SCH Vs. BLM |
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SCH vs. BLM
And this is Tinycat. That is all. Enternius said: I just want to add something that's sorta related, this graph, by Kanican/Kaeko (You may know him as the best BLM who ever lived, who now condones SCH over BLM) shows just what I mean when I say SCH is the most efficient nuking job. What about a graph showing a BLM/SCH using Parsimony? Enternius said: And this is Tinycat. That is all. Yes, yes it is. But on point, sometimes MP efficiency doesn't matter, in those situations BLM are better. Sometimes those rawr huge e-peen numbers are better. Enternius said: And this is Tinycat. That is all. its not just a tinycat... its a sweet tinycat ;D Mindi said: its not just a tinycat... its a sweet tinycat ;D Yush! And also, what Korpg said is a valid point, cuz i'm sure with that 50% reduction and being more dmg really helps. There's a big difference though, seeing as how you can only use Parsimony half as often on BLM/SCH so really it's 25% reduction in comparison. Even so, that's a massive MP reduction and all things considered, BLM/SCH would pull ahead in pure damage, but lacks greatly in utilities (No Stoneskin, Blink, Gravity, stuff like that.
Enternius said: There's a big difference though, seeing as how you can only use Parsimony half as often on BLM/SCH so really it's 25% reduction in comparison. Even so, that's a massive MP reduction and all things considered, BLM/SCH would pull ahead in pure damage, but lacks greatly in utilities (No Stoneskin, Blink, Gravity, stuff like that. Same applies to SCH/BLM for nuking if you think about it. Plus, thats where having 5x BLM/SCH and 1x SCH/RDM comes in. A BLM would most likely use Parsimony on huge mp numbers spells. Like (depending on situation though) ThundagaIII (322 mp) or AM2 (287 mp). sure he wont do the same dmg with 2 spells then a sch with 4 TIV(171mp for thunder IV), but its just a supportjob for BLM in this case^^
BLM/SCH is not cool in Dynamis if you are low on ppl cause of the missing secure from SS/Blink/Phalanx. But just one example BLM/SCH, where you dont need to care about hate, is a Quryu fight there even this "just 25% reduction" makes a huge difference. you just, as everywhere, need to play smart, like not beeing in range when not needed etc. Midgardsormr.Sectumsempra
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What people refuse to realize though is not everything is about efficiency: monster's have a limited number of HP. Not only that, but I daresay a BLM in the best hMP set will ultimately, thanks to the last clear mind, overpower a SCH in the best hMP situation.
Pandemonium.Vincevalentine
*Insert head-bashing against a wall emoticon here*
Seriously, they both have their highs and lows. SCH's, you're not going to convince the BLM's that you're better, and BLM's are not going to convince the SCH's that you're better. I think both are great. However, nobody's going to get anywhere with some graphs that have absolutely no math behind it showing how it's supposed to work. If SCH works for you, awesome. If BLM works better for you, cool. USE WHAT YOU WORK WITH BEST. How is it hard to understand? One job is not ALWAYS better than another. Ok where is your sch now ? Graph != real gameplay. Tell us what your SCH can do that a BLM can't do. Off course no need to include everything related to support, we perfectly know that BLM doesn't have access to some of SCH spells/abilities. Same goes for the so called MP efficiency. That's great, does that allow you to out perform blm ? If yes in which situation ? And how do you outperform them ? Higher exp/hr ratio ? Higher chain ? More kill/hr ratio while farming ? Protip : I only care about solo / low man situations (< 6), otherwise for alliance situations we always have someone who can switch job so sch or blm debate is irrelevant. PS : my questions are all rhetorical questions, I perfectly know when a SCH is more useful than a BLM in solo/low man situations, just want to see if you ever be through these. ahh yet another thread which cannot be answered, they are both 2 different jobs which well.. are better in different situations (SE made them this way).
nobody will give in as to which side is better as we've seen time and time again, most threads just die out in time eventually and everyone just looks HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and non the wiser from their own personal views. might aswell have batman vs superman lol. edit: just be scientific and flip a coin. Dirtyfinger said: ahh yet another thread which cannot be answered, they are both 2 different jobs which well.. are better in different situations (SE made them this way). nobody will give in as to which side is better as we've seen time and time again, most threads just die out in time eventually and everyone just looks HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and non the wiser from their own personal views. might aswell have batman vs superman lol. Well sadly people have a hard time understanding that. Opposing SCH and BLM is not stupid, as long as you don't expect a [BLM wins] or [SCH wins] answer. As a SCH, I have to tell you, it's BLM. To put out the kind of numbers a BLM does, SCH requires tremendously more effort. First, you'd have to /BLM which means no Blink or Stoneskin. You're also sacrificing a lot of MP to fill your slots with Macc and MAB. On top of all that, you also need to factor in stratagem usage. For T4s you need Addendum: Black up. Then there's Parsimony, Ebullience, and Focalization. Assuming one already has the Addendum up, that's a minimum of 1 minute per nuke, and a maximum of 4. Such infrequency is just impractical. If you're familiar with the philosophy of SCH, practicality is revered above all else.
That's not to say SCH doesn't have its own way of doing things. Klimaform is a spell that's often overlooked. My favorite tactic is an aoe storm spell among my BLMs, aoe Klimaform, and then Ebullience and a helix or a T4 if there's a MB in play. THAT's practicality at its finest. Blink and Stoneskin problems can be avoided by either having a SMN in your party or (better yet) a SCH in your party.
You don't have to play it alone all the time. Even if you lowman something, say, NW Apollyon, then having 2x BLM/SCH and 1x SCH/WHM can be better than having 3x BLM/RDM. Or, you can have SCH/RDM and all 3 of you buy Dem rings. Its not like its that hard to have people macro in sublimation and parsamony. All three of you would have RR and Raise, so thats not a problem either. Drain for HP recovery or have the SCH cure every now and then. This setup is win all over. 2 BLM w/e the subjob is already overkill for NW anyway. As long as 1 nuke while 1 sleep, if timing is right, no damage will be sustained at all. Only issue is the last floor, small behemoth can be annoying, but with double Bind and 1 gravity, same thing, shouldn't get hit. Finally for KB, it's not like SS/Blink gonna save your *** from Meteor lol :D
i am sorry but wtf, u have blm M robs bashing sch's really wtf..... give sch M robe and see what happens really.. SCH doesnt get thos items cuz if they did they would break the game. whiles were at it rdm bears blm cuz u can refresh,
lol all in all 1 major factor stopping sch own blm and that is the lack of gear sch has since its a new job!. give sch M robe/set,give sch weskit then see how its dmg is. the best way is for some1 with sch AND blm 75 0 merits on both jobs with the SAME! gaar on the same day nuking 100 nukes of 1 spell and take the average from both jobs and see who does better dmg all nice saying "what if" but untill blm can aspirGA in dynamis i will lets u guys "rest" since u drain ur mp pool in 3-4 nukes( depending on race) all in all there are to much lolblms due to burn partys THATS the main reason blms are getting bashed for events like dynamis "really" sch is the best jobs hands down, 5DD 1brd group just took a beatting with 2 back to back AoE TP move no fear AoE cure 4 cross party bk in2 dark arts bobs ur uncle before kids start bashing ooo the mnks they need stuns >< no they dont ur ls sucks at killing them, and well sleeping mobs.... have 1 blm/sch in the mix for when u want 2 stacvk sleepga with sleepga ii sorted 3sch/blm 2sch/rdm 1brd will make 5 blm/rdm 1 brd look SO bad its a joke until sch gets EG+ gear like M robe for itself the subject is stupid -.- I feel disgusted to be on the same server, and playing the same job as this guy..
His post makes him come off as a complete idiot. OP, play the job you think you will enjoy more on the way to 75 and then again at 75.
should get it set as a macro really ^^ but anti u made some good points <3 ur blm least ur taken time 2 gear it unles 80% of other blms that nuke in errants ; ;
What BLMs are those? I have yet to see any DUMB enough to pull that off.
Errants will only apply 20 extra damage to your nukes. it's a minimal effect, and the piece is best for HMP. Edit: Excusing the legs. Once I get back to playing, and get my HQ staves, I'll be in the progress of getting Mahatma slops. Only piece of errant gear I see worthy of upgrading to. Midgardsormr.Sectumsempra
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Jay's post made my head hurt in the bad ways.
Sectum.. Imagine being on the same server as him.
yeh slops r best, but the body i mean ; ; 5am just up ^^ sorry
I figured you meant the Houppe. That piece only functions as an HMP piece imho.
I've tried nuking with different pieces even on my Scholar, by far AF body has proven to be the best, as I aim to floor resist rates as much as I can. To be honest BLM in dynamis is really needed, especially for crowd control, stun and couple of pull that can be done easily with timed AGA III. Like the 3 xar eyes, having enough BLM = speed the things up by a lot. I'm not against 1 SCH in the BLM party to get weather bonus, but that's it.
Going full SCH, unless you're doing city dynamis (in that case, whatever, could all play PUP and still win :d) ain't a wise choice. BLM 2hr also is a major thing that can help you to win in situation where you should have lost. AM II are also a huge plus when it comes to timenuke sleep certain monsters. I'd rather have 5-6 BLM and 1-2 SCH, than 5-6 SCH and 1-2 BLM. MP efficiency in dynamis is not an issue if you play your job correctly really. I barely rest when doing Dynamis-Tav, and when I do rest, I'm doing it wisely (= during down time or during last mob of a batch), which is not really a big deal. Resting doesn't gimp your dynamis group nor hinder it as long as you do it correctly. yeh the hidden +15 skill on AF body is just outstanding, sch main problem is the ele skill thats the hard 1 really "unless" ur nuking ice u down a fair bit of skill
Exactly Pika, I've noticed that myself.. Now my old shell had a hard time with some cities, but we managed to clear it.
^^ I have BLM, SCH, and BRD so on endgame activities, I'm quite useful. |
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