No, sechs, read the wording
Job specific capes, augment slots
Not, job specific augments
Dev Tracker - Discussion |
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Dev Tracker - Discussion
No, sechs, read the wording
Job specific capes, augment slots Not, job specific augments Offline
Posts: 1731
Emphasis on slots, not slot.
Willing to bet its still singular, as in "all the capes will get a slot, slots"
Instead of say; "addition of an augment slot on job specific capes" Job specific reforging slots
Boost +10 cape!! POL said: April brings along with it the monthly updates to Ambuscade, the addition of job-specific cape reforging slots, and the ability to trade multiple materials for reforging at once. All we know at this point is that the new augment slot is defensively oriented, and that there is only one slot incoming. They called out a "Fifth Slot", not anything more than that. Speculation time!: I don't think they're going to include actual PDT/MDT/DT in the new augment slot since that would be too overwhelming for any other options, plus those have the potential to be useless to already capped players. I'm guessing the list will be: MDB, defense, status resist, elemental resist, and maybe stuff like regen or cure received. Maybe if they're feeling generous, stuff like shield block rate, parry rate, counter rate, etc. Oh, and pet stats too. :x Lakshmi.Buukki
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Interested to see what "defensive slots" they choose:
DT/MDT/PDT (I highly doubt they'd give us DT-10 capes, probably the two latter) HP Occ. Annuls Dmg Taken Occ. Absorbs Dmg Taken Converst dmg. taken to MP Magic Defense Bonus Magic Evasion Evasion Defense Counter Shield Mastery Parry lolGUARD Pet: DT Pet: Magic Defense Bonus edit: beaten, Nyarlko. My thoughts precisely Offline
Posts: 635
Would they really include eva/meva/hp when they've already added those in two slots? I would agree with all the other options though.
Spell Interruption Rate- is also a possibility, as well as Shield Block Rate+ and Inquartata+ if they get daring.
Lakshmi.Buukki
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They can. Don't forget they added Abdhaljis Dye recently, which includes some overlapping stats (which just combine to the previous).
When you compare, for instance, Ogma's Cape with max Tanking stats, it only gets 80HP. Moonlight cape gets 275HP + 6 DT. I don't mind the loss of DT on a back for my RUN, since it's easy to compensate for. But IMO, 80HP is quite low for a piece that doesn't offer DT. But the Inquartata is too good to pass up. If they added HP and not DT, that would be an interesting option, though Parry would be an amazing combination to it. Just a thought. Lakshmi.Buukki
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Asura.Geriond said: » Spell Interruption Rate- is also a possibility, as well as Shield Block Rate+ and Inquartata+ if they get daring. I missed SIRD, that's a good one. They might even do something unique, like "Protect+" "Shell+", or even "Enhancing Duration+". Highly doubt they dabble into things that specific. Especially Inquartata. That JT is too good to just throw around. Lakshmi.Buukki
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They left out the stuff we already got, since Evasion is already a path from Dust.
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Lakshmi.Buukki said: » Asura.Geriond said: » Spell Interruption Rate- is also a possibility, as well as Shield Block Rate+ and Inquartata+ if they get daring. I missed SIRD, that's a good one. They might even do something unique, like "Protect+" "Shell+", or even "Enhancing Duration+". Highly doubt they dabble into things that specific. Especially Inquartata. That JT is too good to just throw around. Forget interruption rate too. lol Inquartata is just parry rate so could be doable. "Protect+" and "Shell+" are equivalent to conditional "Defense+" and "MDT-", which don't seem like good choices to me. "Enhancing duration+" wouldn't really count as a "defense oriented" type stat IMO.. I've got a feeling that this will just be simple low-impact stuff like resists and defense, and they'll leave out most of the fancier stuff. But! Some more maybes lol: Enemy critical hit rate- Stoneskin+ Phalanx+ Refresh+ (hey, it's totally defense oriented for a Mana Wall BLM and I'm already forced to wear the cape during it anyway.. <,<) Lakshmi.Buukki said: » They left out the stuff we already got, since Evasion is already a path from Dust. Thank you, and yes, I intentionally excluded existing augments. IMO, it's possible they might double up, but just doesn't feel like it'd be worth the devtime required for this in that case. Offline
Immunity to a single debuff with an option for every debuff!
Ragnarok.Martel
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Nyarlko said: » Lakshmi.Buukki said: » Asura.Geriond said: » Spell Interruption Rate- is also a possibility, as well as Shield Block Rate+ and Inquartata+ if they get daring. I missed SIRD, that's a good one. They might even do something unique, like "Protect+" "Shell+", or even "Enhancing Duration+". Highly doubt they dabble into things that specific. Especially Inquartata. That JT is too good to just throw around. Forget interruption rate too. lol Inquartata is just parry rate so could be doable. "Protect+" and "Shell+" are equivalent to conditional "Defense+" and "MDT-", which don't seem like good choices to me. "Enhancing duration+" wouldn't really count as a "defense oriented" type stat IMO.. I've got a feeling that this will just be simple low-impact stuff like resists and defense, and they'll leave out most of the fancier stuff. But! Some more maybes lol: Enemy critical hit rate- Stoneskin+ Phalanx+ Refresh+ (hey, it's totally defense oriented for a Mana Wall BLM and I'm already forced to wear the cape during it anyway.. <,<) Lakshmi.Buukki said: » They left out the stuff we already got, since Evasion is already a path from Dust. Thank you, and yes, I intentionally excluded existing augments. IMO, it's possible they might double up, but just doesn't feel like it'd be worth the devtime required for this in that case. That said, by all means, add Inquatarta Augments to ambuscade capes. I'll take it! Tecnically we already have Evasion and Magic Evasion, don't we?
Altough we could get more from the 5th slot of course. Offline
Posts: 703
clearlyamule said: » Immunity to a single debuff with an option for every debuff! Immunity to Weakness {Yes, please.} Leviathan.Comeatmebro
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Ragnarok.Martel said: » Inquatarta+5 = 10% of all incoming physical attacks prevented regardless of mob level. Ragnarok.Martel
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Leviathan.Comeatmebro said: » Ragnarok.Martel said: » Inquatarta+5 = 10% of all incoming physical attacks prevented regardless of mob level. If you wanted an actual exception, then mention 1000 needles type or throat stab type attacks, since they are physical damage but not parryable. Ragnarok.Martel
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Asura.Geriond said: » Spell Interruption Rate- is also a possibility, as well as Shield Block Rate+ and Inquartata+ if they get daring. The thing here being that block rate + is added last in the block calculations. Whereas block rate gains from shield skill+ are part of the base calculation, and thus can benefit from reprisal. So block +1 is just block+1. But 5 shield skill would actually net you 1.5% block rate after reprisal(3% if using Priwen.) I wouldn't mind shield mastery, or significant amounts of shield def. bonus either... I, for one, welcome our new Gilfinder +10 capes!
Ragnarok.Martel said: » Leviathan.Comeatmebro said: » Ragnarok.Martel said: » Inquatarta+5 = 10% of all incoming physical attacks prevented regardless of mob level. If you wanted an actual exception, then mention 1000 needles type or throat stab type attacks, since they are physical damage but not parryable. Ragnarok.Martel
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Asura.Geriond said: » Ragnarok.Martel said: » Leviathan.Comeatmebro said: » Ragnarok.Martel said: » Inquatarta+5 = 10% of all incoming physical attacks prevented regardless of mob level. If you wanted an actual exception, then mention 1000 needles type or throat stab type attacks, since they are physical damage but not parryable. I will retract the throatstab portion of that statement. But I still think it's silly to be nitpicking on Inquatarta about the conditions under which it functions. It's kinda like saying, "Epeolatry reduces physical damage taken", then someone saying "Only when you're wearing it." About the only time the frontal requirements are an issue is when cleaving in Reisenjima/Henge where you can't line mobs up worth a damn cause they walk through the trees lining the area. Engaging is an issue on.. what? Erinys? Leviathan.Comeatmebro
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If not for parry, I wouldn't engage anything serious while tanking on RUN. The TP feed is a negative. Facing something with a gaze means one more thing to juggle. Not huge, but something.
I'm not saying inquartata isn't amazing, but it's not comparable to an equivalent amount of PDT. It also doesn't reduce your death risk by the same amount. A move that does 160% of your max health will almost never kill you in 50% PDT, but will kill you half of the time in 50% guaranteed parry. Unless you can get to 100%, and I'm assuming it's hard capped at 90, it's reducing average damage taken not generally death risk. Edit: Probably should mention that when solo it's downright amazing due to the increasing returns with the amounts available. When in a group, I feel you should be prioritizing death risk over mean damage taken. It doesn't matter if your WHM can go 20 seconds without healing you on a parry streak if a non-parry streak is potentially fatal. Ragnarok.Martel
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Leviathan.Comeatmebro said: » If not for parry, I wouldn't engage anything serious while tanking on RUN. The TP feed is a negative. Facing something with a gaze means one more thing to juggle. Not huge, but something. I'm not saying inquartata isn't amazing, but it's not comparable to an equivalent amount of PDT. It also doesn't reduce your death risk by the same amount. A move that does 160% of your max health will almost never kill you in 50% PDT, but will kill you half of the time in 50% guaranteed parry. Unless you can get to 100%, and I'm assuming it's hard capped at 90, it's reducing average damage taken not generally death risk. I do agree on your second point. Stable damage reduction that's reliably applied rather than a chance to proc is better. It's one of the reasons that I always argued for Ochain over Priwen for PLDs, even though Priwen is technically more overall dmg reduction(at some mob levels, get high enough level and Priwen's advantage tanks) Ochain has a higher block rate, and depending on the mob can even cap, giving a stable 66% dmg reduction, preventing the kinds of spike damage that typically kill you. Not that even Ochain can cap on high end stuff anymore. Anyway, sorry for the PLD pseudo-derail. Offline
Posts: 936
you know the new option is going to be BOOST+10 so that everyone will /mnk.
Increase omen body drop rate +10
Leviathan.Comeatmebro said: » If not for parry, I wouldn't engage anything serious while tanking on RUN. The TP feed is a negative. Facing something with a gaze means one more thing to juggle. Not huge, but something. I'm not saying inquartata isn't amazing, but it's not comparable to an equivalent amount of PDT. It also doesn't reduce your death risk by the same amount. A move that does 160% of your max health will almost never kill you in 50% PDT, but will kill you half of the time in 50% guaranteed parry. Unless you can get to 100%, and I'm assuming it's hard capped at 90, it's reducing average damage taken not generally death risk. Edit: Probably should mention that when solo it's downright amazing due to the increasing returns with the amounts available. When in a group, I feel you should be prioritizing death risk over mean damage taken. It doesn't matter if your WHM can go 20 seconds without healing you on a parry streak if a non-parry streak is potentially fatal. No one is saying to value Inquartata over DT in the majority of situations, just that it's very powerful as well. |
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