Crossbones said: »
THF JSE neck (the worst JSE neck)
coughcoughPLDcoughcough
Dev Tracker - Discussion |
||
Dev Tracker - Discussion
Crossbones said: » THF JSE neck (the worst JSE neck) coughcoughPLDcoughcough Leviathan.Celebrindal
Offline
Shiva.Thorny said: » hot take: nin is fine as is, playerbase just won't recognize any of the advantages it has until it gets a mnk tier dps buff and starts winning parses To piggyback on this- when everyone complains about so few spots for DDs in setups due to the overabundance of buffers needed in this game for the highest content (not an unfair critique), why does everyone *** to create MORE DDs? Pet jobs want more DPS. NINs want more DPS. Everyone wants more DPS...and are gonna just end up competing with the existing DDs for spots. Embrace what makes your job unique, and seek improvements on those things to make you desirable. Leviathan.Celebrindal said: » Shiva.Thorny said: » hot take: nin is fine as is, playerbase just won't recognize any of the advantages it has until it gets a mnk tier dps buff and starts winning parses To piggyback on this- when everyone complains about so few spots for DDs in setups due to the overabundance of buffers needed in this game for the highest content (not an unfair critique), why does everyone *** to create MORE DDs? Pet jobs want more DPS. NINs want more DPS. Everyone wants more DPS...and are gonna just end up competing with the existing DDs for spots. Embrace what makes your job unique, and seek improvements on those things to make you desirable. Can only play a job if it wins parses, obviously. I spent 2 years trying to tell people that time between TP was one of the most meaningful measures of survivability, but nobody would touch mnk or give it any respect until it topped DPS charts (besides a few holdouts like Mrgrim). That DPS isn't what made it great for all the lowman people are using it for now, the stuff it already had was. We just couldn't get anyone on board until after it also had great dps.
Utsu:San and Migawari have pretty amazing benefits on their own, and there are times where NIN is particularly useful because of them. But, everyone looks at the vacuum of the current popular content rather than the overall balance of the game. Balanced jobs will go in and out of favor based on the content released, every job doesn't need to be great at every content to have balance. That's how you get FFXIV level blandness where every job is entirely interchangable and feels identical to play. If I were hard pressed to suggest a NIN buff, it'd be to give them access to Sherida, Niqmaddu, or another SBII5 piece so they can cap SBII with a mochi and not need a fudo for it. That's it. The job is useful for low man setups, it's unique and fun, and it's damage isn't so abysmal that it isn't playable. Y'all just shortsighted af. My NIN non-DPS wishlist: Make Migawari AoE, double the effect of Yurin, give Ninjutsu an innate 50% magic burst bonus. Give me something to do other than putting up Kakka and spamming Shun.
Asura.Topace said: » #MakeBowsGreatAgain Shiva.Thorny said: » Can only play a job if it wins parses, obviously. I spent 2 years trying to tell people that time between TP was one of the most meaningful measures of survivability, but nobody would touch mnk or give it any respect until it topped DPS charts (besides a few holdouts like Mrgrim). That DPS isn't what made it great for all the lowman people are using it for now, the stuff it already had was. We just couldn't get anyone on board until after it also had great dps. Utsu:San and Migawari have pretty amazing benefits on their own, and there are times where NIN is particularly useful because of them. But, everyone looks at the vacuum of the current popular content rather than the overall balance of the game. Balanced jobs will go in and out of favor based on the content released, every job doesn't need to be great at every content to have balance. That's how you get FFXIV level blandness where every job is entirely interchangable and feels identical to play. If I were hard pressed to suggest a NIN buff, it'd be to give them access to Sherida, Niqmaddu, or another SBII5 piece so they can cap SBII with a mochi and not need a fudo for it. That's it. The job is useful for low man setups, it's unique and fun, and it's damage isn't so abysmal that it isn't playable. Y'all just shortsighted af. I still maintain that anyone who talked ***about MNK in the 2017-2018 era is banned from playing it now. Offline
Posts: 1600
Fenrir.Ramzus said: » Shiva.Thorny said: » Can only play a job if it wins parses, obviously. I spent 2 years trying to tell people that time between TP was one of the most meaningful measures of survivability, but nobody would touch mnk or give it any respect until it topped DPS charts (besides a few holdouts like Mrgrim). That DPS isn't what made it great for all the lowman people are using it for now, the stuff it already had was. We just couldn't get anyone on board until after it also had great dps. Utsu:San and Migawari have pretty amazing benefits on their own, and there are times where NIN is particularly useful because of them. But, everyone looks at the vacuum of the current popular content rather than the overall balance of the game. Balanced jobs will go in and out of favor based on the content released, every job doesn't need to be great at every content to have balance. That's how you get FFXIV level blandness where every job is entirely interchangable and feels identical to play. If I were hard pressed to suggest a NIN buff, it'd be to give them access to Sherida, Niqmaddu, or another SBII5 piece so they can cap SBII with a mochi and not need a fudo for it. That's it. The job is useful for low man setups, it's unique and fun, and it's damage isn't so abysmal that it isn't playable. Y'all just shortsighted af. I still maintain that anyone who talked ***about MNK in the 2017-2018 era is banned from playing it now. Leviathan.Draugo
Offline
Crossbones said: » ...so SE is obviously thinking about it... Leviathan.Draugo
Offline
Shiva.Thorny said: » Can only play a job if it wins parses, obviously. I spent 2 years trying to tell people that time between TP was one of the most meaningful measures of survivability, but nobody would touch mnk or give it any respect until it topped DPS charts (besides a few holdouts like Mrgrim). That DPS isn't what made it great for all the lowman people are using it for now, the stuff it already had was. We just couldn't get anyone on board until after it also had great dps. Utsu:San and Migawari have pretty amazing benefits on their own, and there are times where NIN is particularly useful because of them. But, everyone looks at the vacuum of the current popular content rather than the overall balance of the game. Balanced jobs will go in and out of favor based on the content released, every job doesn't need to be great at every content to have balance. That's how you get FFXIV level blandness where every job is entirely interchangable and feels identical to play. If I were hard pressed to suggest a NIN buff, it'd be to give them access to Sherida, Niqmaddu, or another SBII5 piece so they can cap SBII with a mochi and not need a fudo for it. That's it. The job is useful for low man setups, it's unique and fun, and it's damage isn't so abysmal that it isn't playable. Y'all just shortsighted af. Leviathan.Celebrindal said: » Pet jobs want more DPS. NINs want more DPS. Everyone wants more DPS...and are gonna just end up competing with the existing DDs for spots. Embrace what makes your job unique, and seek improvements on those things to make you desirable. This is exactly why I have been arguing for bst to have enmity tools rather than more dps for the last few years. I would rather slide into tanking role and diversify jobs more. Leviathan.Celebrindal said: » Everyone wants more DPS Asura.Kingnobody said: » Leviathan.Celebrindal said: » Everyone wants more DPS yes? https://www.ffxiah.com/forum/topic/47489/whm-dd/5/ Offline
Posts: 161
Leviathan.Celebrindal said: » Pet jobs want more DPS. NINs want more DPS. Everyone wants more DPS...and are gonna just end up competing with the existing DDs for spots. Embrace what makes your job unique, and seek improvements on those things to make you desirable. PUP: AoE/sustainable enmity for Automaton and yes, more DPS (honestly though, a PUP who gears properly can do great vs most popular dps options). Still...more DPS!!! I want WHM to directly contribute to the dps of a party just like XIV! (No I don't.)
Offline
Posts: 1676
Asura.Kingnobody said: » Leviathan.Celebrindal said: » Everyone wants more DPS I would love this, but I'm convinced SE won't give us Banish IV because mobs in original Dynamis can cast it, and they likely can't modify the spell for our i-level benefit without also changing it for the mobs too. :/ Ragnarok.Martel
Offline
Felgarr said: » Asura.Kingnobody said: » Leviathan.Celebrindal said: » Everyone wants more DPS I would love this, but I'm convinced SE won't give us Banish IV because mobs in original Dynamis can cast it, and they likely can't modify the spell for our i-level benefit without also changing it for the mobs too. :/ Siren.Kyte
Offline
The elemental magic adjustments from years ago didn't affect monsters and our version of Meteor is drastically different from the monster version, so that theory doesn't really hold. They're more than capable of altering player versions of spells.
For the high expectations to november uodate, the recently released teaser is quite underwhelming...
I believe those monthly ambuscade updates would be more meaningful if they could add an extra VD mode on vol 2, with same or slightly higher reward than VD vol 1.
Sounds like the "big content update" got moved to December lol
Offline
Posts: 3545
What do you think, new drops from D or will we be augmenting more gear like HT battle items?
If they want to surprise me, its gonna be a new zone related with voracious surgence, large and with many popped NMs that drops some random marginally better item at first, before something more sofisticated further in the road.
Offline
Posts: 4587
Gonna laugh if the new zone upon completion of the missions is Sea 2, with AV 2.
for now all i'd want is a reason to team up for odyssey, although the money is good just picking coffers, it isn't nearly what it used to be.
Farming mimics and beating halos
Asura.Kusare said: » for now all i'd want is a reason to team up for odyssey, although the money is good just picking coffers, it isn't nearly what it used to be. All they'd need to add is a couple of direct drops off NMs. Some nice new accessories or whatever and we'd all be flocking to some new content. Asura.Botosi said: » Asura.Kusare said: » for now all i'd want is a reason to team up for odyssey, although the money is good just picking coffers, it isn't nearly what it used to be. All they'd need to add is a couple of direct drops off NMs. Some nice new accessories or whatever and we'd all be flocking to some new content. Back? All that time put into Ambu capes gone down the drain, and it will hurt those who are still upgrading. Neck? Yeah, let's ***on all the crafters and buyers who spent 60+ mil on +2 necks. Rings/Earrings? Those slots generally don't have stats worth any major upgrades. I mean, sure, put some TA/QA with STP and Acc/Att on them and watch everyone flock to the new content as they will be overpowered. Still would ***on crafters for certain items though. So, yeah, only waist would allow any major upgrades without causing needless drama, imo. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|