Do yourselves a favour and learn how to 'gs org' efficiently.
Only reason to have more than two wardrobes is if you have >5 jobs you play regularly.
Not the case for 99% of alts.
Dev Tracker - Discussion |
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Dev Tracker - Discussion
Do yourselves a favour and learn how to 'gs org' efficiently.
Only reason to have more than two wardrobes is if you have >5 jobs you play regularly. Not the case for 99% of alts. I play 6 and only use the 2 free wardrobes thanks to //gs org as well. I do have stuff in wardrobe 3, but it's inactive with only lockstyle gear and I just buy it on the final day of my sub so it only costs a few cents to use it when I need to put more lockstyle gear in there.
Dodik said: » Do yourselves a favour and learn how to 'gs org' efficiently. Only reason to have more than two wardrobes is if you have >5 jobs you play regularly. Not the case for 99% of alts. Carbuncle.Nynja said: » Well dont take Eiryl's advice (as usual), go for the W.Areuhat, not the Cats Eye. As someone currently* making a mythic solo on a dead server: yes, in 2026, 150k Nyzul tokens are about 100 times worse than alexandrite *as in, was kind of banking on getting a rank 2 prize to bother continuing Asura.Eiryl said: » Don't be mad at square for conning you into doing a thousand shinryu Be mad at yourself for being stupid enough to do it Id just like to know what their vision was. Since apparently it's not viable to farm the gear for 5-6 boxer, let alone a solo player or a group who wants drops. YouTube Video Placeholder YouTube Video Placeholder But it's not even a grind! You could theoretically get everything in a day; it's totally random!
They seem to have bumped 4006 up again, not that it matters to the 99%
Just knowledge for knowledge sake. (it could also be the new windower options to "not throttle" background pol instances) Not enough information to say for sure. Your $600 minisforum “gamer rig” cant keep up with the 24 yr old games packets
We hype for the new htbf? Yay congestion is back for the first two weeks (expecting 30 merits).
If they make 3 new body pieces, what are we thinking drop rates are gonna be, closer to Shinryu armor or CoD Null Masque? Thought they mentioned it would be newer (+1?) versions of the gear that was originally obtainable from the addons, with similar "current day" augments.
ACP HTB, noice.
Can we get a High-tier version of all of abyssea add-ons over the next 3 years? game would feel a lot more open-world. Ragnarok.Trixi said: » Thought they mentioned it would be newer (+1?) versions of the gear that was originally obtainable from the addons, with similar "current day" augments. Might be remembering wrong but they said it wouldnt have augs as that would be "difficult" to create, so im expecting just generic heavy/light/mage stats and possibly the good stuff to come from accessories Nariont said: » possibly the good stuff to come from accessories I've been hoping for an all-jobs (or at least non-mage) FC Belt for a while. One of the few spots it's almost impossible to get FC in (yuck Moblin Cest) I'm more concerned about the drop rate of the ACP loot more so than the quality of the rewards. The last few HTMB loot has been good: Clouds loot was good, Lilith was great, Odins good, Cait Sith's good (albeit limited use), Alex I didnt see much use for any of its stuff. But if it comes with Shinryu drop rates, its dead in the water, no matter how good the loot may be.
Looks like they're gonna move the Ghrah's on C4 out of the way finally. Are they difficult? No of course not, but they were annoying as hell where they were. C4 > Kill at start and warp to town afterwards. Makes Temenos more tolerable.
Quote: Our goal with these changes is to reduce the number of runs necessary to take on the content, and also to make it more accessible. I feel like those of you that have played Limbus multiple times will be more likely to notice these changes. Therefore, it is our hope that the content will be somewhat easier to pick up and play than before. Interesting way of saying the content is a ***experience and we're trying to make it less of a ***experience. Well they ain't gonna say please play our dogshit now are they.
I don't really think it's going to move the needle much tbh How many updates did it take to make dynamis Lakshmi.Buukki said: » Quote: Our goal with these changes is to reduce the number of runs necessary to take on the content, and also to make it more accessible. I feel like those of you that have played Limbus multiple times will be more likely to notice these changes. Therefore, it is our hope that the content will be somewhat easier to pick up and play than before. Interesting way of saying the content is a ***experience and we're trying to make it less of a ***experience. Mechanically, Limbus feels like they threw a bunch of stuff at the wall to see what worked. Open world, variable difficulty, enemy DT, and a weekly cap reward system rather than yet more use-it-or-lose-it daily lockout content. The main gameplay loop of 10 climbs every week is boring AF, no question - but I think that's mostly because that's all there really IS unless you want to hunt NM's.If limbus climbs also gave you entry KI's for boss fights(either popped GF style or instanced a la Gaol), the climbs themselves being boring wouldn't matter as much. It doesn't look like they're going to do anything like that with Limbus, unfortunately, but hopefully they can combine the good mechanics with more interesting gameplay for future content. Meeble said: » If limbus climbs also gave you entry KI's for boss fights(either popped GF style or instanced a la Gaol), the climbs themselves being boring wouldn't matter as much. AMAN this weekend
Don't forget the limbus is dogshit chants in the chat Truly annoyed this game is following me to my current phone gacha via collab
Reducing the floors helps but I don't think it was enough to fix the content. You spend a lot of time repeating sneak, invis, running, just to kill a small number of mobs, to then go through an npc menu, wait for warp, and repeat all over again. The actual combat time is pretty short relative to the rest of it, and it's not like the combat is interesting either... you are fighting the most barebones/normal mobs. I personally also do not like Temenos due to the cramped space and running through a rat maze trying to get to the exit, alongside some true sight/sound mobs. There's also not too much reason to engage with the content; a lot of people have other things they need to do and spend time on, and not only is Limbus time consuming, but you can progress without even "playing" it by touching the ???'s.
Personally, I would play it more, but it's close to impossible to find groups that even want to do it, so by default it's already kinda dead. I could solo, but again, time consuming and I got other things I need to do... not going to take even longer for less rewards. I also think that the game needs some kind of system to facilitate connecting people together that want to do specific contents, cause as of now you either need to be in an LS with people that want to, or struggle to use yell chat which is spammed with merc/sell posts, can only be seen in town, and a lot of people probably just ignore. Yes linkshells sort of exist for this reason... but I can only have 2 on at a time and it's a small number of people that are busy doing other things/not available at the moment/etc. |
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