The point is they are intending to bring the trusts base stats up to that of a geared player, we have anywhere from +10-50 per stat between our 5 armor pieces, our weapons have +242 skill starting at base 119 and accessories on top of that. A moderately geared player is the equivalent of 135+ so the trusts are quite a ways behind us.
Yes, that's the point of the system as a whole in general, but I was inquiring specifically about the Skill part.
Got my answer already, as in a couple of spells get a small potency benefit from the higher skill.
The thing is, the reason why Trusts didn't allow you to solo some content until now, was because of these reasons in no particular order
1) Trusts die too fast
2) Their AI can be very stupid and you have no degree of control over it
Then there are other things, like the fact that their buffs have an annoyingly low duration, but that's not a (main) reason why people can't solo some content with trusts I'd dare to say, it's just an annoyance.
Now getting +50 stats to VIT, HP, INT, MND surely does have an impact on point #1, but skill? Do we care for trusts to land their superweak Slow II 1 time out of 20 instead of 0?
I fail to see how that's super relevant.
Point #2 is gonna be a problem for them to fix, unless they rehaul the system completely with a FFXII gambit-like thing which a lot of us would love but frankly that's way too much and we know it's not gonna happen.
They could and should have 2 o 3 options in the trust menu that you can toggle though. Like WS yes/no for instance. Haste1 yes/no, etc. A couple of generic options like that would be awesome without too much effort on their side to completely revamp the system.