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Bubble Trouble: A Geomancer Guide
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2018-04-26 01:54:46
Asura.Ladyofhonor said: »According to BGwiki: https://www.bg-wiki.com/bg/Conserve_MP
GEO99 Conserve MP averages out to 43% MP conserved when it proc's. And gear +conserve MP increases the chance for it to proc. So I think it's pretty solid overall and works to counter Raetic.
No, read again please. What BGwiki says is that 99GEO has a baseline 43% proc rate. The formula for the amount reduced is explained lower down which is a randomized value from a set range. Gear bonuses also only affect proc rate. Even when capped at CMP+100, the avg cost reduction is 28.125%.
Doesn't seem horrible to counteract Raetic at least.. Is there anyone who has one can chime in on whether or not CMP procs account for the cost increase or not? I still haven't been able to get a simple yes/no on how the staff+1 works with Occult Acumen even. T_T
So GEO has a cap of Conserve MP+57. That...might actually be slightly relevant to one of the sets I cast in. Good to know, thanks.
Edit: And my set for casting luopans has exactly 57 conserve MP in it. I wonder if I am just getting old and I knew all this before...
By geigei 2018-04-26 02:20:08
Trying to replicate toralin's numbers with NQ Ea, geo malaise.
Fire 3 galero, mob at west 47572, fire 5 88616.
Even tho i use nq body/hands/legs i get more dmg.
Server: Asura
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Posts: 1401
By Asura.Toralin 2018-04-26 07:10:21
Trying to replicate toralin's numbers with NQ Ea, geo malaise.
Fire 3 galero, mob at west 47572, fire 5 88616.
Even tho i use nq body/hands/legs i get more dmg. Idris malaise, no indi spell right? Using sch fusion?
edit:
testing with IDRIS(lol), target is located dead West of the Geomancer.
Lightningsday(should be no bonus/nerf)
tier 3 with grio/enk (sch fusion)
galaro 53244
ea+1 56622
tier 3 with idris/amurrapi (sch fusion)
galaro 50859
ea+1 53908
tier 4 with geio/enk (sch fusion)
galaro 79167
eat+1 85847
tier 5 grio/enki
both 99k
double edit:
omg found this in my new gearswap, deleting my account!!!!!
sets.midcast.Geomancy = { main="Solstice",sub="Genmei Shield",range="Dunna",
when I retested I had locked weapon (idris for bubble)
Do not tell my LS!
By geigei 2018-04-26 08:49:06
Yes, yes and yes.
Can you test on Kei aswell? is the only nm i do with chant, macc is a thing tho, need languor and focus to get consistent dmg.
Server: Cerberus
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Posts: 1802
By Cerberus.Shadowmeld 2018-04-26 09:18:35
Going back to the cure set for a bit because there were a few things I wanted to bring up for general discussion.
-Enmity and Tranquil Heart.
Are these things that we should be considering in our cure sets? I see Tranquil Heart being hard to do due to no natural skill, but I guess that is kind of the point of Path B Vanya in that set. Wouldn't it be better then to focus on -50 enmity in the set?
Here's my current GEO Cure set:
ItemSet 358565
Serenity: Perfect Aug (I've gotten like 5 of those trying for Dampening Tam).
Vanya: Head A, Feet B
Merlinic: +6 FC (used for -enmity)
The set has way over capped CP, but only because some of the pieces have other useful stats like -enmity or Conserve MP.
Total Bonuses:
CP: 67% (50%)
-Enmity: -52
Skill: 50
Conserve MP: 23
Vanya Slops are probably better for this build, but I don't have them. I would probably Path A on them for the -enmity if I can't find -enmity in other spots.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10114
By Asura.Sechs 2018-04-26 09:48:48
***is situational and I can see the benefit of a good -enmity build, like the one Shadow posted, in situations like where you're shooting a lot of cures and you have a weakened tank or no tank at all.
But then again in most other situations I think it should be preferable to have a strong healing build focusing on maximum power. That way you can shoot occasional, strong C4s and if you're really starving on MP you can use C3 (which generates a plethora less enmity, consumes less mp and with such a good build should still heal an interesting amount of HP)
Server: Leviathan
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Posts: 6052
By Leviathan.Comeatmebro 2018-04-26 10:20:23
I wouldn't be terribly worried about a -enmity build on GEO unless you intend to main heal some sort of event. Stray cures in between everything else you're potentially doing shouldn't be getting you anywhere near hate cap.
I prioritize Cure Potency > MP Cost > lesser cure modifiers(skill, mnd, vit) with enmity being pretty much an afterthought.
Not that this applies to cure 4 on all jobs, on SCH WHM RDM you should consider the possibility you will be spamming cures and cap enmity-, but they also have access to Kaykaus making it easier. I just don't see much of GEO main healing, if you find yourself doing so the enmity will be more important.
[+]
Phoenix.Tearxx
Server: Phoenix
Game: FFXI
Posts: 121
By Phoenix.Tearxx 2018-04-26 10:35:40
Trying to replicate toralin's numbers with NQ Ea, geo malaise.
Fire 3 galero, mob at west 47572, fire 5 88616.
Even tho i use nq body/hands/legs i get more dmg. Idris malaise, no indi spell right? Using sch fusion?
edit:
testing with IDRIS(lol), target is located dead West of the Geomancer.
Lightningsday(should be no bonus/nerf)
tier 3 with grio/enk (sch fusion)
galaro 53244
ea+1 56622
tier 3 with idris/amurrapi (sch fusion)
galaro 50859
ea+1 53908
tier 4 with geio/enk (sch fusion)
galaro 79167
eat+1 85847
tier 5 grio/enki
both 99k
double edit:
omg found this in my new gearswap, deleting my account!!!!!
sets.midcast.Geomancy = { main="Solstice",sub="Genmei Shield",range="Dunna",
when I retested I had locked weapon (idris for bubble)
Do not tell my LS!
So moral of the story is chant doesn't go over cap then?
Server: Asura
Game: FFXI
Posts: 1401
By Asura.Toralin 2018-04-26 10:41:20
Trying to replicate toralin's numbers with NQ Ea, geo malaise.
Fire 3 galero, mob at west 47572, fire 5 88616.
Even tho i use nq body/hands/legs i get more dmg. Idris malaise, no indi spell right? Using sch fusion?
edit:
testing with IDRIS(lol), target is located dead West of the Geomancer.
Lightningsday(should be no bonus/nerf)
tier 3 with grio/enk (sch fusion)
galaro 53244
ea+1 56622
tier 3 with idris/amurrapi (sch fusion)
galaro 50859
ea+1 53908
tier 4 with geio/enk (sch fusion)
galaro 79167
eat+1 85847
tier 5 grio/enki
both 99k
double edit:
omg found this in my new gearswap, deleting my account!!!!!
sets.midcast.Geomancy = { main="Solstice",sub="Genmei Shield",range="Dunna",
when I retested I had locked weapon (idris for bubble)
Do not tell my LS!
So moral of the story is chant doesn't go over cap then?
Seems so, but i think the moral is, Ea hat+1 beats Af+3 head even when leveraging cardinal chant when MBing
Server: Cerberus
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Posts: 1802
By Cerberus.Shadowmeld 2018-04-26 11:28:10
I think you may be over estimating how much benefit you're getting from skill on cure spells.
Cap is way out of reach for Geo sure, but if you're in the 400-700 CurePower range 20 skill from vanya is giving you 8 more HP cured. trading out the -enmity for skill in all those slots effectively gives you 32 more HP healed at the cost of -21 enmity on a spell that gives an aggregate enmity boost of over 1200 on a full powered C4 with no -enmity on it.
I don't know. Honestly it's kind of niche.. if we're cure bombing we're losing right?
To each their own.
Fenrir.Tarowyn
Server: Fenrir
Game: FFXI
Posts: 580
By Fenrir.Tarowyn 2018-04-26 20:10:14
So moral of the story is chant doesn't go over cap then?
Seems so, but i think the moral is, Ea hat+1 beats Af+3 head even when leveraging cardinal chant when MBing
While I think your conclusion is probably true, if you're just using the previous page's set and only swapping hat, you're not capped on MBD 1 with the galero so your test is a bit unfair.
Asura.Eiryl
By Asura.Eiryl 2018-04-27 00:21:08
I'm not going to quote it, so less people notice, but I'm obligated to ask how long you were using the wrong item to cast. I know multiple people that made this mistake after upgrading to it.
Your average idiot won't even notice the difference between dunna and idris.
Just making the point, not saying anyone is, or isn't anything.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10114
By Asura.Sechs 2018-04-27 01:11:41
Pardon for barging in, I didn't follow the discussion so far, are you guys claiming that Cardinal Chant doesn't go above the 40% Magic Burst cap? Or that the bonus from Galero+3 doesn't?
Because Cardinal Chant going above MBB tier1 was already tested long ago (as a job trait) and the result was that it does.
Are you folks sure it's not a matter of bad interaction with MBB tier2 bonus? Have you tried shooting with just MBB t1 to see if Cardinal Chant works above that?
Asura.Eiryl
By Asura.Eiryl 2018-04-27 01:28:17
I said on the last page to go naked and equip gear int = the galero and see if the burst gave 40% capped or the true 44% uncapped.
Then logically increase burst 1 then burst 2 until you found what the issue was.
Asura.Cicion
Server: Asura
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Posts: 211
By Asura.Cicion 2018-04-27 01:46:49
Being able to toss out 750-800ish cure 4s on geo while being proactive with debuffs distract frazzle dia2 impact is still worth investing in. I cringe when i see people just bubbling with their thumbs up its behinds.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10114
By Asura.Sechs 2018-04-27 02:52:33
Being able to toss out 750-800ish cure 4s on geo while being proactive with debuffs distract frazzle dia2 impact is still worth investing in. I cringe when i see people just bubbling with their thumbs up its behinds. Absolutely agree, but I don't think people were questioning that, it was more a matter of what to focus midcast on for healing. Focus on skill/MND to get more powerful heals or -enmity?
Personally I still stand by my stance that -enmity is cool but realistically useful only if you find yourself mainhealing for whatever reason. In all other situations GEO should be shooting occasional heals, not spamming them. As such I find the former approach (skill/stat etc) a better focus than -enmity.
@Eiryl
This is the original post by Tarowyn who shared a JP test.
According to him Cardinal Chant did indeed fall under the MBB t1 cap at release, but it was patched after that to count BEYOND the t1 cap.
Further small discussion can be found here.
That JP test seems pretty accurate to me, and a lot of people back then agreed it was fine. I remember at start when I was doing Omen on GEO, my gear was much worse and we had a worse coordination, that using Cardinal Chant truly helped me break the 30k very easily even without malaise or other bonuses.
Which is why I'm a bit skeptic to believe that now Cardinal Chant falls under the MBB t1 cap once more.
I would love to see you people perform further tests and to exclude any MBB t2 gear. As far as we know Cardinal Chant (job trait) could go beyond MBB t1 cap but not MBB t2 cap (which hasn't been found, to date).
Also please test Cardinal Chant (job trait) alone, before testing the Galero+3 bonus. They might work differently and the Galero part could fall under the MBB t1 cap for instance whereas the Job Trait one does not.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10114
By Asura.Sechs 2018-04-27 02:53:21
Also, once we find a result to this test and we all agree on its accuracy, it would be very cool if someone could update BG-Wiki, which has never been updated concerning the caps matter on Cardinal Chant.
Server: Asura
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Posts: 1401
By Asura.Toralin 2018-04-27 07:02:27
I'm not going to quote it, so less people notice, but I'm obligated to ask how long you were using the wrong item to cast. I know multiple people that made this mistake after upgrading to it.
Your average idiot won't even notice the difference between dunna and idris.
Just making the point, not saying anyone is, or isn't anything. About 45 days, lost all my gearswaps due to hard drive crash, setup new and there we go, trying to move fast, didn’t notice. If calling me an idiot makes you feel better about the MBB galaro then by all means, do what you need to
I started the discussion on best MB set fro GEO, feel like ea+1 is better than +3 galaro.
[+]
Asura.Eiryl
By Asura.Eiryl 2018-04-27 10:47:57
Man, I literally said it's not about you. It's from the other thread. Showing how stupid it is to think that Idris is REQUIRED for anything when 100% of people won't even notice the difference.
Getting actual data for Chant would only take an hour, it's pretty simple stuff.
Nuke with int+36 naked.
Nuke with just galero+3
Add; Locus ring, static earring etc. Find the break point.
If you're genuinely curious, it doesn't take much effort to look. -if- cardinal chant is it's own term (currently? still?)
In your proposed set, 41% Burst I meaning Ea+1 gets the full benefit of 7 I and 7 II
14 Burst+ and 38 MAB > 22% BurstII easy to see.
-BUT- this doesn't mean it's the most optimal set. Galero having zero MAB makes it (never?) best with current available gear. Some combo of Merlinic, could make it better though.
Getting BurstI on grio and changing to amalric nails+1 would be better.
Or changing Shiva+1 to Locus Ring and using Amalric Nails+1 might? be better too. (42int 42Mab 1% Burst vs 21int 52Mab (+set bonus))
Asura.Sechs
Server: Asura
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Posts: 10114
By Asura.Sechs 2018-04-27 13:37:17
There's already some data on Cardinal Chant, if you wanna check the link above.
Asura.Cicion
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Posts: 211
By Asura.Cicion 2018-04-27 14:49:46
Personally i dont use any -enm and even then taking hate is so rare i would of had stoneskin/phal 16 dt and another 10 pdt in my idle i can take a few hits np i always geared for highest cures.
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10114
By Asura.Sechs 2018-04-28 15:52:57
I did it for nuking. It's aight.
Anyway, today I got Gada for Enhancing Magic duration, but while augmenting it I hit Indi effect duration +9. This resulted in longer Indi spells (5:31) than Solstice (5:26). I'm also using a 20% augmented Lifestream cape, Bagua +1 pants, and Azimuth +1 feet.
I don't know if it can go higher. I hit enhancing magic duration +5 and stopped. Just got me a Gada with Indi+10 (which is the cap, afaik?) and I'm getting some conflicting result.
Before Gada the formula I used for duration was the following, and it always proved to be accurate:
Code ((indi_base+indi_static+indi_JP+indi_entrust)*(1+(indi_percentage/100)))
indi_entrust = Static value used to handle a bigger duration for entrusted Indi spells
indi_static = Static is a static duration addition, like that on Bagua pants and Azimuth Gaiters
indi_JP = Static value coming from the relative JP category
indi_percentage = Percentage is a percentile duration addition, like that from Lifestream Cape augment
indi_base = Base is the base duration of Indi spells, atm it's 180 seconds.
So indi_entrust is 15 for Solstice and 0 for Gada
indi_static is 35 with +1 Pants and +1 Azi Gaiters, higher with +3 of course.
indi_percentage is 20 with just the cape. Gada supposedly is 10
indi_base is 180
Using the above formula, setting indi_entrust to 0 and indi_percentage to 30 (adding Gada's +10 to the Cape's +20) I'm getting a number that's a couple of seconds bigger than the real duration of the bubble.
What could be causing this? Can anybody adjust the formula to calculate Indi Duration? I suck with math stuff.
Edit:
My durations are approximatively ~5'06" default (Idris), ~5'24" with Solstice, ~5'32" with Gada (+10) theoretically, but I'm getting more around 5'27"
Asura.Sechs
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Posts: 10114
By Asura.Sechs 2018-04-28 16:08:07
Actually nevermind, I messed up, duration seems to be correct.
This confirms that the +10 from Gada is additive in the same term with the JSE cape's +20, for a total of +30% duration.
Server: Cerberus
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By Cerberus.Shadowmeld 2018-04-29 00:38:17
The way enhancing magic works bonuses to duration from augments are a separate multiplicative term to bonuses from normal stats.
Rdms abuse this liberally to get extremely long base durations of their spells. (I’m currently at 8:15 for haste 2)
India augments should work the same way. Although I’m not sure there are any regular percent increases to test against for geo
Server: Asura
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Posts: 2666
By Asura.Ladyofhonor 2018-04-29 01:16:14
Personally i dont use any -enm and even then taking hate is so rare i would of had stoneskin/phal 16 dt and another 10 pdt in my idle i can take a few hits np i always geared for highest cures.
I don't use -enmity on my GEO because only way it's pulling hate is if the tank is dead and I'm able to full time DT gear better than most others so hit away, creature.
[+]
By Quizzy 2018-04-29 01:26:27
I was just telling our tank (95% of the time) that the only way I get hate is if I cast a bubble too fast while he's 6-boxing...
Phoenix.Tearxx
Server: Phoenix
Game: FFXI
Posts: 121
By Phoenix.Tearxx 2018-05-11 13:45:09
Took a look at relic again and am intrigued by relic head +3. If we cast with the head on and switch it off, will luo still have the increased HP? Or could this be an interesting way to save life cycle for BoG bubbles? Thoughts?
Server: Shiva
Game: FFXI
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By Shiva.Arislan 2018-05-21 15:50:15
Maybe something like Dimgruzub would be easiest for this, since he takes 10x normal damage.
My Node section is messed up because of too much data usage and I am locked out of editing this guide. If you would like to reach out to Rooks to fix that problem like he said he would years ago when I asked him to fix it, feel free to do so. Until then, enjoy the half fixed guide I guess?
Node 112
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