The 6th Ministry's Secret: A Summoner's Guide (v2)

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The 6th Ministry's Secret: A Summoner's Guide (v2)
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 Sylph.Darkside
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By Sylph.Darkside 2019-01-06 08:12:52
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Did you have AM3 up? Sounds like you didn’t.
 Phoenix.Pretre
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By Phoenix.Pretre 2019-01-06 08:57:21
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na is that only reason nirv is good? I hoped the +2 lvl was the selling point
 Asura.Eiryl
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By Asura.Eiryl 2019-01-06 09:02:15
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aftermath is the only reason to get it
 Asura.Elizabet
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By Asura.Elizabet 2019-01-06 09:02:38
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Phoenix.Pretre said: »
voltstrike nirv an grid did same dmg with grid sometimes beating it.

They'll be in the same ball park without AM3, the high selling point is indeed AM3. Which is also part of why shouts for Nirv smn for things like Ambuscade are silly.
 Phoenix.Pretre
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By Phoenix.Pretre 2019-01-06 10:26:42
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ok ty I expected something diff /sadface
 Bismarck.Dekusutaa
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By Bismarck.Dekusutaa 2019-01-06 10:47:48
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Nirvana adds +2 avatar level which is
Accuracy +77
Attack +57
Eva +44
Def +44

plus other stats that you don't see like STR/DEX/VIT which factor into physical BPs. There's no reason not to get it over Grio. as it 'ts perma mochi level buff and lets you more freely go for damage over acc on other pieces, primarily using Relic +3 body over AF+3, which is a huge step down in accuracy when you factor in your losing the accuracy on the body plus set bonus.

Fringe benefits also include having a free avatar idle set with favor on using just 3 pieces of -perp gear, freeing your ring /earring slot up for a defending ring, stikini +1 and other -dt items as needed by the situation.
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By Pantafernando 2019-01-06 10:54:41
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If both staves are giving same output (and i supose its a bad output) I bet youre having acc/macc issues.

While im biased to talk about Nirvana, looking at raw stats there is nothing that would make Gridarvor 15 DA to beat 40% BP dmg.

Unless youre missing either a hit in Volt Strike, in Flaming Crush or youre seeing DA proced VS and thinking thats average.
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2019-01-06 10:58:29
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40 BPD on top of 110+ existing BPD is only ~2.5/2.1 = 19% actual damage. With little other pet DA, many builds will make the DA comparable to nirvanas BPD(not better, but close). Throw in that gridarvor has more accuracy and more attack, and they are not as far off as people seem to think.

Make it for the AM3, any benefit outside of that is a bonus. It is not significantly better than Gridarvor without AM3(under 5%, much smaller than the influence of technique or other gear).

Note that this is in regards to volt strike, you should see a substantial increase on flaming crush.
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By monkey33333333 2019-01-06 11:04:15
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if nirv an grid doing the same with FC that means you most likely need to update your gear because nirv should aways win for FC
 Leviathan.Sidra
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By Leviathan.Sidra 2019-01-06 11:12:17
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Nobody should be using Grid for Flaming Crush. Grid users (such as myself) should be rocking a Grio for that. I have Bp+10 Mab +21 on mine. But it comes with 115 mab on it non augmented, that's a ton.
[+]
 Phoenix.Pretre
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By Phoenix.Pretre 2019-01-06 12:17:02
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for crush I use I think its skirmish staff bp 10% crit/da rate 4% am mab 30 an nirv numbers almost exactly the same as it
 Leviathan.Sidra
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By Leviathan.Sidra 2019-01-06 12:34:22
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Skirmish staff has 15 less mab on it natively than Grio. Also gets 10BP. So unless it has more than 15 available mab from augments, am I missing something?
 Phoenix.Pretre
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By Phoenix.Pretre 2019-01-06 14:08:01
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just looked called keraunos bp 10 mab 20 crit /da 4
 Asura.Chaostaru
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By Asura.Chaostaru 2019-01-06 19:32:41
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somethings wrong then, cause nirvana with FC should do substantially more dmg vs keraunos with max aug and fc
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2019-01-07 10:46:21
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hmm..

I currently have replaced my NQ apogee legs/feet with HQ Apogee legs/feet

I figured it was worth putting path A augments on nq apogee slacks and using those for mab bp's. (I don't expect to make 2 sets of hq)

I'm trying to decide if it is worth using my NQ apogee pumps anymore.

I currently have pumps +1 on path C.
If I change them to Path B for Attack, I basically only gain 10 attack, and lose the 25 mab.

I could get 30 mab on NQ pumps, but I also lose 2 BPD. (No set bonus since I'm using NQ for magic bp's anyway).

However, I also lose out on Flaming Crush if my path C pumps lose 25 attack. So which is better for flaming Crush? Path C or Path A on apogee pumps +1 ?

flaming crush varies enough already, that its kinda hard to tell w/out min/maxing it and gathering alot of samples methinks... and its probably better understood by a more experienced smn.
 Asura.Chaostaru
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By Asura.Chaostaru 2019-01-07 12:00:33
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Quetzalcoatl.Xilkk said: »
hmm..

I currently have replaced my NQ apogee legs/feet with HQ Apogee legs/feet

I figured it was worth putting path A augments on nq apogee slacks and using those for mab bp's. (I don't expect to make 2 sets of hq)

I'm trying to decide if it is worth using my NQ apogee pumps anymore.

I currently have pumps +1 on path C.
If I change them to Path B for Attack, I basically only gain 10 attack, and lose the 25 mab.

I could get 30 mab on NQ pumps, but I also lose 2 BPD. (No set bonus since I'm using NQ for magic bp's anyway).

However, I also lose out on Flaming Crush if my path C pumps lose 25 attack. So which is better for flaming Crush? Path C or Path A on apogee pumps +1 ?

flaming crush varies enough already, that its kinda hard to tell w/out min/maxing it and gathering alot of samples methinks... and its probably better understood by a more experienced smn.

Change Apogee Pumps +1 to path A and use that for flaming crush and magic BP, Use Af feet +2/3 for physical BP
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By Jdove 2019-01-07 14:44:36
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Phoenix.Pretre said: »
for crush I use I think its skirmish staff bp 10% crit/da rate 4% am mab 30 an nirv numbers almost exactly the same as it
use am3!!!!
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By Jdove 2019-01-07 14:45:40
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Jdove said: »
Phoenix.Pretre said: »
for crush I use I think its skirmish staff bp 10% crit/da rate 4% am mab 30 an nirv numbers almost exactly the same as it
use am3!!!! AND DONT TEST ON TRASH MOBS
 Phoenix.Pretre
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By Phoenix.Pretre 2019-01-12 18:27:29
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ok so started trying to pimp my smn phis bp set an went back to helios feet an hands to cap out double att%, or should I be looking for crit?
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By Jdove 2019-01-12 19:38:47
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Phoenix.Pretre said: »
ok so started trying to pimp my smn phis bp set an went back to helios feet an hands to cap out double att%, or should I be looking for crit?

helios should be bp dmg/att/DA and is not recommended for use with AM3
 Phoenix.Pretre
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By Phoenix.Pretre 2019-01-13 01:55:38
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awesome thanks man its just on the guide at start its set up for crit
 Asura.Meliorah
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By Asura.Meliorah 2019-01-14 09:00:48
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For flaming crush which would perform better? is 5% really that wide in the gap between these two?



 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2019-01-14 09:49:36
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Asura.Chaostaru said: »

Change Apogee Pumps +1 to path A and use that for flaming crush and magic BP, Use Af feet +2/3 for physical BP

Thank you, that's a great suggestion.

I completely overlooked Convoker pumps +3, even though I have them.
 Asura.Pergatory
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By Asura.Pergatory 2019-01-14 09:57:28
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Quetzalcoatl.Xilkk said: »
I currently have replaced my NQ apogee legs/feet with HQ Apogee legs/feet

I figured it was worth putting path A augments on nq apogee slacks and using those for mab bp's. (I don't expect to make 2 sets of hq)
Use Enticer's Pants for magic BPs, and path D slacks for physical + Flaming. There's no point having a 2nd pair unless they're both HQ.

Asura.Meliorah said: »
For flaming crush which would perform better? is 5% really that wide in the gap between these two?



2nd pair, no contest. MAB & BP Dmg are both multipliers, giving them much greater impact than other stast.
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By monkey33333333 2019-01-14 10:15:07
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Jdove said: »
Jdove said: »
Phoenix.Pretre said: »
for crush I use I think its skirmish staff bp 10% crit/da rate 4% am mab 30 an nirv numbers almost exactly the same as it
use am3!!!! AND DONT TEST ON TRASH MOBS

what i have played around with and tested AM3 dont work with FC or if it does work then its very little dmg+
 Asura.Frod
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By Asura.Frod 2019-01-14 11:30:54
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Double attack doesn't have the ftp effect of pacts like volt strike, its in the notes of the update that added it. Nov 2016?

You will get an additional normal melee hit's worth of damage.
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By trinironnie 2019-01-28 18:44:49
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Code
-- IdleMode determines the set used after casting. You change it with "/console gs c <IdleMode>"
-- The modes are:
-- Refresh: Uses the most refresh available.
-- DT: A mix of refresh, PDT, and MDT to help when you can't avoid AOE.
-- PetDT: Sacrifice refresh to reduce avatar's damage taken. WARNING: Selenian Cap drops you below 119, use with caution!
-- DD: When melee mode is on and you're engaged, uses TP gear. Otherwise, avatar melee gear.
-- Favor: Uses Beckoner's Horn +1 and max smn skill to boost the favor effect.
-- Zendik: Favor build with the Zendik Robe added in, for Shiva's Favor in manaburn parties. (Shut up, it sounded like a good idea at the time)

-- Additional Bindings:
-- F9 - Toggles between a subset of IdleModes (Refresh > DT > PetDT)
-- F10 - Toggles MeleeMode (When enabled, equips Nirvana and Elan+1, then disables those 2 slots from swapping)
--       NOTE: If you don't already have the Nirvana & Elan+1 equipped, YOU WILL LOSE TP

-- Additional Commands:
-- /console gs c AccMode - Toggles high-accuracy sets to be used where appropriate.
-- /console gs c ImpactMode - Toggles between using normal magic BP set for Fenrir's Impact or a custom high-skill set for debuffs.
-- /console gs c ForceIlvl - I have this set up to override a few specific slots where I normally use non-ilvl pieces.
-- /console gs c LagMode - Used to help BPs land in the right gear in high-lag situations.
--							Sets a timer to swap gear 0.2s after the BP is used rather than waiting for server response.

function file_unload()
	send_command('unbind f9')
	send_command('unbind f10')
end

function get_sets()
	send_command('bind f9 gs c ToggleIdle')
	send_command('bind f10 gs c MeleeMode')

	-- Set your merits here. This is used in deciding between Enticer's Pants or Apogee Slacks +1.
	-- To change in-game, "/console gs c MeteorStrike3" will change Meteor Strike to 3/5 merits.
	-- The damage difference is very minor unless you're over 2400 TP.
	-- It's ok to just always use Enticer's Pants and ignore this section.
	MeteorStrike = 1
	HeavenlyStrike = 1
	WindBlade = 1
	Geocrush = 1
	Thunderstorm = 5
	GrandFall = 1

	StartLockStyle = '85'
	IdleMode = 'Refresh'
	AccMode = false
	ImpactDebuff = false
	MeleeMode = false
	ForceIlvl = false
	LagMode = false -- Default LagMode. If you have a lot of lag issues, change to "true".
	AutoRemedy = false -- Auto Remedy when using an ability while Paralyzed.
	AutoEcho = false -- Auto Echo Drop when using an ability while Silenced.
	Test = 0

	-- ===================================================================================================================
	--		Sets
	-- ===================================================================================================================

	-- Base Damage Taken Set - Mainly used when IdleMode is "DT"
	sets.DT_Base = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Shomonjijoe +1",
    hands="Asteria Mitts +1",
    legs="Assid. Pants +1",
    feet="Beck. Pigaches +1",
    neck="Erra Pendant",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Lugalbanda Earring",
    left_ring="Evoker's Ring",
    right_ring="Defending Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	}

	sets.precast = {}

	-- Fast Cast
	sets.precast.FC = {
		main="Oranyan",
    sub="Elan Strap +1",
    ammo="Impatiens",
    head="Nahtirah Hat",
    body="Inyanga Jubbah +1",
    hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+15 Pet: "Mag.Atk.Bns."+15','Blood Pact Dmg.+9','Pet: INT+3',}},
    legs="Gyve Trousers",
    feet="Convo. Pigaches +3",
    neck="Voltsurge Torque",
    waist="Witful Belt",
    left_ear="Loquac. Earring",
    right_ear="Etiolation Earring",
    left_ring="Prolix Ring",
    right_ring="Varar Ring",
    back="Swith Cape",
	}

    sets.midcast = {}

	-- BP Timer Gear
    sets.midcast.BP = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Con. Doublet +3",
    hands={ name="Glyphic Bracers +1", augments={'Inc. Sp. "Blood Pact" magic burst dmg.',}},
    legs="Beck. Spats +1",
    feet={ name="Apogee Pumps +1", augments={'MP+80','Summoning magic skill +20','Blood Pact Dmg.+8',}},
    neck="Incanter's Torque",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Gelos Earring",
    left_ring="Stikini Ring",
    right_ring="Evoker's Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	}

    sets.midcast.Siphon = {
		main={ name="Espiritus", augments={'Summoning magic skill +15','Pet: Mag. Acc.+30','System: 2 ID: 153 Val: 3',}},
		sub="Vox Grip",
		ammo="Esper Stone +1",
		head="Baayami Hat +1",
		neck="Incanter's Torque",
		ear1="Andoaa Earring",
		ear2="Smn. Earring",
		body="Baayami Robe +1",
		hands="Baayami Cuffs +1",
		ring1="Stikini Ring +1",
		ring2="Evoker's Ring",
		back={ name="Conveyance Cape", augments={'Summoning magic skill +5','Pet: Enmity+12','Blood Pact Dmg.+2',}},
		waist="Kobo Obi",
		legs="Baayami Slops +1",
		feet="Beck. Pigaches +1"
	}

	sets.midcast.SiphonZodiac = set_combine(sets.midcast.Siphon, { ring1="Zodiac Ring" })

	sets.midcast.Summon = set_combine(sets.DT_Base, {
		body="Baayami Robe +1"
	})

	sets.midcast.Cure = {
		main="Nirvana",
		sub="Oneiros Grip",
		ammo="Sancus Sachet +1",
		head={ name="Vanya Hood", augments={'MP+50','"Cure" potency +7%','Enmity-6',}},
		neck="Nodens Gorget",
		ear1="Mendi. Earring",
		ear2="Novia Earring",
		body="Witching Robe",
		hands={ name="Telchine Gloves", augments={'"Fast Cast"+5','Enh. Mag. eff. dur. +10',}},
		ring1="Lebeche Ring",
		ring2="Menelaus's Ring",
		back="Tempered Cape +1",
		waist="Witful Belt",
		legs="Assiduity Pants +1",
		feet={ name="Vanya Clogs", augments={'MP+50','"Cure" potency +7%','Enmity-6',}}
	}

	sets.midcast.Cursna = set_combine(sets.precast.FC, {
		neck="Debilis Medallion",
		ear1="Healing Earring",
		ear2="Beatific Earring",
		ring1="Menelaus's Ring",
		ring2="Haoma's Ring",
		back="Tempered Cape +1",
		waist="Bishop's Sash",
		feet={ name="Vanya Clogs", augments={'Healing magic skill +20','"Cure" spellcasting time -7%','Magic dmg. taken -3',}}
	})
	
	sets.midcast.EnmityRecast = set_combine(sets.precast.FC, {
		main="Nirvana",
		ear1="Novia Earring",
		body={ name="Apo. Dalmatica +1", augments={'Summoning magic skill +20','Enmity-6','Pet: Damage taken -4%',}}
	})

	sets.midcast.Enfeeble = {
		main={ name="Gada", augments={'"Fast Cast"+2','MND+13','Mag. Acc.+20','"Mag.Atk.Bns."+14',}},
		sub="Ammurapi Shield",
		head="Inyanga Tiara +2",
		neck="Erra Pendant",
		ear1="Dignitary's Earring",
		ear2="Gwati Earring",
		body="Inyanga Jubbah +2",
		hands="Inyanga Dastanas +2",
		ring1="Stikini Ring +1",
		ring2="Stikini Ring +1",
		back={ name="Campestres's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}},
		waist="Luminary Sash",
		legs="Inyanga Shalwar +2",
		feet="Skaoi Boots"
	}

	sets.midcast.Enhancing = {
		main={ name="Gada", augments={'Enh. Mag. eff. dur. +6','DEX+1','Mag. Acc.+5','"Mag.Atk.Bns."+18','DMG:+4',}},
		sub="Ammurapi Shield",
		head={ name="Telchine Cap", augments={'Pet: "Mag.Atk.Bns."+19','"Elemental Siphon"+25','Enh. Mag. eff. dur. +10',}},
		neck="Incanter's Torque",
		ear1="Andoaa Earring",
		ear2="Augmenting Earring",
		body={ name="Telchine Chas.", augments={'"Conserve MP"+5','Enh. Mag. eff. dur. +10',}},
		hands={ name="Telchine Gloves", augments={'"Fast Cast"+5','Enh. Mag. eff. dur. +10',}},
		ring1="Stikini Ring +1",
		ring2="Stikini Ring +1",
		back="Merciful Cape",
		waist="Olympus Sash",
		legs={ name="Telchine Braconi", augments={'"Conserve MP"+4','Enh. Mag. eff. dur. +10',}},
		feet={ name="Telchine Pigaches", augments={'"Conserve MP"+3','Enh. Mag. eff. dur. +9',}}
	}

	sets.midcast.Stoneskin = set_combine(sets.midcast.Enhancing, {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Befouled Crown",
    body={ name="Telchine Chas.", augments={'"Regen" potency+3',}},
    hands={ name="Telchine Gloves", augments={'"Cure" potency +8%','Enh. Mag. eff. dur. +9',}},
    legs={ name="Telchine Braconi", augments={'Song spellcasting time -5%','Enh. Mag. eff. dur. +9',}},
    feet={ name="Telchine Pigaches", augments={'Mag. Acc.+5','Song spellcasting time -2%','Enh. Mag. eff. dur. +9',}},
    neck="Incanter's Torque",
    waist="Siegel Sash",
    left_ear="Lugalbanda Earring",
    right_ear="Evans Earring",
    left_ring="Varar Ring",
    right_ring="Evoker's Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	})

	sets.midcast.Nuke = {
		main={ name="Grioavolr", augments={'"Fast Cast"+6','INT+2','"Mag.Atk.Bns."+17',}},
		sub="Niobid Strap",
		head="Inyanga Tiara +2",
		neck="Eddy Necklace",
		ear1="Hecate's Earring",
		ear2="Friomisi Earring",
		body="Witching Robe",
		hands={ name="Merlinic Dastanas", augments={'Pet: Crit.hit rate +2','"Mag.Atk.Bns."+25','"Refresh"+2','Mag. Acc.+10 "Mag.Atk.Bns."+10',}},
		ring1="Acumen Ring",
		ring2="Strendu Ring",
		back={ name="Campestres's Cape", augments={'MND+20','Mag. Acc+20 /Mag. Dmg.+20','Mag. Acc.+10','Haste+10','Phys. dmg. taken-10%',}},
		waist="Eschan Stone",
		legs="Lengo Pants",
		feet={ name="Merlinic Crackows", augments={'DEX+10','Phys. dmg. taken -2%','"Refresh"+2','Accuracy+3 Attack+3',}}
	}

    sets.midcast["Refresh"] = set_combine(sets.midcast.Enhancing, {
		head="Amalric Coif +1",
		waist="Gishdubar Sash"
	})

    sets.midcast["Aquaveil"] = set_combine(sets.midcast.Enhancing, {
		main="Vadose Rod",
		head="Amalric Coif +1"
	})

	sets.midcast["Mana Cede"] = { hands="Beckoner's Bracers +1" }

    sets.midcast["Astral Flow"] = { head="Glyphic Horn +1" }

	sets.midcast["Garland of Bliss"] = set_combine(sets.midcast.Nuke, {
		hands="Inyanga Dastanas +2",
		legs="Inyanga Shalwar +2",
		feet="Inyanga Crackows +2"
	})

	sets.midcast["Shattersoul"] = {
		head="Convoker's Horn +3",
		neck="Fotia Gorget",
		ear1="Zennaroi Earring",
		ear2="Telos Earring",
		body="Tali'ah Manteel +2",
		hands="Tali'ah Gages +2",
		ring1="Rajas Ring",
		ring2="Varar Ring +1",
		back={ name="Campestres's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
		waist="Fotia Belt",
		legs={ name="Telchine Braconi", augments={'Accuracy+17','Weapon Skill Acc.+14','Weapon skill damage +3%',}},
		feet="Convoker's Pigaches +3"
	}

	sets.midcast["Cataclysm"] = sets.midcast.Nuke

	sets.pet_midcast = {}

	-- Main physical pact set (Volt Strike, Pred Claws, etc.)
	sets.pet_midcast.Physical_BP = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}},
    body="Con. Doublet +3",
    hands={ name="Merlinic Dastanas", augments={'Pet: Attack+30 Pet: Rng.Atk.+30','Blood Pact Dmg.+10','Pet: STR+3','Pet: Mag. Acc.+11',}},
    legs={ name="Enticer's Pants", augments={'MP+50','Pet: Accuracy+13 Pet: Rng. Acc.+13','Pet: Mag. Acc.+14','Pet: Damage taken -4%',}},
    feet="Convo. Pigaches +3",
    neck="Shulmanu Collar",
    waist="Regal Belt",
    left_ear="Lugalbanda Earring",
    right_ear="Gelos Earring",
    left_ring="Varar Ring",
    right_ring="Varar Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	}

	sets.pet_midcast.Physical_BP_AM3 = set_combine(sets.pet_midcast.Physical_BP, {
		head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}},
		ear2="Gelos Earring",
		body="Convoker's Doublet +3",
		feet={ name="Apogee Pumps +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}}
	})

	-- Physical pacts which benefit more from TP than Pet:DA (like single-hit BP)
	sets.pet_midcast.Physical_BP_TP = set_combine(sets.pet_midcast.Physical_BP, {
		head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}},
		ear2="Gelos Earring",
		body="Convoker's Doublet +3",
		waist="Regal Belt",
		legs="Enticer's Pants",
		feet={ name="Apogee Pumps +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}}
	})

	-- Used for all physical pacts when AccMode is true
	sets.pet_midcast.Physical_BP_Acc = set_combine(sets.pet_midcast.Physical_BP, {
		head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}},
		body="Convoker's Doublet +3",
		hands={ name="Merlinic Dastanas", augments={'Pet: Accuracy+28 Pet: Rng. Acc.+28','Blood Pact Dmg.+10','Pet: DEX+9','Pet: Mag. Acc.+9','Pet: "Mag.Atk.Bns."+3',}},
		--feet="Convoker's Pigaches +3"
	})

	-- Base magic pact set
	sets.pet_midcast.Magic_BP_Base = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head={ name="Apogee Crown +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}},
    body="Con. Doublet +3",
    hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+15 Pet: "Mag.Atk.Bns."+15','Blood Pact Dmg.+9','Pet: INT+3',}},
    legs={ name="Merlinic Shalwar", augments={'Pet: Mag. Acc.+24 Pet: "Mag.Atk.Bns."+24','Pet: INT+15','Pet: "Mag.Atk.Bns."+8',}},
    feet="Convo. Pigaches +3",
    neck="Adad Amulet",
    waist="Regal Belt",
    left_ear="Lugalbanda Earring",
    right_ear="Gelos Earring",
    left_ring="Varar Ring",
    right_ring="Varar Ring",
    back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Mag. Acc+20 /Mag. Dmg.+20','Pet: Damage taken -5%',}},
	}
	
	-- Some magic pacts benefit more from TP than others.
	-- Note: This set will only be used on merit pacts if you have less than 4 merits.
	--       Make sure to update your merit values at the top of this Lua.
	sets.pet_midcast.Magic_BP_TP = set_combine(sets.pet_midcast.Magic_BP_Base, {
		legs="Enticer's Pants"
	})

	-- NoTP set used when you don't need Enticer's
	sets.pet_midcast.Magic_BP_NoTP = set_combine(sets.pet_midcast.Magic_BP_Base, {
		legs={ name="Apogee Slacks +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}}
	})

	sets.pet_midcast.Magic_BP_TP_Acc = set_combine(sets.pet_midcast.Magic_BP_TP, {
		head={ name="Merlinic Hood", augments={'Pet: Mag. Acc.+21 Pet: "Mag.Atk.Bns."+21','Blood Pact Dmg.+7','Pet: INT+6','Pet: "Mag.Atk.Bns."+11',}},
		body="Convoker's Doublet +3",
		hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+29','Blood Pact Dmg.+10','Pet: INT+7','Pet: "Mag.Atk.Bns."+10',}}
	})

	sets.pet_midcast.Magic_BP_NoTP_Acc = set_combine(sets.pet_midcast.Magic_BP_NoTP, {
		head={ name="Merlinic Hood", augments={'Pet: Mag. Acc.+21 Pet: "Mag.Atk.Bns."+21','Blood Pact Dmg.+7','Pet: INT+6','Pet: "Mag.Atk.Bns."+11',}},
		body="Convoker's Doublet +3",
		hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+29','Blood Pact Dmg.+10','Pet: INT+7','Pet: "Mag.Atk.Bns."+10',}}
	})

	sets.pet_midcast.FlamingCrush = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head={ name="Apogee Crown +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}},
    body="Con. Doublet +3",
    hands={ name="Merlinic Dastanas", augments={'Pet: Mag. Acc.+15 Pet: "Mag.Atk.Bns."+15','Blood Pact Dmg.+9','Pet: INT+3',}},
    legs={ name="Enticer's Pants", augments={'MP+50','Pet: Accuracy+13 Pet: Rng. Acc.+13','Pet: Mag. Acc.+14','Pet: Damage taken -4%',}},
    feet="Convo. Pigaches +3",
    neck="Adad Amulet",
    waist="Regal Belt",
    left_ear="Lugalbanda Earring",
    right_ear="Gelos Earring",
    left_ring="Varar Ring",
    right_ring="Varar Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	}

	sets.pet_midcast.FlamingCrush_Acc = set_combine(sets.pet_midcast.FlamingCrush, {
		ear2="Kyrene's Earring",
		body="Convoker's Doublet +3",
		hands={ name="Merlinic Dastanas", augments={'Pet: Accuracy+28 Pet: Rng. Acc.+28','Blood Pact Dmg.+10','Pet: DEX+9','Pet: Mag. Acc.+9','Pet: "Mag.Atk.Bns."+3',}},
		--feet="Convoker's Pigaches +3"
	})

	-- Pet: Magic Acc set - Mainly used for debuff pacts like Shock Squall
	sets.pet_midcast.MagicAcc_BP = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Beck. Doublet +1",
    hands="Lamassu Mitts +1",
    legs="Beck. Spats +1",
    feet={ name="Apogee Pumps +1", augments={'MP+80','Summoning magic skill +20','Blood Pact Dmg.+8',}},
    neck="Incanter's Torque",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Lugalbanda Earring",
    left_ring="Evoker's Ring",
    right_ring="Stikini Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	}

	sets.pet_midcast.Debuff_Rage = sets.pet_midcast.MagicAcc_BP

	-- Pure summoning magic set, mainly used for buffs like Hastega II.
	sets.pet_midcast.SummoningMagic = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Beck. Doublet +1",
    hands="Lamassu Mitts +1",
    legs="Beck. Spats +1",
    feet={ name="Apogee Pumps +1", augments={'MP+80','Summoning magic skill +20','Blood Pact Dmg.+8',}},
    neck="Incanter's Torque",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Lugalbanda Earring",
    left_ring="Evoker's Ring",
    right_ring="Stikini Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	}

	sets.pet_midcast.Buff = sets.pet_midcast.SummoningMagic

	-- I use Apogee gear for healing BPs because the amount healed is affected by avatar max HP.
	-- I'm probably stupid. It puts you in yellow HP after using a healing move.
	sets.pet_midcast.Buff_Healing = set_combine(sets.pet_midcast.SummoningMagic, {
		main="Nirvana",
		head={ name="Apogee Crown +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}},
		body={ name="Apo. Dalmatica +1", augments={'Summoning magic skill +20','Enmity-6','Pet: Damage taken -4%',}},
		back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Attack+10 Pet: Rng.Atk.+10','Pet: "Regen"+10',}},
		feet={ name="Apogee Pumps +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}}
	})

	-- This set is used for certain blood pacts when ImpactDebuff mode is ON. (/console gs c ImpactDebuff)
	-- These pacts are normally used as nukes, but they're also strong debuffs which are enhanced by smn skill.
	sets.pet_midcast.Impact = set_combine(sets.pet_midcast.SummoningMagic, {
		main="Nirvana",
		head="Convoker's Horn +3",
		ear1="Lugalbanda Earring",
		ear2="Enmerkar Earring"
	})

	sets.aftercast = {}

	-- Idle set with no avatar out.
	sets.aftercast.Idle = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Shomonjijoe +1",
    hands="Asteria Mitts +1",
    legs="Assid. Pants +1",
    feet="Beck. Pigaches +1",
    neck="Erra Pendant",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Lugalbanda Earring",
    left_ring="Evoker's Ring",
    right_ring="Defending Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	}
	
	-- Idle set used when ForceIlvl is ON. Use this mode to avoid Gaiters dropping ilvl.
	sets.aftercast.Idle_Ilvl = set_combine(sets.aftercast.Idle, {
		feet="Baayami Sabots +1"
	})
	
	sets.aftercast.DT = sets.DT_Base

	-- Many idle sets inherit from this set.
	-- Put common items here so you don't have to repeat them over and over.
	sets.aftercast.Perp_Base = {
		main="Nirvana",
		sub="Oneiros Grip",
		ammo="Sancus Sachet +1",
		head="Convoker's Horn +3",
		neck="Caller's Pendant",
		ear1="Moonshade Earring",
		ear2="Evans Earring",
		body={ name="Apo. Dalmatica +1", augments={'Summoning magic skill +20','Enmity-6','Pet: Damage taken -4%',}},
		hands="Asteria Mitts +1",
		ring1="Stikini Ring +1",
		ring2="Evoker's Ring",
		back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Attack+10 Pet: Rng.Atk.+10','Pet: "Regen"+10',}},
		waist="Isa Belt",
		legs="Assiduity Pants +1",
		feet="Baayami Sabots +1"
	}

	-- Avatar Melee set. Equipped when IdleMode is "DD" and MeleeMode is OFF.
	sets.aftercast.Perp_DD = set_combine(sets.aftercast.Perp_Base, {
		ear2="Rimeice Earring",
		body="Glyphic Doublet +3",
		hands={ name="Helios Gloves", augments={'Pet: Accuracy+22 Pet: Rng. Acc.+22','Pet: "Dbl. Atk."+8','Pet: Haste+6',}},
		waist="Klouskap Sash",
		feet={ name="Helios Boots", augments={'Pet: Accuracy+21 Pet: Rng. Acc.+21','Pet: "Dbl. Atk."+8','Pet: Haste+6',}}
	})

	-- Refresh set with avatar out. Equipped when IdleMode is "Refresh".
	sets.aftercast.Perp_Refresh = set_combine(sets.aftercast.Perp_Base, {
		body={ name="Apo. Dalmatica +1", augments={'Summoning magic skill +20','Enmity-6','Pet: Damage taken -4%',}}
	})

	sets.aftercast.Perp_RefreshSub50 = set_combine(sets.aftercast.Perp_Refresh, {
		waist="Fucho-no-obi"
	})
	
	sets.aftercast.Perp_Favor = set_combine(sets.aftercast.Perp_Refresh, {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Shomonjijoe +1",
    hands="Asteria Mitts +1",
    legs="Assid. Pants +1",
    feet="Beck. Pigaches +1",
    neck="Erra Pendant",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Lugalbanda Earring",
    left_ring="Evoker's Ring",
    right_ring="Defending Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	})

	sets.aftercast.Perp_Zendik = set_combine(sets.aftercast.Perp_Favor, {
		body="Zendik Robe"
	})

	-- TP set. Equipped when IdleMode is "DD" and MeleeMode is ON.
	sets.aftercast.Perp_Melee = set_combine(sets.aftercast.Perp_Refresh, {
		head="Convoker's Horn +3",
		neck="Shulmanu Collar",
		ear1="Telos Earring",
		ear2="Cessance Earring",
		body="Tali'ah Manteel +2",
		hands={ name="Merlinic Dastanas", augments={'"Mag.Atk.Bns."+3','Accuracy+12','"Store TP"+7','Accuracy+7 Attack+7',}},
		ring1="Rajas Ring",
		ring2="Petrov Ring",
		back={ name="Campestres's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10',}},
		waist="Cetl Belt",
		legs="Convoker's Spats +3",
		feet="Convoker's Pigaches +3"
	})

	-- Pet:DT build. Equipped when IdleMode is "PetDT".
	sets.aftercast.Avatar_DT = {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Shomonjijoe +1",
    hands="Asteria Mitts +1",
    legs="Assid. Pants +1",
    feet="Beck. Pigaches +1",
    neck="Erra Pendant",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Lugalbanda Earring",
    left_ring="Evoker's Ring",
    right_ring="Defending Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	}

	-- Perp down set used when ForceIlvl is ON. Use this mode to avoid Selenian Cap dropping ilvl.
	sets.aftercast.Avatar_DT_Ilvl = set_combine(sets.aftercast.Avatar_DT, {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Shomonjijoe +1",
    hands="Asteria Mitts +1",
    legs="Assid. Pants +1",
    feet="Beck. Pigaches +1",
    neck="Erra Pendant",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Lugalbanda Earring",
    left_ring="Evoker's Ring",
    right_ring="Defending Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	})

	-- DT build with avatar out. Equipped when IdleMode is "DT".
	sets.aftercast.Perp_DT = set_combine(sets.DT_Base, {
		main="Nirvana",
    sub="Elan Strap +1",
    ammo="Sancus Sachet +1",
    head="Beckoner's Horn +1",
    body="Shomonjijoe +1",
    hands="Asteria Mitts +1",
    legs="Assid. Pants +1",
    feet="Beck. Pigaches +1",
    neck="Erra Pendant",
    waist="Lucidity Sash",
    left_ear="Evans Earring",
    right_ear="Lugalbanda Earring",
    left_ring="Evoker's Ring",
    right_ring="Defending Ring",
    back={ name="Campestres's Cape", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: Accuracy+10 Pet: Rng. Acc.+10','Pet: Haste+10',}},
	})

	sets.aftercast.Spirit = {
		main="Nirvana",
		sub="Vox Grip",
		ammo="Sancus Sachet +1",
		head="Convoker's Horn +3",
		neck="Incanter's Torque",
		ear1="Andoaa Earring",
		ear2="Evans Earring",
		body="Baayami Robe +1",
		hands="Baayami Cuffs +1",
		ring1="Stikini Ring +1",
		ring2="Evoker's Ring",
		back={ name="Conveyance Cape", augments={'Summoning magic skill +5','Pet: Enmity+12','Blood Pact Dmg.+2',}},
		waist="Lucidity Sash",
		legs="Glyphic Spats +1",
		feet="Baayami Sabots +1"
	}

	-- ===================================================================================================================
	--		End of Sets
	-- ===================================================================================================================

	Buff_BPs_Duration = S{'Shining Ruby','Aerial Armor','Frost Armor','Rolling Thunder','Crimson Howl','Lightning Armor','Ecliptic Growl','Glittering Ruby','Earthen Ward','Hastega','Noctoshield','Ecliptic Howl','Dream Shroud','Earthen Armor','Fleet Wind','Inferno Howl','Heavenward Howl','Hastega II','Soothing Current','Crystal Blessing'}
	Buff_BPs_Healing = S{'Healing Ruby','Healing Ruby II','Whispering Wind','Spring Water'}
	Debuff_BPs = S{'Mewing Lullaby','Eerie Eye','Lunar Cry','Lunar Roar','Nightmare','Pavor Nocturnus','Ultimate Terror','Somnolence','Slowga','Tidal Roar','Diamond Storm','Sleepga','Shock Squall'}
	Debuff_Rage_BPs = S{'Moonlit Charge','Tail Whip'}

	Magic_BPs_NoTP = S{'Holy Mist','Nether Blast','Aerial Blast','Searing Light','Diamond Dust','Earthen Fury','Zantetsuken','Tidal Wave','Judgment Bolt','Inferno','Howling Moon','Ruinous Omen','Night Terror','Thunderspark'}
	Magic_BPs_TP = S{'Impact','Conflag Strike','Level ? Holy','Lunar Bay'}
	Merit_BPs = S{'Meteor Strike','Geocrush','Grand Fall','Wind Blade','Heavenly Strike','Thunderstorm'}
	Physical_BPs_TP = S{'Rock Buster','Mountain Buster','Crescent Fang','Spinning Dive'}

	AvatarList = S{'Shiva','Ramuh','Garuda','Leviathan','Diabolos','Titan','Fenrir','Ifrit','Carbuncle','Fire Spirit','Air Spirit','Ice Spirit','Thunder Spirit','Light Spirit','Dark Spirit','Earth Spirit','Water Spirit','Cait Sith','Alexander','Odin','Atomos'}
	--TownIdle = S{"windurst woods","windurst waters","windurst walls","port windurst","bastok markets","bastok mines","port bastok","southern san d'oria","northern san d'oria","port san d'oria","upper jeuno","lower jeuno","port jeuno","ru'lude gardens","norg","kazham","tavnazian safehold","rabao","selbina","mhaura","aht urhgan whitegate","al zahbi","nashmau","western adoulin","eastern adoulin"}
	--Salvage = S{"Bhaflau Remnants","Zhayolm Remnants","Arrapago Remnants","Silver Sea Remnants"}

	-- Select initial macro set and set lockstyle
	-- This section likely requires changes or removal if you aren't Pergatory
	if pet.isvalid then
		if pet.name=='Fenrir' then
			send_command('input /macro book 10;wait .1;input /macro set 2;wait 3;input /lockstyleset '..StartLockStyle)
		elseif pet.name=='Ifrit' then
			send_command('input /macro book 10;wait .1;input /macro set 3;wait 3;input /lockstyleset '..StartLockStyle)
		elseif pet.name=='Titan' then
			send_command('input /macro book 10;wait .1;input /macro set 4;wait 3;input /lockstyleset '..StartLockStyle)
		elseif pet.name=='Leviathan' then
			send_command('input /macro book 10;wait .1;input /macro set 5;wait 3;input /lockstyleset '..StartLockStyle)
		elseif pet.name=='Garuda' then
			send_command('input /macro book 10;wait .1;input /macro set 6;wait 3;input /lockstyleset '..StartLockStyle)
		elseif pet.name=='Shiva' then
			send_command('input /macro book 10;wait .1;input /macro set 7;wait 3;input /lockstyleset '..StartLockStyle)
		elseif pet.name=='Ramuh' then
			send_command('input /macro book 10;wait .1;input /macro set 8;wait 3;input /lockstyleset '..StartLockStyle)
		elseif pet.name=='Diabolos' then
			send_command('input /macro book 10;wait .1;input /macro set 9;wait 3;input /lockstyleset '..StartLockStyle)
		elseif pet.name=='Cait Sith' then
			send_command('input /macro book 11;wait .1;input /macro set 2;wait 3;input /lockstyleset '..StartLockStyle)
		end
	else
		send_command('input /macro book 10;wait .1;input /macro set 1;wait 3;input /lockstyleset '..StartLockStyle)
	end
	-- End macro set / lockstyle section
end

function pet_change(pet,gain)
    idle()
end

function pretarget(spell,action)
	if not buffactive['Muddle'] then
		-- Auto Remedy --
		if AutoRemedy and (spell.action_type == 'Magic' or spell.type == 'JobAbility') then
			if buffactive['Paralysis'] or (buffactive['Silence'] and not AutoEcho) then
				cancel_spell()
				send_command('input /item "Remedy" <me>')
			end
		end
		-- Auto Echo Drop --
		if AutoEcho and spell.action_type == 'Magic' and buffactive['Silence'] then
			cancel_spell()
			send_command('input /item "Echo Drops" <me>')
		end
	end
end

function precast(spell)
    if pet_midaction() or spell.type=="Item" then
		return
	end
	-- Spell fast cast
    if spell.action_type=="Magic" then
		if spell.name=="Stoneskin" then
			equip(sets.precast.FC,{waist="Siegel Sash"})
		else
			equip(sets.precast.FC)
		end
    end
end

function midcast(spell)
    if pet_midaction() or spell.type=="Item" then
        return
    end
	-- BP Timer gear needs to swap here
	if (spell.type=="BloodPactWard" or spell.type=="BloodPactRage") then
		if not buffactive["Astral Conduit"] then
			equip(sets.midcast.BP)
		end
		-- If lag compensation mode is on, set up a timer to equip the BP gear.
		if LagMode then
			send_command('wait 0.5;gs c EquipBP '..spell.name)
		end
	-- Spell Midcast & Potency Stuff
    elseif sets.midcast[spell.english] then
        equip(sets.midcast[spell.english])
	elseif spell.name=="Elemental Siphon" then
		if pet.element=="Light" or pet.element=="Dark" then
			equip(sets.midcast.Siphon)
		else
			equip(sets.midcast.SiphonZodiac)
		end
	elseif spell.type=="SummonerPact" then
		equip(sets.midcast.Summon)
	elseif spell.type=="WhiteMagic" then
		if string.find(spell.name,"Cure") or string.find(spell.name,"Curaga") then
			equip(sets.midcast.Cure)
		elseif string.find(spell.name,"Protect") or string.find(spell.name,"Shell") then
			equip(sets.midcast.Enhancing,{ring2="Sheltered Ring"})
		elseif spell.skill=="Enfeebling Magic" then
			equip(sets.midcast.Enfeeble)
		elseif spell.skill=="Enhancing Magic" then
			equip(sets.midcast.Enhancing)
		else
			idle()
		end
	elseif spell.type=="BlackMagic" then
		if spell.skill=="Elemental Magic" then
			equip(sets.midcast.Nuke)
		end
	elseif spell.action_type=="Magic" then
		equip(sets.midcast.EnmityRecast)
    else
        idle()
    end
	-- Auto-cancel existing buffs
	if spell.name=="Stoneskin" and buffactive["Stoneskin"] then
		windower.send_command('cancel 37;')
	elseif spell.name=="Sneak" and buffactive["Sneak"] and spell.target.type=="SELF" then
		windower.send_command('cancel 71;')
	elseif spell.name=="Utsusemi: Ichi" and buffactive["Copy Image"] then
		windower.send_command('wait 1;cancel 66;')
	end
end

function aftercast(spell)
    if pet_midaction() or spell.type=="Item" then
        return
    end
	if not string.find(spell.type,"BloodPact") then
        idle()
    end
end

function status_change(new,old)
	if new=="Idle" then
        idle()
	end
end

function buff_change(name,gain)
    if name=="Quickening" then
        idle()
    end
end

function pet_midcast(spell)
	if not LagMode then
		equipBPGear(spell.name)
	end
end

function pet_aftercast(spell)
    idle()
end

function equipBPGear(spell)
    if spell=="Perfect Defense" then
        equip(sets.pet_midcast.SummoningMagic)
	elseif Debuff_BPs:contains(spell) then
		equip(sets.pet_midcast.MagicAcc_BP)
	elseif Buff_BPs_Healing:contains(spell) then
		equip(sets.pet_midcast.Buff_Healing)
	elseif Buff_BPs_Duration:contains(spell) then
		equip(sets.pet_midcast.Buff)
	elseif spell=="Flaming Crush" then
		if AccMode then
			equip(sets.pet_midcast.FlamingCrush_Acc)
		else
			equip(sets.pet_midcast.FlamingCrush)
		end
	elseif ImpactDebuff and (spell=="Impact" or spell=="Conflag Strike") then
		equip(sets.pet_midcast.Impact)
	elseif Magic_BPs_TP:contains(spell) or string.find(spell," II") or string.find(spell," IV") then
		if AccMode then
			equip(sets.pet_midcast.Magic_BP_TP_Acc)
		else
			equip(sets.pet_midcast.Magic_BP_TP)
		end
	elseif Magic_BPs_NoTP:contains(spell) then
		if AccMode then
			equip(sets.pet_midcast.Magic_BP_NoTP_Acc)
		else
			equip(sets.pet_midcast.Magic_BP_NoTP)
		end
	elseif Merit_BPs:contains(spell) then
		if AccMode then
			equip(sets.pet_midcast.Magic_BP_TP_Acc)
		elseif spell=="Meteor Strike" and MeteorStrike>4 then
			equip(sets.pet_midcast.Magic_BP_NoTP)
		elseif spell=="Geocrush" and Geocrush>4 then
			equip(sets.pet_midcast.Magic_BP_NoTP)
		elseif spell=="Grand Fall" and GrandFall>4 then
			equip(sets.pet_midcast.Magic_BP_NoTP)
		elseif spell=="Wind Blade" and WindBlade>4 then
			equip(sets.pet_midcast.Magic_BP_NoTP)
		elseif spell=="Heavenly Strike" and HeavenlyStrike>4 then
			equip(sets.pet_midcast.Magic_BP_NoTP)
		elseif spell=="Thunderstorm" and Thunderstorm>4 then
			equip(sets.pet_midcast.Magic_BP_NoTP)
		else
			equip(sets.pet_midcast.Magic_BP_TP)
		end
	elseif Debuff_Rage_BPs:contains(spell) then
		equip(sets.pet_midcast.Debuff_Rage)
	else
		if AccMode then
			equip(sets.pet_midcast.Physical_BP_Acc)
		elseif Physical_BPs_TP:contains(spell) then
			equip(sets.pet_midcast.Physical_BP_TP)
		elseif buffactive["Aftermath: Lv.3"] then
			equip(sets.pet_midcast.Physical_BP_AM3)
		else
			equip(sets.pet_midcast.Physical_BP)
		end
	end
end

-- This command is called whenever you input "gs c <command>"
function self_command(command)
	IdleModeCommands = {'DD','Refresh','DT','Favor','PetDT','Zendik'}
	is_valid = false

	for _, v in ipairs(IdleModeCommands) do
		if command:lower()==v:lower() then
			IdleMode = v
			send_command('console_echo "Idle Mode: ['..IdleMode..']"')
			idle()
			return
		end
	end
	if string.sub(command,1,7)=="EquipBP" then
		equipBPGear(string.sub(command,9,string.len(command)))
		return
	elseif command:lower()=="accmode" then
		AccMode = AccMode==false
		is_valid = true
		send_command('console_echo "AccMode: '..tostring(AccMode)..'"')
	elseif command:lower()=="impactmode" then
		ImpactDebuff = ImpactDebuff==false
		is_valid = true
		send_command('console_echo "Impact Debuff: '..tostring(ImpactDebuff)..'"')
    elseif command:lower()=="forceilvl" then
        ForceIlvl = ForceIlvl==false
        is_valid = true
        send_command('console_echo "Force iLVL: '..tostring(ForceIlvl)..'"')
	elseif command:lower()=="lagmode" then
		LagMode = LagMode==false
		is_valid = true
		send_command('console_echo "Lag Compensation Mode: '..tostring(LagMode)..'"')
	elseif command:lower()=="meleemode" then
		if MeleeMode then
			MeleeMode = false
			enable("main","sub")
			send_command('console_echo "Melee Mode: false"')
		else
			MeleeMode = true
			equip({main="Nirvana",sub="Elan Strap +1"})
			disable("main","sub")
			send_command('console_echo "Melee Mode: true"')
		end
		is_valid = true
	elseif command=="ToggleIdle" then
		is_valid = true
		if IdleMode=="Refresh" then
			IdleMode = "DT"
		elseif IdleMode=="DT" then
			IdleMode = "PetDT"
		elseif IdleMode=="PetDT" then
			IdleMode = "DD"
		else
			IdleMode = "Refresh"
		end
		send_command('console_echo "Idle Mode: ['..IdleMode..']"')
	elseif command:lower()=="lowhp" then
		-- Use for "Cure 500 HP" objectives in Omen
		equip({head="Apogee Crown +1",body={ name="Apo. Dalmatica +1", augments={'MP+80','Pet: "Mag.Atk.Bns."+35','Blood Pact Dmg.+8',}},legs="Apogee Slacks +1",feet="Apogee Pumps +1",back="Campestres's Cape"})
		return
	elseif string.sub(command:lower(),1,12)=="meteorstrike" then
		MeteorStrike = string.sub(command,13,13)
		send_command('console_echo "Meteor Strike: '..MeteorStrike..'/5"')
		is_valid = true
	elseif string.sub(command:lower(),1,8)=="geocrush" then
		Geocrush = string.sub(command,9,9)
		send_command('console_echo "Geocrush: '..Geocrush..'/5"')
		is_valid = true
	elseif string.sub(command:lower(),1,9)=="grandfall" then
		GrandFall = string.sub(command,10,10)
		send_command('console_echo "Grand Fall: '..GrandFall..'/5"')
		is_valid = true
	elseif string.sub(command:lower(),1,9)=="windblade" then
		WindBlade = +string.sub(command,10,10)
		send_command('console_echo "Wind Blade: '..WindBlade..'/5"')
		is_valid = true
	elseif string.sub(command:lower(),1,14)=="heavenlystrike" then
		HeavenlyStrike = string.sub(command,15,15)
		send_command('console_echo "Heavenly Strike: '..HeavenlyStrike..'/5"')
		is_valid = true
	elseif string.sub(command:lower(),1,12)=="thunderstorm" then
		Thunderstorm = string.sub(command,13,13)
		send_command('console_echo "Thunderstorm: '..Thunderstorm..'/5"')
		is_valid = true
	elseif command=="TestMode" then
		Test = Test + 1
		if Test==3 then
			Test = 0
		end
		is_valid = true
		send_command('console_echo "Test Mode: '..tostring(Test)..'"')
	end

	if not is_valid then
		send_command('console_echo "gs c {Refresh|DT|DD|PetDT|Favor} {AccMode} {ImpactMode} {MeleeMode}"')
	end
	idle()
end

function idle()
	--if TownIdle:contains(world.area:lower()) then
	--	return
	--end
    if pet.isvalid then
		if IdleMode=='DT' then
			equip(sets.aftercast.Perp_DT)
		elseif string.find(pet.name,'Spirit') then
            equip(sets.aftercast.Spirit)
		elseif IdleMode=='PetDT' then
			if ForceIlvl then
				equip(sets.aftercast.Avatar_DT_Ilvl)
			else
				equip(sets.aftercast.Avatar_DT)
			end
        elseif IdleMode=='Refresh' then
			if player.mpp < 50 then
				equip(sets.aftercast.Perp_RefreshSub50)
			else
				equip(sets.aftercast.Perp_Refresh)
			end
		elseif IdleMode=='Favor' then
			equip(sets.aftercast.Perp_Favor)
		elseif IdleMode=='Zendik' then
			equip(sets.aftercast.Perp_Zendik)
		elseif MeleeMode then
			equip(sets.aftercast.Perp_Melee)
        elseif IdleMode=='DD' then
            equip(sets.aftercast.Perp_DD)
        end
		-- Gaiters if Fleet Wind is up
		if buffactive['Quickening'] and IdleMode~='DT' and not ForceIlvl then
			equip({feet="Herald's Gaiters"})
		end
	else
		if IdleMode=='DT' then
			equip(sets.aftercast.DT)
		elseif MeleeMode and IdleMode=='DD' then
			equip(sets.aftercast.Perp_Melee)
		elseif ForceIlvl then
			equip(sets.aftercast.Idle_Ilvl)
		else
			equip(sets.aftercast.Idle)
		end
    end
	-- Balrahn's Ring
	--if Salvage:contains(world.area) then
	--	equip({ring2="Balrahn's Ring"})
	--end
	-- Maquette Ring
	--if world.area=='Maquette Abdhaljs-Legion' and not IdleMode=='DT' then
	--	equip({ring2="Maquette Ring"})
	--end
end
would anyone know why certain aftercast equips isn't equiping ? i put debug mode and its spamming gearswap (Debug mode) : enterbuffing Buff_refresh. If someone wanna give me a simpler LUA for smn that would be cool also.
 Asura.Pergatory
Offline
Server: Asura
Game: FFXI
user: Pergatory
Posts: 1050
By Asura.Pergatory 2019-01-29 09:59:05
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What piece(s) aren't equipping?

Haven't heard of this issue before so I'm sure it's something small like a typo on the item name, or a missing bracket, but nothing jumped out at me when I glanced at the Lua you posted. More info should help narrow it down.
Offline
Posts: 606
By zaxtiss 2019-02-07 09:05:34
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alright so i've seen a wide range of sets for smn and if possible i'd like to clear up some things.
currently i'm using
main = Was +1
sub = Elan strap +1
ammo="Sancus Sachet +1"
neck="Smn. Collar +2",
ear1="Kyrene's Earring",
body="Con. Doublet +2",
hands="Merlinic Dastanas",
ring1="Varar Ring +1",
ring2="Varar Ring +1",
waist="Incarnation Sash",
legs="Apogee Slacks +1"
feet="Apogee Pumps +1"
back="Campestres's Cape",
i've seen some sets are using capped enticers pants along with helios feet / head.
i thought Apoogee +1 was the way to go on those slots?
Offline
Posts: 133
By Wotasu 2019-02-07 09:30:23
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There are various ways to get decent numbers from BP's.
Enticers should mainly be used for Merit BP's unless Avatar has capped TP. You can check Pergatory's itemsets https://www.ffxiah.com/player/Asura/Pergatory/#forum I think those are more or less BiS.
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