How’d You Bring Naegling Back In Line?

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2010-09-08
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How’d You Bring Naegling Back in Line?
 Fenrir.Skarwind
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By Fenrir.Skarwind 2024-10-09 21:18:00
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Nariont said: »
Carbuncle.Nynja said: »
3-rng and cor could make a similar TP Bonus bow/gun.

Hell, if im not mistaken, pre-hover shot SB was rngs top DPS shot cause tp bonus bow + 20% WSD + 10 STR arrow, might even still be if you cant generate stacks, rng is just one of those if you arent shooting on it, why even be on rng at all

It works well and is gnarly. I just can't justify going Savage Blade RNG when I can go COR and boost other DDs DPS.

I felt pretty selfish last time I went Savage RNG but that was only Dyna.

Dyna for example:
Kraken Club/WSDMG Arrow VS a 2nd COR giving all DDS Fighters/Save TP Roll. (On top of chaos and sam roll from 1st COR)

Both still Savage Blade for stupid numbers. Both can still Hotshot/Magical WS the W3 Boss. Only one can buff their party.

I'm not including Abrasion Bolts. I did toy with a crossbow decimation build though.

Wasn't great...

I love Ranger, it's my favorite. But it just feels kinda meh.

I am grateful some of the newer content still uses it for a few fights.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2024-10-09 21:23:28
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Anyways, heres "zero skillchain woes" according to ffxicalc

H2H: DK/FH/VS
DAG: SB/Exen/MS
GSD: Reso/SpinSlash
Axe: Cala/Onsl/Cloud - Axe has a shitton of problems on their WS choices beyond "skillchain woes"
GAX: KJ/MT/UF
Scy: Guillo/Cata
PLM: CT
KTN: Kamu/Metsu
GKT: Shoha/Kaiten (not that sam can use Naeg)
CLB: BH
STF: nothing endgame tier
BOW: Namas
GUN: TF/Coro


If you're gonna say "but most of those WS's are ***, theyre garbage", yeah...thats the problem. No one uses them because they're ***, and they're falling back to NaegBlade because it outclasses them drastically. Fix the problem by buffing the trash unused WS's so the meta isnt NaegBlade.


Fixing the problem by nerfing Naegling will reduce it to this:
Carbuncle.Nynja said: »
Stat mod reduced to 25/25 from 50/50
fTP scaling: 1.0, 4.0, 6.0
No longer front loaded 2-hit WS

Naegling:
Savage Blade damage +5%
Weapon Skill: Attack Bonus based on the number of upgrades (cap: 3)
Its gonna go from S-tier ambu weapon to E-tier alongside Nandaka and Gokotai, and if you dont believe me you havent been playing FFXI long enough or you havent been paying attention to every other "fix by nerf".
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By CrAZYVIC 2024-10-10 03:19:28
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Alright, people, let me break it down for ya. Enhancing the other weapon skills? Oh yeah, that'd be a damn fine move. We all know it. It’d be the most viable, even beautiful option. But let’s not kid ourselves, we know it’s never gonna happen. Why? Because to make it right, we’d need a full-on rework like back in 2014. And with all due respect to Fujito-san, I trust more of you to get it done than I do him.

Now, let’s talk about the three power creeps, like the damn horsemen of the apocalypse, each one bringing more chaos than the last.

The first? Oh, it came in hot with Ambuscade weapons, Unity-Gear augments, and R15 REMAs. Not too shabby, if you ask me. They were all relatively balanced... except for the Naegling. And the Shining One? Well, it’s a tiny over-tuned, but I could deal with it.

Then comes the second power creep—Odyssey V0 items. Those? That’s what I call "Ambuscade Gear Version 2." Anyone and their grandmother can grab those V0s.

And the third, folks? The Master Levels. Now, that is where things start to really tip.

Look, I’m not here to ruin anyone’s damn party. I just want to take the whisky down a notch, from Black Label to Blue Label, and drop the escorts from 1000 euros an hour to, say, 750. That’s why I suggested lowering Savage Blade’s potency to 30%-30%, without messing with the fTP or touching the holy Naegling and its buffs. So, who here can crunch the numbers for Savage Blade at 50%-50% versus 30%-30%? Anyone?

Now, if I were to rework the game—and let's be real, this is a pipe dream, something that’d only happen in my deepest, darkest fantasies—I’d roll back that change where only the first hit of a WS delivers overkill. Let all the hits do it. Hell, I know you'd love to throw down with Evisceration at 1% and have all six hits make overkill. That’d make parse junkies weak in the knees, wouldn't it?

Quested Weapon Skills: 60% MOD, delivers a threefold attack. Accuracy? That varies with TP.
1H fTP: 3, 5, 7.
2H fTP: 2, 4, 6.

Relic and Mythic Weapon Skills: 80% MOD, delivers a fourfold attack. Attack? Oh, that varies with TP too.
1H fTP: 4, 6, 8.
2H fTP: 3, 5, 7.

Aeonic and Empy Weapon Skills: 50% and 50% MOD, delivers a fivefold attack. Attack and accuracy? Yeah, they vary with TP as well.
1H fTP: 5, 7, 9.
2H fTP: 4, 5, 7.

And then you’ve got your Prime Weapon Skills: 60% and 60% MOD. Delivers a sixfold attack, with a critical hit chance that rises with TP. 30%, 40%, 50%.
1H fTP: 6, 8, 10.
2H fTP: 5, 7, 9.

I forgot a damn paragraph. But hey, it’s 3 AM, and I’m drunk, so y’all will cut me some slack, right? Now let me tell you what’s obvious—Dynamis Divergence, Sortie (18-man), Odyssey (18-man), Ambuscade, Escha, all three zones, Omen? Yeah, I’d tweak ‘em, give ‘em a little revamp to base the difficulty and stats on Master Level 25 instead of that weak Master Level 0 crap. Why? ‘Cause you know damn well my adjustments are gonna bring a fourth power creep, and with that? Even those big, bad V25 bosses? Pfft, they’d be a walk in the park.
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By Dodik 2024-10-10 03:32:27
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Make multi hit WS show "full" damage so can "win" parses by overkilling mobs at 1%.

Stay classy.
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