Prime WS Information, Testing, Discussion |
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Prime WS Information, Testing, Discussion
My guess is that their HP wasn't full because of a gear swap, Origin healed them to full right before the same gear swap that had uncapped their HP prior to the WS happened again.
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[30 days between previous and next post]
Asura.Alfylicious said: » Hey sorry I hadn't seen this. I am the red mage in our 9 man sortie runs. I will go geo when I can and give a comparison. Dagda is pretty underwhelming due to the crummy aftermath for Aminon. Our Geo does judgment while I black halo on RDM. I made the club first because I wanted the glow while I sortie every night and im mostly locked in to maxentius the whole run. I am almost certain that the geo using dagda with lorg, black halo with maxentius or judgment with aeonic are all going to provide fairly similar results. Ill report back with numbers next time I need to go GEO! Any chance you've gotten to go GEO and your perspective still rings true? Offline
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Did some follow-up testing with Gae Buide (Diarmuid). My Gleti's is R0, so I swapped the body and legs for R25 Nyame. But my set yielded pretty much the same results with different buffs/debuffs on a different mob.
ML50 DRG/SAM Support: GEO/RDM (no COR, no BRD, no main RDM) Mob: Locus Crabs in Bibiki Bay (I believe resistant to piercing). Buff: Attack bubble Debuff: Geo Frailty, Dia II (Frazzle and Distract were routinely used, but I executed WS before they were up) Hasso 3K TP and aftermath up. Was hitting cap (99999) consistently from the outset. Hit in the high 70Ks a couple times when crab's bubble shower zapped my STR. Offline
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They are not pierce resistant. Frailty wrecks them since they aren't GEO resistant. But yeah 99999 should be result of all Primes at 3000tp with those buffs.
Taint said: » They are not pierce resistant. Frailty wrecks them since they aren't GEO resistant. But yeah 99999 should be result of all Primes at 3000tp with those buffs. Forgot about this thread, so I'll repost my SMN findings here as well. The context is that I'd mentioned using Apogee to make a 3-step with Ifrit (Oshala > Flaming > Flaming), and later discovered there's a 3-step when Apogee is down as well, making this the first time I've felt like I had a properly powerful melee option on SMN that doesn't overly rely on my avatar's damage output to make me feel like I'm contributing.
Asura.Pergatory said: » Minor followup: For some reason I didn't realize Oshala could extend the Fragmentation in place of a 2nd Flaming Crush if Apogee is down making a very nice backup skillchain! Prime staff is a lot of fun in ML parties! Not only does the AM3 work wonders for Ifrit but I'm just now realizing how powerful Oshala itself is due to the Induration/Fusion combo. I was doing master levels today at the Locus Wivre/Colibri camp and if Apogee was ready I'd pull a Wivre with Dia2 > Oshala > Flaming Crush > Flaming Crush, which only failed to kill it if Oshala missed. (This was a good time to refresh my AM3 as well.) While Apogee was down, I'd grab a Colibri and Oshala > Flaming > Oshala usually came pretty close to killing it, especially if I could manage 2k TP for the last Oshala which isn't hard with buffs because there's a BP between weaponskills so there's plenty of time. Sometimes I'd have to do an additional WS or BP to finish it off, but when not reapplying buffs I was easily killing as fast as the DDs were and that was on SMN/RDM with zero pet support besides the Dia2 I used on Wivres. It was fun doing occasional 80k Lights as master rather than only the avatar doing big numbers! All that stuff can be done with the stage 4 as well I'm sure. Craftermath would be proud. Oshala was hitting for 20-30k average, peaking at 50-60k, on Locus Colibri/Wivres with BRD/COR/SMN buffs and grape daifuku. Offline
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I've come across some verification testing for some of the Prime Weapon Skills that contradicts the values or fills in some gaps on BG.
Edit: This is just a repost of information gathered from various tests. I do not claim this information to be correct/incorrect. Links provided for anyone that wants to have a look at the data: Ruthless Stroke: DEX 20%/AGI 20% fTP values: 1000 TP-1474/256 2000 TP-3716/256 3000 TP-5959/256 DEX/AGI mod verification after WSC modifier update DEX 20%/AGI 20% value findings, 1000 TP fTP value verification 2000 & 3000 TP fTP value test data Fimbulvetr: STR 50%/VIT 50% fTP values: 1000 TP-914/256 2000 TP-1826/256 3000 TP-2742/256 Fimbulvetr fTP value test data Disaster: STR 57%/VIT 57% fTP values: 1000 TP-808/256 2000 TP-1614/256 3000 TP-2425/256 Disaster fTP value test data Origin: STR 60%/INT 60% fTP values: 1000 TP-3.0 2000 TP-6.0 3000 TP-9.0 Origin fTP value test data Diarmuid: STR 57%/VIT57% fTP values: 1000 TP-546/256 2000 TP-1348/256 3000 TP-2150/256 Diarmuid fTP value test data Zesho Meppo: DEX 24%/AGI 24% fTP values: 1000 TP-1116/256 2000 TP-3004/256 3000 TP-4885/256 Zesho Meppo fTP value test data Tachi: Mumei: STR 51%/DEX 51% fTP values: 1000 TP-903/256 2000 TP-1807/256 3000 TP-2710/256 Tachi: Mumei fTP value test data Oshala: INT 45%/MND 45% fTP values: 1000 TP-1010/256 2000 TP-2021/256 3000 TP-3031/256 Oshala fTP value test data Sarv: STR 66%/AGI 66% fTP values: 1000 TP-698/256 2000 TP-1396/256 3000 TP-2094/256 Sarv fTP value test data Terminus: DEX 71%/AGI 71% fTP values: 1000 TP-644/256 2000 TP-1288/256 3000 TP-1932/256 Terminus fTP value test data Quote: I've come across some verification testing for some of the Prime Weapon Skills that contradicts the values or fills in some gaps on BG. I know for a fact that Fimbulvetr is not 50% STR/VIT and was posted many pages earlier. It was ~60% +/- about 3%. Did you do any of this yourself or just reposting from a JP twitter account? Offline
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Asura.Saevel said: » Fimbulvetr I agree we beat that horse pretty dead. I put it on wiki after testing your data vs mine and it checked out. https://www.bg-wiki.com/ffxi/Fimbulvetr Its still a nice compilation of information to review and compare on many of the lesser tested weapons.
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I just simply reposted the data I found. I suppose I could have been more clear in that I do not claim these findings are correct/incorrect. I will amend my post to make this more apparent to alleviate any further confusion.
It is still valuable to investigate these datasets to see why there are disparities as this data is being used to update the jpwiki. Taint said: » I agree we beat that horse pretty dead. I put it on wiki after testing your data vs mine and it checked out. I appreciate the testing done. Would you mind linking these data sets in the references? For all the testing done there is a distinct lack of referenced test data for so many of these new weapon skills. For example, in the case of Tachi: Mumei the referenced data links just lead to broken images. Fenrir.Velner said: » Ragnarok.Martel said: » Has anyone done much testing on the specifics of Origin's HP drain? I heard an odd anecdote today. Someone did Souleater>Origin, and their HP didn't change at all(HP wasn't full, and the mob was a valid drain target. Nostos Opo-opo.) I have no idea how that would even happen. Souleater damage taken is based on max HP, and Origin drain was, I thought, a portion of the damage dealt. There's pretty much no way those should ever match exactly. Anyway, this isn't something I can test myself, but it sounds like there might be something weird going on with this. Sounds like he whiffed. Although, sometimes Origin does hit sub-10k. . . maybe he really did land the exact amount of HP consumed from Soul Eater and HP restored from Origin. So I guess ruthless stroke is only 20% dex and 20% agi mod, not 25 and 25. That puts MPU gandring's power level even closer to twashtar's than ever.
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[36 days between previous and next post]
Made a stage 4 Caliburnus, played around with Imperator a bit in Dyna, mostly wave 2 some wave 3 (on BLU). My buffs were inconsistent with being shuffled from one party to another with some actual buffs in the party, but not having fury from the GEO.
Yes, the damage seems weak, especially compared to Expiacion with Tizona, or Savage Blade with Naegling. I noticed sometimes, the WS would spike somewhat. I changed my offhand from the TP bonus sword, to Zantetsuken, then played around with Sakpata's Sword in the offhand. Damage seemed to go up a bit, like, there were times I saw ~12k WSs, and times I saw ~25k, could remember seeing a bit higher than that. Hypothesis: Imperator is a 1-hit, fTP replicating WS. The more multihit procs you get, the more damage you get. You'd want to have a better offhand than the TP bonus, because you want the better offhand hits than a Machaera +2 or better can offer. Reminds me somewhat of Upheaval, where WSD works, but fTP transfers between hits, so it's in that weird place where you want multihit, but you ALSO want WSD, and you want higher TP levels before you WS, so it's just weird scaling all around. I just got this weapon 2 days ago, and haven't gotten to test it a whole lot with good, quality buffs (think I had a 3 song bard that used SV to get 4 songs in Dyna-D, had a bunch of rolls though, was a multiboxer doing a bunch of characters). Needs more testing to confirm. Was using my expiacion WS set in my lua for Imperator. Offline
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Asura.Sabishii said: » Made a stage 4 Caliburnus, played around with Imperator a bit in Dyna, mostly wave 2 some wave 3 (on BLU). My buffs were inconsistent with being shuffled from one party to another with some actual buffs in the party, but not having fury from the GEO. Yes, the damage seems weak, especially compared to Expiacion with Tizona, or Savage Blade with Naegling. I noticed sometimes, the WS would spike somewhat. I changed my offhand from the TP bonus sword, to Zantetsuken, then played around with Sakpata's Sword in the offhand. Damage seemed to go up a bit, like, there were times I saw ~12k WSs, and times I saw ~25k, could remember seeing a bit higher than that. Hypothesis: Imperator is a 1-hit, fTP replicating WS. The more multihit procs you get, the more damage you get. You'd want to have a better offhand than the TP bonus, because you want the better offhand hits than a Machaera +2 or better can offer. Reminds me somewhat of Upheaval, where WSD works, but fTP transfers between hits, so it's in that weird place where you want multihit, but you ALSO want WSD, and you want higher TP levels before you WS, so it's just weird scaling all around. I just got this weapon 2 days ago, and haven't gotten to test it a whole lot with good, quality buffs (think I had a 3 song bard that used SV to get 4 songs in Dyna-D, had a bunch of rolls though, was a multiboxer doing a bunch of characters). Needs more testing to confirm. Was using my expiacion WS set in my lua for Imperator. where to start XD No, Imperator doesn't have ftp replicated on multihit/offhand. RDM with TemperII would 99k with it very frequently otherwise and you are first person ever to report damage spikes like that. Damage spikes was most likely because of mobs in dyna taking bonus damage or possibly you was getting warcry from WAR or both. fTP doesn't transfer on Upheaval hits. Where you got that from lol If you ever want to make a real valid test, do it in the controlled scenario. SimonSes said: » Asura.Sabishii said: » Made a stage 4 Caliburnus, played around with Imperator a bit in Dyna, mostly wave 2 some wave 3 (on BLU). My buffs were inconsistent with being shuffled from one party to another with some actual buffs in the party, but not having fury from the GEO. Yes, the damage seems weak, especially compared to Expiacion with Tizona, or Savage Blade with Naegling. I noticed sometimes, the WS would spike somewhat. I changed my offhand from the TP bonus sword, to Zantetsuken, then played around with Sakpata's Sword in the offhand. Damage seemed to go up a bit, like, there were times I saw ~12k WSs, and times I saw ~25k, could remember seeing a bit higher than that. Hypothesis: Imperator is a 1-hit, fTP replicating WS. The more multihit procs you get, the more damage you get. You'd want to have a better offhand than the TP bonus, because you want the better offhand hits than a Machaera +2 or better can offer. Reminds me somewhat of Upheaval, where WSD works, but fTP transfers between hits, so it's in that weird place where you want multihit, but you ALSO want WSD, and you want higher TP levels before you WS, so it's just weird scaling all around. I just got this weapon 2 days ago, and haven't gotten to test it a whole lot with good, quality buffs (think I had a 3 song bard that used SV to get 4 songs in Dyna-D, had a bunch of rolls though, was a multiboxer doing a bunch of characters). Needs more testing to confirm. Was using my expiacion WS set in my lua for Imperator. where to start XD No, Imperator doesn't have ftp replicated on multihit/offhand. RDM with TemperII would 99k with it very frequently otherwise and you are first person ever to report damage spikes like that. Damage spikes was most likely because of mobs in dyna taking bonus damage or possibly you was getting warcry from WAR or both. fTP doesn't transfer on Upheaval hits. Where you got that from lol If you ever want to make a real valid test, do it in the controlled scenario. Was Dyna Jeuno Zone, and someone said awhile back to me "oh, you use WSD for upheaval, but it transfers fTP, so your gearing priorities vary according to your buffs and TP levels." But point taken, forgot all about that ***with mobs taking different amounts of damage according to the statues eyes, guess I jumped to conclusions. Sorry. Hello guys zessho is 18 ftp on 3k or is that wrong info? If so why people say its bad?
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Asura.Thunderjet said: » Hello guys zessho is 18 ftp on 3k or is that wrong info? If so why people say its bad? Katana damage isn't high, so WS needs to have pretty good WSC to make high damage. Look at Blade: ten for example, it has 15.5 fTP at 3000TP and is still pretty mediocre, because it only has 30% STR/DEX mods. Now 25% DEX/AGI on Zesho is pretty terrible. Zesho isn't bad, but it's still barely mediocre. It has very poor response to Master levels and buffs like Boost:Stat. Ruthless Stroke has similar problem tbh even with 23 fTP at 3000TP, but DNC has self buffs that makes it OP anyway (Climactic and Building Flourishes) and 23fTP is still 27% higher than 18, while katana+wsc base damage is only like 9.5% higher than base damage with dagger+wsc, which still makes Ruthless much better WS overall. Offline
What would it need to be good? 50% 50% or 70% 70%?
SimonSes said: » Asura.Thunderjet said: » Hello guys zessho is 18 ftp on 3k or is that wrong info? If so why people say its bad? Katana damage isn't high, so WS needs to have pretty good WSC to make high damage. Look at Blade: ten for example, it has 15.5 fTP at 3000TP and is still pretty mediocre, because it only has 30% STR/DEX mods. Now 25% DEX/AGI on Zesho is pretty terrible. Zesho isn't bad, but it's still barely mediocre. It has very poor response to Master levels and buffs like Boost:Stat. Ruthless Stroke has similar problem tbh even with 23 fTP at 3000TP, but DNC has self buffs that makes it OP anyway (Climactic and Building Flourishes) and 23fTP is still 27% higher than 18, while katana+wsc base damage is only like 9.5% higher than base damage with dagger+wsc, which still makes Ruthless much better WS overall. Both Prime dagger and katana are 4 hits, with the first hit having large ftp scaling but less impressive WSC
Blade: Ten is single hit (+ offhand), but offhand and extra hits are only 1 fTP with non replicating WSs.
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K123 said: » What would it need to be good? 50% 50% or 70% 70%? With 18fTP? 35% DEX/AGI would make it good enough to win with Naegling Savage on NIN. Asura.Thunderjet said: » But blade ten is a 2 hit snd this is a one hit ws no? Technically it's 2hits while dual wielding and Zesho is Asura.Sabishii said: » I noticed sometimes, the WS would spike somewhat. I changed my offhand from the TP bonus sword, to Zantetsuken, then played around with Sakpata's Sword in the offhand. Damage seemed to go up a bit, like, there were times I saw ~12k WSs, and times I saw ~25k, could remember seeing a bit higher than that. hmmmm
But if caliburnus is 70% Dex + 70% MND that would make almace R15 a great choice for offhand no? Getting 2k on rdm is quite fast Offline
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Asura.Thunderjet said: » hmmmm But if caliburnus is 70% Dex + 70% MND that would make almace R15 a great choice for offhand no? Getting 2k on rdm is quite fast 1. It would still be worse than Thibron 2. It's not 70% DEX/MND. Those values are based on a highly invalid test by some JP dude. Every data gathered with right testing methods suggest it's completely different. It's more like 18-19 fTP at 3000 and low WSC. Something around 35% MND/DEX or less. Hard to tell exactly, I don't remember if someone has done more test on WSC. You only get the 50 Dex on the first page of the weapon. Not the additional 20 Dex and Mnd in the augments. And it has no Attack so I'd probably take Gleti's Knife or Sakpata's Sword if I wasn't taking Thibron.
The 2 positives of 1h primes is that you probably don't need to make one and if you do, it won't be walled by other people using it. They just made 2h primes a lot better with the current state of the game being PDL focused. At any point they can add new gear and content to make this untrue, but that doesn't look likely and probably not soon. Edit: This is coming from someone whose main job is RDM, wants very much for either or both of the Prime Weapons to be worth making compared to getting an exceptional 2h weapon, and is only not disappointed because those 2h weapons are very good. You can make a ridiculously long SC with Caliburnus + Thibron + Ullr and nothing relevant is going to need you do that because they don't have the HP to take all that SC damage. If they don't take SC damage then Savage Blade or Black Halo it and come out ahead of Imperator. Asura.Sabishii said: » Was Dyna Jeuno Zone, and someone said awhile back to me "oh, you use WSD for upheaval, but it transfers fTP, so your gearing priorities vary according to your buffs and TP levels." That person didn't know exactly what they were saying, and they were just repeating what was written on the war thread a million years ago where you want to gear Upheaval for DA under 1900-2000TP, and for WSD above. Issue is that with Chango, you never Upheaval for less than 1750TP, making different gear sets completely useless. So the different gear things apply on run or drk or war with ukon (which wants to Upheaval at 2k+ tp anyway or you lost the white damage from ukon am3...) TL;DR: nah. Phoenix.Iocus said: » Edit: This is coming from someone whose main job is RDM, wants very much for either or both of the Prime Weapons to be worth making compared to getting an exceptional 2h weapon, and is only not disappointed because those 2h weapons are very good. Isn't dagger pretty good? Online
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Think its rdms best pierce option so long as they can use magian OH, otherwise i think mandau edges out?
As a piercing weak leverage tool that makes Fusion/Light, yes! As a direct competitor to savage blade solo and/or in a meta that sees you walling your DNC...less so.
I will happily take any testimonials of people saying their Ruthless Stroke is competitive with their Savage Blade or Black Halo damage. I just haven't seen any of those and the reported numbers/testing doesn't make me think I will. I am happy to be wrong. Non-Data driven Rant: Ruthless is similar enough to Rudra to make an easy comparison for me. I was never jealous of being skipped on Rudra's when Empys came out. I was only jealous of THF's ability to SA/TA it and if anything I'm happy to see DNCs finally being played well. I already have every situationally niche piece for RDM that isn't a Prime so unless it's overshadowing those, I'm doing 8.5m galli for the status quo vs getting a weapon that does invalidate everything that came before it on a different job. One that I definitely don't have as well geared as RDM. |
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