Rips said: »
How the hell did 15 do so well? I recall many not caring for it and its story being split between other mediums being more than an annoyance to the fan base.
Asura.Saevel said: »
Games that are pretty but not fun, rely almost entirely on false advertising hype for that initial wave of sales, then sales plummet once the word gets around. A company does that a few times and people stop trusting them to be fun.
Because it had been so long since another mainline number was released and XIV 2.0 had done so well, people were very hyped that another entry would be really good. All the trailers and demo footage looked good and so people assumed the gameplay would be fun. They were of course wrong but by then they had already committed to buying it and felt they had to defend their choice. This in turn sent a positive buy signal to SE, who then repeated the exact same pattern.
Years later we can look back and realize how bad it was and that our support of XV is what lead directly to XVI. This is also why I refused to buy XV on release, even though this forum was full of defenders trying to justify it. "Supporting" a company doing a bad product just reinforces the decisions that lead to that bad product and will result in another bad product. Sales are the only language companies know how to speak.
