Lilith HTBF

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Lilith HTBF
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 Asura.Balloonknot
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By Asura.Balloonknot 2019-11-08 11:25:23
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I'm hoping whatever the next HTBF is, they add the first set of chapters, instead of the second set.
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 Valefor.Yandaime
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By Valefor.Yandaime 2019-11-08 13:28:21
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You mean the Chapters used for 109 AFs? The fight for those are incredibly easy to solo though; even VD. I mean it’d be nice to see Chapters 1-5 but idk, I just feel like it’s not necessary? *shrugs*

Also, you can rifle through them super fast with sparks.

Or maybe I misunderstood?
 Shiva.Znitch
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By Shiva.Znitch 2019-11-08 14:03:41
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As someone who has hit the 255 cap on chapters 7-10 (and close to 200 6's), 1-5 dropping from a BC that I'm not capped on gear from OR a convert option would be nice.
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 Ragnarok.Neyochimaru
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By Ragnarok.Neyochimaru 2019-11-08 14:08:13
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I'm actually surprised noone's thought to bring up using react to avoid spikes, and charm yet. That's what i started doing after about 20 runs straight trying to 4 box it, and every time, either slaughtering my squad, or suiciding to spikes. Works 99% of the time. Lag can still allow you to wreck yourself to spikes if you're not careful, but eh. what can ya do?

i mean, when i went with one dd, and all support, turning wasn't really an issue, but at this point, i've got nothing to prove by turning by hand 8 times in a row when she gets spammy.
 Ragnarok.Neyochimaru
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By Ragnarok.Neyochimaru 2019-11-08 14:09:16
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And if someone already mentioned it, sweet. I skimmed, and didn't see it.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2019-11-08 14:26:19
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If HTBCs dropped Ch.1-5, there would literally be zero reason to do Macro fights (outside of campaigns). The gear sucks at this point in the game and the fights are braindead easy. Plus you can buy them with sparks as mentioned. I wouldn't be opposed to a conversion rate though, even if it was exorbitant. Funny when its something valuable like Omen Cards, the conversion rate is absurb @ 10:1. But something that literally falls from the sky cant be converted and you can cap it in a day. Just typical SE.
 Cerberus.Bongsolo
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By Cerberus.Bongsolo 2019-11-17 21:52:11
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Ragnarok.Neyochimaru said: »
I'm actually surprised noone's thought to bring up using react to avoid spikes, and charm yet. That's what i started doing after about 20 runs straight trying to 4 box it, and every time, either slaughtering my squad, or suiciding to spikes. Works 99% of the time. Lag can still allow you to wreck yourself to spikes if you're not careful, but eh. what can ya do?

i mean, when i went with one dd, and all support, turning wasn't really an issue, but at this point, i've got nothing to prove by turning by hand 8 times in a row when she gets spammy.
Dose react not work with battlemod?
 Quetzalcoatl.Langly
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By Quetzalcoatl.Langly 2019-11-17 22:29:35
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Uhh, it sure does. Turnaround has been great for Thorns and Allure.
 Cerberus.Bongsolo
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By Cerberus.Bongsolo 2019-11-18 00:51:37
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Quetzalcoatl.Langly said: »
Uhh, it sure does. Turnaround has been great for Thorns and Allure.
I just don't see "readies" maybe my settings are off.
 Asura.Sechs
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By Asura.Sechs 2019-11-18 05:56:22
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I think the "React" addon works with packets, so wether you are filtering or not the "Readies" chat messages, it shouldn't matter.

Not 100% sure on that though, hopefully someone will clarify wether or not React works with packets.
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By Sammeh 2019-11-18 06:36:37
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Asura.Sechs said: »
I think the "React" addon works with packets, so wether you are filtering or not the "Readies" chat messages, it shouldn't matter.

Not 100% sure on that though, hopefully someone will clarify wether or not React works with packets.

I suppose most specifically React is based on the windower event:
windower.register_event('action',.....

Which I do believe ignores chat filters.

I will say I've had a *ton* of dropped packets in that fight over the last 3-4 days (I've been on mage healing, and get stuck in mid-cast as I never see the spells go off). So by essence.. dropped packets. I think server congestion.
 Asura.Sechs
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By Asura.Sechs 2019-11-18 06:49:52
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In the past packet losses were really rare, especially in open areas.
I think where I started to notice massive amounts of lost packets is in Omen.

There probably were a lot of lost packets in Delve and Incursion too, but I don't seem to remember that ever being a major issue.

After Omen of course there's Divergence, the amount of packets lost in there is beyond comprehension. Several people hinted at the cause of that being the RP system that creates issues in the server<>client communication.

Other than that, we notice packet loss happening mostly in the so called "instanced" areas.
I don't think this is related to server population because, to my knowledge, servers do not have a dedicated instancing server. The server(s) that handle instanced areas are shared between the "world" server, so even people on a server with 300 players should experience a huge amount of packet loss in Omen and Divergence areas, just like people of Asura do.


The WoE BC where the Lilith fight takes place is not like the old BC areas (there wasn't any instancing going on there, just an area with ~4 BC replicated battlefields. Players trading an orb were being put into one of those, randomly), but at the same time I'm not sure if it relies on the same "instancing" technology as other more recent content like Omen or Divergence.

Personally I haven't experienced massive amounts of packet loss in there, but then again I can't claim I have as big of an experience fighting in that BC as I have fighting in the other mentioned areas/zones.
 Asura.Sechs
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By Asura.Sechs 2019-11-18 06:51:45
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Regardless of how you want to see things, I think packet loss is the one true real enemy for "advanced" players like us.
More than simple lag, more than queues, more than anything else.

Real shame they never even tried to mitigate the issue so far. Wonder if they are completely oblivious to it, if they are underestimating its relevance or if they simply have no means to do anything about it at all and decide to ignore it because there's nothing they can do.
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2019-11-18 07:40:16
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Asura.Sechs said: »
Regardless of how you want to see things, I think packet loss is the one true real enemy for "advanced" players like us.
More than simple lag, more than queues, more than anything else.

Real shame they never even tried to mitigate the issue so far. Wonder if they are completely oblivious to it, if they are underestimating its relevance or if they simply have no means to do anything about it at all and decide to ignore it because there's nothing they can do.

to do anything significant would probably be to setup data center in NA and have separate jp and na servers.
 Asura.Sechs
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By Asura.Sechs 2019-11-18 08:33:50
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Uhm no. Having a "local" days center would greatly lower latency but it would do almost nothing against the loss of packets I'm afraid.
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By Unzero 2019-11-18 10:43:08
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Quetzalcoatl.Xilkk said: »
to do anything significant would probably be to setup data center in NA and have separate jp and na servers.

This goes against the very premise of the game. The designers wanted people of different nationalities to play together.
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