Asura.Zacheus said: »
The head looks to be a very solid TP & WS piece for scythe users. Would've loved to see some STP on the set though
Totally agree. Fingers crossed it becomes a solid option for TP at +3, not just for Scythe users but GS too.
High End Sets Advice/Suggestions/Ideas/LUA |
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High End Sets Advice/Suggestions/Ideas/LUA
Asura.Zacheus said: » The head looks to be a very solid TP & WS piece for scythe users. Would've loved to see some STP on the set though Totally agree. Fingers crossed it becomes a solid option for TP at +3, not just for Scythe users but GS too. Offline
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Cerberus.Kylos said: » The earring (+2 has Attack+20 Physical damage limit +9%) is more of a weapon skill piece for attack-capped situations. DRK has the highest attack in the game, but it's not going to be easy to decide when you should use this over a weapon skill damage earring. I'm sure someone will calculate this and let us know. *wink wink* Its competitive earring for AM3 Calad/Redemption TP set too. Bis for pretty much all WSs at attack cap. +5% higher avg Torcleaver over Thrud. Can't wait to see augment possibilities on it :O SimonSes said: » Cerberus.Kylos said: » The earring (+2 has Attack+20 Physical damage limit +9%) is more of a weapon skill piece for attack-capped situations. DRK has the highest attack in the game, but it's not going to be easy to decide when you should use this over a weapon skill damage earring. I'm sure someone will calculate this and let us know. *wink wink* Its competitive earring for AM3 Calad/Redemption TP set too. Bis for pretty much all WSs at attack cap. +5% higher avg Torcleaver over Thrud. Can't wait to see augment possibilities on it :O You can augment these later??? Hot damn. Offline
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Cerberus.Kylos said: » SimonSes said: » Cerberus.Kylos said: » The earring (+2 has Attack+20 Physical damage limit +9%) is more of a weapon skill piece for attack-capped situations. DRK has the highest attack in the game, but it's not going to be easy to decide when you should use this over a weapon skill damage earring. I'm sure someone will calculate this and let us know. *wink wink* Its competitive earring for AM3 Calad/Redemption TP set too. Bis for pretty much all WSs at attack cap. +5% higher avg Torcleaver over Thrud. Can't wait to see augment possibilities on it :O You can augment these later??? Hot damn. I think they have random augment when found? Kinda like abyssea accessories you could find in gold chests. Update notes: Quote: In addition to the above, players can also obtain old cases, which contain augmented job-specific earrings. Offline
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Gear on FFXI DRK community guide doesn't look right, what is best TP gear with Calad if R0 all Odyssey gear?
I'm a returning player in Cerberus and I'm pretty much stuck in the same boat.
Not too sure what gear to get/what to upgrade. I have a full set of Sulevia's right now. I'm sure I have tons of work to do. Cerberus.Shadowmeld
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Starbucks said: » Gear on FFXI DRK community guide doesn't look right, what is best TP gear with Calad if R0 all Odyssey gear? Did you even bother to try looking at the first page of this thread? Edit: Substitute Flamma Hands +2 or augmented skirmish hands in the set in the OP to get the STP that you lose from Sakpata's Hands and done. Leviathan.Celebrindal
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Starbucks said: » Gear on FFXI DRK community guide doesn't look right, what is best TP gear with Calad if R0 all Odyssey gear? It depends. That's ALWAYS the answer. Its been the answer for every TP set for every job since we were kiting Kirin. Instead of asking "what's BiS for this", instead analyze why you're using Caladbolg in the first place, and then build sets that maximize those reasons via gear choices, while always balancing gear haste, accuracy levels, and survivability. Starbucks said: » Gear on FFXI DRK community guide doesn't look right, what is best TP gear with Calad if R0 all Odyssey gear? The guide is a work and progress and sets should be viewed as benchmark targets. As for "best," I don't believe in best, just what's optimal for a situation. In other words, "Sh*t's Situational." Cerberus.Shadowmeld said: » Starbucks said: » Gear on FFXI DRK community guide doesn't look right, what is best TP gear with Calad if R0 all Odyssey gear? Did you even bother to try looking at the first page of this thread? Edit: Substitute Flamma Hands +2 or augmented skirmish hands in the set in the OP to get the STP that you lose from Sakpata's Hands and done. I don't think the first page necessarily helps them in this case. Needs more context than just "R0 Sakpata" and "Caladbolg." Question is better suited for the general sticky thread. Offline
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Cerberus.Shadowmeld said: » Starbucks said: » Gear on FFXI DRK community guide doesn't look right, what is best TP gear with Calad if R0 all Odyssey gear? Did you even bother to try looking at the first page of this thread? Edit: Substitute Flamma Hands +2 or augmented skirmish hands in the set in the OP to get the STP that you lose from Sakpata's Hands and done. Thanks, that is all the info I wanted. Offline
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Also, I found using Schere wasn't good on DRK because then I had no MP to Drain3 or Endark etc.
Leviathan.Celebrindal
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Torcleaver: for those moments when Tachi:Fudo is just too reliable.
hehe I jest, but yeah I really dislike having to use GSWD at all these days. but that's a whole can of worms I'm not diving into this close to 420. Offline
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Schere really loses a lot of value if you arent on scythe, as even riding refresh 3 is limiting, so if you just plan to limit yourself to torcleaver, then there's other earrings to use
Cerberus.Shadowmeld
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Starbucks said: » Cerberus.Shadowmeld said: » Starbucks said: » Gear on FFXI DRK community guide doesn't look right, what is best TP gear with Calad if R0 all Odyssey gear? Did you even bother to try looking at the first page of this thread? Edit: Substitute Flamma Hands +2 or augmented skirmish hands in the set in the OP to get the STP that you lose from Sakpata's Hands and done. Thanks, that is all the info I wanted. That might be true for other threads, but this OP was literally updated within the last week or two. Bahamut.Braams said: » I don't think the first page necessarily helps them in this case. Needs more context than just "R0 Sakpata" and "Caladbolg." Question is better suited for the general sticky thread. I disagree since the sets in the OP for caladbolg only have 2 pieces of sakpata in them. And not being R0 only matters on one of those pieces. I have the stp values listed, if you are short in one slott, change out another. Pretty simple and the only real piece of gear this should be an issue on is hands for most sets, that is an easy change to flamma/emicho/arco as others have stated.
As for schere I look at it 2 ways when using calad. If its a zerg, why would your mp matter much, and if it is long fight change it for a different earring or use scythe since hate will become an issue anyhow and the schere will be more helpful to your pty than a few dps. Offline
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I haven't got the money (or time to make said money) to make any good R15 RMEA scythe any time soon. I'm holding a GKT malformed too (don't know wtf I was thinking) that I'd have to do before getting scythe too ☹️
understood, then in your case take a look to replace schere with, dedition, telos, baldur+1, cessance, possibly new emp earring. All should be fairly competiitive and some will offer enough stp to change up other spots or overcome a low r level on hands.
Bahamut.Justthetip
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Listen I was just thinking about this to try and semi make this work so need open minds. What if we could fit in emp +2 head in now by changing to dedition earring I know its -10 acc and 10 att but we gain 40 attack dex and str. At +3 it's gonna be more then likely 10 DA maybe so trading 5 triple doesn't look good now but maybe in future? This is just an idea trying to fit this in to gain attack for tp.
Leviathan.Celebrindal
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Bahamut.Justthetip said: » Listen I was just thinking about this to try and semi make this work so need open minds. What if we could fit in emp +2 head in now by changing to dedition earring I know its -10 acc and 10 att but we gain 40 attack dex and str. At +3 it's gonna be more then likely 10 DA maybe so trading 5 triple doesn't look good now but maybe in future? This is just an idea trying to fit this in to gain attack for tp. Its gonna take a lot to make me give up Sakpata Head while using Apoc, Redemption, or Caladbolg to be honest. While we can't abuse +DAdmg the way WAR can, it definitely shows up during the aftermaths of those weapons. Not saying I won't be interested to see how it plays out, just that its going to take a LOT in my book. Bahamut.Justthetip
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Leviathan.Celebrindal said: » Bahamut.Justthetip said: » Listen I was just thinking about this to try and semi make this work so need open minds. What if we could fit in emp +2 head in now by changing to dedition earring I know its -10 acc and 10 att but we gain 40 attack dex and str. At +3 it's gonna be more then likely 10 DA maybe so trading 5 triple doesn't look good now but maybe in future? This is just an idea trying to fit this in to gain attack for tp. Its gonna take a lot to make me give up Sakpata Head while using Apoc, Redemption, or Caladbolg to be honest. While we can't abuse +DAdmg the way WAR can, it definitely shows up during the aftermaths of those weapons. Not saying I won't be interested to see how it plays out, just that its going to take a LOT in my book. Edit: Saw you said AM yes I probably wouldn't change it for AM3 on caladbolg. Leviathan.Celebrindal said: » Bahamut.Justthetip said: » Listen I was just thinking about this to try and semi make this work so need open minds. What if we could fit in emp +2 head in now by changing to dedition earring I know its -10 acc and 10 att but we gain 40 attack dex and str. At +3 it's gonna be more then likely 10 DA maybe so trading 5 triple doesn't look good now but maybe in future? This is just an idea trying to fit this in to gain attack for tp. Its gonna take a lot to make me give up Sakpata Head while using Apoc, Redemption, or Caladbolg to be honest. While we can't abuse +DAdmg the way WAR can, it definitely shows up during the aftermaths of those weapons. Not saying I won't be interested to see how it plays out, just that its going to take a LOT in my book. +DA Damage should not be procing on AM hits as AM isn't DA but instead OaX. The way +DA Damage works is that if an attack procs a DA, both the attack and the additional hit gets the bonus to damage. neither of those weapons are OAX
Ramuh.Austar said: » neither of those weapons are OAX Drr, I just re-read it and realized there was no mythic mentioned next to aftermath. My bad, thought they were talking about the mythic scythe. Leviathan.Celebrindal
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Asura.Saevel said: » +DA Damage should not be procing on AM hits as AM isn't DA but instead OaX. The way +DA Damage works is that if an attack procs a DA, both the attack and the additional hit gets the bonus to damage. +DAdmg does indeed stack with Empy and Relic aftermaths, as they are double or triple damage aftermaths, not extra swings like a mythic. That's a completely different situation where I agree one would never use a Sakpata Helm with the Liberator, for example. Leviathan.Celebrindal said: » Asura.Saevel said: » +DA Damage should not be procing on AM hits as AM isn't DA but instead OaX. The way +DA Damage works is that if an attack procs a DA, both the attack and the additional hit gets the bonus to damage. +DAdmg does indeed stack with Empy and Relic aftermaths, as they are double or triple damage aftermaths, not extra swings like a mythic. That's a completely different situation where I agree one would never use a Sakpata Helm with the Liberator, for example. Yeah I was totally thinking you were referring to Liberator. The damage bonus's from Empy to get +DA Damage if the hit procs a DA. For relics, I thought their damage bonus only applies to the first hit and not any MA procs? Asura.Saevel said: » Leviathan.Celebrindal said: » Asura.Saevel said: » +DA Damage should not be procing on AM hits as AM isn't DA but instead OaX. The way +DA Damage works is that if an attack procs a DA, both the attack and the additional hit gets the bonus to damage. +DAdmg does indeed stack with Empy and Relic aftermaths, as they are double or triple damage aftermaths, not extra swings like a mythic. That's a completely different situation where I agree one would never use a Sakpata Helm with the Liberator, for example. Yeah I was totally thinking you were referring to Liberator. The damage bonus's from Empy to get +DA Damage if the hit procs a DA. For relics, I thought their damage bonus only applies to the first hit and not any MA procs? Asura.Saevel said: » Leviathan.Celebrindal said: » Asura.Saevel said: » +DA Damage should not be procing on AM hits as AM isn't DA but instead OaX. The way +DA Damage works is that if an attack procs a DA, both the attack and the additional hit gets the bonus to damage. +DAdmg does indeed stack with Empy and Relic aftermaths, as they are double or triple damage aftermaths, not extra swings like a mythic. That's a completely different situation where I agree one would never use a Sakpata Helm with the Liberator, for example. Yeah I was totally thinking you were referring to Liberator. The damage bonus's from Empy to get +DA Damage if the hit procs a DA. For relics, I thought their damage bonus only applies to the first hit and not any MA procs? Sorry, not even worth using Schere with a Scythe imo. I despise having to waste dps on Entropy mp refill just so I can use my Drain, Dread Spikes, Endark, or Absorb spells which I use often. I guess if I was already in a situation where I was using Entropy frequently as part of a repeated skillchain...
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