A Swing And A Myth: Guide To Liberator

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A Swing and a Myth: Guide to Liberator
 Asura.Nuance
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By Asura.Nuance 2019-06-17 11:54:14
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Code
		ammo="Yetshila +1",
		head="Flam. Zucchetto +2",
		body="Hjarrandi Breast.",
		hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
		legs={ name="Odyssean Cuisses", augments={'Accuracy+29','"Store TP"+7','DEX+11',}},
		feet={ name="Valorous Greaves", augments={'Accuracy+23 Attack+23','"Store TP"+6','DEX+5',}},
		neck="Abyssal Beads +2",
		waist="Sailfi Belt +1",
		left_ear="Telos Earring",
		right_ear="Cessance Earring",
		left_ring="Flamma Ring",
		right_ring="Niqmaddu Ring",
        back=Ankou.STP


For Liberator AM3, thoughts on any improvements outside of better augments?

Comes out to;
25 haste
91 STP (including /SAM)
Critical Chance 19%
Citical DMG 10%
Triple Atk 7
Dbl Atk 6
Quad atk 3

Base accuracy - 1221
By volkom 2019-06-18 16:46:21
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I may be retarded but maybe flamma hands +2 may be better cuz of the extra crit but i'm not sure if -1 stp and the acc would throw off your build on what you're doing :\

that or get a super augmented valorous mail
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 Shiva.Humpo
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By Shiva.Humpo 2019-06-18 18:03:10
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volkom said: »
I may be retarded but maybe flamma hands +2 may be better cuz of the extra crit but i'm not sure if -1 stp and the acc would throw off your build on what you're doing :\

that or get a super augmented valorous mail

Assuming -1 stp and -6 acc doesn't hurt the build, that is probably a solid upgrade. Higher Dex w/ set bonus on flamma keeps the acc gap pretty close and flamma does offer better defensive stats.
 Asura.Nuance
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By Asura.Nuance 2019-06-18 18:59:20
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I completely forgot about flamma hands


Swapped them in 1213 base acc. Acceptable trade off.


Thanks guys
 Asura.Nuance
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By Asura.Nuance 2019-06-19 13:41:58
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Asura.Nuance said: »
Code
		ammo="Yetshila +1",
		head="Flam. Zucchetto +2",
		body="Hjarrandi Breast.",
		hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
		legs={ name="Odyssean Cuisses", augments={'Accuracy+29','"Store TP"+7','DEX+11',}},
		feet={ name="Valorous Greaves", augments={'Accuracy+23 Attack+23','"Store TP"+6','DEX+5',}},
		neck="Abyssal Beads +2",
		waist="Sailfi Belt +1",
		left_ear="Telos Earring",
		right_ear="Cessance Earring",
		left_ring="Flamma Ring",
		right_ring="Niqmaddu Ring",
        back=Ankou.STP


For Liberator AM3, thoughts on any improvements outside of better augments?

Comes out to;
25 haste
91 STP (including /SAM)
Critical Chance 19%
Citical DMG 10%
Triple Atk 7
Dbl Atk 6
Quad atk 3

Base accuracy - 1221

Made the change to flamma hands and now,

I Figured if I changed;

Flamma ring -> chirich+1
Dignitary -> dedition

And spent an untold amount of time money sanity pouring fern stones Into the legs and feet to get a minimum of 8 stp with good accuracy to boot I can then change the stp on the back to crit chance for 37% crit. At the cost of undoubtedly more accuracy.

Thoughts? :(
By volkom 2019-06-19 14:27:24
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If don't need the +10 stp on ankou's mantle... could either use one that has +10 double attack... or... you can be spicy and go with +10% haste and get a windbuffet belt+1
 Asura.Nuance
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By Asura.Nuance 2019-06-19 14:43:48
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Windbuffet gets swapped in when LR is up with enough magic haste which I always have and the DA seems wasted in an AM3 set up idk
 Asura.Nuance
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By Asura.Nuance 2019-06-19 15:17:40
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Then again the haste on back may very well be a good option to keep windbuffet in all the time and just swap it instead of the waist for the crit cape when LR is up
necroskull Necro Bump Detected! [139 days between previous and next post]
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By Milyu 2019-11-05 17:08:06
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Asura.Mims said: »
Emihco +1 hands and body are a great little combo for the TP set. With path B on both pieces they get an absurd quantity of accuracy.

Relevant stats (PathB)
Emicho haubert +1: Accuracy +57 Dex +41 Double Attack +5
Emicho gauntlets +1: Accuracy +57 Dex +46 Store TP +7
Set bonus between the two: Double Attack +4

And they have good defensive stats as well. The combo is a must for any high-accuracy TP set.

Just getting back recently and a little confused on how I should build around the entire gear when I get those two emicho pieces. Will it be 4-hit build? Mind if you could post a example set?
 Asura.Mims
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By Asura.Mims 2019-11-05 17:43:53
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The two Emicho pieces are good, general purpose accuracy pieces. They are great for other weapons, and when AM3 is down.
Because the body does not have any store TP on it, I do not recommend using the body for an AM3 set. The hands are good in that role, though.

As for example sets, I try to avoid them because AM3 sets are so dependent on Reisenjima augments. What pieces are best are heavily influenced by what Oseem decides to give you. The original post has an example to be used as a starting point, swap in better pieces as appropriate.

Try to aim for 70-76 store TP in gear, the target number will vary a little by the store TP in your Insurgency set.
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