Asura.Geriond said: »
5:1 is barely a worse ratio than what you get for actually killing a V15 with a non-boosted amplifier. If they did something like that, I can't see it being anywhere near that good.
What?
Dev Tracker - Discussion |
||
Dev Tracker - Discussion
Offline
Posts: 401
Asura.Geriond said: » 5:1 is barely a worse ratio than what you get for actually killing a V15 with a non-boosted amplifier. If they did something like that, I can't see it being anywhere near that good. What? Lakshmi.Fivestarplayer
Offline
Lakshmi.Avereith said: » Everyone who wanted to rush odyssey gear is already done, so just turn off all the restrictions and make it easy mode so the rest of us who have never cared about the gear augments actually do it and can make the early grinders mad at all the babies who didn't do it when it was hard Get rid of segments and boss phones, let normal phones stack to 4, make rp booster a permanent effect, remove only use a job once restriction, add back in subjobs, make it 18 player content but leave the bosses the same difficulty. Easy mode has been turned on and we can all move on with our lives ...not really. Our group still farms because it's the only thing we really care to do at this point. I mean I can't speak for the rest of the group I'm in but, Odyssey and crafting are the only things I do on the game anymore. Reality is, they're likely going to add another layer and for those who never got into the content are gonna be left further behind. A V15 kill with a non-boosted amplifier costs 4500 segments and gives 1176 RP, for a 3.83:1 segment to RP ratio. I don't see SE being anywhere close as generous as giving a 5:1 ratio just by paying straight segments with no fight at all.
Offline
Posts: 401
Except the actual ratio is around 2.5:1 if you're doing 3 fights, either 1 amped amp win and 2 lesser wins with no amp, or 1 amped amp win and 2 amped 'losses'.
I just said non-boosted. Quite a few groups don't do three-NM cycles, either because they don't have the jobs or time to do 2 more, don't know it exists, or find it too annoying.
Lakshmi.Buukki
Offline
Asura.Geriond said: » I can't see it being anywhere near that good. They've already made boosted amp LOSSES a ridiculous value for the time invested, which doesn't make any sense. I wouldn't put anything past SE at this point. Asura.Saevel said: » Doing well in Odyssea requires teamwork and a static group of folks to rotate through various jobs / configurations. *Confused /yell group noises* They are just going to let you have a Third KI for Segment farming...
Offline
Posts: 503
Sylph.Excalin said: » They are just going to let you have a Third KI for Segment farming... AND MAYBE make Mog phone II cost 2900/per cause you know SE is the generous type. Dark matter augs on Ody gear.
They should make V0 fights cost no moglophones. This would allow for people to help those needing the clears a lot easier without feeling like you’re wasting segments.
I have V15 T4 access*. Lakshmi.Buukki
Offline
I agree.
There should have just been an option to forgo obtaining RP if you don't have a Moglophone II in your possession, similar to how you don't get a Quest completion reward for Unity fights if you don't have the quest set at the time the NM is popped. You could save segments just getting all of your clears out of the way, and then choose to use segments when you feel like RPing later on. Hoping to finally be able to hold multiple KI
Offline
Posts: 9078
Asura.Saevel said: » Doing well in Odyssea requires teamwork and a static group of folks to rotate through various jobs / configurations Not really. Beside first V15 kill, when you farm you only need to make 5% damage. Your group killing 2 V15 NMs and damaging 3rd to 50% or something, will barely do more segments than group doing 5% damage on all 3, which requires pretty much no effort at all. Doing what your group is doing is mostly for satisfaction. The gain in farming is minimal (maybe 15%). Offline
Posts: 1672
SimonSes said: » Asura.Saevel said: » Doing well in Odyssea requires teamwork and a static group of folks to rotate through various jobs / configurations Not really. Beside first V15 kill, when you farm you only need to make 5% damage. Your group killing 2 V15 NMs and damaging 3rd to 50% or something, will barely do more segments than group doing 5% damage on all 3, which requires pretty much no effort at all. Doing what your group is doing is mostly for satisfaction. The gain in farming is minimal (maybe 15%). What about job combinations? (Yes, you either have it or you don't). But, someone with only 3 jobs has 1 choice per Gaol NM. Someone with 9 jobs geared has 3 choices per Gaol NM, etc etc. Finding that person with 9 coherent jobs to deal even 5% while the rest the of the party wait or kites the mob, all sounds like a source of frustration that you're maybe not weighing appropriately. Felgarr said: » SimonSes said: » Asura.Saevel said: » Doing well in Odyssea requires teamwork and a static group of folks to rotate through various jobs / configurations Not really. Beside first V15 kill, when you farm you only need to make 5% damage. Your group killing 2 V15 NMs and damaging 3rd to 50% or something, will barely do more segments than group doing 5% damage on all 3, which requires pretty much no effort at all. Doing what your group is doing is mostly for satisfaction. The gain in farming is minimal (maybe 15%). What about job combinations? (Yes, you either have it or you don't). But, someone with only 3 jobs has 1 choice per Gaol NM. Someone with 9 jobs geared has 3 choices per Gaol NM, etc etc. Finding that person with 9 coherent jobs to deal even 5% while the rest the of the party wait or kites the mob, all sounds like a source of frustration that you're maybe not weighing appropriately. Similarly, 2 or 3 people with a few real jobs could still do a 3 fight charge since you don't use as many jobs or trusts per fight. And a party of 6 only needs 3-4 actual jobs per fight, the 5th and 6th could be level 1 probably and sitting in a corner (and only takes a few hours to get a job to 99 these days anyways, although yeah to get them to be really useful is a different story). Offline
Posts: 503
SimonSes said: » Asura.Saevel said: » Doing well in Odyssea requires teamwork and a static group of folks to rotate through various jobs / configurations Not really. Beside first V15 kill, when you farm you only need to make 5% damage. Your group killing 2 V15 NMs and damaging 3rd to 50% or something, will barely do more segments than group doing 5% damage on all 3, which requires pretty much no effort at all. Doing what your group is doing is mostly for satisfaction. The gain in farming is minimal (maybe 15%). Time savings is a thing too... Doing 3 full 15 min fights vs a few 7 min fights adds up over time. Waiting out 15 every single fight seems like it would just suck. Lakshmi.Buukki
Offline
You cannot be level 1 sitting in a corner, you're required to have the job at level 99.
You can pick sub lv99 jobs for NMs, you just need 3 99s to enter.
Offline
Posts: 9078
I haven't said there is no requirements at all. I have said that being pro and having jobs geared to properly try to do 3 fights doesn't give much edge over having minimum to make 3*5% damage fight. You can even do it solo.
Vaerix said: » Time savings is a thing too... Doing 3 full 15 min fights vs a few 7 min fights adds up over time. Waiting out 15 every single fight seems like it would just suck. I would say it's mostly time save on farming segments, because doing just 5% damage fights, you can simply fight for a minute and afk the rest doing something productive or entertaining in RL or on PC. Trying to win 3 fights usually takes less time if you have really good group, but you need to be focused whole time. Offline
Posts: 9078
Someone in Odyssey thread asked about Moogle Mastery. I would laugh if upcoming update will be connected with it. Like MM lv15 to hold 2 KI. Lv 30 to hold 3 and lvl45 to hold 4 :)
I'll give you one better than that: RP gain now tied to moogle mastery, except it doesn't give more than we get now, it'll just give as much as we get now at capped mastery and less otherwise.
(: Offline
Posts: 9078
Nice one, but I don't believe SE would nerf anything outside of fixing exploits or RMT related stuff.
Felgarr said: » SimonSes said: » Asura.Saevel said: » Doing well in Odyssea requires teamwork and a static group of folks to rotate through various jobs / configurations Not really. Beside first V15 kill, when you farm you only need to make 5% damage. Your group killing 2 V15 NMs and damaging 3rd to 50% or something, will barely do more segments than group doing 5% damage on all 3, which requires pretty much no effort at all. Doing what your group is doing is mostly for satisfaction. The gain in farming is minimal (maybe 15%). What about job combinations? (Yes, you either have it or you don't). But, someone with only 3 jobs has 1 choice per Gaol NM. Someone with 9 jobs geared has 3 choices per Gaol NM, etc etc. Finding that person with 9 coherent jobs to deal even 5% while the rest the of the party wait or kites the mob, all sounds like a source of frustration that you're maybe not weighing appropriately. We are currently killing two V15's Tier 3's per run and getting the third down to 60~65% using some very creative party setups. The group gets more TP the lower the monsters HP and you need to be in there for 15 minutes anyway, so might as well get the most out of it. Or they can die and AFK in a corner cause they suck. Lakshmi.Buukki
Offline
SimonSes said: » Someone in Odyssey thread asked about Moogle Mastery. I would laugh if upcoming update will be connected with it. Like MM lv15 to hold 2 KI. Lv 30 to hold 3 and lvl45 to hold 4 :) The update needs to be a new challenge where you beat 3 V15s in one run to unlock Moogle Mastery globally. I have not been in a group that has done that yet, so it would be quite the challenge working that out. Offline
Posts: 401
That's how we did the vast majority of our runs. Amping a T3/4 then killing 2 T1/2s without amps.
Offline
Posts: 9078
Guyford said: » That's how we did the vast majority of our runs. Amping a T3/4 then killing 2 T1/2s without amps. He probably meant 3*V15 tier atonement 3/4, because just 3*V15 is really easy. Offline
Posts: 9078
Asura.Saevel said: » Or they can die and AFK in a corner cause they suck. It's one thing to be proud of your accomplishments, but trashing people who are worse or less ambitious is just pure elitist ***. I feel like whatever they change is going to be a give/take. I also think it should be taken in context of what is coming in updates in the near future (empy+3, ambu+3, bonanza weapons).
My hope is that they lower the bar for entry but increase the difficulty. What this would look like is easier availability of segments or phone Is, but a higher damage bar to obtain RP. That would allow more attempts, varied party structure, and so on, but without the high consequences of failure. I think a lot of folks that are in steady statics don't appreciate how difficult it is for players not in a regular group to obtain segments especially if you only have certain jobs geared. The 5% thing always felt like a bug to me, though. It's very not-SE-like and unlike FFXI to reward failure so highly especially when the RP is applied to some of the most powerful armor pieces in the game. I'd be shocked if they keep that going. It seems more reasonable to me to start rewarding RP later (or to scale more) or tie the 5% thing to just charged runs. If they really wanted to torture people, they'd give Bumba and other mobs increased resistance to the same WS/skill/spell as the fight goes on. All that said, with new armor and gear on the horizon, it's possible they are just going to lower the bar altogether to emphasize participation now before the new stuff, which may replace Odyssey gear, becomes available. Draylo said: » Hoping to finally be able to hold multiple KI I feel like this will end up leading to seg farm mercs, something they are aware of and are not likely to do. Asura.Iamaman said: » I feel like this will end up leading to seg farm mercs, something they are aware of and are not likely to do. I don't see the problem with that as long as it isn't RMT (Don't think RMT could pull off a decent segment run anyway) |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|