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Organizer!
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2022-12-19 02:37:14
While helping a friend, I encountered this strange thing where their Summoner Organizer keeps trying to match over 100 items (when it should only be 68) while saying over 310 are missing. This causes a major lag spike. The equipment makes it in, but it's so strange because this doesn't happen for any other job.
I have tried deleting their SMN.lua and refreezing it (we only use //org freeze and //org o inventory), along with checking out his settings, but it keeps happening. Has anybody else experienced this? Is it a bug or is there a way to fix it? Thank you.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2022-12-19 22:34:03
Bumping this in case anyone missed it. Cheers for any help.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10133
By Asura.Sechs 2022-12-20 01:02:36
Oh a wild guess I'd dare say it's somewhat connected to some external lua file that is included somewhere in your friend's SMN lua.
Try to list the "include" section of that lua and we might get a more meaningful idea of what is going on.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4473
By Cerberus.Kylos 2022-12-20 03:11:27
He doesn't use any other SMN lua, only the file needed to pull gear in from //org o inventory.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10133
By Asura.Sechs 2022-12-20 03:37:13
Either you misunderstood what I asked about, or I didn't get your reply.
Either way, just share your friend's SMN lua and I'll get the answer I wanted ;-)
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Asura.Jinbe
Server: Asura
Game: FFXI
Posts: 115
By Asura.Jinbe 2023-09-03 15:31:22
Hello, i facing a problem with retuning my gears to "LOCKER" outside moghouse only, its pulling the gear from there when i do //org o, but not returning anything and keep all items on my inv, but working fine in moghouse. need help
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2023-09-03 17:50:05
Your locker isnt accessible outside MH.
Quetzalcoatl.Xilkk
Server: Quetzalcoatl
Game: FFXI
Posts: 1419
By Quetzalcoatl.Xilkk 2023-09-03 17:55:03
Your locker isnt accessible outside MH.
Locker IS accessible from Nomad Moogle.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2023-09-05 13:07:18
Guy never said anything about nomad lol, also seems weird why it would fail for locker only and not safe/safe2
Then again, i also only really use 3-4 jobs on my chars, so everything is accessible everywhere. I usually jc at nomad, then start running away from it as I do my gs org.
Necro Bump Detected!
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Server: Ragnarok
Game: FFXI
Posts: 43
By Ragnarok.Iamarealgirl 2023-12-30 08:25:33
Code <rooks>
<auto_heal>false</auto_heal>
<bag_priority>
<Locker>3</Locker>
<Safe>1</Safe>
<Safe2>2</Safe2>
<Storage>4</Storage>
</bag_priority>
<default_file>rooks.lua</default_file>
<dump_bags>
<Locker>3</Locker>
<Safe>1</Safe>
<Safe2>2</Safe2>
<Storage>4</Storage>
</dump_bags>
<ignore>
<wardrobe>
<echad>Echad Ring</echad>
<nexus>Nexus Cape</nexus>
<trizek>Trizek Ring</trizek>
<warp>Warp Ring</warp>
</wardrobe>
</ignore>
<item_delay>0</item_delay>
<verbose>true</verbose>
<retain>
<moogle_slip_gear>true</moogle_slip_gear>
<seals>true</seals>
</retain>
</global><----- here
should the second </global> acutally be </rooks>?
first time editing the organizer file and trying to figure it out before i change anything and break all of my windower
edit:
before anyone says anything, i know <rooks> should actually be <mycharactersname>, but so not to confuse anyone i just copied rooks code
Server: Ragnarok
Game: FFXI
Posts: 43
By Ragnarok.Iamarealgirl 2023-12-30 08:46:49
also getting an error every time i try to run the program. started a few days ago even though i hadn't touched organizer before today.
lua runtime error: gearswap/flow.lua:102:
user event error: D:windower4/addons/gearswap/libs/organizer-lib.lua:101: attempt to get length of field '?' (a nil value)
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By wick 2024-02-15 14:39:27
If i do //send all //gs org on multiple toons it does'nt grab correct gear and will say 0 gear collected and 20~ missing or something like that on most characters. Is this normal?
Bismarck.Mooze
Server: Bismarck
Game: FFXI
Posts: 51
By Bismarck.Mooze 2024-02-15 18:20:21
//send @all gs org. dont need the second // when using send
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2024-02-15 18:58:20
The command works on all characters, but something on the backend will read one characters gearswap and pull on all characters based on that one gearswap.
I havea script that staggers my //gs org command across my characters in 2 second intervals (used to be 0.5, but it didnt work at nomad's properly)
By wick 2024-02-15 19:10:54
The command works on all characters, but something on the backend will read one characters gearswap and pull on all characters based on that one gearswap.
I havea script that staggers my //gs org command across my characters in 2 second intervals (used to be 0.5, but it didnt work at nomad's properly)
Yeh thats what i do now,but thought if its normal or not. Thanks for confirming!
Necro Bump Detected!
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By Masaru 2024-07-24 04:13:43
Hello. Excuse me, can someone help me to fix this error?
organizer/organizer.lua:219 attempt to index field '?' (a nil value)
The error appears, when slips are set to retain.
Necro Bump Detected!
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Quetzalcoatl.Mrsnafu
Server: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-09-30 19:38:08
Additionally, if you have items you'd like to include that aren't in your actual sets (Shihei, Echo Drops, etc) then just define an organizer_items set in your lua, like this:
Code
organizer_items = {
echos="Echo Drops",
shihei="Shihei",
orb="Macrocosmic Orb"
}
which folder does this go in? My gear for each job folder? Or can I have a universal list of items it will pull to my inventory everytime I //gs org?
By Seun 2024-10-01 02:42:03
Quetzalcoatl.Mrsnafu said: »which folder does this go in? My gear for each job folder? Or can I have a universal list of items it will pull to my inventory everytime I //gs org?
I just started using this recently, but I understood the post to mean "add this code to your job lua".
Bahamut.Academic
Server: Bahamut
Game: FFXI
Posts: 43
By Bahamut.Academic 2024-10-01 08:51:56
Quote: Necro Bump Detected! [69 days between previous and next post]
Nice.
[+]
Quetzalcoatl.Mrsnafu
Server: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-10-04 11:37:39
How do you pull stacks of echo drops, tropical crepes and so on?
I have this in my gs
include('organizer-lib')
organizer_items = {
"Tropical Crepe",
"Echo drops",
"Holy Water"}
but it pulls 1 single echo drop, and 6 single crepes
I want to pull 1 or 2 stacks of each when I hit //gs org after changing to the job
Thanks for any help
Bismarck.Voight
Server: Bismarck
Game: FFXI
Posts: 14
By Bismarck.Voight 2024-10-04 14:10:21
Quetzalcoatl.Mrsnafu said: »How do you pull stacks of echo drops, tropical crepes and so on?
I have this in my gs
include('organizer-lib')
organizer_items = {
"Tropical Crepe",
"Echo drops",
"Holy Water"}
but it pulls 1 single echo drop, and 6 single crepes
I want to pull 1 or 2 stacks of each when I hit //gs org after changing to the job
Thanks for any help
Have you tried using Itemizer instead of Organizer for that, just a simple command of
//get "Echo Drops" 12
that will pull out one stack of drops from your non inv bags, or you could say
//get "Echo Drops" all
to get every single one of them that you have
By Dodik 2024-10-04 14:22:11
The above can be put into a GS file with
Code send_command('get echo drops 12')
in the top user_job_setup function.
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Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2024-10-04 14:28:31
The above is solid advice
And if youre worried about overflowing your inventory over time, get will only move enough to put 12 in your inventory, it wont move 12 each time.
Quetzalcoatl.Mrsnafu
Server: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-10-04 14:34:48
function user_job_setup()
-- Options: Override default values
state.CastingMode:options('Normal','Resistant','Proc','OccultAcumen')
state.OffenseMode:options('Normal')
state.HybridMode:options('Normal','DT')
state.IdleMode:options('Normal','PDT','DTHippo')
state.Weapons:options('None','Bunzi','Khatvanga','Lathi','MarinStaff','Opashoro')
gear.nuke_jse_back = {name="Taranus's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Damage taken-5%',}}
gear.fc_jse_back = {name="Taranus's Cape", augments={'"Fast Cast"+10',}}
gear.da_jse_back = {name="Taranus's Cape", augments={'DEX+20','Accuracy+20 Attack+20','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}
Quetzalcoatl.Mrsnafu
Server: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-10-04 14:35:21
Just anywhere in this section here?
Thanks a ton
By Dodik 2024-10-04 14:40:18
Yes, anywhere before "end" in that section.
Quetzalcoatl.Mrsnafu
Server: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-10-04 14:46:33
added it, then did //gs org and did not pull 12
Quetzalcoatl.Mrsnafu
Server: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-10-04 14:47:16
-- Additional local binds
include('organizer-lib')
organizer_items = {
crepes="Tropical Crepes",
echos="Echo Drops",
waters="Holy Waters"}
send_command('get echo drops 12')
send_command('bind ^` gs c cycle ElementalMode')
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 4089
By Carbuncle.Nynja 2024-10-04 14:53:42
Its not an organizer thing
Its when you change job, it will pull 12 each drops. Change to any job then change back to blm.
Quetzalcoatl.Mrsnafu
Server: Quetzalcoatl
Game: FFXI
Posts: 36
By Quetzalcoatl.Mrsnafu 2024-10-04 14:56:09
Pull from where? Whatever storage location the item is in?
For instance I am going to keep all my potions, echos, foods, bullets in satchel.
If I switch to Cor, should I have the same to pull bullets to inventory from satchel?
Thanks again
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