New Trust System - Who Will You Upgrade First?

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New trust system - Who will you upgrade first?
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By Shichishito 2026-05-02 12:13:24
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Carbuncle.Nynja said: »
Theres nothing you're doing where the 10 minute warp ring recharge is insufficient OR you absolutely cant be subbed blm.
I think the only activity I sometimes remember to switch to /BLM are the extra silver voucher RoE NM's.

I frequently run into ring cooldown.
For instance when I spam kraken club BCNM I prefer PUP/WHM for the extra safety and Dia. For HTBF spamming some jobs will prefer /WAR or maybe /DRG for the ability trigger.
I also often find myself waiting for ring cooldown after DI dragon.

Of course you could say I should just switch to /BLM but you could also say you should just pick up another warp scroll, both just adds unnecessary inconvenience with extra zoning and menuing, it misses the point.
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By Althor 2026-05-02 12:30:23
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It always surprises me how much push back there is against relatively innocuous QOL changes just because it isn't strictly necessary.

Yes, it works as is. Could it be improved upon? Also yes.

Ambuscade is probably the easiest example for something that requires a lot of zoning and cycles can be completed in less than 10 minutes.
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By Carbuncle.Nynja 2026-05-02 12:33:09
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Shichishito said: »
For instance when I spam kraken club BCNM I prefer PUP/WHM for the extra safety and Dia.
YouTube Video Placeholder

Orb > HP > enter > kill = 9 minutes
You're waiting on ~60 seconds
Next to the home point is a NPC that sells warp scrolls for 10 conquest points.

Shichishito said: »
For HTBF spamming some jobs will prefer /WAR or maybe /DRG for the ability trigger.
HTMB's are a joke in 2026, not needed.

Shichishito said: »
I also often find myself waiting for ring cooldown after DI dragon.
If the DI dragon is spawning faster than the 10 minute cooldown, there are more than enough bodies and trusts there that you can sub blm.
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By Shichishito 2026-05-02 12:38:49
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Althor said: »
It always surprises me how much push back there is against relatively innocuous QOL changes just because it isn't strictly necessary.
The most frightening part is some of those guys apparently work in software. Explains why so much frustrating apps are out there.
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By Lakshmi.Buukki 2026-05-02 13:39:57
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Carbuncle.Nynja said: »
What are you doing that you need to have access to warp multiple times in less than 10 minutes that you also cant sub blm?
Asura.Eiryl said: »
Nariont said: »
just carry around a single warp cudgel if the rings recharge is not enough

...or Crazy idea. Instead of that, just make the item that already exists properly usable.

We don't need to devote 5 inventory to warp.

I agree with both of you.

Warp/fast travel shouldn't really be limited to items or support job. I do have multiple forms of warp so it's not a problem for me, but I also don't understand why warp rings can't just be unlimited uses, 1 minute to reuse. Or just a global ability. You die and are granted the option to return to your home point, so the option already exists in the game's coding. What's the difference just making this option available to everyone? Having to carry a treat staff, warp cudgel, rings, ram staff etc are just inventory cloggers for the purpose of fast travel. Seems redundant and a slight inconvenience. But whatever.

I also don't think there's any situation where you would warp and then need to do it again within 10 minutes, where you can't just sub BLM to warp again while your rings ticks down. You warped home, if you're going to warp again, change your sub (yes that's annoying in ambuscade losing buffs and resetting lua toggles etc). So it's not really an impediment in any way, just an inconvenience.

Tldr - kinda not an issue but I can see the argument both ways.
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By Shiva.Thorny 2026-05-02 13:45:56
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Running missions/quests it's pretty common to need 2 warps within 10 min and have it just be long enough to be annoying that cooldown isn't ready yet. I don't know that that means they should make warp ring faster, though.. 10 minutes is already pretty generous. Warp cudgels are pretty easy to mass manufacture, and it's not like you're using a charge every single warp. We managed with them as a primary source of warp for well over a decade. If you can carry food that stacks to 12, I don't see why you can't carry a 30-use warp.. though increasing it to 50-100 charges would be a nice compromise.

Reraise is even easier to plan ahead for, and twilight gear is relatively easy to get for those jobs. There aren't a whole lot of places in the game where you can't get back in less than the 5 minutes weakness would cost you anyway, besides maybe deep parts of Ra'kaznar or Halvung. If you really plan on dying a lot, scapegoats exist too.
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By Lakshmi.Buukki 2026-05-02 13:54:26
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Slightly related, but there was a time recently where I was farming Provenance Watcher and was incredulous that Pashow ring's reuse time was 30 minutes... It was weirdly an unnecessary time block for fast travel. I ended up using the Survival Guide after the first use (which practically deprecated the warp crystal rings), but thought it was interesting they never reduced the time on those. QOL isn't always about necessity as much as it is about just things making sense.
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By Althor 2026-05-02 14:02:29
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Re: Provenance Watcher - Funny how survival guides are almost never in the same zone as npcs who sell scrolls, btw.

In terms of making sense, I totally get it and did preface this specific suggestion to not be taken seriously. I think that is a very important reason for the reluctance to improve some of these systems. But c'mon, it has been nearly a quarter of a century now. If you're going to add half a dozen warp alternatives, I don't think anyone is gonna complain if you consolidate them all somehow.
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By Nariont 2026-05-02 14:16:14
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Lakshmi.Buukki said: »
Slightly related, but there was a time recently where I was farming Provenance Watcher and was incredulous that Pashow ring's reuse time was 30 minutes... It was weirdly an unnecessary time block for fast travel. I ended up using the Survival Guide after the first use (which practically deprecated the warp crystal rings), but thought it was interesting they never reduced the time on those. QOL isn't always about necessity as much as it is about just things making sense.

oddly warp cudgel is the odd one out in terms of warps i think, all of the quest reward stuff are still on their 24 hr recasts for some reason as well. Dont know why it wasnt a universal change like with the cudgel to just be a 1~10 min reuse
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By Shiva.Thorny 2026-05-02 14:20:58
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Althor said: »
If you're going to add half a dozen warp alternatives, I don't think anyone is gonna complain if you consolidate them all somehow.
It removes the carrot if you make one that eliminates all the rest. FFXI has always been a variety game, there are people who will grab a warp cudgel to save time. There are folks who will get a treat staff for emergencies. Having /BLM to warp yourself and one or two friends for fast content is a choice you can make. If you don't make any of those choices, you might occasionally have to wait 1-3 minutes.

It's not really a balance issue, but it does remove depth from one system. There are dozens of bland simplified MMOs out there, I don't really understand why people want FFXI to get the same treatment.

Also, warp cudgel already does everything you want. It just isn't unlimited, so you have to go buy it. It's not even expensive.
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By Althor 2026-05-02 14:23:31
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Item bloat is a major feature of literally every MMO I've ever played. Not singling FFXI out here by any means.
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By Asura.Hya 2026-05-02 15:26:41
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You should just be able to teleport to any Home Point, Survival Guide, Voidwatch destination, Outpost Warp, Unity Warp, Telepoint, Recall point, etc. from any location at any time you're not in combat at will with a very short restriction. It's a very simple QOL improvement that would have zero negative impact on the game.

Also just eliminate EXP and EP loss. There isn't a CP loss system, why do these others still exist? Players should furthermore be given Reraise 4 as a default permanent buff, this would help soloers immensely.
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By Shiva.Thorny 2026-05-02 15:51:38
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Having to watch the whole death animation, wait 10 seconds, then click accept raise is a pain too. Maybe we need rings like FF16?
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By Asura.Hya 2026-05-02 16:08:14
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Shiva.Thorny said: »
Having to watch the whole death animation, wait 10 seconds, then click accept raise is a pain too. Maybe we need rings like FF16?
That's a great idea. There should be a ring that prevents your HP from falling below 1. Of course this would only be for soloers so they can experience the story without any friction, so the caveat would be once you use the Enchantment on the ring you can never join a party again.
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By GetHelpNerd 2026-05-02 16:21:27
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lets just skip the ring, dying is lame. any time your health falls to 0 you instantly get it all back and a 50% health buff so its less likely to happen again
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By Asura.Hya 2026-05-02 16:30:23
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GetHelpNerd said: »
lets just skip the ring, dying is lame. any time your health falls to 0 you instantly get it all back and a 50% health buff so its less likely to happen again
This is incredible. What if after every time you would have died, you get a flat percentage based buff to HP, damage dealt, and HP restored? And this increases every time you would die. Nobody enjoys losing over and over, this would ensure content can be cleared without causing anyone to unsubscribe due to frustration. There is no reason anyone needs to be wasting their time losing to content they want to beat. What a huge QOL increase that will keep everyone invested in the game for decades to come!
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