Their hands are kind of tied, though. They set up limbus as their new casual-friendly long-term grind content.
It's exactly what I meant a few posts above.
The weekly system was too stressing. It was even for large servers, much worse on small ones.
One week was too short, NMs were too annoying/hard with their stupid ignore of base mechanics for no reason and not even mentioned in the patch and, last but not least, no reward.
One month solves the "too short" problem, but it creates another one. If you fail, then you have to wait one full month.
They sorta solved the "no reward" thing with their new system. Might not be perfect but it's something in the right direction.
Now then we have the U&O fights. Some mechanics are broken. It's good the fight is not a boring afk-fest like Domain Invasion, thankfully, but a couple of things should be slightly toned down.
The fight is not short, it's very long. Some could say "too long" some could say "not enough".
People might be curious to at least participate or try it, but with the "once every month" thing, the chances for you to actually be online when it happens are slim. This is more true on big server, less true on small servers.
All of this for an event which aims to be casual friendly and not for the elites.
So, yeah, like you said Thorny their hands are tied. One small step in a direction and you *** the event one way, one small step in the other direction and you *** it in another way.
It's undeniably hard to find the right balance, yet I feel optimist about it.
There are clearly flaws in the CURRENT version of the system, but I think despite that it's still better than it was at launch.
I'm confident it will eventually get better but the "if you don't kill U&O the whole event is *** for that server for 1 month" is a pretty big problem for small servers and they should find a solution asap.
It doesn't really concern me on Asura, but I can see how it could easily be a big problem on other servers.