Jack Of All Trades: A Guide To Red Mage

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2010-09-08
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Jack of All Trades: A Guide to Red Mage
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-08-31 13:05:57
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Yup Forfend +1 instead of a nq pukulatmuj means you always get your enhancing +10 when you're dropping tp anyways


Phoenix.Gavroches said: »
- still looking for an absorb set, I believe I nailed one down, just one try/day for a failed attempt is always good exercise for team building lol.
Code
sets.midcast['Dark Magic'] = {ammo="Regal Gem",
		head="Leth. Chappel +3",
		body="Lethargy Sayon +3",
		hands="Leth. Ganth. +3",
		legs="Leth. Fuseau +3",
		feet="Leth. Houseaux +3",
		neck="Erra Pendant",
		waist={ name="Acuity Belt +1", augments={'Path: A',}},
		left_ear="Malignance Earring",
		right_ear={ name="Leth. Earring +1", augments={'System: 1 ID: 1676 Val: 0','Accuracy+15','Mag. Acc.+15','"Dbl.Atk."+5',}},
		left_ring="Stikini Ring +1", 
		right_ring="Kishar Ring",
		back={ name="Aurist's Cape +1", augments={'Path: A',}},
	}


You can make one with more FC and haste if you want better recasts. This one emphasizes m.acc
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-08-31 13:34:14
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With regard to landing Abs-TP on Aminon you should absolutely put the focus on recast reduction over macc. When BRDs and CORs with 0 native dark magic skill are able to land their abs-TP, you are not going to resist as a RDM...ever. If you resist, something has gone terribly wrong with your lua, Threnody, Frazzle, or all 3.
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 Bismarck.Radec
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By Bismarck.Radec 2024-08-31 16:24:43
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ItemSet 396709

42FC in gear + 38 trait = 80, maximum for recast reduction. While normally you only need 72FC to cap recast reduction at magic haste cap, the extra 8 does work to counteract composure's recast penalty.
29% gear haste
High MAcc in other slots, though as above rdm isn't going to resist here.

Medada's is an upgrade over Stikini. Cape can be Aurist +1 if you have this.
AmbuCape (10FC/30 MAcc) is an upgrade over Fi Follet +1 (10FC)
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 Phoenix.Iocus
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By Phoenix.Iocus 2024-08-31 16:59:46
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Carbuncle.Maletaru said: »
With regard to landing Abs-TP on Aminon you should absolutely put the focus on recast reduction over macc. When BRDs and CORs with 0 native dark magic skill are able to land their abs-TP, you are not going to resist as a RDM...ever. If you resist, something has gone terribly wrong with your lua, Threnody, Frazzle, or all 3.

You heard him. Blame the BRD if something goes wrong.
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 Fenrir.Ahlen
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By Fenrir.Ahlen 2024-08-31 17:24:49
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For Absorb tp on rdm 7 > 15 > 23 > 33 for breakpoints for FC with composure + ionis
This is assuming master / haste cap gear / magic haste
14 second is fastest recast with composure up.

For other jobs the breakpoints are 7>17>27>39>49>59 FC
for 18 second (0FC) > 17 (7fc) > 16 (17FC) > 15 (27FC) > 14(39FC) > 13 (49fc) > 12 (59+fc) second recasts (assuming gear haste / magic haste cap +ionis)

with RDM trait no composure that would make the fastcast breakpoints 1 > 11> 21
15 second recast with 0 FC gear , 14 (1fc) , 13 (11fc), 12 (21fc)

Keep in mind you lose a lot of acc if you remove composure (70 PHY acc)

Make sure to have 10+% quickcast in precast for absorb tp.

All these numbers are based on having ionis.. ionis gives 3FC so just add 3 more FC if its in a non adoulin zone
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 Phoenix.Gavroches
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By Phoenix.Gavroches 2024-09-01 06:48:23
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Carbuncle.Maletaru said: »
With regard to landing Abs-TP on Aminon you should absolutely put the focus on recast reduction over macc. When BRDs and CORs with 0 native dark magic skill are able to land their abs-TP, you are not going to resist as a RDM...ever. If you resist, something has gone terribly wrong with your lua, Threnody, Frazzle, or all 3.

Well I just copy paste the FC into it and it went terribly wrong, so yeah it take more than that. Like all of them didn’t land. Came up with a set that is close to Radec, minus the AF.

The lua gave me another headache, but that wasn’t related.
 Phoenix.Iocus
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By Phoenix.Iocus 2024-09-01 07:43:54
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Did you land Saboteur + Frazzle 3? And did the BRD land Dark Threnody II during Soul Voice (or Marcato if Aminon lived long enough to need being redone)?

Those are super important. That lets everyone in your party be able to land abs-tp. This is what will let your run succeed, regardless of clear time.

The difference between having FC/Haste capped or not is the recast being 14 to 18~ seconds. This is a lesser priority. This is what will speed up your kill time once you are actually able to clear it at all.
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 Phoenix.Gavroches
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By Phoenix.Gavroches 2024-09-01 16:51:08
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frazzle 3 was on, landed no problem with saboteur. that's I remember. I just copy paste the FC set into the absorb set as I was struggling with time, and can confirm that not every set can land absorb TP lol was pretty bad
 Phoenix.Gavroches
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By Phoenix.Gavroches 2024-09-08 08:08:00
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At my 2nd attempt on aminon as a RDM and didn’t screw it up. Good news, took forever for a basic NQ, I noticed how long frazzle last, how long does it really last? Seemed like 10 min
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 Fenrir.Sohja
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By Fenrir.Sohja 2024-10-16 01:13:23
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Question about Gartell, I am currently the RDM in my friend group when we do sortie and we are starting our journey into the basement bosses and I see videos of rdm's landing gravity II without stymie. Are they using stymie or saboteur for frazzle III to then be able to land gravity II and distract III? I have tried to gravity II without stymie and I fail miserably every time. Do I focus on more Macc or potency ? any tips appreciated, thank you.
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By Nariont 2024-10-16 01:26:57
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Gartell with wind hands will take several immunobreaks to land, with thunder i think it lands much easier but just go in assuming its wind, and thus needing several breaks to finally land it.
 Asura.Sechs
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By Asura.Sechs 2024-10-16 01:45:55
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In case you didn't know already, don't forget that Gravity and Gravity II are in the same immunobreak category.

So the immunobreaks you get casting Gravity1, for instance, help you land both Gravity1 and Gravity2 onthe next cast.
This might sound completely irrelevant for spells with short cooldowns, but I find it quite useful for stuff with longer ones like Grav spells.
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By wick 2024-10-16 03:35:46
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Wind threnody lands on wind hands. Does help a little. I save chainspell for Gartell and spam!
 Fenrir.Sohja
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By Fenrir.Sohja 2024-10-16 03:45:04
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Did not know about the gravity 1/2 sharing breaks, thank you. as well as all the other input, was very helpfull, I'll give the ol'chainspell spam a try.
 Asura.Sechs
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By Asura.Sechs 2024-10-16 04:01:47
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It's the same for most spells.

Slow1+Slow2 = Slow immunobreak
Blind1+Blind2 = Blind immunobreak
Paralyze1+Paralyze2 = Paralyze immunonbreak
etc

Granted most of these spells have very short recast so probaby not overly useful compared to Gravity, but still it's good to know.


Let's give a practical example, you know that you need at least 2 immunobreaks to land Paralyze2, you can spam Paralyze1 with a different gear set focusing on macc and immunobreak, then after you get 2 immuno messages, you cast Paralyze2 with the proper set.

If all goes well, it's gonna work.
It could happen that Paralyze1 lands before you get a second immunobreak, which is a shame, but then you can still try to spam Paralyze2 and get more immunobreaks.
The good part is that Para2 overwrites Para1, and not the other way around.


For instance something you want to avoid is using a Macc/Immuno focused set and alternate Para1 and Para2 until you get a good amount of immunobreaks.
This can be potentially bad because you might end up landing para2 with a bad set, and at that point you can't overwrite it with Para2 cast in full potency with Saboteur up.


I mean... I dunno what you can make out of all this info, but I guess it's good to know and then make your own choices according to the current circumstances you find yourself in.
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By wick 2024-10-16 04:54:18
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It’s a little tricky on Gartell since in my experience don’t know how many immuno’s you need :(
 Fenrir.Sohja
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By Fenrir.Sohja 2024-10-16 05:00:37
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Would it be wise to just stay in potency set while under chainspell, so I don't end up with a weak gravity? and could I impact gartell to lower dMND for frazzle/distract?
 Asura.Sechs
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By Asura.Sechs 2024-10-16 05:15:33
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Under Chainspell I'd definitely lock on potency set, given how recasts are irrelevant and can just spam spells.
 Phoenix.Gavroches
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By Phoenix.Gavroches 2024-10-16 05:19:40
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Just sabo/stymie, and you’ll be on your merry way in a min or less. Gartell is one of the most dangerous one out.
 Valefor.Philemon
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By Valefor.Philemon 2024-10-16 08:49:17
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Stymie for Aita, chainspell for Gartell. Don't bother with distract unless it's wind hands. For Leshonn wind hands, we'll take a moment to immunobreak gravity onto it. Everything else is straight tank.
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By Penpenn 2024-10-16 09:23:34
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I'm slightly opposite of Philemon above

Aita: Saboteur > Chainspell > Gravity II Spam
- Usually lands in 1-3 casts, always landing before 1st TP Move since RDM pulls the boss
- 2nd Spell Dia III - Light Shot from COR
- Don't typically bother with other debuffs

Gartell: Saboteur > Stymie > Gravity II
- Lands each time regardless of hands and don't have to worry
- Only cast Distract Under Wind Hands
- 2nd/3rd Spell Dia III - Light Shot from COR

Either option likely is fine but I hate having to do multiple immunobreaks to land on Gartell
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 Ragnarok.Martel
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By Ragnarok.Martel 2024-10-16 10:01:09
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I've only been going RDM to sortie for a bit less than two weeks, but it's always taken the same number of Immunobreaks to land gravity on Gartel(and Leshon), regardless of hands mode. 3 Immunobreaks, with Chironic legs, then the 4th casts lands it.
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By Dodik 2024-10-16 10:16:54
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We use Stymie for distract3 on Aita (H), gravity->gravity2 with chainspell for Gartell (F).
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 Phoenix.Gavroches
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By Phoenix.Gavroches 2024-10-16 12:45:03
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Aita-> saboteur spontaneity grav 2 X 2, no need chainspell for any bosses. Save it for break exit if need be or aminon
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By Reshii 2024-10-16 13:56:33
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I chainspell + sabo pull H boss with Grav II. 95% of the time get one immunobreak then lands next cast. 5% it sticks first cast. For reference I have 3 merits in Immunobreak.

F boss I stymie + sabo Grav II after tank pulls him to center. He barely moves for us.
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By Argisto 2024-10-16 14:50:36
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wick said: »
Wind threnody lands on wind hands. Does help a little. I save chainspell for Gartell and spam!

Threnody has no effect on the magic accuracy of spells that use separate negative status ranks like Gravity.
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By Felgarr 2024-10-26 20:25:26
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Can someone point me to a BiS drain set? I've long since replaced my merlinic pieces for other augments and I'm hoping there are up-to-date replacements/alternatives:
Code xml
		<set name="Drain">
			<ammo>Pemphredo Tathlum</ammo>
			<head>Pixie Hairpin +1</head>
			<body>Shango Robe</body>
			<hands>Regal Cuffs</hands>
			<!-- These legs don't make the most sense -->
			<legs augment="S110178210201954229">Merlinic Shalwar</legs> <!-- MND+2 M.Acc+29 MAB+3 M.Burst+10% -->
			<feet augment="S26960740198435">Merlinic Crackows</feet> <!-- M.Acc+22 MAB+4 DrainAspirPotency+10 -->
			<neck>Erra Pendant</neck>
			<waist>Fucho-no-obi</waist>
			<ear1>Gwati Earring</ear1>
			<ear2>Malignance Earring</ear2>
			<ring1>Archon Ring</ring1>
			<ring2>Evanescence Ring</ring2>
			<back>Perimede Cape</back>
		</set>
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