ulbuka. Their gigantic claws can slice boulders in half like knives through Selbina butter, and their massive stony shells spurn even the most carefully crafted weapons without suffering a scratch. It would require no stretch of the imagination to label them as moving underwater fortresses.
Acuex
Acuexes have spread throughout Eastern Ulbuka's underground regions, and many a witness has come forth to attest to the acridness of the poisonous gas they spout. Little is known about these miniscule monsters, except that they multiply rapidly and gather in the nooks and crannies of caves as well as their walls. Scientists have tried proving that the miasma acuexes spout is related to the spores of mushrooms, but so far have met only with failure.
Umbril
As their name suggests, umbrils skulk amongst the shadows, shrouded in mysteries as opaque as their natural habitat. Records from ancient scrolls confirm their existence in Eastern Ulbuka since long ago, yet details regarding their behavior are few and far between--the most terrifying of which is that they can glide through earth and walls with nary a thought. No wonder they're most widely known only as the "Jungle's Curse."
New Jobs
Geomancer
Harnessing the elemental energies that course through Vana'diels veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be.
Rune Fencer
Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively.
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