Asura.Topace said: »
Finally able to choose our SR boss. Cheers~
Was it said when this is going to be available?
Dev Tracker - Discussion |
||
Dev Tracker - Discussion
Offline
Posts: 256
Asura.Topace said: » Finally able to choose our SR boss. Cheers~ Was it said when this is going to be available? I believe it was mentioned before the September update. Changes to SR in October pretty much confirms that's what it's gonna be.
What's the Vagary refinement mean?
Lakshmi.Buukki
Offline
You could already choose what SR bosses you wanted. Just enter as a Warrior with a Great Sword equipped.
Asura.Lunafreya said: » Wave 3 Arciela about to get pummeled over and over and over and over..... That *** and Teochan! *** still needs to give me perf Samnuha body/legs I think this was posted a while ago, but here is a shamelessly stolen segment from Malithar's translation of the last Freshly Picked from the BG forums:
Quote: ... Bonus point info: -The next cosmetic weapon they're thinking of adding is Absolute Virtue's lance -They're in the planning stages for Empy +2/+3 and updating old content, don't expect it soon -They're planning on offering a new low man route for Vagary -They're planning to offer a “choose your NM” option for Sinister Reign -Someone asked if a Shadow Lord mount could be added – this was shot down -They'll be adding a Goobue and Adamantoise mount -They're planning on doing job adjustments – They want to do all jobs equally but slowly, not just jobs that are underperforming - New JAs, magic, avatars, and Pup attachments are largely off the table as they technically can't be added, but they're open to ideas from players -FFXI is currently being ran at a profit What gives me the most hope is the revitalization of old content - which, as we have seen in prior attempts, is a mixed bag, with some re-hashed events being decent (NNI, Salvage II), while others are somewhat poorly received by the playerbase (Dynamis-D). However, I would be amused to see new Voidwatch NMs (hate the loot randomness but the proc system gave every job a function) and/or Abyssea (too much work for them to revitalize?). Limbus 119+ would be fun but they would have to modify the congestion issue, which was a concern even at 75. Very interesting nonetheless! Asura.Summerl
Offline
Caitsith.Mahayaya said: » What's the Vagary refinement mean? I could see them taking some of the randomness out of Brash Gate. That or lowering the requirements to spawn Perfidien/Plouton Cerberus.Logical said: » -They're planning on doing job adjustments – They want to do all jobs equally but slowly, not just jobs that are underperforming - New JAs, magic, avatars, and Pup attachments are largely off the table as they technically can't be added, but they're open to ideas from player Dang, was really hoping we'd get more Avatars to help with job balance. Caitsith.Mahayaya said: » Cerberus.Logical said: » -They're planning on doing job adjustments – They want to do all jobs equally but slowly, not just jobs that are underperforming - New JAs, magic, avatars, and Pup attachments are largely off the table as they technically can't be added, but they're open to ideas from player Dang, was really hoping we'd get more Avatars to help with job balance. Yeah. More avatars would be perfect, perhaps something that has even higher damage per blood pact so that Astral Conduit would be more effective. Give us Bahamut! Lakshmi.Buukki
Offline
Cerberus.Logical said: » Limbus 119+ would be fun but they would have to modify the congestion issue, which was a concern even at 75. Very interesting nonetheless! Limbus 135 would be very welcome. Assaults version 2 with entirely new Assault Point Rewards Unique Appraisals (Tau Ring, Psi Ring, Storm Attire). They have not yet upgraded Yigit/Amir/Pahluwan sets, which I'm glad they have not re-introduced through Ambuscades. Besieged 2.0 would be interesting. It was a cool concept 10 years ago, but now it's just annoying. They can re-invent that a little bit better, perhaps by increasing the content level, and expanding the areas they invade. The Ashu Talif BC series of fights was a fun little gimmick for the time. I could go on. I'm all for anything that strips away some layers of RNG.
Lakshmi.Buukki
Offline
RNG keeps people playing, and subscribed to multiple characters. They aren't ever doing away with that.
Login points Campaigns Extra currency storage AMAN Trove Anv Keys Augments If they take out RNG and make things standard, people will finish goals too soon. It's longevity essentially. Never said get rid of it entirely. :P
119 Campaign Pls, but please do not make the allied NPC steamrollable *shudders*.
I just want a god damn omen card campaign, been forever.
Bismarck.Gippali said: » I just want a god damn omen card campaign, been forever. Agreed, would make soloing all the REMA upgrade items a bit less annoying. Offline
Posts: 515
Asura.Sirris said: » Caitsith.Mahayaya said: » Cerberus.Logical said: » -They're planning on doing job adjustments – They want to do all jobs equally but slowly, not just jobs that are underperforming - New JAs, magic, avatars, and Pup attachments are largely off the table as they technically can't be added, but they're open to ideas from player Dang, was really hoping we'd get more Avatars to help with job balance. Yeah. More avatars would be perfect, perhaps something that has even higher damage per blood pact so that Astral Conduit would be more effective. Give us Bahamut! u want to do 9000000000 damage? Offline
Posts: 515
Caitsith.Mahayaya said: » What's the Vagary refinement mean? Offline
Posts: 797
Will make vagary able to be entered with one person instead of 3
Staleyx said: » Will make vagary able to be entered with one person instead of 3 kalimairo said: » Caitsith.Mahayaya said: » What's the Vagary refinement mean? It will also be a very welcome change to have a way to learn those three stupid BLU spells. It was a Cruel Joke indeed to lock those behind the Cesspool of a multi-person event where my group always wants me on something not-BLU; I'm Tearing (Gust) up right now thinking about it... Phoenix.Capuchin said: » kalimairo said: » Caitsith.Mahayaya said: » What's the Vagary refinement mean? It will also be a very welcome change to have a way to learn those three stupid BLU spells. It was a Cruel Joke indeed to lock those behind the Cesspool of a multi-person event where my group always wants me on something not-BLU; I'm Tearing (Gust) up right now thinking about it... when are we going to start theorycrafting what the 119empy+3 gear is going to be like? I want to be so full of hype and disappointed with the reveal later.
Lakshmi.Buukki
Offline
Empyrean gear has unique set bonuses that I'm sure SE won't bother to innovate or improve, just keep them the same (as relic(aug)+3 stats). Before Relic+3 was released, I projected what I thought Rune +3 body was going to look like, and it was eerily close, just by matching the increases shown from af/+1/+2/+3 and comparing it to another piece.
Generally, SE does something like (increase from 119 +1 gear) +~5 Attribute for +2, +10 for +3 Acc/Att/Meva/Mdb/Eva/Def = consistent increases based on base stats (i.e. I expect Bhikku Cyclas +3 to have something like +45 acc +45 att) Unique traits +%? - Varies with piece and strength of increase The real question is, which piece for DD/Hybrid jobs will get WSD+10%. If I had to take my guess for a few jobs that I play, I'd say both MNK + NIN + DRG are getting +10% WSD bodies, RNG would probably get legs WSD piece, and then there's the entire host of +weapon skill pieces that should see a really substantial increase as well. volkom said: » when are we going to start theorycrafting what the 119empy+3 gear is going to be like? I want to be so full of hype and disappointed with the reveal later. Excellent idea! I for one want to see an increase on WHM pants converting cure juice into MP by at least 2%! Lakshmi.Buukki said: » Empyrean gear has unique set bonuses that I'm sure SE won't bother to innovate or improve, just keep them the same (as relic(aug)+3 stats). Before Relic+3 was released, I projected what I thought Rune +3 body was going to look like, and it was eerily close, just by matching the increases shown from af/+1/+2/+3 and comparing it to another piece. Generally, SE does something like (increase from 119 +1 gear) +~5 Attribute for +2, +10 for +3 Acc/Att/Meva/Mdb/Eva/Def = consistent increases based on base stats (i.e. I expect Bhikku Cyclas +3 to have something like +45 acc +45 att) Unique traits +%? - Varies with piece and strength of increase The real question is, which piece for DD/Hybrid jobs will get WSD+10%. If I had to take my guess for a few jobs that I play, I'd say both MNK + NIN + DRG are getting +10% WSD bodies, RNG would probably get legs WSD piece, and then there's the entire host of +weapon skill pieces that should see a really substantial increase as well. RNG already has WSD legs.. relic. I personally would love to see them add more land Notorious Monsters, like it was back in the day. Not something that is gated behind an event or battlefield.. just things that spawn and walk around and you have to claim. Make them as difficult as the old king HNMs used to be but for ilvl 119+
Because I love pain... apparently |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|