Oathsworn Blade Master Trial |
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Oathsworn Blade Master Trial
lol I am sure whoever manages to clear it will post a photo of them with their new shiny candlestick. Sounds like its a tough one.
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Teodor does indeed exist on this encounter. I'm assuming he spawned as the 7th add?
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Asura.Dexprozius said: » I'm assuming he spawned as the 7th add? I swear this dude has a collection of photos of me dead in encounters. I just wanna be alive in a picture he posts.
Yes 7th add :D Asura.Shiraj said: » I swear this dude has a collection of photos of me dead in encounters. I just wanna be alive in a picture he posts. Yes 7th add :D lol, I am glad to see some are still giving it a go. Been what 3 months now, no reported clears. Looking forward to beating my head against this wall. Offline
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"The evasion rate for monsters appearing in the Oathsworn Blade battlefield has been lowered."
The fight was nerfed. I'm not sure how relevent this will wind up being, but whoever predicted nerfs earlier in this thread, you called it. Seems pretty relevant, since evasion was the most demanding complaint about melee strategies. Doesn't seem likely to change anything for the RNG strategy this group has been using, since they should be capped accuracy already.
I thought the complaint about melee strategies was august dispel
Asura.Hiraishinsenna said: » I thought the complaint about melee strategies was august dispel Eva nerf is welcomed, now the COR can shoot without SV lol. Offline
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Both dispel and evasion have been discussed. Dispel does seem to be the bigger issue.
Asura.Shiraj said: » Asura.Hiraishinsenna said: » I thought the complaint about melee strategies was august dispel Eva nerf is welcomed, now the COR can shoot without SV lol. How much of a meaningful difference will this actually make? Ovalidal said: » How much of a meaningful difference will this actually make? Our cor would barely be able to get 1k TP for a WS without SV songs unless they gave themselves hunter's roll, torpor and precision. Whilst the rangers only needed precision with capped hover shot stacks. I doubt it'd make a difference on the Naakuals, they were never that evasive for the DDs without SV to struggle too much. But on August it makes a lot of difference for non-SV songs and helps the COR be more useful during both non-SV and SV anyway. So hopefully we can get to Teodor spawn with 45-50 minutes instead of 50-55 minutes :D Ovalidal said: » Dispel does seem to be the bigger issue. Dispel is an issue because it removes buffs, which are needed to cap accuracy/haste/attack. If you no longer need (or need far fewer) accuracy buffs, you are more able to cap everything necessary while experiencing dispel. They are largely the same issue; if you were able to cap your accuracy and haste without any dispellable buffs being used then the dispel becomes irrelevant. Shiva.Thorny said: » Dispel is an issue because it removes buffs, which are needed to cap evasion/haste/accuracy. If you no longer need (or need far fewer) accuracy buffs, you are more able to cap everything necessary while experiencing dispel This is one of the biggest reasons we've had to reset runs. I lose hate to enmity cap and within 1-2s of enmity cap August just Null fields from 20" away and dispels an SV prelude and we can no longer hit the guy so we gotta warp out. 1 SV acc song being dispelled was pretty much a reset. Offline
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Here is a super rough translation of a write up that a Japanese player had for Oathsworn Blade. This was more of a day 1 write up, so it's nothing we don't already know. It's here though, in case it sparks any ideas.
Quote: At first there is only one king. I was preparing for all the Adoulin All Stars, but the only person waiting was King August... Apparently he's the type to call his friends every time he scrapes. After all, the king is strong. Not only does his normal attacks range from close range magic to a wide range of attacks, his normal attacks sometimes deal high damage approaching four digits. Although the damage of the special attack is low, since it AOE's Amnesia and multiple multiple dispels in a range, combined with the normal attacks, you will quickly find yourself in a predicament. Need more than 2000 hits? Melee blockade with null field? I used Soul Madomado as a Hunter, but the normal attacks are sparse. When I checked the checkparam, the accuracy was 1828, and even with Distra III in there, it seemed like he was only hitting the lower limit of 20%. After that , when I switched to remote mode, I was able to hit with just under 2300 hit points without any problems, so I think the required hit rate is around 2000-2200. Since multiple reinforcements are erased by the king's area special skill Null Field, considering this in conjunction with the required hit mentioned above, it seems difficult to reduce the king at close range. I don't know if it's possible to perform melee attacks from outside the range of the null field, as I haven't tried it. Ranged offense feels good. I found the null field to be troublesome, so I tried using a long range, and it seemed to work fine. I think the attack support was Honor Prepre Menu, Samurai Hunter, Inde Precise Geofury, and Dear III Distra III. Gandeva's normal triple attack gives more than 6000, and Jishnu's radiance gives around 40,000 (2300 range). Considering that Corsair's last stand was just under 20,000, it seems that the attack and defense ratio was in an area where the increase from critical hits was large. Unknown until we see the whole picture I was only able to try until the first naakual appeared after cutting down the King, so I don't know what will happen if I defeat the naakual or what will happen if I cut down August further. From the moment the naakual appeared, the damage to August has been significantly reduced, giving the impression that defeating the king is enough to clear the battle. Even in that case, it cannot be determined whether the path to defeating only the king is easy or not until the whole picture is seen. Judging from the fact that the king's HP gauge is not visible, there is a possibility that he has powerful regeneration, and if that is the case, it will be quite difficult to defeat the king who has become hard without defeating the naakual. At the moment, I have the impression that the Kariko formation, which can handle close range, seems to be good. However, we won't know how things will turn out until we see the whole picture. By the way, it appears that both August and Seven naakuals can be put to bed with the premise of hacking. It seems that various types of weaknesses can be hacked as well, but considering the examples so far, it seems that even a red mage can only be added two or three times. Original Write Up: https://leaguemili-com.translate.goog/blog-entry-3247.html?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=sc After lowering the evasion, what are the accuracy requirements now roughly? was it a significant lowering? or marginal?
Shiva.Myamoto said: » After lowering the evasion, what are the accuracy requirements now roughly? was it a significant lowering? or marginal? Previously it was still somewhere around 2160-2200~ so whatever the eva nerf was, it wasn't significant in the slightest to even allow for a song change. It's also ironic they "nerf" the eva for August but leave Chaos alone when you need higher Acc to hit Chaos/Bahamut than August, maybe an oversight? RIP path B Nyame... all hail path A.
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[86 days between previous and next post]
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Ranger question: was enmity an issue for this fight? Sounds like coronach and last stand doing great dmg…but with hate reset move, it feels like a good place to use Sarv, too. Especially if COR’s will have issues with accuracy and cannot setup skillchains often enough.
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[56 days between previous and next post]
Did they test this fight with 6 Vanilla players who manually got their master level to 50?
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SE Test... lol, they don't test ***ever. They just wait for complaints and act like they did something, than wait a bit longer... about a year than once everyone calms down. Then and only then, they release an update in the next months patch saying it was a one percent deviation of some kind that shouldn't of really mattered and that they fixed it.
TLDR: Don't hold your breath hopping this will be addressed any time soon. Anyone else been trying/had any luck with progression by chance?
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Asura.Shiraj said: » Anyone else been trying/had any luck with progression by chance? I haven't heard anything of note from any of the people I've been keeping up with for some time. A reoccurring sentiment I've been hearing is that the fight is either overturned or has some bootlegged/disfunctional mechanic. The last I heard was about a doom effect that seemed unremovable. This was months ago, and I'm not sure if this is still the same bottleneck that's keeping groups from clearing. Any updates from your group, Shiraj? unremovable doom... SE be trollin hard lol Teodor effect/ability I presume?
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Shiva.Myamoto said: » unremovable doom... SE be trollin hard lol Teodor effect/ability I presume? I'm a newbie, and a bottom-feeder casual, so I also don't personally know what mechanics they would recycle for this doom effect. Ovalidal said: » Shiva.Myamoto said: » unremovable doom... SE be trollin hard lol Teodor effect/ability I presume? I'm a newbie, and a bottom-feeder casual, so I also don't personally know what mechanics they would recycle for this doom effect. It's literally an aura, and so, you cannot remove it without getting a proc on the Uraginite. So your options are, kill the Uraginite before/as you die, or proc it to stagger and cancel the aura. Assuming it's the same, that's means there's some proc to do on Teodor that would cancel the aura, but of course, if any of your party dies before the aura is staggered, you're losing precious minutes. Obviously, you could run outside of the aura, but that doesn't work for whoever is tanking. Of course, it could just be some insane doom debuff that can't be removed, intended as either a, "You're failing the DPS check, homie." or an even more insane, "You just gotta deal with dying and wipe reraising, homie." Ragnarok.Martel
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Asura.Vyre said: » It's literally an aura, and so, you cannot remove it without getting a proc on the Uraginite. So your options are, kill the Uraginite before/as you die, or proc it to stagger and cancel the aura. All aura debuffs work like this. You can remove them, and constantly, but they just come right back on the next tick. It can be annoying when trying to remove other effects with the same spell and the aura keeps eating your erase instead... Amusingly, using Divine Caress on applicable aura debuffs can give you several seconds of leeway as it resists each aura attempt till DC runs out. But anyway, I don't think the master trial is the same thing. Mack Daddy Martel with the big info again :D
Ragnarok.Martel said: » But anyway, I don't think the master trial is the same thing. From my understanding the comp necessary to even SEE Teodor is so specific that there's no leeway to experiment with other jobs to work around the doom. I don't believe they can afford to bring WHM RDM or what have you Offline
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Asura.Vyre said: » Of course, it could just be some insane doom debuff that can't be removed, intended as either a, "You're failing the DPS check, homie." or an even more insane, "You just gotta deal with dying and wipe reraising, homie." From what I understand, Teodor's HP is too high for it to be a reasonable DPS check. The time limit of 60 minutes is too short for it to be a reasonable reraise check. Honestly though, I was hearing this a little while ago. While I haven't heard of a Teodor clear yet, when one of the players working on the fight chime in, they might be dealing with a whole new phase of the fight. |
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