Asura.Eiryl said: »
When a mob has doom you call multiple cursna trusts.
This. Learn your fights.
endxen said: »
I had to go smn on it because I kept dying to doom solo lol. That's how good trusts are...
This is why you need to learn how to use your trusts effectively instead of claiming they all suck :)
Kupipi
Quote:
Priotizes immediate removal of status ailments.
Will stay in place after engaging up to 20', allowing the player to pull the monster away. If pulled beyond that, she will run into melee range.
Will stay in place after engaging up to 20', allowing the player to pull the monster away. If pulled beyond that, she will run into melee range.
Monberaux removes doom, and will stand out of range if you call him after a trust that stands at range (like Seltheus or Kupipi), so he has one less person to remove doom from
Quote:
Holy Water: Removes Curse, Zombie, and Doom.
Ingrid (one). I could be wrong, but I feel like Ingrid might have enhanced cursna potency.
Quote:
Places extreme priority on using Cursna should any party members be Doomed/Cursed.
Since Sgili is so weak and not really a healing intensive fight, you don't need the best healer and can simply use better status removal trusts in order to handle that phase of doom. At most, only your tank and you might get hit with doom, which is a lot easier than trusts having to remove 6 people's doom in 15 seconds. It doesn't matter if THEY die, since they prioritize you. Your survival is all that matters. Again, I think you just need to learn how to use the trusts to your advantage for what they do well. They are all different for a reason.